Timlon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| An Open Challenge: Area-Specific Terrain Detail Implementation | Really i think the whole detail texture thing was invented due to lack of video memory. These days w... read more | 01/21/2007 (8:23 am) |
| TGE 1.5 Terrain size | Laurence - unfortunately one does has to do with the other. The terrain seems to be hard coded, y... read more | 12/22/2006 (6:17 pm) |
| 1.5 Squaresize other than 8 And Painted textures. | Thank you for the replies guys, much appreciated :)... read more | 12/22/2006 (5:40 pm) |
| SoftImage XSI | Hi, I'm a big fan of XSI myself - when is the exporter due to be released approximately?... read more | 12/22/2006 (9:16 am) |
| 1.5 Squaresize other than 8 And Painted textures. | I'm interested to know this too - how to adjust the position of the green area, at the moment when ... read more | 12/21/2006 (4:13 am) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | Absolutely! I want to have this winding cobblestone path but right now its just a blur. If I could h... read more | 12/20/2006 (2:47 am) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | Old thread I realise, but did anything come of this? It would be awesome to be able to choose the sc... read more | 12/19/2006 (7:44 pm) |
| I didn't want anyone to miss this | Good things come to those who wait. Of course the impatient ones get the good things too. I ... read more | 01/06/2006 (3:56 pm) |
| Demo playback doesnt show foilage? | Oops - I should have searched the forums for foliage and not foilage! found the answer here: h... read more | 12/29/2005 (5:34 pm) |
| Enabling your players to walk and run | Moussa: That is awesome! It worked perfectly - thank you very much indeed :)... read more | 12/29/2005 (3:31 am) |
| Enabling your players to walk and run | Thanks Dirk - and nice link :)... read more | 12/14/2005 (3:53 am) |
| Enabling your players to walk and run | Thanks for your help Tim, I never knew you could change the datablock in that way - most helpfull :)... read more | 12/12/2005 (8:09 pm) |
| Does TSE have the Torque Network Library built in? | Jonathan - Pat Wilson is an employee of Garage Games so I would take his answer as official. he s... read more | 12/12/2005 (8:21 am) |
| Enabling your players to walk and run | Well that works extremely well! Thanks very much Tim - excellent job indeed! Tim - how about swap... read more | 12/11/2005 (4:37 pm) |
| License Clarification - for John | Thanks for the replay John :) I'll contact Benjamin / Josh as you suggested. Kind regards, Dave.... read more | 12/11/2005 (1:51 pm) |
| Enabling your players to walk and run | Thanks guys - much appreciated :) I will try both your suggestions :)... read more | 12/09/2005 (5:47 am) |
| ORKVALE - Stronghold - Preorders | Looks lovely :)... read more | 12/05/2005 (11:42 am) |
| Advancing the simulation by a fixed amount | Manoel's idea is a good one, but I can see instances where I will need to change resolution, so I ne... read more | 12/05/2005 (11:23 am) |
| Advancing the simulation by a fixed amount | @Burning - It is for a DVD Video, hence why it needs to be 100% right, "hardly notice it" won't cut ... read more | 12/05/2005 (11:20 am) |
| Advancing the simulation by a fixed amount | Excellent - thank you Manoel :)... read more | 12/05/2005 (9:47 am) |
| Can we change the camera apect ration? | I havent't, will do - thanks Ben.... read more | 12/05/2005 (3:03 am) |
| Advancing the simulation by a fixed amount | Anyone?... read more | 12/05/2005 (3:02 am) |
| Advancing the simulation by a fixed amount | Maybe someone with knowledge of the engine itself could advise me here?... read more | 10/26/2005 (8:00 am) |
| Can we change the camera apect ration? | Can anyone help with this?... read more | 10/26/2005 (7:59 am) |
| Larger shadow textures? | Thank for the reply John. Stange they have hard coded it, would have thought 1.4 would have been an ... read more | 10/14/2005 (10:57 am) |
