Nigel Hungerford-Symes's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Big Problem | Could it be too much heat in your video card? I don't why but TGE works my card pretty hard in te... read more | 08/30/2005 (4:52 am) |
| No, i'm not dead [Maintainer | [quote]I'm partway in coding in support for the dts morph code resource. Hopefully, i will be able t... read more | 08/29/2005 (4:31 am) |
| Process of adding new vehicle to game | What exactly are you having problems with? Creating the shape? Getting your shape in game? ... read more | 08/29/2005 (1:22 am) |
| Ultimate Blockland - Need team | I finally found out why LEGO don't sue other people copying the idea. Due to some very tricky laws, ... read more | 08/28/2005 (5:38 am) |
| What Linux distribution do you use? | Yeah, ati support is a lame duck, go Nvidia! - that is why I'll never buy ati until they fix their l... read more | 08/28/2005 (5:35 am) |
| No, i'm not dead [Maintainer | Great to hear, sounds like some good stuff.... read more | 08/26/2005 (5:27 pm) |
| Lots of DTS collision meshes | Are DTS objects culled readily from the collision algorithm. For example, is Torque testing colli... read more | 08/25/2005 (4:57 pm) |
| Why doesn't this armature export correctly? | Excellent that we know how to fix this sort of thing but what is the best way to avoid it in the fir... read more | 08/25/2005 (5:48 am) |
| Starting from the bottom up. | Start by locking the camera to a location - that then everything else becomes 2d (or at least 3d but... read more | 08/24/2005 (5:25 am) |
| Our Pickle. | Irrlicht + RTS = lots more programming than Torque + RTS starter pack Irrlicht rocks but is no wh... read more | 08/24/2005 (5:23 am) |
| Indie Games Con '05 -- Ride Sharing | Anyone here on charges of or been convicted for murdering hitchhikers? :) (Thought it a pertainen... read more | 08/22/2005 (4:06 am) |
| Quake III source includes q3radiant - what are the ramifications | Yeah, but the Q3radiant site hasn't hade up update on the legal page since last week when the Q3 Sou... read more | 08/22/2005 (3:59 am) |
| Free sound/music production tools | Nice one... read more | 08/22/2005 (3:54 am) |
| Quake III source includes q3radiant - what are the ramifications | I searched all over the id site for a contact email but couldn't find anything. Is there another sit... read more | 08/21/2005 (5:08 am) |
| Quake III source includes q3radiant - what are the ramifications | Furthermore to quote fromt he Q3radiant site which speaks of the licenses of q3radiant before the Q3... read more | 08/20/2005 (6:43 pm) |
| Quake III source includes q3radiant - what are the ramifications | Interesting. I did see a quote of Carmack saying he would like to see someone use the GPL'd Q3 so... read more | 08/20/2005 (6:34 pm) |
| . | Start by doing some simple little programs in KDevelop (eg look at stuff at nehe.gamedev.net to play... read more | 08/20/2005 (7:08 am) |
| Quake III source includes q3radiant - what are the ramifications | Ah, but what if one took out the MFC and replaced it with GTK :P Wine should handle basic MFC ok,... read more | 08/20/2005 (6:55 am) |
| Quark 6.3 or 6.4? | Well I'm using 6.3 that comes with the default setup for Torque (somewhere around these forums there... read more | 08/19/2005 (4:42 pm) |
| Texture corruption in starter.fps | I can get rid of it if I change to 32-bit textures, rendering with Direct3D and fullscreen. This ... read more | 08/19/2005 (4:12 pm) |
| Recent update to video tutorials | Good to note, I'll avoid spaces in future... read more | 08/19/2005 (4:06 pm) |
| Xbox 360 Pricing and Models Announced | Anton - when can I buy Microsoft Marketing Sim 3000? My Credit card is waiting! :P... read more | 08/19/2005 (1:06 am) |
| Seeing weapon in 1st person view | [quote] i am guessing that is because they was written to work with the default orc player in torque... read more | 08/18/2005 (4:45 am) |
| Would you be interested | A big problem with video over books is that you tend to have to take a long time in a video explaini... read more | 08/17/2005 (6:19 pm) |
| More video tuorials by me (Dingo_aus) | Even more! :) Just added another one on exporting a proper collision box.... read more | 08/17/2005 (5:26 am) |
