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Ben Shive's Forum Posts

Thread Post Date Posted
1.1.1 Mac version? Wondering what the scoop is on Mac 1.1.1 as well?... read more 08/27/2006 (4:43 pm)
Mac TGB Pro 1.1.1 - starting TGB just shows blank window I've got a G4 mini and it's running perfectly fine for me (although I'm awaiting 1.1.1 too).... read more 08/27/2006 (10:43 am)
Dynamic mount problem Sounds like it's getting called more than once and $mycardsdecd = %this at some point. Do an if stat... read more 08/10/2006 (11:12 am)
Preserving object rotation on mount? (solved) Fixed, with a 'duh' momment. Still seems hackish to me since I wouldn't expect the act of mounting t... read more 08/05/2006 (12:01 pm)
Preserving object rotation on mount? (solved) Further investigation reveals that it's not aligning to the mount's rotation. It's applying the rota... read more 08/04/2006 (6:39 pm)
Preserving object rotation on mount? (solved) The only thing I see in the mount() documentation related to the rotation is the trackRotation prope... read more 08/04/2006 (6:21 pm)
Checking if an object exists or stopping onUpdateScene (solved) Thanks for the suggestions guys, I dumped in an isObject call for now but I'm sure I'll be using the... read more 08/03/2006 (12:04 pm)
Checking if an object exists or stopping onUpdateScene (solved) Thanks Ben V., using isObject for the if statement solved the problem. I'm wishing again for a be... read more 08/01/2006 (3:15 am)
Mount frustrations (solved) In case anyone else hits this with a search, the problem was twofold. The compiler was giving parame... read more 07/31/2006 (6:42 pm)
Mount frustrations (solved) @Stephen Z Interesting technique with the mount 'slots' to attach the items. It would make the leve... read more 06/27/2006 (10:22 am)
3D Shapes help Yeah, make sure you put all of the associated files in the 'shapes' directory though. I've got: r... read more 06/12/2006 (4:51 am)
3D Shapes help I had trouble with shapes at first too. Did you check the export log to make sure it exported correc... read more 06/10/2006 (7:18 pm)
Quick Question - opening particle editor on the mac? Thanks, I'd tried that too and didn't see a darned thing. I just realized that I didn't copy any of ... read more 05/02/2006 (5:23 pm)
TGB Beta 2 I second changelog request. I have some VERY basic scripts to load and move objects around that work... read more 04/19/2006 (5:47 pm)
Problem exporting multiple animations Awesome, I knew it was something stupidly simple! Thank you, I've been fiddling for a while trying t... read more 04/12/2006 (3:34 pm)
Using 3D shape animations in T2D Thanks everyone, got this all worked out finally! Just need to figure out what I did wrong with my i... read more 03/24/2006 (3:14 am)
Using 3D shape animations in T2D Thanks Steven, I got back to this after getting swamped at my 'other' job. I'm looking at the source... read more 03/21/2006 (7:17 am)
Using 3D shape animations in T2D From the article, I want to trigger animations from Torque Script so I do need separate DSQ's. 1)... read more 03/11/2006 (5:28 pm)
Best T2d Ide? The only place I found you can do it is when you initially set up the project, unless someone more e... read more 09/07/2005 (9:01 am)
Best T2d Ide? @Alex: Thanks, should have thought of that, looks like it was just missing the 'X' on his second exa... read more 09/03/2005 (5:24 pm)
Best T2d Ide? @Alex: I tried appending the /Contents/MacOS/T2D-OS to the path as you suggested for jEdit on the Ma... read more 09/02/2005 (6:29 pm)
Expected behavior for setWorldLimit callback? Updated to v1.0.2 and no problems with the multiple calls from worldlimit, now to figure out why I g... read more 05/24/2005 (6:41 pm)
Expected behavior for setWorldLimit callback? Thanks Brian, I didn't catch the mention of this getting fixed in v1.0.2. Setting the relaxation to ... read more 05/24/2005 (8:36 am)
What are you developing on? Powermac G4 Dual 533 896 MB RAM Stock Rage 32MB AGP 40GB, 80GB HD OSX 10.3.9 19" LCD It's s... read more 05/16/2005 (6:09 am)
Path finding...? Good stuff here on A*, I'm sure someone's done it in TorqueScript already. http://rajiv.macnn.com... read more 03/09/2005 (7:48 am)
Docs T2D only users? @Josh I'm finding the 'official' scripting documentation woefully inadequate so far. What I real... read more 03/04/2005 (4:55 pm)
"Non POT bitmap loaded" ? Sent you a sample Melv, it is a funny little bug. Thanks for the very complete reply and for al... read more 03/04/2005 (9:05 am)
"Non POT bitmap loaded" ? Ah, now that I know POT = Power of Two the error makes a lot more sense. Thanks for the reply, I'll ... read more 03/04/2005 (6:53 am)
Unofficial Torque 2D F.A.Q. Reported this over in the Bugs, but to compile under MacOS X you need to do a couple things first: ... read more 03/03/2005 (6:35 pm)
Unofficial Torque 2D F.A.Q. Thanks, I had just hit that problem with the movement part of the tutorial. BTW, am I just blind... read more 03/03/2005 (12:11 pm)
Torque 2D? Thanks for the detailed reply Melv, I notice now that the shooter demo was made in 10 hours. That's ... read more 03/03/2005 (4:34 am)
Torque 2D? Thanks for getting the Mac version out. I finally got a chance to play with it yesterday. Looks slic... read more 03/03/2005 (3:27 am)
Torque 2D? Doh! .wmv format for the demo videos means I'll just have to wait till monday to see the T2D goodnes... read more 02/26/2005 (7:43 am)
Torque 2D? I'm really interested in T2D, and hope to see it released soon. Have you gotten a realease date plan... read more 02/17/2005 (3:22 pm)