Nmuta Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| max2dts and exporer pro help | @Matt Thank you for spelling it all out. The other guys at GarageGames helped me to see the same ... read more | 02/01/2009 (7:30 pm) |
| CUSTOM JUMP ANIMATION TOO SHORT | I found the problem. All of the exporting features I needed to find are found [b] when you clic... read more | 01/31/2009 (10:01 pm) |
| Continuous Environments | Ted's idea is best in my opinion. It could be pretty seamless. That's really a great idea. And when ... read more | 01/31/2009 (8:26 pm) |
| Continuous Environments | The Torque terrain already does this, but I suppose you mean duplicating buildings as well............. read more | 01/30/2009 (8:37 am) |
| I need help, my Player goes through my models... | You're very welcome Jamie. The Torque art path can be frustrating as h#!! but once you get a "p... read more | 01/29/2009 (10:11 pm) |
| I need help, my Player goes through my models... | I have never modeled in Houdini, but you can't simply place models from a modeling package into Torq... read more | 01/29/2009 (12:59 pm) |
| CUSTOM JUMP ANIMATION TOO SHORT | ok, I extended the player's jump animation to 45 frames and it's still cutting off and replaying hal... read more | 01/29/2009 (1:03 am) |
| CUSTOM JUMP ANIMATION TOO SHORT | That's part of the problem. I don't see any of these "settings" in the exporter. There is ... read more | 01/29/2009 (12:26 am) |
| CUSTOM JUMP ANIMATION TOO SHORT | Ok, I didn't see any FPS settings in the .dts exporter in 3ds Max. I changed the FPS in Max itself b... read more | 01/28/2009 (7:02 pm) |
| CUSTOM JUMP ANIMATION TOO SHORT | Actually, yes, I did buy them from you. The anims are great. Just that one problem so far. I'm tryin... read more | 01/28/2009 (6:38 pm) |
| THE BEST! 3D modeling program available for Torque | FORGET IT. If I can't exported animated meshes to .dts then XSI is useless for me given my needs... read more | 01/26/2009 (8:20 pm) |
| THE BEST! 3D modeling program available for Torque | XSI is free for indies? OK, I see it... the XSI "Mod Tool". But how good is the exp... read more | 01/26/2009 (6:59 pm) |
| Torque 1.5.2 crashes when loading Constructor Dif's into my scene... | Yes, I HAVE had that problem. with 1.5.2 importing stuff from Constructor last summer. I can't re... read more | 01/26/2009 (9:39 am) |
| max2dts and exporer pro help | If you are exporting a character, this video helps. just IGNORE the part about dtsexporter PRO being... read more | 01/26/2009 (7:41 am) |
| max2dts and exporer pro help | I should also add that the Max2dts exporter pro did a fine job exporting static meshes with Max 9; t... read more | 01/25/2009 (12:51 pm) |
| max2dts and exporer pro help | dts exporter pro installed ok for me on max 9 BUT it was buggy and caused several malfunctions, and ... read more | 01/25/2009 (7:10 am) |
| CUSTOM JUMP ANIMATION TOO SHORT | Rex....thanks for the suggestion. I am using 3ds Max 9 , with the standard max2dts exporter (NOT max... read more | 01/24/2009 (6:52 pm) |
| CUSTOM JUMP ANIMATION TOO SHORT | Good idea. I bought the animations from another Torque developer; he said he has used the animations... read more | 01/24/2009 (2:52 pm) |
| CUSTOM JUMP ANIMATION TOO SHORT | Anyone? Do I have to re-do the whole animation? ... read more | 01/24/2009 (1:25 pm) |
| What's wrong with Unity? | Yeah but my point is that I want someone to point me to ONE demo of something made in Unity that can... read more | 01/24/2009 (1:23 pm) |
| What's wrong with Unity? | [h3]Can anyone, then point me to ONE demo of something made in Unity that can compare with the speed... read more | 01/24/2009 (9:48 am) |
| Get your project funded! | wow. let's see if this guy responds. ... read more | 01/23/2009 (3:39 pm) |
| What's wrong with Unity? | I need to take another look at Unity. For a laptop with a Core2Duo processor, 64 MB of dedicated... read more | 01/23/2009 (12:04 pm) |
| DID I MISS SOMETHING? | Ronny, you echo my point exactly. [quote] It's shocking, but true; not everyone can afford upgra... read more | 01/22/2009 (9:05 pm) |
