Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Behavior Vs Script File. | When I have multiple classes that use identical (but separate) code, is it worth the effort to conve... read more | 08/10/2010 (12:06 pm) |
| Behavior Vs Script File. | Which is heavier: 100 pounds of lead or 100 pounds of feathers?... read more | 08/10/2010 (3:34 am) |
| shift key conflicting with action map key releases? | Agreed.... read more | 08/09/2010 (12:49 pm) |
| help:fail to bind mouse button0 | Step 1 = search: [url]http://www.google.com/search?hl=en&client=firefox-a&hs=udR&rls=or... read more | 08/09/2010 (11:57 am) |
| Scene Object - Right Click | onRightMouseDown... read more | 08/06/2010 (11:07 pm) |
| T2D for Android...why not? | Better buy it while you can.... read more | 08/06/2010 (5:24 pm) |
| T2D for Android...why not? | I know. I just noticed that. I looked this up on Wikipedia and GarageGames became InstantAction last... read more | 08/06/2010 (4:35 pm) |
| T2D for Android...why not? | Instant Action? What happened to Garage Games? I'm always the last to know... ... read more | 08/06/2010 (4:06 pm) |
| onMouseWheel? | Crazy! I never would have guessed: Mousewheel forward: %val = 120 Mousewheel backward: %val = -1... read more | 08/06/2010 (3:29 pm) |
| onMouseWheel? | You are correct. I'm getting close with this: [code] moveMap.bind(mouse0, zaxis, zoomMap); [/code... read more | 08/06/2010 (3:01 pm) |
| shift key conflicting with action map key releases? | This happens with shift, ctrl and alt keys. I don't think it has anything to do with the mouse callb... read more | 08/06/2010 (11:57 am) |
| A* Pathfinding headaches | I still can't get away starting the path in onUpdate. Without that, it only moves a short distance a... read more | 08/05/2010 (4:53 pm) |
| Tutorials? | Try here: [url]http://tdn.garagegames.com/wiki/TGB/Tutorials_and_Guides[/url]... read more | 08/05/2010 (4:16 pm) |
| A* Pathfinding headaches | Thanks Patrick! Your demo showed me why my player was getting stuck on the corners. Apparently, the ... read more | 08/05/2010 (3:53 pm) |
| A* Pathfinding headaches | I found a way for the player to find the destination. These lines go in the player's onUpdate: [cod... read more | 08/04/2010 (6:17 pm) |
| some dude help me ? (rookie need somehelp ) | Try changing the scenegraph in code: [code] objA.scenegraph=sceneB; //you have to use the correct ... read more | 08/04/2010 (2:39 pm) |
| Animated cursor | The WhackAMole tutorial uses an animated cursor. However, its not the guiCursor. ... read more | 08/04/2010 (2:18 pm) |
| Play Theora | I avoid the gui editor like the plague, sorry.... read more | 08/04/2010 (2:15 pm) |
| Play Theora | It would help if you posted the code and error messages.... read more | 08/04/2010 (1:57 pm) |
| How to startup a TGB 1.7.5 App in fullscreen? | Have you tried setScreenMode?... read more | 08/04/2010 (3:26 am) |
| Gladly Pay to Learn TGB - Scripting | ha! you have not seen me be a dick, trust me.... read more | 08/03/2010 (6:03 pm) |
| setTileCustomData error | I switched my code so I'm using the enemy.cs methods: [code] %this.destinationCoords = %this.findD... read more | 08/03/2010 (5:04 pm) |
| setTileCustomData error | A couple of points to clarify: 1. "findDestination()" should be findDestinationPath? 2. ... read more | 08/03/2010 (3:40 pm) |
| setTileCustomData error | That sounds great to me. It would be nice to see how you turn a unit into the aStarActor and then in... read more | 08/02/2010 (7:33 pm) |
| setTileCustomData error | I'm trying to make it work; its very frustrating. The A* tutorial is less than worthless because mos... read more | 08/02/2010 (4:33 pm) |
| aStar Tutorial does not work for me | What is the current status of A* documentation of how to implement it?... read more | 07/30/2010 (7:53 pm) |
