Artur Hallmann's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wish: different behaviour for "more unread posts | I would really love a RSS Feed, maybe even customized for each user, but one for every new post woul... read more | 06/30/2006 (2:43 pm) |
| Put official GG developer's response [here | I would suggest, if you want to rewrite all the functionality of starter.fps from stratch, you shoul... read more | 06/08/2006 (7:10 am) |
| Marble Blast World Records (old page) | Oh man sceptus, you must be kidding :D okay, i will work harder on my scaffold skills, 3.578s tz..... read more | 01/14/2006 (12:31 am) |
| Marble Blast World Records (old page) | By posting it here you did ^^... read more | 01/12/2006 (11:39 pm) |
| Marble Blast World Records (old page) | Great :D you need to update your personal score in the record list ;-)... read more | 01/07/2006 (12:38 pm) |
| Marble Blast World Records (old page) | Ahh, thanks for the info, that was my first thought too, but as i tried it i thought it was to far a... read more | 01/07/2006 (11:55 am) |
| Marble Blast World Records (old page) | Thanks, how did you got Shimmy in 6 s ?! i need 15s :D i would really like to see a demo, not becau... read more | 01/07/2006 (10:30 am) |
| Marble Blast World Records (old page) | I got Scaffold in 5.39s :D EDIT: [url]http://webdav.files.arturh.de/mbg/scaffold.JPG[/url]... read more | 01/06/2006 (3:01 pm) |
| Scuffold | Hrhr, i got it in 8.89 s :D... read more | 12/31/2005 (8:46 am) |
| DETAIL MAPS for everyone... | Yeah, we should kinda start a community intern project to improve the TGE engine... read more | 12/14/2005 (3:13 am) |
| DETAIL MAPS for everyone... | You're right, i was quite lazy... ^^ just wanted to point you to some starting points, i agree co... read more | 12/14/2005 (3:08 am) |
| DETAIL MAPS for everyone... | What about [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5512[/url]... read more | 12/14/2005 (2:21 am) |
| Selling content Packs to licensee only | Hi Apparatus! AFAIK there should be no problems with distributing .cs files, it would be differen... read more | 12/13/2005 (5:45 am) |
| Lots of questions about Torque | 1) you'll get the whole sourcecode to the torque game engine, so you will be able to modify EVERYTHI... read more | 12/02/2005 (11:28 am) |
| Embedding TSE in desktop app | Hmm, althought this answer comes from an employee, i know that it DOES work, but i'm sorry i can't g... read more | 11/24/2005 (6:22 am) |
| Player model skeleton Milkshape ?? | I'm not sure, but when you download the milkshape exporter plus there should be a example torque ms3... read more | 11/18/2005 (3:15 pm) |
| I have got a lot of levels that people can have. (old) | Kontakt@arturh.com, could you send it via yousendit.com, thats easier for everyone ;)... read more | 11/17/2005 (6:44 am) |
| Struct vs class | Well, its not wrong, if you want to set the (by default) private value you should use such utility f... read more | 10/26/2005 (10:56 am) |
| Torque Shader Engine .. | Take a look here http://tsedemo.blogspot.com/... read more | 10/26/2005 (10:48 am) |
| Multiple Textures per building | Ahhhh, i just re-read the original question, and if you want to paint textures decal like, well, i g... read more | 10/13/2005 (6:58 am) |
| Multiple Textures per building | Well, that [0] does not refer to multiple textures you can use, but do different rendering stages. ... read more | 10/13/2005 (6:54 am) |
| Wheeled Flying Vehicle code problem | Well, if its really included and compiles fine without errors, there is something terribly wrong goi... read more | 10/13/2005 (6:52 am) |
| Wheeled Flying Vehicle code problem | Well, that means that you probably forgot to include the source files for your wheeledflying vehicle... read more | 10/12/2005 (3:11 pm) |
| Gettnig subclassed Player, PlayerData to load in Game | Well, i'm haven't done this before, but it would be best to compile a debug executable and look wher... read more | 10/12/2005 (3:10 pm) |
| Can I redistribute map2dif? | I don't see any reason why this wouldn't be allowed, as long as you don't provide the sourcecode to ... read more | 10/11/2005 (10:52 am) |
