Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Scroller issues | No I'm not saying that. I think yours work because they are in multiples of 32. What happens when yo... read more | 07/14/2010 (12:05 am) |
| Scroller issues | Pow x2 is an optimization goal. For the scroller to scroll without the blank areas the image must be... read more | 07/12/2010 (12:03 pm) |
| T2dPath node question... | Has anyone figured out how to get the real world position of a path node? edit: assuming this is ... read more | 07/12/2010 (11:55 am) |
| Difference between with and without source | Does anyone know of how many commercial TGB games have been launched that were made without the sour... read more | 07/12/2010 (6:21 am) |
| Scroller issues | To get rid of the white boxes, the size of the scroller imageMap should be square. I don't totally u... read more | 07/12/2010 (5:00 am) |
| User Defined Keys | Well, this doesn't work at all. Thanks for trying. I spent 30 minutes commenting out a bunch of line... read more | 07/10/2010 (4:17 pm) |
| User Defined Keys | Thanks Patrick! I'll let you know how it goes.... read more | 07/09/2010 (6:10 pm) |
| User Defined Keys | That would be great if someone could post an example. I did a lot of research and everything I found... read more | 07/09/2010 (8:03 am) |
| Emulate mouse event for the object | The error is generated because you haven't coded the event. There's nothing there, just as it says. ... read more | 07/07/2010 (2:21 pm) |
| Emulate mouse event for the object | I'm not very fluent in behaviors, but that code should work. I manually call events like this all of... read more | 07/07/2010 (12:24 pm) |
| Emulate mouse event for the object | That should work. Did you include the semicolon when called from the behavior? objName.onMouseLea... read more | 07/07/2010 (9:33 am) |
| Localization and scripting. How to insert a global variables in a dynamic field? | Interesting. I've seen eval in code examples, but I never understood what it was doing.... read more | 07/01/2010 (12:17 pm) |
| path nodes only accept numbers? | Okay, if its looking for a string then separating the variables with SPC will do the trick.... read more | 07/01/2010 (9:45 am) |
| Localization and scripting. How to insert a global variables in a dynamic field? | My problem in understanding this is the idea of changing names of objects dynamically. If I name an ... read more | 07/01/2010 (9:43 am) |
| path nodes only accept numbers? | Try this instead: %newPath.addNode(%xPoint,%yPoint, 0); or this: %newPath.addNode(%xPoint SPC... read more | 07/01/2010 (8:47 am) |
| Better understanding coding paths | Here is my code for the Wraith alien in sector 6. I was having a bunch a problems until I generated ... read more | 07/01/2010 (8:42 am) |
| Experience with TGB and hidden object games? | I've made a point to not mess with the source code. Maybe I'm naive, but I want to be able to say: h... read more | 07/01/2010 (8:35 am) |
| Localization and scripting. How to insert a global variables in a dynamic field? | I don't know if this is possible, but its certainly weird. I'm not sure if I even understand what yo... read more | 07/01/2010 (8:31 am) |
| UFT Fonts | I assume you only include the sizes you use in the game.... read more | 06/30/2010 (6:05 am) |
| Swapping Tiles | You can easily swap imageMaps: [code] function swapImage(%sprite1, %sprite2) { %tmp=%sprite... read more | 06/29/2010 (7:56 pm) |
| Learning Torquescript | I can tell you are overwhelmed trying to correlate what you know about c++ with torquescript. Class ... read more | 06/29/2010 (4:50 pm) |
| GuiMLTextCtrl | setText and forceReflow() work nicely!... read more | 06/29/2010 (4:34 pm) |
| GuiMLTextCtrl | I echoed tutText and saw "testing testing" show up in the console. At the same time "... read more | 06/29/2010 (11:00 am) |
| GuiMLTextCtrl | I've made some progress, but I don't understand it. It works when I assign the text in the object cr... read more | 06/29/2010 (10:54 am) |
