Game Development Community

Bao Tram's Forum Posts

Thread Post Date Posted
Clarification for gameconnection Can anyone let me know on this... also wat abt setCompressionPoint() and clearCompressionPoint(), h... read more 03/31/2006 (4:27 am)
Clarification for gameconnection Can anyone let me know on this... also wat abt setCompressionPoint() and clearCompressionPoint(), h... read more 03/31/2006 (4:16 am)
Ghost IDs I'm facing a similar problem, and have not got a response so far (for a previous post)...i need to i... read more 03/26/2006 (10:25 pm)
Character Manipulation and Customization I was looking at a player editor, including his personality and physique, rather than just clothes.... read more 03/21/2006 (10:05 pm)
Characters sliding Seems to work like a charm...great resource i would say :-), i guess that was one thing i never look... read more 03/19/2006 (11:02 pm)
Characters sliding Thx Eric, i use both, release and debug, and this happens in release mode...i don't think i need... read more 03/18/2006 (1:08 am)
Characters sliding Thx Eric, i use both, release and debug, and this happens in release mode...i don't think i need... read more 03/18/2006 (12:15 am)
Characters sliding Wrt multiplayer, one thing that i did notice was that, whenever the camer is in firstperson mode, it... read more 03/15/2006 (8:01 pm)
How do I use "applyImpulse"? Hey, is there anybody who can help me with calculating force. I am applying impulse to an item class... read more 03/15/2006 (8:14 am)
How do I use "applyImpulse"? Can anybody explain the significance of both parameters in applyImpulse(const Point3F&,const VectorF... read more 03/15/2006 (8:11 am)
Characters sliding Hi Steve, i dont think theres a problem with low fps, as when i move the camera around, it seems ... read more 03/15/2006 (2:51 am)
Code not compiling on OSX 10.3.7 I got the problem fixed. thanks anyway... read more 02/15/2006 (9:23 pm)
Mac mini I'm using 1.3.5, should i upgrade, what'll be the differences?... read more 02/04/2006 (7:47 pm)
Mac mini Well, i only use it for compatibility, the Primary development is on a PC with a similar config. so ... read more 02/03/2006 (10:57 pm)
Rotate a vector about any arbitrary axis Again, used this, it works the way it should but theres a problem with this...i am adding a ball as ... read more 01/26/2006 (11:52 pm)
Updating Ghosts Hey I need urgent help, I have 10 objects %player1,%player2,....... %player10 created from a c... read more 01/17/2006 (3:37 am)
Tlk 1.4 Is there any way i can link my object created in script file to an object in *.cc file... read more 01/16/2006 (2:37 am)