Game Development Community

Nmuta Jones's Forum Posts

Thread Post Date Posted
Displaying an objects name Ok, I was right, in AFX they had removed something in playGui.gui that displays the shapenames of ob... read more 07/07/2009 (8:39 am)
Getting shapename to show above shapes again OK, thanks a lot! tried it and it works. luckily my main player is very short (pint sized) and the o... read more 07/07/2009 (8:38 am)
Displaying an objects name Could it be because I am using AFX, and AFX by default does NOT display names above anything ? (even... read more 07/07/2009 (7:09 am)
Displaying an objects name Mind you, I have NOT done the C++ mod listed above. Maybe I should just do that. ... read more 07/07/2009 (6:51 am)
Displaying an objects name @ Michael Yeah, actually I looked up onAdd() and I tried that right after I posted....no dice. ... read more 07/07/2009 (6:47 am)
Displaying an objects name I tried [code] function Coin::onAdd(){ echo ("coin added"); %this.setShapeNam... read more 07/07/2009 (6:05 am)
How about Quidam from n-side? I posted this on the resource itself, but the forums get more traffic, so I'm posting here too. ... read more 07/03/2009 (8:54 pm)
Copy Protection for CD based games (not downloadable) @Adam You know, you're right. I think that may be a good idea, doing both. Thanks. I am also ope... read more 07/02/2009 (5:03 am)
Copy Protection for CD based games (not downloadable) and @Matt: because of my target market, there are many older school administrators that I deal with ... read more 07/02/2009 (4:57 am)
Copy Protection for CD based games (not downloadable) I found a place out in California that does duplication for a reasonable price. Believe me, I'm ... read more 07/02/2009 (4:52 am)
Copy Protection for CD based games (not downloadable) [b]Yeah but remember that what I am proposing allows for some stealing. [/b] I'm ok with that. But a... read more 07/02/2009 (4:35 am)
Simple ItemData question Yeah. If I had not gotten a second pair of eyes on this, and continued to lose sleep, I could have l... read more 07/01/2009 (3:44 pm)
Simple ItemData question Yeah, that's what you get when you stay up until 2 am racking your brain on a code issue..... you en... read more 07/01/2009 (3:13 pm)
Simple ItemData question Ok, I got some VERY good help from Rob Sandbach, who also peruses these forums..... Basically the... read more 07/01/2009 (3:02 pm)
Simple ItemData question Well, just for the sake of it, I commented out the ammo class field. And I took out the onCollision(... read more 07/01/2009 (1:07 pm)
Simple ItemData question Does it have anything to do with this error? "Warning: shape arcane.fx/data/shapes/coin/coin... read more 07/01/2009 (5:33 am)
Simple ItemData question Actually, no, it's not working now. I thought I was picking it up but I'm not. I had put in on on... read more 07/01/2009 (5:25 am)
Simple ItemData question Also, in inventory.cs I see [code] function ShapeBase::getInventory(%this,%data) { // Retur... read more 06/30/2009 (10:45 pm)
Simple ItemData question Ok, great, thanks..... that makes sense. It works now. ... read more 06/30/2009 (10:41 pm)
Where is the "castSpell" function? thanks... read more 06/29/2009 (2:11 pm)
Orc Theft Auto Ok, at first I thought "doPlayerDismount" was an existing function, but now I see that I a... read more 06/28/2009 (10:40 pm)
Need player to die when walk below certain elevation Yep. Using very very large triggers and they work fine. Seems to be the best thing in terms of opti... read more 06/27/2009 (10:19 am)
UV tools in my Constructor are BATTY! @Michael Thanks for the detailed and very astute observations in your post. The "select only... read more 06/27/2009 (10:18 am)
Need player to die when walk below certain elevation Thanks for the input, guys. Triggers seem to be the best solution. I was worried about making them s... read more 06/26/2009 (11:18 am)
Need player to die when walk below certain elevation Which player update logic should I put it in? I don's see any player.onTick() function or any functi... read more 06/26/2009 (9:07 am)
