Game Development Community

Theo Brinkman's Forum Posts

Thread Post Date Posted
Sphere terrain How many would use it? Just saw this thread, and I'd like to add my 'vote' for spherical world support as a resource or par... read more 09/12/2005 (7:09 am)
Licence issue @Hans Sjunnesson Even the creator of the Sim* series doesn't call them games. He calls them toys, ... read more 09/08/2005 (9:36 am)
Graphics too fast Just a WAG, but maybe the clock-detection code might have a bit of a bug when faced with a dual-core... read more 09/07/2005 (8:34 am)
Creating Low-poly character meshes Game Developer Magazine had an article a few years back on doing this sort of thing procedurally. I... read more 08/26/2005 (10:34 am)
Space Content Pack Call me interested.... read more 08/24/2005 (8:13 am)
Another blow for game devs in general [quote] Likewise Rockstar/Take Two is in business to make money. It is *extremely* likely the inclu... read more 08/09/2005 (1:49 pm)
Another blow for game devs in general @Greg The following quotes are all yours. Commentary follows the quotes. [quote] EULA Yes t... read more 08/09/2005 (1:49 pm)
Sound Effects in the Game Design Doc?? What to do?? You'll want to think of the various effects you'll need. (Laser fire, explosions, background noises... read more 08/09/2005 (12:53 pm)
Another blow for game devs in general No offense Greg, but you're leveling broad accusations without any supporting evidence. From a le... read more 08/09/2005 (12:46 pm)
Unable To View post? Is it a TSE or T2D Dev forum? You wouldn't have access to unless you get those.... read more 08/08/2005 (6:55 am)
Uni courses good for games industry Check out the University of Advancing Technology. http://uat.edu/... read more 08/08/2005 (6:43 am)
Name of a game Yeah. I'm planning one out now that I'm calling 'Stellar Conflict', just so I have a name for it. ... read more 08/05/2005 (1:07 pm)
Object Not Found Sorry, that all happened while I was reading the thread and posting my response. What result are yo... read more 08/03/2005 (12:19 pm)
Object Not Found I don't mean to ask a stupid question, but have you checked to verify that %line contains what you t... read more 08/03/2005 (11:56 am)
Spherical Worlds I don't see people having much trouble targeting a capital ship manually (with a bit of practice). ... read more 08/01/2005 (3:41 pm)
Spherical Worlds @Thomas I'm planning on limiting gravity to being produced by stars, planets and moons, and only ou... read more 08/01/2005 (9:52 am)
Spherical Worlds @Chris But the only way to get a closed shape with rectangles is to have 6 sides, which limits the ... read more 07/29/2005 (9:03 pm)
Spherical Worlds @Mike Obviously I'm missing something from what I've seen of the Atlas stuff. How can it do speric... read more 07/29/2005 (6:38 am)
Spherical Worlds Dang that's a nice feature. Just that is worth the $150 for the early-adopter license. (Hope I can... read more 07/28/2005 (10:02 pm)
Spherical Worlds @Chris Good to know its been done (successfully) before. Did you actually mean the z axis, though?... read more 07/28/2005 (6:39 am)
Spherical Worlds @Orion Oh yeah. Definitely. I'll probably break out the gravity vector from the accelleration, th... read more 07/27/2005 (2:21 pm)
Spherical Worlds @David Come to think of it, they might have been introduced in R&C2. *Most* of the levels weren't ... read more 07/27/2005 (1:43 pm)
Logo Requirement Now On Product Page Gotta agree with the general concensus here. If I ever run into the 'problem' of needing the commer... read more 04/08/2005 (12:03 pm)
Aircraft/equipment sound pack Gotta agree. That'd be an incredible sound pack. Just make sure you don't get in trouble in the pr... read more 03/11/2005 (9:43 am)
Okay everybody represent your `hood(neighborhood that is) Mason, OH (That's just north of Cincinnati.)... read more 03/07/2005 (10:03 am)
Mac Hardware Requirements Actuall, with a bit of research on price, I'm discovering that you're correct on the price of a dece... read more 03/04/2005 (9:57 am)
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