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Nmuta Jones's Forum Posts

Thread Post Date Posted
max2dts and exporer pro help @Matt Thank you for spelling it all out. The other guys at GarageGames helped me to see the same ... read more 02/01/2009 (7:30 pm)
CUSTOM JUMP ANIMATION TOO SHORT I found the problem. All of the exporting features I needed to find are found [b] when you clic... read more 01/31/2009 (10:01 pm)
Continuous Environments Ted's idea is best in my opinion. It could be pretty seamless. That's really a great idea. And when ... read more 01/31/2009 (8:26 pm)
Continuous Environments The Torque terrain already does this, but I suppose you mean duplicating buildings as well............. read more 01/30/2009 (8:37 am)
I need help, my Player goes through my models... You're very welcome Jamie. The Torque art path can be frustrating as h#!! but once you get a "p... read more 01/29/2009 (10:11 pm)
I need help, my Player goes through my models... I have never modeled in Houdini, but you can't simply place models from a modeling package into Torq... read more 01/29/2009 (12:59 pm)
CUSTOM JUMP ANIMATION TOO SHORT ok, I extended the player's jump animation to 45 frames and it's still cutting off and replaying hal... read more 01/29/2009 (1:03 am)
CUSTOM JUMP ANIMATION TOO SHORT That's part of the problem. I don't see any of these "settings" in the exporter. There is ... read more 01/29/2009 (12:26 am)
CUSTOM JUMP ANIMATION TOO SHORT Ok, I didn't see any FPS settings in the .dts exporter in 3ds Max. I changed the FPS in Max itself b... read more 01/28/2009 (7:02 pm)
CUSTOM JUMP ANIMATION TOO SHORT Actually, yes, I did buy them from you. The anims are great. Just that one problem so far. I'm tryin... read more 01/28/2009 (6:38 pm)
THE BEST! 3D modeling program available for Torque FORGET IT. If I can't exported animated meshes to .dts then XSI is useless for me given my needs... read more 01/26/2009 (8:20 pm)
THE BEST! 3D modeling program available for Torque XSI is free for indies? OK, I see it... the XSI "Mod Tool". But how good is the exp... read more 01/26/2009 (6:59 pm)
Torque 1.5.2 crashes when loading Constructor Dif's into my scene... Yes, I HAVE had that problem. with 1.5.2 importing stuff from Constructor last summer. I can't re... read more 01/26/2009 (9:39 am)
max2dts and exporer pro help If you are exporting a character, this video helps. just IGNORE the part about dtsexporter PRO being... read more 01/26/2009 (7:41 am)
max2dts and exporer pro help I should also add that the Max2dts exporter pro did a fine job exporting static meshes with Max 9; t... read more 01/25/2009 (12:51 pm)
max2dts and exporer pro help dts exporter pro installed ok for me on max 9 BUT it was buggy and caused several malfunctions, and ... read more 01/25/2009 (7:10 am)
CUSTOM JUMP ANIMATION TOO SHORT Rex....thanks for the suggestion. I am using 3ds Max 9 , with the standard max2dts exporter (NOT max... read more 01/24/2009 (6:52 pm)
CUSTOM JUMP ANIMATION TOO SHORT Good idea. I bought the animations from another Torque developer; he said he has used the animations... read more 01/24/2009 (2:52 pm)
CUSTOM JUMP ANIMATION TOO SHORT Anyone? Do I have to re-do the whole animation? ... read more 01/24/2009 (1:25 pm)
What's wrong with Unity? Yeah but my point is that I want someone to point me to ONE demo of something made in Unity that can... read more 01/24/2009 (1:23 pm)
What's wrong with Unity? [h3]Can anyone, then point me to ONE demo of something made in Unity that can compare with the speed... read more 01/24/2009 (9:48 am)
Get your project funded! wow. let's see if this guy responds. ... read more 01/23/2009 (3:39 pm)
What's wrong with Unity? I need to take another look at Unity. For a laptop with a Core2Duo processor, 64 MB of dedicated... read more 01/23/2009 (12:04 pm)