Anyone using the RPGDialog resource? Help Ok, I deciphered the code and now I understand it. If anyone needs help with this, and you are not a... read more 06/26/2009 (1:08 am)
Anyone using the RPGDialog resource? Help I would love a better way myself. The RPGDialog editor has created problems in the .dla and/or .dlq ... read more 06/26/2009 (12:15 am)
Orc Theft Auto This question is for anyone: I am trying to write a function that allows you to "eject"... read more 06/25/2009 (11:28 pm)
Nitro with vehicle @Koushik or anyone else: what do you mean increment the $mvTriggerCount variable? Can you shed s... read more 06/25/2009 (7:52 pm)
Textures not showing I am having this EXACT same problem. Any help would be appreciated. I had to modify my engine/interi... read more 06/25/2009 (9:01 am)
Fix for InteriorInstance's that only have NULL surfaces @Matt This is actually a little more relevant to this post: The other thing I noticed is that al... read more 06/25/2009 (6:09 am)
Fix for InteriorInstance's that only have NULL surfaces I did the following with a clean install of AFX 1.1 this morning, and, I get this error whenever I e... read more 06/25/2009 (5:51 am)
LOD Of Baked-In Static Meshes Ok, so I have a house with 600 triangles in Max. It's a simple one room hut. One door. What's mo... read more 06/24/2009 (6:57 pm)
Large worlds @Rene thank you! that was my hope and my suspicion. So that's great news. ... read more 06/24/2009 (9:38 am)
Getting PhysicalZones to work on Vehicles I am interested in the answer to this question also. ... read more 06/23/2009 (3:53 pm)
Character won't mount at mount0 in my vehicle. That's embarrasing..... I can't believe I forgot to think about the .cfg file. That was it. Prob... read more 06/22/2009 (1:58 pm)
Character won't mount at mount0 in my vehicle. I loaded into ShowTool Pro. The mount0 does NOT appear to be showing up in there.. and it appears... read more 06/22/2009 (1:39 pm)
Character won't mount at mount0 in my vehicle. Yes, I have base01 then start 01 then the mount0 [image]http://www.mediabreeze.com/images/schemat... read more 06/22/2009 (12:28 pm)
Orc Theft Auto @Michael Then maybe you can help me with this: I want the vehicle to have three lights. green, ye... read more 06/20/2009 (11:33 am)
Orc Theft Auto Yeah, it's pretty awesome. Those are great ideas. A few years back I had also coded something whe... read more 06/20/2009 (10:41 am)
Need schematic for wheeled vehicle in 3ds Max ALL RIGHT!!!! I got around that error.... since there was a vertex number problem I figured it ma... read more 06/20/2009 (9:09 am)
Need schematic for wheeled vehicle in 3ds Max Thanks to Logan and eb for these files! Invaluable. I tried the buggy, however, and it won't expo... read more 06/20/2009 (7:17 am)
Brave Tree Car Pack Pro funny, i just had this same problem. I hope a public solution can be posted. ... read more 06/19/2009 (4:13 pm)
Using Car Pack, custom car will not attach wheels I found out that its actually a problem with the max file from BraveTree. when exporting the new car... read more 06/19/2009 (4:06 pm)
Getting shape name of player who enters trigger That is very helpful. Torque is huge. Thanks for the link to the diagram... read more 06/18/2009 (9:29 am)
No animation for new clients Anyone have any solution to this?... read more 06/18/2009 (7:56 am)
Getting shape name of player who enters trigger Orion, I solved the problem as you saw but your big picture explanation is extremely helpful. I s... read more 06/18/2009 (7:46 am)
No animation for new clients I have finally come back to this issue and it still persists. If anyone has any suggestions, PLEASE ... read more 06/17/2009 (5:57 pm)
Getting shape name of player who enters trigger Well, I found that it is much easier to access the player name later in the game.cs file, in the ... read more 06/17/2009 (5:46 pm)
Getting shape name of player who enters trigger [b] NEW PROBLEM [/b] Now I am trying to access the same information , but this time I'm doing i... read more 06/17/2009 (12:33 pm)