| setTileCustomData error | For now I'm just going with pass/no pass. Any encounters along the way will cancel the path. Also, I... read more | 07/30/2010 (7:43 pm) |
| setTileCustomData error | I changed it to this and it works for some reason: [code] if (%dstObj.wall) { %dstObj.se... read more | 07/30/2010 (6:30 pm) |
| [Solved] how can I know how many objects in the scene | Cool! I didn't know about getSceneObjectCount(). But I can't think of a reason to use it at the mome... read more | 07/30/2010 (6:26 pm) |
| Gladly Pay to Learn TGB - Scripting | "I'm the creator of making indie games" Is this similar to Algore being the inventor of... read more | 07/30/2010 (5:41 pm) |
| [Solved] how can I know how many objects in the scene | The way I handle it is to maintain a list of objects using a SimSet. This way I'm tracking the objec... read more | 07/30/2010 (5:09 pm) |
| minimap questions | SceneWindow.setRenderLayers() works like a charm. Thanks Ken! I won't know until tomorrow if perform... read more | 07/29/2010 (11:55 pm) |
| minimap questions | Setting the zoom rather than camera size; I'll give that a shot. Btw, how do you tell the scenewi... read more | 07/29/2010 (7:46 pm) |
| How to make fonts in the game to look smooth? | The only thing that truly worked for me was Bill Sims suggestion: [url]http://www.torquepowered.com... read more | 07/29/2010 (4:13 pm) |
| tileMaps in script | I found this which works well enough: [url]http://www.torquepowered.com/community/forums/viewthread... read more | 07/28/2010 (1:50 am) |
| Inheritance | Thanks! If I understand you correctly, then: 1. monsterClass inherits from creatureClass which inh... read more | 07/27/2010 (11:39 pm) |
| tileMaps in script | How do I get a tile's world position based on its x/y coordinate?... read more | 07/27/2010 (10:10 pm) |
| tileMap.onCollision? | It helps to go back over the tutorials: [url]http://docs.torquepowered.com/tgb/official/content/doc... read more | 07/27/2010 (6:46 pm) |
| Thin White Borders | I noticed the same thing in my minimap graphics. I cut out the border trying to get rid of it, but t... read more | 07/27/2010 (6:24 pm) |
| onLevelLoaded does not get called. | Okay, cool!... read more | 07/27/2010 (4:48 pm) |
| onLevelLoaded does not get called. | Do you have files for starClass and planetClass or some other file that may be overriding the events... read more | 07/27/2010 (4:34 pm) |
| onLevelLoaded does not get called. | 1. onAdd doesn't fire if you create the objects in the editor. 2. onLevelLoaded doesn't fire if you... read more | 07/27/2010 (4:08 pm) |
| How do you create a new scroller? | When you create a new imagemap (i.e. import an image) it automatically shows up in the scroller sect... read more | 07/27/2010 (2:31 pm) |
| Inheritance | I've wanted to see some good examples of this for a long time. I have an idea since I've done this i... read more | 07/27/2010 (12:10 pm) |
| How do you create a new scroller? | You followed the Feature/Scroller tutorial?... read more | 07/27/2010 (11:55 am) |
| onLevelLoaded does not get called. | Show us the level code where these objects are defined.... read more | 07/27/2010 (11:51 am) |
| tileMaps in script | Do individual tiles give you the same functionality as a static sprite?... read more | 07/20/2010 (7:44 pm) |
| tileMaps in script | Ahh, I see. It would be foolish of me not to use the tilemap functionality. Thanks Patrick! Btw, ... read more | 07/20/2010 (7:04 pm) |
| Help! My scroller has fallen and can't get up!! | This is something that started with 1.7.5. Thus I assume the fix requires a source code hack.... read more | 07/20/2010 (6:33 pm) |
| How do I exec(%commandLine)? [solved] | Look into the eval command: [url]http://www.torquepowered.com/community/forums/viewthread/58277[/ur... read more | 07/18/2010 (12:17 pm) |