Nmuta Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Displaying an objects name | Ok, I was right, in AFX they had removed something in playGui.gui that displays the shapenames of ob... read more | 07/07/2009 (8:39 am) |
| Getting shapename to show above shapes again | OK, thanks a lot! tried it and it works. luckily my main player is very short (pint sized) and the o... read more | 07/07/2009 (8:38 am) |
| Displaying an objects name | Could it be because I am using AFX, and AFX by default does NOT display names above anything ? (even... read more | 07/07/2009 (7:09 am) |
| Displaying an objects name | Mind you, I have NOT done the C++ mod listed above. Maybe I should just do that. ... read more | 07/07/2009 (6:51 am) |
| Displaying an objects name | @ Michael Yeah, actually I looked up onAdd() and I tried that right after I posted....no dice. ... read more | 07/07/2009 (6:47 am) |
| Displaying an objects name | I tried [code] function Coin::onAdd(){ echo ("coin added"); %this.setShapeNam... read more | 07/07/2009 (6:05 am) |
| How about Quidam from n-side? | I posted this on the resource itself, but the forums get more traffic, so I'm posting here too. ... read more | 07/03/2009 (8:54 pm) |
| Copy Protection for CD based games (not downloadable) | @Adam You know, you're right. I think that may be a good idea, doing both. Thanks. I am also ope... read more | 07/02/2009 (5:03 am) |
| Copy Protection for CD based games (not downloadable) | and @Matt: because of my target market, there are many older school administrators that I deal with ... read more | 07/02/2009 (4:57 am) |
| Copy Protection for CD based games (not downloadable) | I found a place out in California that does duplication for a reasonable price. Believe me, I'm ... read more | 07/02/2009 (4:52 am) |
| Copy Protection for CD based games (not downloadable) | [b]Yeah but remember that what I am proposing allows for some stealing. [/b] I'm ok with that. But a... read more | 07/02/2009 (4:35 am) |
| Simple ItemData question | Yeah. If I had not gotten a second pair of eyes on this, and continued to lose sleep, I could have l... read more | 07/01/2009 (3:44 pm) |
| Simple ItemData question | Yeah, that's what you get when you stay up until 2 am racking your brain on a code issue..... you en... read more | 07/01/2009 (3:13 pm) |
| Simple ItemData question | Ok, I got some VERY good help from Rob Sandbach, who also peruses these forums..... Basically the... read more | 07/01/2009 (3:02 pm) |
| Simple ItemData question | Well, just for the sake of it, I commented out the ammo class field. And I took out the onCollision(... read more | 07/01/2009 (1:07 pm) |
| Simple ItemData question | Does it have anything to do with this error? "Warning: shape arcane.fx/data/shapes/coin/coin... read more | 07/01/2009 (5:33 am) |
| Simple ItemData question | Actually, no, it's not working now. I thought I was picking it up but I'm not. I had put in on on... read more | 07/01/2009 (5:25 am) |
| Simple ItemData question | Also, in inventory.cs I see [code] function ShapeBase::getInventory(%this,%data) { // Retur... read more | 06/30/2009 (10:45 pm) |
| Simple ItemData question | Ok, great, thanks..... that makes sense. It works now. ... read more | 06/30/2009 (10:41 pm) |
| Where is the "castSpell" function? | thanks... read more | 06/29/2009 (2:11 pm) |
| Orc Theft Auto | Ok, at first I thought "doPlayerDismount" was an existing function, but now I see that I a... read more | 06/28/2009 (10:40 pm) |
| Need player to die when walk below certain elevation | Yep. Using very very large triggers and they work fine. Seems to be the best thing in terms of opti... read more | 06/27/2009 (10:19 am) |
| UV tools in my Constructor are BATTY! | @Michael Thanks for the detailed and very astute observations in your post. The "select only... read more | 06/27/2009 (10:18 am) |
| Need player to die when walk below certain elevation | Thanks for the input, guys. Triggers seem to be the best solution. I was worried about making them s... read more | 06/26/2009 (11:18 am) |
| Need player to die when walk below certain elevation | Which player update logic should I put it in? I don's see any player.onTick() function or any functi... read more | 06/26/2009 (9:07 am) |