| Blender Video tutorials | Just updated the site with a new tutorial and a few other things. I'm also encoding another tutor... read more | 08/17/2005 (4:33 am) |
| More video tuorials by me (Dingo_aus) | Thanks David, the feedback is appreiciated. Just updated the site all the mirrors are shown and t... read more | 08/17/2005 (1:44 am) |
| Built in voice in the game.. | I've always found Roger Wilco to have had a noticable delay, can be a bit annoying sometimes What... read more | 08/16/2005 (5:49 pm) |
| More video tuorials by me (Dingo_aus) | Added a link at the bottom of my page for a new tutorial on animated shpaes from Blender... read more | 08/16/2005 (5:14 pm) |
| Texture corruption in starter.fps | No, and I tried changing the internal texture colour resolution to 16 bit and that didn't work eithe... read more | 08/16/2005 (3:41 am) |
| Texture corruption in starter.fps | Now this is freaky. I ran the same program on a completely separate computer. Still got textur... read more | 08/16/2005 (1:42 am) |
| No, i'm not dead [Maintainer | Nice! I can't thank you enough for creating the exporter James. I would like to see the "Yoon ... read more | 08/16/2005 (1:35 am) |
| The resurrection is coming... | What about a link to a site showing at least a screenshot of MLF. Is it like Speedball and Speedb... read more | 08/16/2005 (12:02 am) |
| Which App do you use for DTS creation? | Blender for me So the updated score is MAX = 16 Blender = 14 MilkShape = 12 Lightwave = 7 ... read more | 08/15/2005 (11:48 pm) |
| Blending animation in Blender possible? | Thanks for the "hack" - shouldn't we call it 0.8.7.1 ??? :) BTW Is this the only way we have to b... read more | 08/15/2005 (5:01 am) |
| Texture corruption in starter.fps | Yes I'm using NVidia hardware, but I've used it with serveral driver versions, currently using the l... read more | 08/15/2005 (1:30 am) |
| Torque 3d on the psp? | Chicken and egg?... read more | 08/15/2005 (12:34 am) |
| Blender Video tutorials | I've made a central site for them all here [url]http://www.users.on.net/~symes/gamedev/videotuts/vi... read more | 08/14/2005 (4:39 am) |
| I want the shader engine for linux please | I too love linux and OGL2.... read more | 08/14/2005 (12:17 am) |
| Blending or merging animations in game | I've exported the sequences from Blender into individual DSQs (with the blend option turned on)... read more | 08/13/2005 (3:41 pm) |
| Quake 3 GPL Soon? Like very soon? | Another reason I love id games... read more | 08/13/2005 (2:40 am) |
| Claude is driving me nuts! (anim help) | I wonder if forward kinematics avoids these problems (just a guess, not really based on anything).... read more | 08/12/2005 (11:03 pm) |
| Problems exporting a dsq of "root" or "idle" actions | Thanks. Yeah I couldn't think why it would stall at exporting root but it works when all I do is ... read more | 08/12/2005 (10:34 pm) |
| Christian Game Developers Conference - July 28-30, Portland | That'd be great! Just sent you an email. BTW my msn is nsjunkstuff@hotmail.com... read more | 08/12/2005 (7:45 pm) |
| Christian Game Developers Conference - July 28-30, Portland | [quote]Most of the ones I've met aren't gamers, where as indies tend to be gamers as well and by tha... read more | 08/12/2005 (7:21 pm) |
| Programmers DTS Introduction (At least... its a start) | I can see why GG might not like it but haven't they acquiesced to its release when they give custome... read more | 08/12/2005 (1:04 am) |
| New Lowpoly Realtime Video tutorials is released | I've created a series of free video tutorials showing how to use the free 3D app Blender to create a... read more | 08/11/2005 (2:36 am) |
| Weapon Licensing... | Well the old Counter Strike had the real names and then in CS:S they made them fake names. This s... read more | 08/10/2005 (7:45 pm) |
| Microsoft planning to drop native OpenGL support in Windows? | [quote]OGL is a piece of shit.[/quote] @Pat, thanks for keeping it clean and objective. And wh... read more | 08/07/2005 (1:35 am) |
| Microsoft planning to drop native OpenGL support in Windows? | A) I don't see how OGL has been lagging behind D3D. Sure you had to use extensions to get shaders be... read more | 08/06/2005 (5:46 pm) |