Game Development Community

Nigel Hungerford-Symes's Forum Posts

Thread Post Date Posted
Big Problem Could it be too much heat in your video card? I don't why but TGE works my card pretty hard in te... read more 08/30/2005 (4:52 am)
No, i'm not dead [Maintainer [quote]I'm partway in coding in support for the dts morph code resource. Hopefully, i will be able t... read more 08/29/2005 (4:31 am)
Process of adding new vehicle to game What exactly are you having problems with? Creating the shape? Getting your shape in game? ... read more 08/29/2005 (1:22 am)
Ultimate Blockland - Need team I finally found out why LEGO don't sue other people copying the idea. Due to some very tricky laws, ... read more 08/28/2005 (5:38 am)
What Linux distribution do you use? Yeah, ati support is a lame duck, go Nvidia! - that is why I'll never buy ati until they fix their l... read more 08/28/2005 (5:35 am)
No, i'm not dead [Maintainer Great to hear, sounds like some good stuff.... read more 08/26/2005 (5:27 pm)
Lots of DTS collision meshes Are DTS objects culled readily from the collision algorithm. For example, is Torque testing colli... read more 08/25/2005 (4:57 pm)
Why doesn't this armature export correctly? Excellent that we know how to fix this sort of thing but what is the best way to avoid it in the fir... read more 08/25/2005 (5:48 am)
Starting from the bottom up. Start by locking the camera to a location - that then everything else becomes 2d (or at least 3d but... read more 08/24/2005 (5:25 am)
Our Pickle. Irrlicht + RTS = lots more programming than Torque + RTS starter pack Irrlicht rocks but is no wh... read more 08/24/2005 (5:23 am)
Indie Games Con '05 -- Ride Sharing Anyone here on charges of or been convicted for murdering hitchhikers? :) (Thought it a pertainen... read more 08/22/2005 (4:06 am)
Quake III source includes q3radiant - what are the ramifications Yeah, but the Q3radiant site hasn't hade up update on the legal page since last week when the Q3 Sou... read more 08/22/2005 (3:59 am)
Free sound/music production tools Nice one... read more 08/22/2005 (3:54 am)
Quake III source includes q3radiant - what are the ramifications I searched all over the id site for a contact email but couldn't find anything. Is there another sit... read more 08/21/2005 (5:08 am)
Quake III source includes q3radiant - what are the ramifications Furthermore to quote fromt he Q3radiant site which speaks of the licenses of q3radiant before the Q3... read more 08/20/2005 (6:43 pm)
Quake III source includes q3radiant - what are the ramifications Interesting. I did see a quote of Carmack saying he would like to see someone use the GPL'd Q3 so... read more 08/20/2005 (6:34 pm)
. Start by doing some simple little programs in KDevelop (eg look at stuff at nehe.gamedev.net to play... read more 08/20/2005 (7:08 am)
Quake III source includes q3radiant - what are the ramifications Ah, but what if one took out the MFC and replaced it with GTK :P Wine should handle basic MFC ok,... read more 08/20/2005 (6:55 am)
Quark 6.3 or 6.4? Well I'm using 6.3 that comes with the default setup for Torque (somewhere around these forums there... read more 08/19/2005 (4:42 pm)
Texture corruption in starter.fps I can get rid of it if I change to 32-bit textures, rendering with Direct3D and fullscreen. This ... read more 08/19/2005 (4:12 pm)
Recent update to video tutorials Good to note, I'll avoid spaces in future... read more 08/19/2005 (4:06 pm)
Xbox 360 Pricing and Models Announced Anton - when can I buy Microsoft Marketing Sim 3000? My Credit card is waiting! :P... read more 08/19/2005 (1:06 am)
Seeing weapon in 1st person view [quote] i am guessing that is because they was written to work with the default orc player in torque... read more 08/18/2005 (4:45 am)
Would you be interested A big problem with video over books is that you tend to have to take a long time in a video explaini... read more 08/17/2005 (6:19 pm)
More video tuorials by me (Dingo_aus) Even more! :) Just added another one on exporting a proper collision box.... read more 08/17/2005 (5:26 am)
