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Nmuta Jones's Forum Posts

Thread Post Date Posted
GuiTextEditCtrl ... how to I take away its focus? There seems to be little or no documentation on GuiTextEditCtrl at all. I've seen this same question... read more 02/28/2010 (11:11 pm)
Animation Questions Jason, did you ever get this working the way you wanted? ... read more 02/28/2010 (7:04 pm)
PlayActionThread( ) blended animation : source change? This thread seems to address this issue: [url]http://www.torquepowered.com/community/forums/viewt... read more 02/28/2010 (7:01 pm)
How do you cast ray to the ground Oh, I see.... so the fourth parameter identifies what SHOULD BE excluded, so it doesn't hit my own p... read more 02/27/2010 (1:02 pm)
Working with AFX from the World Editor Yeah..... It was datablock = TryFlying; sorry about that..... I had seen "GreatBallSpel... read more 02/27/2010 (12:32 pm)
How do you cast ray to the ground I am using the English word "exclude" to mean "leave out". I left out the la... read more 02/27/2010 (12:17 pm)
Working with AFX from the World Editor Here is my new code: [code] %spell = new afxMagicSpell() { datablock = TryFlyingSpell; ... read more 02/27/2010 (12:10 pm)
How do you cast ray to the ground you mean "include" the player? I excluded it in my example. ... read more 02/27/2010 (12:08 pm)
How do you cast ray to the ground Ok, I think I've got it...this returns where I hit the ground: [code] %ray = ContainerRayCast... read more 02/27/2010 (9:02 am)
Working with AFX from the World Editor In the scripting context, who is the caster? insider of server side scripts (like a ServerCmd funct... read more 02/27/2010 (5:21 am)
Bounding box / camera eye issue. ok I fixed it by just manually adjusting all the variables when I do the player switch. I push the c... read more 02/27/2010 (4:03 am)
Cam node drops to ground ok I fixed it by just manually adjusting all the variables when I do the player switch. I push the c... read more 02/27/2010 (3:34 am)
Cam node drops to ground AH.... THAT'S AN IMPORTANT DISTINCTION.... the first person cam for the giant works. Its the THI... read more 02/26/2010 (11:58 pm)
Cam node drops to ground So the "eye point" is a side issue... the real issue now seems to be a bounding box issue.... read more 02/26/2010 (4:37 pm)
Cam node drops to ground @Realm X: what you suggested works perfectly. I just used %client.camera for the main camera ... read more 02/26/2010 (4:04 pm)
Cam node drops to ground @Realm X: so in your example, I set the "regular cam" as the control object and then on... read more 02/26/2010 (3:44 pm)
Cam node drops to ground I am having some fair but not good success doing this: [code] %trans = %original_player.getEye... read more 02/26/2010 (3:39 pm)
Cam node drops to ground I know that what I want to do should be possible. Anyone else have any ideas? I just need the cam hi... read more 02/26/2010 (1:12 pm)
how do you do multi line text in the Gui wow thanks... read more 02/26/2010 (9:56 am)
how do you do multi line text in the Gui I should clarify that I need multi line in the player gui. I looked at the GuiMLTextCtrl stuff ... read more 02/26/2010 (8:45 am)
Cam node drops to ground Ok, I just trying going from "big" to "small"..... same problem. Big is the same... read more 02/26/2010 (8:36 am)
Cam node drops to ground Never tried the FOV but I generally don't mess with that because of the distortion that can occur. ... read more 02/26/2010 (8:25 am)
how do you do multi line text in the Gui Yeah, I had already done a search and found this: [url]http://tdn.garagegames.com/wiki/GUI/Profil... read more 02/26/2010 (8:07 am)
Cam node drops to ground Yeah, the cameraMaxDistance variable only helps me to scoot the camera BACK further. I need the came... read more 02/26/2010 (6:00 am)
ogg video sound in TGE... sound too low Anyone? ... read more 02/25/2010 (11:18 am)
