Nmuta Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting shape name of player who enters trigger | Ok, got it using [code] %myshape = %obj.client.nameBase; [/code]... read more | 06/17/2009 (11:57 am) |
| Collision brushes not working | 1. It's an amazing program 2. It's got a major bug: will not work with map2dif_plus.exe (map2dif ... read more | 03/06/2009 (4:50 pm) |
| Brand New ObamaBones Motions in BVH format from TrueBones.Com | Ummmm but what is it???? and it's not on your website either. ... read more | 03/05/2009 (1:26 pm) |
| Detail verses Structual Brushes | Although surfaces with NULL textures , if used as collision objects and combined with other detail g... read more | 03/04/2009 (9:34 pm) |
| Collision brushes not working | Jaimi As I'm sure you saw from the video, Maple3D uses convex solids in all of its building m... read more | 03/04/2009 (9:13 am) |
| Collision brushes not working | I just bought Maple3D. I'll let you know how it goes. ... read more | 03/03/2009 (8:16 pm) |
| Collision brushes not working | I found this video that explains exporting directly from 3ds Max into Torque using Maple3D: [url... read more | 03/03/2009 (8:04 pm) |
| Collision brushes not working | So, with Maple 3D inside of Max, I would not need Constructor anymore then? I went to website. Very ... read more | 03/03/2009 (5:47 pm) |
| Collision brushes not working | Import from 3dStudio as a .map file???? This is possible? How do you optimize it so that only certai... read more | 03/03/2009 (9:14 am) |
| Collision brushes not working | No, you don't understand. The mesh above was just a dummy to practice collisions. I have custom inte... read more | 03/02/2009 (4:11 pm) |
| Collision brushes not working | AH!!! its about the patch then. You see, I need collision meshes, because I will be modeling mes... read more | 03/02/2009 (9:29 am) |
| Collision brushes not working | Actually I am seeing that my pink 'ramp' was not even working at all. All of the stairs in this file... read more | 03/02/2009 (1:40 am) |
| Collision brushes not working | GREAT! Works fine. Only problem now is that when colliding with my "invisible" collision o... read more | 03/02/2009 (1:13 am) |
| Collision brushes not working | Where do I find the 'NULL' texture? ... read more | 03/01/2009 (5:09 pm) |
| AAA Game Artist - seeking additional contracts | Awesome work. Top notch stuff. It seems as if you only work with larger companies/ larger projects. ... read more | 02/23/2009 (8:47 pm) |
| Need a Java based engine | anyone?... read more | 02/23/2009 (8:58 am) |
| TGE compiled on Vista won't run on XP ? | Ok, this seems to be an issue of a crappy thumbdrive. This thing was brand new but it's obviously co... read more | 02/21/2009 (9:51 pm) |
| TGE compiled on Vista won't run on XP ? | This is really bizarre. It looks like somehow many of the strings in that file (as you can see in my... read more | 02/21/2009 (9:32 pm) |
| database help please | As of a few years ago, sqlite also worked for TGE. Is this still a viable option for TGE and TGEA? ... read more | 02/15/2009 (9:43 pm) |
| DAM Content Pack Now Released | DAM !!! ... read more | 02/14/2009 (6:35 pm) |
| Please help me ( im a newb) | I am also a Realm Crafter license owner. I can say with confidence that TGE is far ahead of Realm Cr... read more | 02/14/2009 (2:11 pm) |
| Linking key movement with spells | Great thread. ... read more | 02/12/2009 (8:15 pm) |
| Tgea demo | Really? I don't see any such folders other than barricade, which is not a playable demo unless you m... read more | 02/12/2009 (4:40 pm) |
| HELP with aiplayer | Btw, mentioning TGEA..... it seemed to me that a good amount of scripting would have to be done to m... read more | 02/12/2009 (4:24 pm) |
| I thought TGEA was written with C++ Language? | Enough of the leet posts, please. ... read more | 02/11/2009 (1:43 pm) |