| Topography maps 2 heightmap converter | Btw. if someone does not know what a raw file it, i saved it as a 16-bit raw file, you can load it f... read more | 10/10/2005 (3:32 pm) |
| Muzzle Flash | Looks very nice :D... read more | 10/04/2005 (1:51 pm) |
| Muzzle Flash | Jason: I'm looking forward to this, a muzzle flash example as .ms3d would make a great resource, tha... read more | 10/04/2005 (10:29 am) |
| Playing video clips from within the scene | You need to checkout the latest CVS head for getting the 1.4 version, there should be instructions o... read more | 10/03/2005 (7:25 am) |
| Film Making with Torque | When you start the starter.fps mod, you can select Recordings from the main menu, that plays your pr... read more | 10/02/2005 (12:26 pm) |
| Queries about purchase of TGE "Indie" license | Well, if your address is too long for the input field, i guess it would be no problem to continue in... read more | 10/01/2005 (5:06 am) |
| Radiant setup for Torque | A list of supported map file formats is on this page: http://www.garagegames.com/mg/projects/tge/... read more | 09/30/2005 (8:12 pm) |
| Main.cs file | Take a look at this resources: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more | 09/25/2005 (4:36 am) |
| Multiple Textures per building | You can use detail textures on interiors as well http://www.garagegames.com/index.php?sec=mg&mod=... read more | 09/22/2005 (8:38 am) |
| Full Screen Mode | If you want to control it from script, just call toggleFullScreen();... read more | 09/19/2005 (4:38 am) |
| Considering getting Torque Engine, a few questions | You get a fps starter kit, for starting you off creating first person shooters, and a racing starter... read more | 09/18/2005 (12:58 pm) |
| Problem renaming starter.RTS | Thanks, really... strange...... read more | 09/16/2005 (3:20 pm) |
| "World Domination through Collaboration" RTS mod is available | Hi, I would really like to try this resource, could you maybe send it to me via email? kontakt@artur... read more | 09/15/2005 (12:40 pm) |
| Why different price structure for T2d? | Well, AFAIK there is $80 for TGE SDK owners... read more | 09/11/2005 (7:03 pm) |
| A delema with some features of the TGE | Okay, i will try to answer all i know 1. you could create charakter animations for these actions,... read more | 09/11/2005 (6:19 pm) |
| Changing the AI Player | Well, its quite simple, in your DemoPlayer datablock, you should be setting the shape with shapeFile... read more | 09/10/2005 (6:38 pm) |
| Colorless Model | Just for your informations, AFAIK textures must be power of 2 to allow mip mapping, because the mip ... read more | 09/08/2005 (1:47 pm) |
| Delay player, with progress bar? | You mean, like planting a bomb in counter strike? i guess all you would have to do, is to cut of th... read more | 09/08/2005 (10:45 am) |
| Any date for when TSE won't be "Early Adopter" pricing? | Well, but i'm quite sure that they won't get finished within a month ^^ before they release it as ... read more | 09/08/2005 (6:06 am) |
| What do you think of Atom? | Lol, you got definatly a point there... but: if they wanted to make a fake of it, wouldn't they do a... read more | 09/08/2005 (6:02 am) |
| Install Makers for Win/Linux/Mac? | Well, of course you would only need to compile 3 times the same setup script, but is it really so im... read more | 09/08/2005 (6:01 am) |
| What do you think of Atom? | Well, but they are presenting their new notebook on the CES in january 2006, together with the ram/s... read more | 09/08/2005 (5:57 am) |
| Getting the editor | Hi, if you want to rotate / scale things use alt and/or ctrl and move it along the axis. no, there ... read more | 09/06/2005 (10:15 am) |
| Install Makers for Win/Linux/Mac? | I'm quite sure that you won't find a free installer to support all OS, but why do you want it anyway... read more | 09/06/2005 (9:56 am) |
| Strangle random error with bots and projectiles | Yeah, i don't see the point in it, because if you don't check this in the projectile collision funct... read more | 09/05/2005 (5:17 pm) |