AFX 2 for TGE has Modernization Kit built in ?? Oh wow... ok that's embarrassing.... no, what had happened was I was doing a folder compare and ... read more 02/24/2010 (5:09 am)
AFX 2 for TGE has Modernization Kit built in ?? I was comparing the source of AFX 1 to AFX 2 for TGE, and in the AFX 2 source, there are several Mod... read more 02/24/2010 (5:02 am)
ogg video sound in TGE... sound too low It's also happening with .avi files that I convert. I am using the "Theora Goodies". f... read more 02/23/2010 (6:14 pm)
Checkers? Thanks Michael... read more 02/19/2010 (1:17 pm)
Making only certain players fly THANKS JEFF! Can I use this readyToCast function within the namespace of all the AFX commands, b... read more 02/19/2010 (10:06 am)
Working with AFX from the World Editor wow.... i just stumbled upon this thread....it addressed the issue of how to get NPCs to cast spells... read more 02/14/2010 (10:50 am)
dts exporter crashing and my model is only 7K By the way, using multi/sub there are no longer any errors when using two separate textures. Thanks ... read more 02/12/2010 (1:18 pm)
Synapse Gaming Lighting Pack cool. Yeah ok that explains it. my stuff looks like crap in Show Tool Pro unless I check the SYNAPSE... read more 02/12/2010 (11:30 am)
Synapse Gaming Lighting Pack I have 1.5.2... so yes, I guess I do have it. How do you "access" it? is it just accessed ... read more 02/12/2010 (11:18 am)
dts exporter crashing and my model is only 7K Oh wow...I forgot abouto multi/sub. I have not used that in a long time. No, I was using 2 material... read more 02/12/2010 (11:14 am)
dts exporter crashing and my model is only 7K Well, I found a workaround, but first, here is what I can surmise from this problem: 2 textures? ... read more 02/12/2010 (2:53 am)
dts exporter crashing and my model is only 7K New information: 1. When I apply one flat shader to the entire model, it exports quickly and no e... read more 02/12/2010 (1:32 am)
Who has been successful with the modernization kit in TGE 1.5.2 T3D does fall back pretty well from what I've seen. the issues I'm having are more related to frame ... read more 02/11/2010 (4:45 pm)
Bad Nvidia GeForce Go problem with Torque3D I hear you. that's good news. I'll Wait until 1.1 goes Binary. ... read more 02/11/2010 (2:57 pm)
Bad Nvidia GeForce Go problem with Torque3D So, I have 1.0.1 Binary. Is this the same as 1.1 ? ... read more 02/11/2010 (2:50 pm)
Bad Nvidia GeForce Go problem with Torque3D @Joshua you mean "keel" over? ... read more 02/11/2010 (2:46 pm)
Bad Nvidia GeForce Go problem with Torque3D @Tom I have binary 1.0.1 What are those $prefs? when you say 1.1, you mean 1.0.1, right? ... read more 02/11/2010 (2:39 pm)
How do you set or remove parallax-mapping from a terrain? thanks Tom... read more 02/11/2010 (2:33 pm)
Bad Nvidia GeForce Go problem with Torque3D @ Tom First of all, I can't tell you how refreshing it's been since I came to the Torque communit... read more 02/11/2010 (2:21 pm)
How do you set or remove parallax-mapping from a terrain? I found the problem with some help from the Ubiq Visuals forum. There was a side projection coming ... read more 02/11/2010 (2:10 pm)
Who has been successful with the modernization kit in TGE 1.5.2 @CSMP When you say "Relatively high-end requirements" for the TMK, do you mean higher t... read more 02/11/2010 (1:17 pm)
Who has been successful with the modernization kit in TGE 1.5.2 Great, thanks guys. ... read more 02/09/2010 (3:13 am)
Swapping player character in TGE thanks. Yeah, I'll probably end up re-writing all of the player and enemy death, rebirth, and respaw... read more 02/08/2010 (11:03 am)
Swapping player character in TGE Ok, I've got it. The following code is just the start, since I still have to add the part that al... read more 02/08/2010 (10:50 am)
Swapping player character in TGE Ok, this *kind of* works but creates several problems. I am using AFX 2.0 for TGE. When I hit &qu... read more 02/07/2010 (11:14 pm)