| Experience with TGB and hidden object games? | Is this the same as the "bilinear filter" on the t2dtextobject in the editor? I hope not b... read more | 06/29/2010 (8:17 am) |
| Experience with TGB and hidden object games? | Eyal, when you use the guiTextcontrol is the text easier to read? My experience with t2dTextObjects ... read more | 06/28/2010 (11:32 am) |
| TGB Audio System Update | Check out this thread: [url]http://www.torquepowered.com/community/forums/viewthread/70404[/url] ... read more | 06/25/2010 (12:14 pm) |
| Help! My scroller has fallen and can't get up!! | Exactly. My problem went away after I took it out of the editor and created it in script: [code] ... read more | 06/25/2010 (11:58 am) |
| Help! My scroller has fallen and can't get up!! | Yes, it works fine right after I build it. And it stays fine as long as I never change anything on t... read more | 06/24/2010 (10:55 am) |
| Help! My scroller has fallen and can't get up!! | Thanks Patrick! I'll make that change ASAP. Would be nice if I didn't have to constantly rebuild it ... read more | 06/24/2010 (10:08 am) |
| Introducing Fangorodrim | Wow, I just realized how outdated this topic is. I'm up to v1.52 and have implemented many of the su... read more | 06/19/2010 (6:01 am) |
| v1.7.5 MountForce | Haha! Indeed. I have the new executable, which is 4x bigger than the old one. ... read more | 06/18/2010 (7:48 am) |
| TGB 1.7.5 torsion problem (binary fix available) - RESOLVED | I did the same thing and it seems to be working now. The level editor says "Trial Version"... read more | 06/18/2010 (6:18 am) |
| v1.7.5 MountForce | Thanks Aaron! That may have been the problem. At least I see 1.7.5 in the console now. However, Tori... read more | 06/18/2010 (5:08 am) |
| HUD help | Thanks William, you are exactly right! My current "HUD" uses about 12 different "Leve... read more | 06/16/2010 (4:42 am) |
| onParticleCollision? | I'll give this a try, thanks!... read more | 06/15/2010 (7:52 am) |
| onParticleCollision? | I tried it both ways, in the particle class and then in the enemy class. Both ways fail to detect it... read more | 06/15/2010 (6:51 am) |
| onParticleCollision? | Changing this setting makes no difference.... read more | 06/15/2010 (5:54 am) |
| How would I go about doing this? | Its a great way to manage lists of objects.... read more | 06/13/2010 (6:34 pm) |
| How would I go about doing this? | For-loops are essential if you're working on a dynamic list of objects. There are many times when yo... read more | 06/13/2010 (5:04 pm) |
| bug in rotated TextObject | Something similar happens with sprites: if you resize after changing the rotation, it blows up in yo... read more | 06/13/2010 (4:59 pm) |
| v1.7.5 MountForce | I should note that my compiler says "ver 1.7.4" even though 174 is uninstalled and I'm def... read more | 06/13/2010 (6:19 am) |
| pickRect() | Thanks Ren!... read more | 06/13/2010 (6:17 am) |
| Problem Handling HUD mouse events | Yes! That is so much easier, thanks!... read more | 06/11/2010 (7:33 pm) |
| Problem Handling HUD mouse events | Do I set the camera with setViewLimitOn?... read more | 06/11/2010 (4:56 pm) |
| 1.7.4 : MountForce can't be zeroed | Interestingly, I still see this in the console: "Torque Game Builder (v1.7.4) initialized...... read more | 06/11/2010 (4:29 pm) |
| All new interface | eh, it doesn't even look like that anymore.... read more | 06/11/2010 (10:08 am) |
| Problem Handling HUD mouse events | With the minimap, this is what I have to do to make it the size and position I want: [code] new... read more | 06/11/2010 (8:28 am) |
| Getting mouse clicks on multiple GUIs? | This is related to the mounting issue. The goal for my game is to increase the size of the sectors (... read more | 06/11/2010 (7:50 am) |
| Problem Handling HUD mouse events | This is great news! Does this mean the graphical piece in the HUD window needs to fill the entire HU... read more | 06/11/2010 (4:12 am) |