Nmuta Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiTextEditCtrl ... how to I take away its focus? | There seems to be little or no documentation on GuiTextEditCtrl at all. I've seen this same question... read more | 02/28/2010 (11:11 pm) |
| Animation Questions | Jason, did you ever get this working the way you wanted? ... read more | 02/28/2010 (7:04 pm) |
| PlayActionThread( ) blended animation : source change? | This thread seems to address this issue: [url]http://www.torquepowered.com/community/forums/viewt... read more | 02/28/2010 (7:01 pm) |
| How do you cast ray to the ground | Oh, I see.... so the fourth parameter identifies what SHOULD BE excluded, so it doesn't hit my own p... read more | 02/27/2010 (1:02 pm) |
| Working with AFX from the World Editor | Yeah..... It was datablock = TryFlying; sorry about that..... I had seen "GreatBallSpel... read more | 02/27/2010 (12:32 pm) |
| How do you cast ray to the ground | I am using the English word "exclude" to mean "leave out". I left out the la... read more | 02/27/2010 (12:17 pm) |
| Working with AFX from the World Editor | Here is my new code: [code] %spell = new afxMagicSpell() { datablock = TryFlyingSpell; ... read more | 02/27/2010 (12:10 pm) |
| How do you cast ray to the ground | you mean "include" the player? I excluded it in my example. ... read more | 02/27/2010 (12:08 pm) |
| How do you cast ray to the ground | Ok, I think I've got it...this returns where I hit the ground: [code] %ray = ContainerRayCast... read more | 02/27/2010 (9:02 am) |
| Working with AFX from the World Editor | In the scripting context, who is the caster? insider of server side scripts (like a ServerCmd funct... read more | 02/27/2010 (5:21 am) |
| Bounding box / camera eye issue. | ok I fixed it by just manually adjusting all the variables when I do the player switch. I push the c... read more | 02/27/2010 (4:03 am) |
| Cam node drops to ground | ok I fixed it by just manually adjusting all the variables when I do the player switch. I push the c... read more | 02/27/2010 (3:34 am) |
| Cam node drops to ground | AH.... THAT'S AN IMPORTANT DISTINCTION.... the first person cam for the giant works. Its the THI... read more | 02/26/2010 (11:58 pm) |
| Cam node drops to ground | So the "eye point" is a side issue... the real issue now seems to be a bounding box issue.... read more | 02/26/2010 (4:37 pm) |
| Cam node drops to ground | @Realm X: what you suggested works perfectly. I just used %client.camera for the main camera ... read more | 02/26/2010 (4:04 pm) |
| Cam node drops to ground | @Realm X: so in your example, I set the "regular cam" as the control object and then on... read more | 02/26/2010 (3:44 pm) |
| Cam node drops to ground | I am having some fair but not good success doing this: [code] %trans = %original_player.getEye... read more | 02/26/2010 (3:39 pm) |
| Cam node drops to ground | I know that what I want to do should be possible. Anyone else have any ideas? I just need the cam hi... read more | 02/26/2010 (1:12 pm) |
| how do you do multi line text in the Gui | wow thanks... read more | 02/26/2010 (9:56 am) |
| how do you do multi line text in the Gui | I should clarify that I need multi line in the player gui. I looked at the GuiMLTextCtrl stuff ... read more | 02/26/2010 (8:45 am) |
| Cam node drops to ground | Ok, I just trying going from "big" to "small"..... same problem. Big is the same... read more | 02/26/2010 (8:36 am) |
| Cam node drops to ground | Never tried the FOV but I generally don't mess with that because of the distortion that can occur. ... read more | 02/26/2010 (8:25 am) |
| how do you do multi line text in the Gui | Yeah, I had already done a search and found this: [url]http://tdn.garagegames.com/wiki/GUI/Profil... read more | 02/26/2010 (8:07 am) |
| Cam node drops to ground | Yeah, the cameraMaxDistance variable only helps me to scoot the camera BACK further. I need the came... read more | 02/26/2010 (6:00 am) |
| ogg video sound in TGE... sound too low | Anyone? ... read more | 02/25/2010 (11:18 am) |
