Game Development Community

Kevin James's Forum Posts

Thread Post Date Posted
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? Why aren't you using the setter function for rotation? [code]$Game::player.setRotation(45)[/code]... read more 11/22/2012 (8:36 am)
Get length of an array Cool idea - TGB has SimSet built in. This is what I ended up doing: [url]http://www.garagegames.c... read more 11/22/2012 (6:34 am)
Array size @John: this future generation thanks you deeply!... read more 11/21/2012 (1:57 pm)
Some physics issues and game work in progress Dude that game looks sick. You should totally post WIP and problems as separate things. The TGB f... read more 11/21/2012 (1:24 pm)
Jumping carrying velocity issue This is a good question; no need for your n00b disclaimer. I'm writing a platformer; for me, sett... read more 11/21/2012 (1:17 pm)
Get length of an array Should've done search first, my bad: [url]http://www.garagegames.com/community/forums/viewthread/692... read more 11/21/2012 (1:11 pm)
My warp behavior is having... well... behavior issues [SOLVED] Awesome! Glad you got it working.... read more 11/21/2012 (12:59 pm)
My warp behavior is having... well... behavior issues [SOLVED] You'll have to practice a little bit of reverse engineering here. Some code statements in the follow... read more 11/21/2012 (11:37 am)
Correct name for mouse click? I would dig that. I would like to know exactly what to do if I run into similar problems.... read more 11/21/2012 (8:47 am)
My warp behavior is having... well... behavior issues [SOLVED] Jack, So for warp in my platformer, I use a behavior that has separate "targetX" and &q... read more 11/20/2012 (8:01 pm)
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? What is the problem??... read more 11/20/2012 (7:55 pm)
2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? Dude, can't wait to see your game. Seems like it's an intense platformer.... read more 11/17/2012 (8:51 am)
Correct name for mouse click? It'd be super sweet if you'd post the line(s) in context which 1.) caused the problem, then 2.) that... read more 11/17/2012 (8:45 am)
Get all global varibles +1 to Lukas. The value to "nullifying" the value of a global variable like Lukas sugges... read more 11/17/2012 (8:41 am)
Get all global varibles Perhaps TorqueScript is different, but usually one of the main disadvantages of global variables in ... read more 11/15/2012 (7:38 am)
Correct name for mouse click? Maybe try throwing this somewhere in main.cs or game.cs if it doesn't already exist: [code] enab... read more 11/15/2012 (7:30 am)
Correct name for mouse click? For me it sticks out that every single other addBehaviorField that *works* binds a keyboard key. ... read more 11/15/2012 (7:12 am)
.DSO files not working properly You really should NOT have a persistent problem with this, but if you do, a CleanDSO.bat used to com... read more 11/14/2012 (10:31 pm)
Correct name for mouse click? button0 is not a device. A device is a peripheral like a mouse, keyboard or joystick. An action i... read more 11/14/2012 (1:06 pm)
rotating an object to point at an arbitrary position The old way was something like this: [code] function playerShip::rotateTowardPosition(%this, %ta... read more 11/14/2012 (12:43 pm)
rotating an object to point at an arbitrary position Back in the day, we actually did trig to figure this out, haha. ;D... read more 11/14/2012 (9:39 am)
Motion AfterImage Effect?? Well, you used to be able to get a 30-day free trial for Torsion. It's actually super nice. I don't ... read more 11/14/2012 (7:36 am)
Source Code Map You thinking about the key combo mod, Alpha Kand? I'll be able to work on that pretty soon, but s... read more 11/14/2012 (7:33 am)
Motion AfterImage Effect?? @Matt, glad to hear that you figured out what to do with the code. Be careful! You're in danger of n... read more 11/13/2012 (10:32 pm)
Motion AfterImage Effect?? Hmmm, good to know. Maybe it's a layering issue, viz. maybe the afterimage effect is happening, i... read more 11/12/2012 (11:34 am)
