Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dynamically updating Editor Scene view | Well, the funny thing is that the TGB editor will "dynamically" update if you check or unc... read more | 06/30/2011 (5:19 pm) |
| Stop Scroller Image | It's currently hard to help you because I'm not sure why you would want a scroller to only scroll on... read more | 06/30/2011 (5:07 pm) |
| General graphics hardware issue survey | Well, I would help you out, but TGB won't even start on my box, haha. I used to do some hardcore hob... read more | 06/30/2011 (4:37 pm) |
| TGB Success Stories and Show-Off | In development platformer. Use arrow keys to move and "s" to jump. Press "d" to ... read more | 06/29/2011 (6:35 pm) |
| Wall Jumping in platformer | Zachery, Wall jumping like in this: [url]http://www.garagegames.com/community/blogs/view/15746[/u... read more | 06/29/2011 (12:20 pm) |
| Help! My scroller has fallen and can't get up!! | Andrew, my problem was fixed by creating the scroller in code. Why would I bother with all of this e... read more | 10/28/2010 (12:14 pm) |
| Looking for feedback for "Labyrinth" | Hey, that's cool! This game has more depth than I thought.... read more | 10/14/2010 (1:50 pm) |
| Looking for feedback for "Labyrinth" | A suggestion for the next version: I noticed the "dig" icon shows up for every hex. Is the... read more | 10/13/2010 (3:18 pm) |
| Looking for feedback for "Labyrinth" | Actually, I like the pace of this game. If it had been really fast paced (i.e. frenetic) I would not... read more | 10/10/2010 (3:24 am) |
| Looking for feedback for "Labyrinth" | I've been away from the forums for awhile. I remember you gave me great feedback on Fangorodrim. I'l... read more | 10/05/2010 (7:34 pm) |
| Depth First Maze Generator (and solver) | Patrick, impressive! I assume C# in T2D will be at the same level as C# in Dot Net. No longer a &... read more | 08/27/2010 (5:36 pm) |
| Need an advice about static sprite VS animated sprite | Sorry, I don't understand the question.... read more | 08/27/2010 (5:32 pm) |
| Need an advice about static sprite VS animated sprite | I've done it the 2nd way. The main reason is if your code is class based, it seems pointless to have... read more | 08/26/2010 (3:05 pm) |
| onLevelLoaded not being called | Air force academy, colorado. I just started my 2nd year.... read more | 08/25/2010 (10:46 pm) |
| Quick and dirty way to display score on screen? | For quick and dirty, use the level editor. Actually, building gui elements is what I use the level e... read more | 08/25/2010 (6:22 pm) |
| onLevelLoaded not being called | Cool!... read more | 08/25/2010 (5:31 pm) |
| onLevelLoaded not being called | When I see a developer such as yourself working on a problem all morning by searching the forums and... read more | 08/25/2010 (5:21 pm) |
| onLevelLoaded not being called | According to your datablock, the class name is "ArcherTower". Technically, you don't ne... read more | 08/25/2010 (4:01 pm) |
| onLevelLoaded not being called | A slight clarification in your understanding of datablocks: Datablocks are a shortcut/convenience to... read more | 08/25/2010 (2:23 pm) |
| onLevelLoaded not being called | It looks like you're trying to create the object from within a callback of that object before it exi... read more | 08/25/2010 (2:09 pm) |
| onLevelLoaded not being called | This may be a timing issue. Does the ArcherTower object exist in the level editor before the script ... read more | 08/25/2010 (1:48 pm) |
| Question about WhackaMole in documentation | Its possible because you can do anything you want with variables in Torquescript. To avoid confusion... read more | 08/24/2010 (7:18 pm) |
| %this.safeDelete() not working | Its easier to read your code if you put it in a code block. Click the "markuplite is enabled&qu... read more | 08/24/2010 (5:34 pm) |
| Door Problems | Use echo statements to confirm the logic is reaching where you expect: [code] function Door::onC... read more | 08/24/2010 (11:51 am) |
| My first game. Give feedback please :) Also looking for team. | I have images and flash disabled on my computer so I didn't see any of that garbage.... read more | 08/23/2010 (8:33 pm) |