| Advancing the simulation by a fixed amount | I see your point Dirk but I don't want to risk a jump in the action - I could just use fraps but it ... read more | 10/10/2005 (6:01 am) |
| Advancing the simulation by a fixed amount | Thanks for the replies guys. My last post wasnt well explained. $timescale = 0 *is* working fine... read more | 10/08/2005 (3:37 pm) |
| Advancing the simulation by a fixed amount | Update: Saved out a played back demo as frames, built into an avi - the players and i *think* the pa... read more | 10/07/2005 (2:41 pm) |
| Engine speed up | Thanks for the replies guys :) I see what what mean about issues such as the fog. TSE sounds exci... read more | 10/07/2005 (2:39 pm) |
| Engine speed up | Thanks for the replies guys :) I see what what mean about issues such as the fog. TSE sounds exci... read more | 10/07/2005 (11:16 am) |
| Advancing the simulation by a fixed amount | Yes that's a typo - the actual code has the $ (have edited on here now). Strangely, if I comment ... read more | 10/07/2005 (2:03 am) |
| Advancing the simulation by a fixed amount | OK, need some more help if that's possible (please) :) $timescale = 0; works fine in the console,... read more | 10/06/2005 (12:48 pm) |
| Advancing the simulation by a fixed amount | That's bang on what I was after :) Thank you very much :)... read more | 10/06/2005 (7:34 am) |
| Can we change the camera apect ration? | I have added a console command that calls gluPerspective, however nothing happens and so I suspect I... read more | 10/05/2005 (3:14 pm) |
| Can we change the camera apect ration? | WOW - appreciate the time take to get those Jason :) Thank you :)... read more | 10/04/2005 (5:16 pm) |
| Can we change the camera apect ration? | Hansa - glad it's not just me :) Nmuta - LOL! and 16:9... read more | 10/04/2005 (2:54 pm) |
| Can we change the camera apect ration? | PS. no idea what a ration is in the topic title, I meant ratio of course.... read more | 10/04/2005 (1:54 pm) |
| Advancing the simulation by a fixed amount | Thanks Matt I will have a play :)... read more | 10/03/2005 (6:48 am) |
| Film Making with Torque | Thank you Artur :) It wasn't there on my starter.fps but the dialog existed so I added it to the mai... read more | 10/02/2005 (7:09 pm) |
| Something amiss with 1.0.2 | Thanks harold \o/... read more | 04/21/2005 (6:08 pm) |
| Keeping the pointer in the screen center | Thanks mate - lovely.... read more | 04/12/2005 (4:58 pm) |
| Keeping the pointer in the screen center | Hi Melv, Thanks for your response. I did try LockMouse ( true ); but the problem is, that functio... read more | 04/11/2005 (12:40 pm) |
| Keeping the pointer in the screen center | [quote]Who said anything about C++?[/quote] Sorry, for those who dont know, the Canvas.setCursor... read more | 04/11/2005 (7:44 am) |
| Keeping the pointer in the screen center | Brian - play the famous TGE Orc demo or any fps game and you will see what i mean - it's a very norm... read more | 04/11/2005 (4:00 am) |
| Please post your specs and framerate | Hehe ;)... read more | 04/08/2005 (10:49 am) |
| Please post your specs and framerate | WOW! Now that is excellent news :) Remember, we didn't hear it from Melv *cough* :)... read more | 04/08/2005 (10:39 am) |
| Please post your specs and framerate | I would love to see batching in t2d so there is just one texture state change and one draw call per ... read more | 04/08/2005 (7:54 am) |
| Just arrived | What a warm welcome! Thank you all very much :)... read more | 04/07/2005 (9:51 am) |
| What do you do when your motivation seems gone? | Planning. Pure and simple. If you have done your preparation before hand and have basic story from w... read more | 04/02/2005 (4:42 pm) |
| Creating normal maps from photographs | Nice link - thanks. Quite a novel idea that.... read more | 03/31/2005 (10:52 am) |