Motion AfterImage Effect?? @Matt, did you get everything figured out?... read more 11/11/2012 (3:36 pm)
Motion AfterImage Effect?? You def. need to debug if AfterImage.cs is getting loaded. Add this to "AfterImage.cs":... read more 11/10/2012 (5:00 pm)
Motion AfterImage Effect?? d00d, dunno why everyone is talking about a behavior with this code. Perhaps I'm missing something b... read more 11/10/2012 (10:13 am)
Motion AfterImage Effect?? @Matt, you're lucky I saw this, I just recently started paying attention to these forums again! Y... read more 11/06/2012 (9:26 pm)
Compiling Issue Checked for missing semicolons - none found unfortunately, manually or by IntelliSense. Though I did... read more 10/28/2012 (10:50 pm)
Compiling Issue Yeah ... Appreciate your help, William - you should probably know that this is the first engine m... read more 10/28/2012 (7:03 pm)
Compiling Issue Ok, will do. Wouldn't Visual Studio complain about that prior to compilation? It did complain abo... read more 10/28/2012 (5:28 pm)
Full Screen issues HMmm, seems like you both should post your fullscreen code and swap. :)... read more 10/28/2012 (9:39 am)
Full Screen issues So it's black because the resolution is not right?... read more 10/27/2012 (8:18 pm)
Flipping the wall jump ability? (Making it available for both sides) I cannot access that forum because I have not bought PSK. I've implemented my own platformer from... read more 10/26/2012 (2:07 pm)
Engine Mod: ActionMap Key combos So after looking at the engine source, the createKeyEvent function looks most promising. The command... read more 10/26/2012 (12:34 pm)
Engine Mod: ActionMap Key combos No, that's exactly what I was thinking. Brainstorming: maybe the keys would need to be pressed in... read more 10/25/2012 (6:08 pm)
How to make player rotate with the terrain @Vlad, I'm thinking of doing this for my platformer - wondering how goofy it will look though, haha.... read more 10/25/2012 (12:24 pm)
T2D Pong @Paul Between when this thread was started and now has been 7 years.... read more 10/25/2012 (12:14 pm)
Official TGB Documentation Feedback Hey, so the online documentation is much better now - I like to see the T2D class reference. Why'... read more 10/25/2012 (12:02 pm)
Dynamically updating Editor Scene view William, hm gotcha, that example is much more exciting. IMHO it seems like more work than it's worth... read more 07/02/2011 (10:43 pm)
aStar with Tile Line-of-Sight Kevin, I'm about to download this demo -- looks really cool from the screenshot! It makes me want to... read more 07/02/2011 (10:36 pm)
TGB Will Not Start Smally, Well, this is interesting: before, if I just double clicked the icon, the process would s... read more 07/02/2011 (10:31 pm)
TGB Will Not Start Y'all are going to have to help a brother out -- I manually searched for a log and did a windows sea... read more 07/01/2011 (8:43 pm)
Link to the Past style sprite movement Go for it bro, but don't be afraid to redefine your goals if making an online RPG game is too much t... read more 07/01/2011 (11:52 am)
General graphics hardware issue survey Hm, I've been out of the game dev scene for quite a while, and I bought TGB so I could avoid program... read more 06/30/2011 (10:28 pm)
TGB Will Not Start So Torque is still doing it's weird thing on my computer. I decided to throw it in a Windows XP v... read more 06/30/2011 (5:38 pm)
aStar with Tile Line-of-Sight Yo Kevin, It'd be so chill if you would upload a demo of this in action. The link on the bottom o... read more 06/30/2011 (5:35 pm)
Official TGB Documentation Feedback Brosephs and sistren of GG, I dig the new official documentation, but it makes me sad that the co... read more 06/30/2011 (5:30 pm)
Link to the Past style sprite movement Just some clarification: you want to make an Massively Multiplayer Online Game with Torque Game Buil... read more 06/30/2011 (5:24 pm)