Blender Video tutorials Just updated the site with a new tutorial and a few other things. I'm also encoding another tutor... read more 08/17/2005 (4:33 am)
More video tuorials by me (Dingo_aus) Thanks David, the feedback is appreiciated. Just updated the site all the mirrors are shown and t... read more 08/17/2005 (1:44 am)
Built in voice in the game.. I've always found Roger Wilco to have had a noticable delay, can be a bit annoying sometimes What... read more 08/16/2005 (5:49 pm)
More video tuorials by me (Dingo_aus) Added a link at the bottom of my page for a new tutorial on animated shpaes from Blender... read more 08/16/2005 (5:14 pm)
Texture corruption in starter.fps No, and I tried changing the internal texture colour resolution to 16 bit and that didn't work eithe... read more 08/16/2005 (3:41 am)
Texture corruption in starter.fps Now this is freaky. I ran the same program on a completely separate computer. Still got textur... read more 08/16/2005 (1:42 am)
No, i'm not dead [Maintainer Nice! I can't thank you enough for creating the exporter James. I would like to see the "Yoon ... read more 08/16/2005 (1:35 am)
The resurrection is coming... What about a link to a site showing at least a screenshot of MLF. Is it like Speedball and Speedb... read more 08/16/2005 (12:02 am)
Which App do you use for DTS creation? Blender for me So the updated score is MAX = 16 Blender = 14 MilkShape = 12 Lightwave = 7 ... read more 08/15/2005 (11:48 pm)
Blending animation in Blender possible? Thanks for the "hack" - shouldn't we call it 0.8.7.1 ??? :) BTW Is this the only way we have to b... read more 08/15/2005 (5:01 am)
Texture corruption in starter.fps Yes I'm using NVidia hardware, but I've used it with serveral driver versions, currently using the l... read more 08/15/2005 (1:30 am)
Torque 3d on the psp? Chicken and egg?... read more 08/15/2005 (12:34 am)
Blender Video tutorials I've made a central site for them all here [url]http://www.users.on.net/~symes/gamedev/videotuts/vi... read more 08/14/2005 (4:39 am)
I want the shader engine for linux please I too love linux and OGL2.... read more 08/14/2005 (12:17 am)
Blending or merging animations in game I've exported the sequences from Blender into individual DSQs (with the blend option turned on)... read more 08/13/2005 (3:41 pm)
Quake 3 GPL Soon? Like very soon? Another reason I love id games... read more 08/13/2005 (2:40 am)
Claude is driving me nuts! (anim help) I wonder if forward kinematics avoids these problems (just a guess, not really based on anything).... read more 08/12/2005 (11:03 pm)
Problems exporting a dsq of "root" or "idle" actions Thanks. Yeah I couldn't think why it would stall at exporting root but it works when all I do is ... read more 08/12/2005 (10:34 pm)
Christian Game Developers Conference - July 28-30, Portland That'd be great! Just sent you an email. BTW my msn is nsjunkstuff@hotmail.com... read more 08/12/2005 (7:45 pm)
Christian Game Developers Conference - July 28-30, Portland [quote]Most of the ones I've met aren't gamers, where as indies tend to be gamers as well and by tha... read more 08/12/2005 (7:21 pm)
Programmers DTS Introduction (At least... its a start) I can see why GG might not like it but haven't they acquiesced to its release when they give custome... read more 08/12/2005 (1:04 am)
New Lowpoly Realtime Video tutorials is released I've created a series of free video tutorials showing how to use the free 3D app Blender to create a... read more 08/11/2005 (2:36 am)
Weapon Licensing... Well the old Counter Strike had the real names and then in CS:S they made them fake names. This s... read more 08/10/2005 (7:45 pm)
Microsoft planning to drop native OpenGL support in Windows? [quote]OGL is a piece of shit.[/quote] @Pat, thanks for keeping it clean and objective. And wh... read more 08/07/2005 (1:35 am)
Microsoft planning to drop native OpenGL support in Windows? A) I don't see how OGL has been lagging behind D3D. Sure you had to use extensions to get shaders be... read more 08/06/2005 (5:46 pm)