| AFX 2 for TGE has Modernization Kit built in ?? | Oh wow... ok that's embarrassing.... no, what had happened was I was doing a folder compare and ... read more | 02/24/2010 (5:09 am) |
| AFX 2 for TGE has Modernization Kit built in ?? | I was comparing the source of AFX 1 to AFX 2 for TGE, and in the AFX 2 source, there are several Mod... read more | 02/24/2010 (5:02 am) |
| ogg video sound in TGE... sound too low | It's also happening with .avi files that I convert. I am using the "Theora Goodies". f... read more | 02/23/2010 (6:14 pm) |
| Checkers? | Thanks Michael... read more | 02/19/2010 (1:17 pm) |
| Making only certain players fly | THANKS JEFF! Can I use this readyToCast function within the namespace of all the AFX commands, b... read more | 02/19/2010 (10:06 am) |
| Working with AFX from the World Editor | wow.... i just stumbled upon this thread....it addressed the issue of how to get NPCs to cast spells... read more | 02/14/2010 (10:50 am) |
| dts exporter crashing and my model is only 7K | By the way, using multi/sub there are no longer any errors when using two separate textures. Thanks ... read more | 02/12/2010 (1:18 pm) |
| Synapse Gaming Lighting Pack | cool. Yeah ok that explains it. my stuff looks like crap in Show Tool Pro unless I check the SYNAPSE... read more | 02/12/2010 (11:30 am) |
| Synapse Gaming Lighting Pack | I have 1.5.2... so yes, I guess I do have it. How do you "access" it? is it just accessed ... read more | 02/12/2010 (11:18 am) |
| dts exporter crashing and my model is only 7K | Oh wow...I forgot abouto multi/sub. I have not used that in a long time. No, I was using 2 material... read more | 02/12/2010 (11:14 am) |
| dts exporter crashing and my model is only 7K | Well, I found a workaround, but first, here is what I can surmise from this problem: 2 textures? ... read more | 02/12/2010 (2:53 am) |
| dts exporter crashing and my model is only 7K | New information: 1. When I apply one flat shader to the entire model, it exports quickly and no e... read more | 02/12/2010 (1:32 am) |
| Who has been successful with the modernization kit in TGE 1.5.2 | T3D does fall back pretty well from what I've seen. the issues I'm having are more related to frame ... read more | 02/11/2010 (4:45 pm) |
| Bad Nvidia GeForce Go problem with Torque3D | I hear you. that's good news. I'll Wait until 1.1 goes Binary. ... read more | 02/11/2010 (2:57 pm) |
| Bad Nvidia GeForce Go problem with Torque3D | So, I have 1.0.1 Binary. Is this the same as 1.1 ? ... read more | 02/11/2010 (2:50 pm) |
| Bad Nvidia GeForce Go problem with Torque3D | @Joshua you mean "keel" over? ... read more | 02/11/2010 (2:46 pm) |
| Bad Nvidia GeForce Go problem with Torque3D | @Tom I have binary 1.0.1 What are those $prefs? when you say 1.1, you mean 1.0.1, right? ... read more | 02/11/2010 (2:39 pm) |
| How do you set or remove parallax-mapping from a terrain? | thanks Tom... read more | 02/11/2010 (2:33 pm) |
| Bad Nvidia GeForce Go problem with Torque3D | @ Tom First of all, I can't tell you how refreshing it's been since I came to the Torque communit... read more | 02/11/2010 (2:21 pm) |
| How do you set or remove parallax-mapping from a terrain? | I found the problem with some help from the Ubiq Visuals forum. There was a side projection coming ... read more | 02/11/2010 (2:10 pm) |
| Who has been successful with the modernization kit in TGE 1.5.2 | @CSMP When you say "Relatively high-end requirements" for the TMK, do you mean higher t... read more | 02/11/2010 (1:17 pm) |
| Who has been successful with the modernization kit in TGE 1.5.2 | Great, thanks guys. ... read more | 02/09/2010 (3:13 am) |
| Swapping player character in TGE | thanks. Yeah, I'll probably end up re-writing all of the player and enemy death, rebirth, and respaw... read more | 02/08/2010 (11:03 am) |
| Swapping player character in TGE | Ok, I've got it. The following code is just the start, since I still have to add the part that al... read more | 02/08/2010 (10:50 am) |
| Swapping player character in TGE | Ok, this *kind of* works but creates several problems. I am using AFX 2.0 for TGE. When I hit &qu... read more | 02/07/2010 (11:14 pm) |