Ben Shive's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.1.1 Mac version? | Wondering what the scoop is on Mac 1.1.1 as well?... read more | 08/27/2006 (4:43 pm) |
| Mac TGB Pro 1.1.1 - starting TGB just shows blank window | I've got a G4 mini and it's running perfectly fine for me (although I'm awaiting 1.1.1 too).... read more | 08/27/2006 (10:43 am) |
| Dynamic mount problem | Sounds like it's getting called more than once and $mycardsdecd = %this at some point. Do an if stat... read more | 08/10/2006 (11:12 am) |
| Preserving object rotation on mount? (solved) | Fixed, with a 'duh' momment. Still seems hackish to me since I wouldn't expect the act of mounting t... read more | 08/05/2006 (12:01 pm) |
| Preserving object rotation on mount? (solved) | Further investigation reveals that it's not aligning to the mount's rotation. It's applying the rota... read more | 08/04/2006 (6:39 pm) |
| Preserving object rotation on mount? (solved) | The only thing I see in the mount() documentation related to the rotation is the trackRotation prope... read more | 08/04/2006 (6:21 pm) |
| Checking if an object exists or stopping onUpdateScene (solved) | Thanks for the suggestions guys, I dumped in an isObject call for now but I'm sure I'll be using the... read more | 08/03/2006 (12:04 pm) |
| Checking if an object exists or stopping onUpdateScene (solved) | Thanks Ben V., using isObject for the if statement solved the problem. I'm wishing again for a be... read more | 08/01/2006 (3:15 am) |
| Mount frustrations (solved) | In case anyone else hits this with a search, the problem was twofold. The compiler was giving parame... read more | 07/31/2006 (6:42 pm) |
| Mount frustrations (solved) | @Stephen Z Interesting technique with the mount 'slots' to attach the items. It would make the leve... read more | 06/27/2006 (10:22 am) |
| 3D Shapes help | Yeah, make sure you put all of the associated files in the 'shapes' directory though. I've got: r... read more | 06/12/2006 (4:51 am) |
| 3D Shapes help | I had trouble with shapes at first too. Did you check the export log to make sure it exported correc... read more | 06/10/2006 (7:18 pm) |
| Quick Question - opening particle editor on the mac? | Thanks, I'd tried that too and didn't see a darned thing. I just realized that I didn't copy any of ... read more | 05/02/2006 (5:23 pm) |
| TGB Beta 2 | I second changelog request. I have some VERY basic scripts to load and move objects around that work... read more | 04/19/2006 (5:47 pm) |
| Problem exporting multiple animations | Awesome, I knew it was something stupidly simple! Thank you, I've been fiddling for a while trying t... read more | 04/12/2006 (3:34 pm) |
| Using 3D shape animations in T2D | Thanks everyone, got this all worked out finally! Just need to figure out what I did wrong with my i... read more | 03/24/2006 (3:14 am) |
| Using 3D shape animations in T2D | Thanks Steven, I got back to this after getting swamped at my 'other' job. I'm looking at the source... read more | 03/21/2006 (7:17 am) |
| Using 3D shape animations in T2D | From the article, I want to trigger animations from Torque Script so I do need separate DSQ's. 1)... read more | 03/11/2006 (5:28 pm) |
| Best T2d Ide? | The only place I found you can do it is when you initially set up the project, unless someone more e... read more | 09/07/2005 (9:01 am) |
| Best T2d Ide? | @Alex: Thanks, should have thought of that, looks like it was just missing the 'X' on his second exa... read more | 09/03/2005 (5:24 pm) |
| Best T2d Ide? | @Alex: I tried appending the /Contents/MacOS/T2D-OS to the path as you suggested for jEdit on the Ma... read more | 09/02/2005 (6:29 pm) |
| Expected behavior for setWorldLimit callback? | Updated to v1.0.2 and no problems with the multiple calls from worldlimit, now to figure out why I g... read more | 05/24/2005 (6:41 pm) |
| Expected behavior for setWorldLimit callback? | Thanks Brian, I didn't catch the mention of this getting fixed in v1.0.2. Setting the relaxation to ... read more | 05/24/2005 (8:36 am) |
| What are you developing on? | Powermac G4 Dual 533 896 MB RAM Stock Rage 32MB AGP 40GB, 80GB HD OSX 10.3.9 19" LCD It's s... read more | 05/16/2005 (6:09 am) |
| Path finding...? | Good stuff here on A*, I'm sure someone's done it in TorqueScript already. http://rajiv.macnn.com... read more | 03/09/2005 (7:48 am) |
| Docs T2D only users? | @Josh I'm finding the 'official' scripting documentation woefully inadequate so far. What I real... read more | 03/04/2005 (4:55 pm) |
| "Non POT bitmap loaded" ? | Sent you a sample Melv, it is a funny little bug. Thanks for the very complete reply and for al... read more | 03/04/2005 (9:05 am) |
| "Non POT bitmap loaded" ? | Ah, now that I know POT = Power of Two the error makes a lot more sense. Thanks for the reply, I'll ... read more | 03/04/2005 (6:53 am) |
| Unofficial Torque 2D F.A.Q. | Reported this over in the Bugs, but to compile under MacOS X you need to do a couple things first: ... read more | 03/03/2005 (6:35 pm) |
| Unofficial Torque 2D F.A.Q. | Thanks, I had just hit that problem with the movement part of the tutorial. BTW, am I just blind... read more | 03/03/2005 (12:11 pm) |
| Torque 2D? | Thanks for the detailed reply Melv, I notice now that the shooter demo was made in 10 hours. That's ... read more | 03/03/2005 (4:34 am) |
| Torque 2D? | Thanks for getting the Mac version out. I finally got a chance to play with it yesterday. Looks slic... read more | 03/03/2005 (3:27 am) |
| Torque 2D? | Doh! .wmv format for the demo videos means I'll just have to wait till monday to see the T2D goodnes... read more | 02/26/2005 (7:43 am) |
| Torque 2D? | I'm really interested in T2D, and hope to see it released soon. Have you gotten a realease date plan... read more | 02/17/2005 (3:22 pm) |