| Anyone using the RPGDialog resource? Help | Ok, I deciphered the code and now I understand it. If anyone needs help with this, and you are not a... read more | 06/26/2009 (1:08 am) |
| Anyone using the RPGDialog resource? Help | I would love a better way myself. The RPGDialog editor has created problems in the .dla and/or .dlq ... read more | 06/26/2009 (12:15 am) |
| Orc Theft Auto | This question is for anyone: I am trying to write a function that allows you to "eject"... read more | 06/25/2009 (11:28 pm) |
| Nitro with vehicle | @Koushik or anyone else: what do you mean increment the $mvTriggerCount variable? Can you shed s... read more | 06/25/2009 (7:52 pm) |
| Textures not showing | I am having this EXACT same problem. Any help would be appreciated. I had to modify my engine/interi... read more | 06/25/2009 (9:01 am) |
| Fix for InteriorInstance's that only have NULL surfaces | @Matt This is actually a little more relevant to this post: The other thing I noticed is that al... read more | 06/25/2009 (6:09 am) |
| Fix for InteriorInstance's that only have NULL surfaces | I did the following with a clean install of AFX 1.1 this morning, and, I get this error whenever I e... read more | 06/25/2009 (5:51 am) |
| LOD Of Baked-In Static Meshes | Ok, so I have a house with 600 triangles in Max. It's a simple one room hut. One door. What's mo... read more | 06/24/2009 (6:57 pm) |
| Large worlds | @Rene thank you! that was my hope and my suspicion. So that's great news. ... read more | 06/24/2009 (9:38 am) |
| Getting PhysicalZones to work on Vehicles | I am interested in the answer to this question also. ... read more | 06/23/2009 (3:53 pm) |
| Character won't mount at mount0 in my vehicle. | That's embarrasing..... I can't believe I forgot to think about the .cfg file. That was it. Prob... read more | 06/22/2009 (1:58 pm) |
| Character won't mount at mount0 in my vehicle. | I loaded into ShowTool Pro. The mount0 does NOT appear to be showing up in there.. and it appears... read more | 06/22/2009 (1:39 pm) |
| Character won't mount at mount0 in my vehicle. | Yes, I have base01 then start 01 then the mount0 [image]http://www.mediabreeze.com/images/schemat... read more | 06/22/2009 (12:28 pm) |
| Orc Theft Auto | @Michael Then maybe you can help me with this: I want the vehicle to have three lights. green, ye... read more | 06/20/2009 (11:33 am) |
| Orc Theft Auto | Yeah, it's pretty awesome. Those are great ideas. A few years back I had also coded something whe... read more | 06/20/2009 (10:41 am) |
| Need schematic for wheeled vehicle in 3ds Max | ALL RIGHT!!!! I got around that error.... since there was a vertex number problem I figured it ma... read more | 06/20/2009 (9:09 am) |
| Need schematic for wheeled vehicle in 3ds Max | Thanks to Logan and eb for these files! Invaluable. I tried the buggy, however, and it won't expo... read more | 06/20/2009 (7:17 am) |
| Brave Tree Car Pack Pro | funny, i just had this same problem. I hope a public solution can be posted. ... read more | 06/19/2009 (4:13 pm) |
| Using Car Pack, custom car will not attach wheels | I found out that its actually a problem with the max file from BraveTree. when exporting the new car... read more | 06/19/2009 (4:06 pm) |
| Getting shape name of player who enters trigger | That is very helpful. Torque is huge. Thanks for the link to the diagram... read more | 06/18/2009 (9:29 am) |
| No animation for new clients | Anyone have any solution to this?... read more | 06/18/2009 (7:56 am) |
| Getting shape name of player who enters trigger | Orion, I solved the problem as you saw but your big picture explanation is extremely helpful. I s... read more | 06/18/2009 (7:46 am) |
| No animation for new clients | I have finally come back to this issue and it still persists. If anyone has any suggestions, PLEASE ... read more | 06/17/2009 (5:57 pm) |
| Getting shape name of player who enters trigger | Well, I found that it is much easier to access the player name later in the game.cs file, in the ... read more | 06/17/2009 (5:46 pm) |
| Getting shape name of player who enters trigger | [b] NEW PROBLEM [/b] Now I am trying to access the same information , but this time I'm doing i... read more | 06/17/2009 (12:33 pm) |