DID I MISS SOMETHING? Ronny, you echo my point exactly. [quote] It's shocking, but true; not everyone can afford upgra... read more 01/22/2009 (9:05 pm)
DID I MISS SOMETHING? @Brandon *sigh* Ok, I'm not sure if you will understand this, but I'm going to give it a try.... read more 01/21/2009 (3:11 pm)
DID I MISS SOMETHING? @Brandon NO NO NO NO........ I am not talking about MY COMPUTER'S ability to run TGEA. I am the d... read more 01/21/2009 (6:30 am)
DID I MISS SOMETHING? I plan to upgrade to TGEA soon, then. My BIG concern with TGEA, though, is that I remember it not... read more 01/20/2009 (11:37 pm)
Function Player OK, I just now realized that the second parameter, %obj, is actually the parent object through which... read more 10/31/2008 (12:03 am)
Function Player I'm having a problem related to this. Inside of [code] function DemoPlayer::onReachDestina... read more 10/30/2008 (11:08 pm)
Getting Player to follow new path Ok thanks: [code] function AIPlayer::followPath(%this,%path,%node) { //G.Notman Begin i... read more 10/29/2008 (3:54 pm)
Changing Player in AFX Jeff Thanks a ton for your detailed response. This helps to point me in the right direction. As r... read more 10/29/2008 (11:48 am)
Using callbacks instead of schedules Ok, thanks!... read more 10/21/2008 (9:40 am)
Using callbacks instead of schedules Ok, this may be the resource you are speaking of: it looks very good. http://www.garagegames.com/... read more 10/21/2008 (6:23 am)
Bot suddenly no longer has run animation Ok I solved it....it was a datablock problem.... read more 10/20/2008 (7:59 pm)
Pathfinding code ...cannot find anymore Here it is: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8531... read more 08/18/2008 (9:46 am)
Multires does not work even if I pray for satan Which version of Max are you using?... read more 07/23/2008 (10:32 am)
Global variables not deleting? Ok, I see. delete did not seem to work correctly. deleteVariable( ) for a single , local var... read more 07/23/2008 (8:10 am)
Global variables not deleting? You mean using echo ( ); ?... read more 07/23/2008 (7:54 am)
Arteria3d launch Cave Pack, with free demo Those screenshots are awesome.... read more 07/21/2008 (10:01 am)
Is Houdini any good? I have the same question. I'm curious to know this as well.... read more 07/21/2008 (3:45 am)
No animation for new clients OK, we got home really really late, we had gone out to the shore. I will contact you some time la... read more 07/20/2008 (6:51 am)
Loading different things based on the mission OK, great. I had already planned to use text files for simple user and mission management. I am gett... read more 07/19/2008 (9:52 pm)
Different shapeName for Kork than Me? Ok, I think i see what is happening. \x10\ , c8 and \x11\ must be some sort of non-standard ch... read more 07/19/2008 (7:00 am)
How to make character fly? Flying in included in the ArcaneFX Core pack. It's part of the "experimental spells" bank. I bought ... read more 07/19/2008 (6:50 am)
Different shapeName for Kork than Me? I am trying to delete the garbage out of my string. but it won't work: [code] $mynew::thename = %... read more 07/19/2008 (6:29 am)
No animation for new clients Dave I am out of the house all day but will be working on Torque again tonight. I have finally fi... read more 07/19/2008 (5:50 am)
Different shapeName for Kork than Me? I should also add, the reason I need the pure player name without the extra stuff is because I will ... read more 07/17/2008 (9:17 pm)
Different shapeName for Kork than Me? I find it very interesting that the shapename comes out as [b] "Shem" [/b] when using the cen... read more 07/17/2008 (6:54 pm)
Loading spawn point from file OK, i just deleted my game.cs.do file and it works now.... read more 07/16/2008 (9:51 pm)
Using export() method in TorqueScript Ok, I figured it out. My script was working. the file path is relative, so since triggers.cs was... read more 07/16/2008 (6:36 pm)