| My first game. Give feedback please :) Also looking for team. | If your game is playable, these sites don't care if its a demo or not.... read more | 08/23/2010 (6:18 pm) |
| Intel AppUp resource | How's it going?... read more | 08/23/2010 (6:17 pm) |
| My first game. Give feedback please :) Also looking for team. | www.Gamejolt.com www.indiegame.us I believe these sites let you upload a file and then provide ... read more | 08/23/2010 (5:48 pm) |
| My first game. Give feedback please :) Also looking for team. | I said this forum is not the best for feedback. People here are busy learning the engine or helping ... read more | 08/23/2010 (5:11 pm) |
| My first game. Give feedback please :) Also looking for team. | I checked it out and I see something labeled "fishtest1.zip". Underneath that is a downloa... read more | 08/23/2010 (4:00 pm) |
| Strange problem with increase an integer and switch | Your problem is that %n is a local variable. %n++;//increase from 0 to 1 Even if you run text... read more | 08/23/2010 (12:33 pm) |
| Unable to find object: '' Attempting to call function 'spawntoken' | %token = new t2dAnimatedSprite("Token" @ %this.spawnCount) I don't think you are using th... read more | 08/20/2010 (9:24 pm) |
| Unable to find object: '' Attempting to call function 'spawntoken' | function myLevel::spawntoken(%this,%ghoul) %this = myLevel object function Ghoul::hurt(%this, %... read more | 08/20/2010 (8:03 pm) |
| Unable to find object: '' Attempting to call function 'spawntoken' | Patrick is correct. You need to rewrite it so that you can call spawnToken before the token exists. ... read more | 08/20/2010 (7:26 pm) |
| Unable to find object: '' Attempting to call function 'spawntoken' | [code] function Ghoul::hurt(%this, %damage) { %this.hitPoints -= %damage; if ( %this.hitPo... read more | 08/20/2010 (7:07 pm) |
| Unable to find object: '' Attempting to call function 'spawntoken' | I would try changing %this to %srcObj only because that looks weird to me. If that doesn't help (it ... read more | 08/20/2010 (6:57 pm) |
| Unable to find object: '' Attempting to call function 'spawntoken' | At what point does it say object not found? Where is your collision callback?... read more | 08/20/2010 (6:43 pm) |
| Torque 2D Progress? | If TS goes away, I assume the new environment will include all of the TS functions. C# is not that d... read more | 08/20/2010 (6:33 pm) |
| Door Problems | The only way we can help you is if you post your specific code.... read more | 08/19/2010 (1:10 pm) |
| Tilemaps not saved properly | This kind of buggy behavior is a good reason to avoid the level editor. If you can figure out how to... read more | 08/19/2010 (1:08 pm) |
| Sprite Error!! [Solved] | I get that error whenever I delete an image, but my code still references it. So... you have to go t... read more | 08/19/2010 (12:58 pm) |
| Getting image map cells for animations properly aligned | Check this out: [url]http://www.torquepowered.com/community/forums/viewthread/29466/1[/url]... read more | 08/18/2010 (4:29 pm) |
| Torque 2D Progress? | Thanks for the update!... read more | 08/16/2010 (6:05 pm) |
| Custom events? | Are you familiar with torquescript schedules?... read more | 08/13/2010 (1:10 pm) |
| Torque 2D Progress? | Who's demanding a rushed release? An occasional status report would be nice.... read more | 08/12/2010 (11:41 am) |
| Torque 2D Progress? | C'mon, don't exaggerate; its only been 5 months.... read more | 08/11/2010 (5:55 pm) |
| Torque 2D Progress? | This is the most recent update I know of: [url]http://www.torquepowered.com/community/blog/view/194... read more | 08/11/2010 (4:41 pm) |
| Behavior Vs Script File. | Will, I agree a superClass makes more sense in that situation. I successfully implemented a supercla... read more | 08/10/2010 (6:55 pm) |
| How can we return an Array? | How much of a hassle is it for you when a new version of Torque comes out (assuming you upgrade)?... read more | 08/10/2010 (1:08 pm) |
| How can we return an Array? | Any time I need an array in script, I use a simset.... read more | 08/10/2010 (12:11 pm) |