| DID I MISS SOMETHING? | @Brandon *sigh* Ok, I'm not sure if you will understand this, but I'm going to give it a try.... read more | 01/21/2009 (3:11 pm) |
| DID I MISS SOMETHING? | @Brandon NO NO NO NO........ I am not talking about MY COMPUTER'S ability to run TGEA. I am the d... read more | 01/21/2009 (6:30 am) |
| DID I MISS SOMETHING? | I plan to upgrade to TGEA soon, then. My BIG concern with TGEA, though, is that I remember it not... read more | 01/20/2009 (11:37 pm) |
| Function Player | OK, I just now realized that the second parameter, %obj, is actually the parent object through which... read more | 10/31/2008 (12:03 am) |
| Function Player | I'm having a problem related to this. Inside of [code] function DemoPlayer::onReachDestina... read more | 10/30/2008 (11:08 pm) |
| Getting Player to follow new path | Ok thanks: [code] function AIPlayer::followPath(%this,%path,%node) { //G.Notman Begin i... read more | 10/29/2008 (3:54 pm) |
| Changing Player in AFX | Jeff Thanks a ton for your detailed response. This helps to point me in the right direction. As r... read more | 10/29/2008 (11:48 am) |
| Using callbacks instead of schedules | Ok, thanks!... read more | 10/21/2008 (9:40 am) |
| Using callbacks instead of schedules | Ok, this may be the resource you are speaking of: it looks very good. http://www.garagegames.com/... read more | 10/21/2008 (6:23 am) |
| Bot suddenly no longer has run animation | Ok I solved it....it was a datablock problem.... read more | 10/20/2008 (7:59 pm) |
| Pathfinding code ...cannot find anymore | Here it is: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8531... read more | 08/18/2008 (9:46 am) |
| Multires does not work even if I pray for satan | Which version of Max are you using?... read more | 07/23/2008 (10:32 am) |
| Global variables not deleting? | Ok, I see. delete did not seem to work correctly. deleteVariable( ) for a single , local var... read more | 07/23/2008 (8:10 am) |
| Global variables not deleting? | You mean using echo ( ); ?... read more | 07/23/2008 (7:54 am) |
| Arteria3d launch Cave Pack, with free demo | Those screenshots are awesome.... read more | 07/21/2008 (10:01 am) |
| Is Houdini any good? | I have the same question. I'm curious to know this as well.... read more | 07/21/2008 (3:45 am) |
| No animation for new clients | OK, we got home really really late, we had gone out to the shore. I will contact you some time la... read more | 07/20/2008 (6:51 am) |
| Loading different things based on the mission | OK, great. I had already planned to use text files for simple user and mission management. I am gett... read more | 07/19/2008 (9:52 pm) |
| Different shapeName for Kork than Me? | Ok, I think i see what is happening. \x10\ , c8 and \x11\ must be some sort of non-standard ch... read more | 07/19/2008 (7:00 am) |
| How to make character fly? | Flying in included in the ArcaneFX Core pack. It's part of the "experimental spells" bank. I bought ... read more | 07/19/2008 (6:50 am) |
| Different shapeName for Kork than Me? | I am trying to delete the garbage out of my string. but it won't work: [code] $mynew::thename = %... read more | 07/19/2008 (6:29 am) |
| No animation for new clients | Dave I am out of the house all day but will be working on Torque again tonight. I have finally fi... read more | 07/19/2008 (5:50 am) |
| Different shapeName for Kork than Me? | I should also add, the reason I need the pure player name without the extra stuff is because I will ... read more | 07/17/2008 (9:17 pm) |
| Different shapeName for Kork than Me? | I find it very interesting that the shapename comes out as [b] "Shem" [/b] when using the cen... read more | 07/17/2008 (6:54 pm) |
| Loading spawn point from file | OK, i just deleted my game.cs.do file and it works now.... read more | 07/16/2008 (9:51 pm) |
| Using export() method in TorqueScript | Ok, I figured it out. My script was working. the file path is relative, so since triggers.cs was... read more | 07/16/2008 (6:36 pm) |