Ben Rowland's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Update: Fixed! RTS starter Kit Multiplayer bug | Sorry to resurrect an old thread, but I downloaded the RTS pack for Mac yesterday and have experienc... read more | 08/17/2006 (7:00 am) |
| Exporter and Blender 2.36? | Ok, got it (I think) .blender file is inside blender.app/contents/macos The way to get the files... read more | 06/26/2005 (3:59 am) |
| Exporter and Blender 2.36? | For OSX, the .blender file is inside the blender application package at blender.app/contents/resourc... read more | 06/26/2005 (2:53 am) |
| Do you think violent video games make people violent? | It seems like there is a lot of emphasis here on the responsibilities of the parent, and how they sh... read more | 06/20/2005 (9:18 am) |
| RTSUnit Selection Circle | I can't remember exactly where the code is that calls it, but the selection circle is an image taken... read more | 06/18/2005 (12:28 am) |
| Rotating/Falling down for Death Animations | How are you rotating the armature. If you have a parent bone at the feet that you are rotating then ... read more | 04/28/2005 (12:54 am) |
| Player Mounted Head | In your script above, you have defined the datablock BasicPlayerHeadShape as being of type PlayerHea... read more | 04/23/2005 (2:11 pm) |
| How to remove speed slowing | In aiPlayer.cc, in the constructor the bool mMoveSlowdown is set to true. I don't think it is curren... read more | 04/12/2005 (5:54 am) |
| Neverending game... | In order to keep people buying all the new maps you are producing, you will have to stop people from... read more | 04/02/2005 (1:27 am) |
| .dts Vs. .dif | Thanks everybody for a really prompt response. @Blake, I am planning on having the track as a riv... read more | 04/02/2005 (1:15 am) |
| Neural Nets & Games | I remember reading somewhere (Gamasutra?) that the Black and White creature learning system was base... read more | 04/01/2005 (1:39 am) |
| A Literal Programming Language | Will [quote]one can be more readable and intuitively obvious than the other.[/quote] This is o... read more | 03/31/2005 (5:12 am) |
| Deploy bots from moving vehical | Could you attach paths somehow to the vehicle, so that when the vehicle arrives the bots have paths ... read more | 03/30/2005 (9:00 am) |
| A Literal Programming Language | Will, everything you have said in your last post just sticks to the concepts of C++, or similar prog... read more | 03/30/2005 (6:46 am) |
| Speeding up animations | Phillip Thanks a lot for your quick response. Unfortunately, I posted this in the wrong forum by ... read more | 03/23/2005 (8:27 am) |
| Torque Constructor - info please :) | Will constructor include support for working with .dts files like characters, or only with .dif?... read more | 03/19/2005 (2:45 am) |
| Exercise: The Nigerian Scam Artist Game | Returning to the original scam idea, you could try for an Ocean's Eleven style game that is part RPG... read more | 03/18/2005 (3:24 am) |
| Shield based fps | This sounds like a really cool idea. The idea about having to render yourself vulnerable in order to... read more | 03/18/2005 (3:10 am) |
| New Game idea (please comment) | I think that if you keep this too real world then it will be hard to stop it becoming really boring,... read more | 03/10/2005 (1:44 am) |
| No Sound | I have run "ranlib libogg.a libvorbis.a" and compiled, but still no sound. OpenAL is installed, but ... read more | 03/08/2005 (5:23 am) |
| Challenge | Here are a few ideas for games I might just make one day: [b]Spaceport[/b] Based somewhat on the... read more | 03/07/2005 (9:28 am) |
| Challenge | Here are a few ideas for games I might just make one day: [b]Spaceport[/b] Based somewhat on the... read more | 03/06/2005 (5:19 am) |