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Kevin James's Forum Posts

Thread Post Date Posted
Behavior Vs Script File. When I have multiple classes that use identical (but separate) code, is it worth the effort to conve... read more 08/10/2010 (12:06 pm)
Behavior Vs Script File. Which is heavier: 100 pounds of lead or 100 pounds of feathers?... read more 08/10/2010 (3:34 am)
shift key conflicting with action map key releases? Agreed.... read more 08/09/2010 (12:49 pm)
help:fail to bind mouse button0 Step 1 = search: [url]http://www.google.com/search?hl=en&client=firefox-a&hs=udR&rls=or... read more 08/09/2010 (11:57 am)
Scene Object - Right Click onRightMouseDown... read more 08/06/2010 (11:07 pm)
T2D for Android...why not? Better buy it while you can.... read more 08/06/2010 (5:24 pm)
T2D for Android...why not? I know. I just noticed that. I looked this up on Wikipedia and GarageGames became InstantAction last... read more 08/06/2010 (4:35 pm)
T2D for Android...why not? Instant Action? What happened to Garage Games? I'm always the last to know... ... read more 08/06/2010 (4:06 pm)
onMouseWheel? Crazy! I never would have guessed: Mousewheel forward: %val = 120 Mousewheel backward: %val = -1... read more 08/06/2010 (3:29 pm)
onMouseWheel? You are correct. I'm getting close with this: [code] moveMap.bind(mouse0, zaxis, zoomMap); [/code... read more 08/06/2010 (3:01 pm)
shift key conflicting with action map key releases? This happens with shift, ctrl and alt keys. I don't think it has anything to do with the mouse callb... read more 08/06/2010 (11:57 am)
A* Pathfinding headaches I still can't get away starting the path in onUpdate. Without that, it only moves a short distance a... read more 08/05/2010 (4:53 pm)
Tutorials? Try here: [url]http://tdn.garagegames.com/wiki/TGB/Tutorials_and_Guides[/url]... read more 08/05/2010 (4:16 pm)
A* Pathfinding headaches Thanks Patrick! Your demo showed me why my player was getting stuck on the corners. Apparently, the ... read more 08/05/2010 (3:53 pm)
A* Pathfinding headaches I found a way for the player to find the destination. These lines go in the player's onUpdate: [cod... read more 08/04/2010 (6:17 pm)
some dude help me ? (rookie need somehelp ) Try changing the scenegraph in code: [code] objA.scenegraph=sceneB; //you have to use the correct ... read more 08/04/2010 (2:39 pm)
Animated cursor The WhackAMole tutorial uses an animated cursor. However, its not the guiCursor. ... read more 08/04/2010 (2:18 pm)
Play Theora I avoid the gui editor like the plague, sorry.... read more 08/04/2010 (2:15 pm)
Play Theora It would help if you posted the code and error messages.... read more 08/04/2010 (1:57 pm)
How to startup a TGB 1.7.5 App in fullscreen? Have you tried setScreenMode?... read more 08/04/2010 (3:26 am)
Gladly Pay to Learn TGB - Scripting ha! you have not seen me be a dick, trust me.... read more 08/03/2010 (6:03 pm)
setTileCustomData error I switched my code so I'm using the enemy.cs methods: [code] %this.destinationCoords = %this.findD... read more 08/03/2010 (5:04 pm)
setTileCustomData error A couple of points to clarify: 1. "findDestination()" should be findDestinationPath? 2. ... read more 08/03/2010 (3:40 pm)
setTileCustomData error That sounds great to me. It would be nice to see how you turn a unit into the aStarActor and then in... read more 08/02/2010 (7:33 pm)
setTileCustomData error I'm trying to make it work; its very frustrating. The A* tutorial is less than worthless because mos... read more 08/02/2010 (4:33 pm)
aStar Tutorial does not work for me What is the current status of A* documentation of how to implement it?... read more 07/30/2010 (7:53 pm)
setTileCustomData error For now I'm just going with pass/no pass. Any encounters along the way will cancel the path. Also, I... read more 07/30/2010 (7:43 pm)
setTileCustomData error I changed it to this and it works for some reason: [code] if (%dstObj.wall) { %dstObj.se... read more 07/30/2010 (6:30 pm)
[Solved] how can I know how many objects in the scene Cool! I didn't know about getSceneObjectCount(). But I can't think of a reason to use it at the mome... read more 07/30/2010 (6:26 pm)
Gladly Pay to Learn TGB - Scripting "I'm the creator of making indie games" Is this similar to Algore being the inventor of... read more 07/30/2010 (5:41 pm)
[Solved] how can I know how many objects in the scene The way I handle it is to maintain a list of objects using a SimSet. This way I'm tracking the objec... read more 07/30/2010 (5:09 pm)
minimap questions SceneWindow.setRenderLayers() works like a charm. Thanks Ken! I won't know until tomorrow if perform... read more 07/29/2010 (11:55 pm)
minimap questions Setting the zoom rather than camera size; I'll give that a shot. Btw, how do you tell the scenewi... read more 07/29/2010 (7:46 pm)
How to make fonts in the game to look smooth? The only thing that truly worked for me was Bill Sims suggestion: [url]http://www.torquepowered.com... read more 07/29/2010 (4:13 pm)
tileMaps in script I found this which works well enough: [url]http://www.torquepowered.com/community/forums/viewthread... read more 07/28/2010 (1:50 am)
Inheritance Thanks! If I understand you correctly, then: 1. monsterClass inherits from creatureClass which inh... read more 07/27/2010 (11:39 pm)
tileMaps in script How do I get a tile's world position based on its x/y coordinate?... read more 07/27/2010 (10:10 pm)
tileMap.onCollision? It helps to go back over the tutorials: [url]http://docs.torquepowered.com/tgb/official/content/doc... read more 07/27/2010 (6:46 pm)
Thin White Borders I noticed the same thing in my minimap graphics. I cut out the border trying to get rid of it, but t... read more 07/27/2010 (6:24 pm)
onLevelLoaded does not get called. Okay, cool!... read more 07/27/2010 (4:48 pm)
onLevelLoaded does not get called. Do you have files for starClass and planetClass or some other file that may be overriding the events... read more 07/27/2010 (4:34 pm)
onLevelLoaded does not get called. 1. onAdd doesn't fire if you create the objects in the editor. 2. onLevelLoaded doesn't fire if you... read more 07/27/2010 (4:08 pm)
How do you create a new scroller? When you create a new imagemap (i.e. import an image) it automatically shows up in the scroller sect... read more 07/27/2010 (2:31 pm)
Inheritance I've wanted to see some good examples of this for a long time. I have an idea since I've done this i... read more 07/27/2010 (12:10 pm)
How do you create a new scroller? You followed the Feature/Scroller tutorial?... read more 07/27/2010 (11:55 am)
onLevelLoaded does not get called. Show us the level code where these objects are defined.... read more 07/27/2010 (11:51 am)
tileMaps in script Do individual tiles give you the same functionality as a static sprite?... read more 07/20/2010 (7:44 pm)
tileMaps in script Ahh, I see. It would be foolish of me not to use the tilemap functionality. Thanks Patrick! Btw, ... read more 07/20/2010 (7:04 pm)
Help! My scroller has fallen and can't get up!! This is something that started with 1.7.5. Thus I assume the fix requires a source code hack.... read more 07/20/2010 (6:33 pm)
How do I exec(%commandLine)? [solved] Look into the eval command: [url]http://www.torquepowered.com/community/forums/viewthread/58277[/ur... read more 07/18/2010 (12:17 pm)