Kevin James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? | Why aren't you using the setter function for rotation? [code]$Game::player.setRotation(45)[/code]... read more | 11/22/2012 (8:36 am) |
| Get length of an array | Cool idea - TGB has SimSet built in. This is what I ended up doing: [url]http://www.garagegames.c... read more | 11/22/2012 (6:34 am) |
| Array size | @John: this future generation thanks you deeply!... read more | 11/21/2012 (1:57 pm) |
| Some physics issues and game work in progress | Dude that game looks sick. You should totally post WIP and problems as separate things. The TGB f... read more | 11/21/2012 (1:24 pm) |
| Jumping carrying velocity issue | This is a good question; no need for your n00b disclaimer. I'm writing a platformer; for me, sett... read more | 11/21/2012 (1:17 pm) |
| Get length of an array | Should've done search first, my bad: [url]http://www.garagegames.com/community/forums/viewthread/692... read more | 11/21/2012 (1:11 pm) |
| My warp behavior is having... well... behavior issues [SOLVED] | Awesome! Glad you got it working.... read more | 11/21/2012 (12:59 pm) |
| My warp behavior is having... well... behavior issues [SOLVED] | You'll have to practice a little bit of reverse engineering here. Some code statements in the follow... read more | 11/21/2012 (11:37 am) |
| Correct name for mouse click? | I would dig that. I would like to know exactly what to do if I run into similar problems.... read more | 11/21/2012 (8:47 am) |
| My warp behavior is having... well... behavior issues [SOLVED] | Jack, So for warp in my platformer, I use a behavior that has separate "targetX" and &q... read more | 11/20/2012 (8:01 pm) |
| 2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? | What is the problem??... read more | 11/20/2012 (7:55 pm) |
| 2 Questions: Mounting particles to an object? How to make the player rotate with the object he's standing on? | Dude, can't wait to see your game. Seems like it's an intense platformer.... read more | 11/17/2012 (8:51 am) |
| Correct name for mouse click? | It'd be super sweet if you'd post the line(s) in context which 1.) caused the problem, then 2.) that... read more | 11/17/2012 (8:45 am) |
| Get all global varibles | +1 to Lukas. The value to "nullifying" the value of a global variable like Lukas sugges... read more | 11/17/2012 (8:41 am) |
| Get all global varibles | Perhaps TorqueScript is different, but usually one of the main disadvantages of global variables in ... read more | 11/15/2012 (7:38 am) |
| Correct name for mouse click? | Maybe try throwing this somewhere in main.cs or game.cs if it doesn't already exist: [code] enab... read more | 11/15/2012 (7:30 am) |
| Correct name for mouse click? | For me it sticks out that every single other addBehaviorField that *works* binds a keyboard key. ... read more | 11/15/2012 (7:12 am) |
| .DSO files not working properly | You really should NOT have a persistent problem with this, but if you do, a CleanDSO.bat used to com... read more | 11/14/2012 (10:31 pm) |
| Correct name for mouse click? | button0 is not a device. A device is a peripheral like a mouse, keyboard or joystick. An action i... read more | 11/14/2012 (1:06 pm) |
| rotating an object to point at an arbitrary position | The old way was something like this: [code] function playerShip::rotateTowardPosition(%this, %ta... read more | 11/14/2012 (12:43 pm) |
| rotating an object to point at an arbitrary position | Back in the day, we actually did trig to figure this out, haha. ;D... read more | 11/14/2012 (9:39 am) |
| Motion AfterImage Effect?? | Well, you used to be able to get a 30-day free trial for Torsion. It's actually super nice. I don't ... read more | 11/14/2012 (7:36 am) |
| Source Code Map | You thinking about the key combo mod, Alpha Kand? I'll be able to work on that pretty soon, but s... read more | 11/14/2012 (7:33 am) |
| Motion AfterImage Effect?? | @Matt, glad to hear that you figured out what to do with the code. Be careful! You're in danger of n... read more | 11/13/2012 (10:32 pm) |
| Motion AfterImage Effect?? | Hmmm, good to know. Maybe it's a layering issue, viz. maybe the afterimage effect is happening, i... read more | 11/12/2012 (11:34 am) |