| 3DS MAX 2009 | of the top of my head I think it goes in the "plugins" folder in program files/ autodesk/ ... read more | 02/11/2009 (5:21 am) |
| DID I MISS SOMETHING? | No confusion here. I'm just very, very glad I made finally made the commitment to Torque over a year... read more | 02/11/2009 (12:21 am) |
| 3DS MAX 2009 | Is it a static mesh or an animated model? Torque uses the .dts model format. You need to get t... read more | 02/11/2009 (12:16 am) |
| 3d max argh! | eb, you are hilarious. That video is nuts. ! Had to bookmark that one. ... read more | 02/10/2009 (2:54 pm) |
| How to put video before the mission? | I have not tested .ogg video myself yet, but I'd be curious to know the answer to this as well. ... read more | 02/10/2009 (6:32 am) |
| Triggers set up but NO footprints ? | WOW. I'm reading those now. This is a big help. I had done several searches for "footprints&quo... read more | 02/09/2009 (5:25 pm) |
| Triggers set up but NO footprints ? | Bounding Box given movement. Now in Show Tool pro, it does say that my ground transform exists. ... read more | 02/09/2009 (3:58 pm) |
| Triggers set up but NO footprints ? | @Logan: can you clarify...what do you mean by that...how do I do that? Thanks in advance. ... read more | 02/09/2009 (2:59 pm) |
| I have forgot what I do :-D and hope for help. | If you don't get an answer, email me and I'll look into it. nmuta1@gmail.com... read more | 02/09/2009 (11:40 am) |
| Triggers set up but NO footprints ? | Thanks so much for your reply. I need to ensure that the "feet/base of your model are touch... read more | 02/09/2009 (9:39 am) |
| Drawing for Food! - A freelance artist debutant thread | Filipe, your work is awesome... read more | 02/09/2009 (7:28 am) |
| How do I learn proper grammer with Torque Script | huh?... read more | 02/07/2009 (6:30 pm) |
| Triggers set up but NO footprints ? | anyone?... read more | 02/07/2009 (1:15 pm) |
| Beginner needs help to begin, please. | I just added you on MSN... read more | 02/07/2009 (10:02 am) |
| Beginner needs help to begin, please. | First of all, I am one of the naysayers, but from what you've said so far, it seems like you are on ... read more | 02/07/2009 (7:58 am) |
| Triggers set up but NO footprints ? | anyone?... read more | 02/07/2009 (6:44 am) |
| Beginner needs help to begin, please. | I would not suggest TGE or TGEA if you are a beginner. There are several other engines that coul... read more | 02/06/2009 (2:16 pm) |
| Closest node from AIPlayer | OK thanks, that makes more sense.... but the original code...that intrigues me. Let me know if you c... read more | 02/05/2009 (10:45 pm) |
| Closest node from AIPlayer | Forgive the density, but this loop that you're doing: while ((%node = %count) != 0) I've never... read more | 02/05/2009 (10:23 pm) |
| decals, footprints, and new players | I know this is an ANCIENT thread, but I think it probably still applies, so here's my question: w... read more | 02/05/2009 (10:09 pm) |
| Character Animation | That's actually not true. You can have a character in game and have only a few animations done and e... read more | 02/05/2009 (6:09 pm) |
| Life without Character Studio? How?? | @Rex and Matt I think you're right. The best investment would be to just purchase another indepen... read more | 02/05/2009 (7:05 am) |
| I can't get Torque to run!! | If you paid money for it, then you can download the full version with the source here on the website... read more | 02/03/2009 (4:40 pm) |
| The road to iPhone development with TGEA | I wondered about the CPU/memory/VRAM issue. I would be curious to see what others have done in th... read more | 02/02/2009 (10:09 am) |
| The road to iPhone development with TGEA | anyone?... read more | 02/02/2009 (5:39 am) |