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Timlon's Forum Posts

Thread Post Date Posted
An Open Challenge: Area-Specific Terrain Detail Implementation Really i think the whole detail texture thing was invented due to lack of video memory. These days w... read more 01/21/2007 (8:23 am)
TGE 1.5 Terrain size Laurence - unfortunately one does has to do with the other. The terrain seems to be hard coded, y... read more 12/22/2006 (6:17 pm)
1.5 Squaresize other than 8 And Painted textures. Thank you for the replies guys, much appreciated :)... read more 12/22/2006 (5:40 pm)
SoftImage XSI Hi, I'm a big fan of XSI myself - when is the exporter due to be released approximately?... read more 12/22/2006 (9:16 am)
1.5 Squaresize other than 8 And Painted textures. I'm interested to know this too - how to adjust the position of the green area, at the moment when ... read more 12/21/2006 (4:13 am)
An Open Challenge: Area-Specific Terrain Detail Implementation Absolutely! I want to have this winding cobblestone path but right now its just a blur. If I could h... read more 12/20/2006 (2:47 am)
An Open Challenge: Area-Specific Terrain Detail Implementation Old thread I realise, but did anything come of this? It would be awesome to be able to choose the sc... read more 12/19/2006 (7:44 pm)
I didn't want anyone to miss this Good things come to those who wait. Of course the impatient ones get the good things too. I ... read more 01/06/2006 (3:56 pm)
Demo playback doesnt show foilage? Oops - I should have searched the forums for foliage and not foilage! found the answer here: h... read more 12/29/2005 (5:34 pm)
Enabling your players to walk and run Moussa: That is awesome! It worked perfectly - thank you very much indeed :)... read more 12/29/2005 (3:31 am)
Enabling your players to walk and run Thanks Dirk - and nice link :)... read more 12/14/2005 (3:53 am)
Enabling your players to walk and run Thanks for your help Tim, I never knew you could change the datablock in that way - most helpfull :)... read more 12/12/2005 (8:09 pm)
Does TSE have the Torque Network Library built in? Jonathan - Pat Wilson is an employee of Garage Games so I would take his answer as official. he s... read more 12/12/2005 (8:21 am)
Enabling your players to walk and run Well that works extremely well! Thanks very much Tim - excellent job indeed! Tim - how about swap... read more 12/11/2005 (4:37 pm)
License Clarification - for John Thanks for the replay John :) I'll contact Benjamin / Josh as you suggested. Kind regards, Dave.... read more 12/11/2005 (1:51 pm)
Enabling your players to walk and run Thanks guys - much appreciated :) I will try both your suggestions :)... read more 12/09/2005 (5:47 am)
ORKVALE - Stronghold - Preorders Looks lovely :)... read more 12/05/2005 (11:42 am)
Advancing the simulation by a fixed amount Manoel's idea is a good one, but I can see instances where I will need to change resolution, so I ne... read more 12/05/2005 (11:23 am)
Advancing the simulation by a fixed amount @Burning - It is for a DVD Video, hence why it needs to be 100% right, "hardly notice it" won't cut ... read more 12/05/2005 (11:20 am)
Advancing the simulation by a fixed amount Excellent - thank you Manoel :)... read more 12/05/2005 (9:47 am)
Can we change the camera apect ration? I havent't, will do - thanks Ben.... read more 12/05/2005 (3:03 am)
Advancing the simulation by a fixed amount Anyone?... read more 12/05/2005 (3:02 am)
Advancing the simulation by a fixed amount Maybe someone with knowledge of the engine itself could advise me here?... read more 10/26/2005 (8:00 am)
Can we change the camera apect ration? Can anyone help with this?... read more 10/26/2005 (7:59 am)
Larger shadow textures? Thank for the reply John. Stange they have hard coded it, would have thought 1.4 would have been an ... read more 10/14/2005 (10:57 am)
Advancing the simulation by a fixed amount I see your point Dirk but I don't want to risk a jump in the action - I could just use fraps but it ... read more 10/10/2005 (6:01 am)
Advancing the simulation by a fixed amount Thanks for the replies guys. My last post wasnt well explained. $timescale = 0 *is* working fine... read more 10/08/2005 (3:37 pm)
Advancing the simulation by a fixed amount Update: Saved out a played back demo as frames, built into an avi - the players and i *think* the pa... read more 10/07/2005 (2:41 pm)
Engine speed up Thanks for the replies guys :) I see what what mean about issues such as the fog. TSE sounds exci... read more 10/07/2005 (2:39 pm)
Engine speed up Thanks for the replies guys :) I see what what mean about issues such as the fog. TSE sounds exci... read more 10/07/2005 (11:16 am)
Advancing the simulation by a fixed amount Yes that's a typo - the actual code has the $ (have edited on here now). Strangely, if I comment ... read more 10/07/2005 (2:03 am)
Advancing the simulation by a fixed amount OK, need some more help if that's possible (please) :) $timescale = 0; works fine in the console,... read more 10/06/2005 (12:48 pm)
Advancing the simulation by a fixed amount That's bang on what I was after :) Thank you very much :)... read more 10/06/2005 (7:34 am)
Can we change the camera apect ration? I have added a console command that calls gluPerspective, however nothing happens and so I suspect I... read more 10/05/2005 (3:14 pm)
Can we change the camera apect ration? WOW - appreciate the time take to get those Jason :) Thank you :)... read more 10/04/2005 (5:16 pm)
Can we change the camera apect ration? Hansa - glad it's not just me :) Nmuta - LOL! and 16:9... read more 10/04/2005 (2:54 pm)
Can we change the camera apect ration? PS. no idea what a ration is in the topic title, I meant ratio of course.... read more 10/04/2005 (1:54 pm)
Advancing the simulation by a fixed amount Thanks Matt I will have a play :)... read more 10/03/2005 (6:48 am)
Film Making with Torque Thank you Artur :) It wasn't there on my starter.fps but the dialog existed so I added it to the mai... read more 10/02/2005 (7:09 pm)
Something amiss with 1.0.2 Thanks harold \o/... read more 04/21/2005 (6:08 pm)
Keeping the pointer in the screen center Thanks mate - lovely.... read more 04/12/2005 (4:58 pm)
Keeping the pointer in the screen center Hi Melv, Thanks for your response. I did try LockMouse ( true ); but the problem is, that functio... read more 04/11/2005 (12:40 pm)
Keeping the pointer in the screen center [quote]Who said anything about C++?[/quote] Sorry, for those who dont know, the Canvas.setCursor... read more 04/11/2005 (7:44 am)
Keeping the pointer in the screen center Brian - play the famous TGE Orc demo or any fps game and you will see what i mean - it's a very norm... read more 04/11/2005 (4:00 am)
Please post your specs and framerate Hehe ;)... read more 04/08/2005 (10:49 am)
Please post your specs and framerate WOW! Now that is excellent news :) Remember, we didn't hear it from Melv *cough* :)... read more 04/08/2005 (10:39 am)
Please post your specs and framerate I would love to see batching in t2d so there is just one texture state change and one draw call per ... read more 04/08/2005 (7:54 am)
Just arrived What a warm welcome! Thank you all very much :)... read more 04/07/2005 (9:51 am)
What do you do when your motivation seems gone? Planning. Pure and simple. If you have done your preparation before hand and have basic story from w... read more 04/02/2005 (4:42 pm)
Creating normal maps from photographs Nice link - thanks. Quite a novel idea that.... read more 03/31/2005 (10:52 am)
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