| Motion AfterImage Effect?? | @Matt, did you get everything figured out?... read more | 11/11/2012 (3:36 pm) |
| Motion AfterImage Effect?? | You def. need to debug if AfterImage.cs is getting loaded. Add this to "AfterImage.cs":... read more | 11/10/2012 (5:00 pm) |
| Motion AfterImage Effect?? | d00d, dunno why everyone is talking about a behavior with this code. Perhaps I'm missing something b... read more | 11/10/2012 (10:13 am) |
| Motion AfterImage Effect?? | @Matt, you're lucky I saw this, I just recently started paying attention to these forums again! Y... read more | 11/06/2012 (9:26 pm) |
| Compiling Issue | Checked for missing semicolons - none found unfortunately, manually or by IntelliSense. Though I did... read more | 10/28/2012 (10:50 pm) |
| Compiling Issue | Yeah ... Appreciate your help, William - you should probably know that this is the first engine m... read more | 10/28/2012 (7:03 pm) |
| Compiling Issue | Ok, will do. Wouldn't Visual Studio complain about that prior to compilation? It did complain abo... read more | 10/28/2012 (5:28 pm) |
| Full Screen issues | HMmm, seems like you both should post your fullscreen code and swap. :)... read more | 10/28/2012 (9:39 am) |
| Full Screen issues | So it's black because the resolution is not right?... read more | 10/27/2012 (8:18 pm) |
| Flipping the wall jump ability? (Making it available for both sides) | I cannot access that forum because I have not bought PSK. I've implemented my own platformer from... read more | 10/26/2012 (2:07 pm) |
| Engine Mod: ActionMap Key combos | So after looking at the engine source, the createKeyEvent function looks most promising. The command... read more | 10/26/2012 (12:34 pm) |
| Engine Mod: ActionMap Key combos | No, that's exactly what I was thinking. Brainstorming: maybe the keys would need to be pressed in... read more | 10/25/2012 (6:08 pm) |
| How to make player rotate with the terrain | @Vlad, I'm thinking of doing this for my platformer - wondering how goofy it will look though, haha.... read more | 10/25/2012 (12:24 pm) |
| T2D Pong | @Paul Between when this thread was started and now has been 7 years.... read more | 10/25/2012 (12:14 pm) |
| Official TGB Documentation Feedback | Hey, so the online documentation is much better now - I like to see the T2D class reference. Why'... read more | 10/25/2012 (12:02 pm) |
| Dynamically updating Editor Scene view | William, hm gotcha, that example is much more exciting. IMHO it seems like more work than it's worth... read more | 07/02/2011 (10:43 pm) |
| aStar with Tile Line-of-Sight | Kevin, I'm about to download this demo -- looks really cool from the screenshot! It makes me want to... read more | 07/02/2011 (10:36 pm) |
| TGB Will Not Start | Smally, Well, this is interesting: before, if I just double clicked the icon, the process would s... read more | 07/02/2011 (10:31 pm) |
| TGB Will Not Start | Y'all are going to have to help a brother out -- I manually searched for a log and did a windows sea... read more | 07/01/2011 (8:43 pm) |
| Link to the Past style sprite movement | Go for it bro, but don't be afraid to redefine your goals if making an online RPG game is too much t... read more | 07/01/2011 (11:52 am) |
| General graphics hardware issue survey | Hm, I've been out of the game dev scene for quite a while, and I bought TGB so I could avoid program... read more | 06/30/2011 (10:28 pm) |
| TGB Will Not Start | So Torque is still doing it's weird thing on my computer. I decided to throw it in a Windows XP v... read more | 06/30/2011 (5:38 pm) |
| aStar with Tile Line-of-Sight | Yo Kevin, It'd be so chill if you would upload a demo of this in action. The link on the bottom o... read more | 06/30/2011 (5:35 pm) |
| Official TGB Documentation Feedback | Brosephs and sistren of GG, I dig the new official documentation, but it makes me sad that the co... read more | 06/30/2011 (5:30 pm) |
| Link to the Past style sprite movement | Just some clarification: you want to make an Massively Multiplayer Online Game with Torque Game Buil... read more | 06/30/2011 (5:24 pm) |