Ed Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Platforms Players can Ride Version 1.1 | Cool, thats what I'm waiting for.. thinking it will make things much easier for what I'm doing. ... read more | 03/13/2008 (7:24 pm) |
| Platforms Players can Ride Version 1.1 | I am currently trying to figure that out... using a combination of your child attachment and some of... read more | 03/13/2008 (2:53 pm) |
| Platforms Players can Ride Version 1.1 | I just got this working, fantastic! Will have a sample video of my own here soon... :-) I would r... read more | 03/13/2008 (1:38 pm) |
| GUI ARTIST - Graphics User Interface Design | Haha I remember playing RuneScape yeeeears agooooo. Glad to see you guys still around!... read more | 02/25/2008 (9:41 am) |
| Enemy's | All you're doing there is just dropping down a 'static shape', an instance of that model, similar to... read more | 02/22/2008 (11:01 am) |
| Havok goes free on PC | So can this be plugged into TGE/A ?... read more | 02/21/2008 (11:39 am) |
| VERY stupid question... | Is it working now? What was wrong? What did you do to fix it? You ask for help, but you do nothi... read more | 02/10/2008 (12:39 pm) |
| Getting an Executable for Starter.fps | "So how do I freaking get it to work?" Wow, I wonder why you haven't gotten any help :-/ I'm n... read more | 02/10/2008 (12:29 pm) |
| Ski Friction | I remember a rudimentary ski mode in that Blockland torque game. Thats a good place to start.... read more | 02/03/2008 (7:19 pm) |
| Multiple Bots with Different Logic | I don't understand that really... what is wrong with bringing a thread back from the dead? Especiall... read more | 01/13/2008 (10:07 am) |
| Torque DTS/DSQ format description | If you would like them to do something, maybe you should, ya'know... ask nicely, instead of demand. ... read more | 01/13/2008 (10:03 am) |
| 2d In Torque Game Engine | As far as a non-3d game with TGE, check out the "Tick Tack Toe" resource for torque. http://www.... read more | 01/06/2008 (2:09 pm) |
| 2d In Torque Game Engine | You can do plenty of 2d stuff in TGE, infact... most of the things you mentioned are all GUI element... read more | 01/06/2008 (2:04 pm) |
| Best way to rail slide (i.e. skateboarding) | Joshua, did you ever accomplish this? I am in a similar situation myself :)... read more | 12/11/2007 (1:19 pm) |
| Where Do I Buy Dts Exporter Pro | Depends what modeller you're using. Check the Torque Art forums for the modelling program you're... read more | 12/03/2007 (2:10 pm) |
| Where can I find C++ Torque tutorials? | The best place to start learning the C++ side of Torque (in my opinion) are to check out the various... read more | 09/26/2007 (2:31 pm) |
| So who the heck is IAC? | [quote]Unless I'm mistaken, the deal was made earlier this year. That being the case, think about ho... read more | 09/19/2007 (9:57 am) |
| What about Wii | Metodi- none of the Wii games have shaders, do you think they all look bad? :) Besides, you can c... read more | 08/26/2007 (2:01 pm) |
| Larger Textures? | [quote]Create multiple materials and arange the uv's for seperate textures, so you have four or five... read more | 08/24/2007 (3:28 pm) |
| Cant Download the PDF documentation. Link broke | Uhhh any solution to this? where is TSTPro docs?... read more | 08/15/2007 (10:36 am) |
| Swinging Rope Effect | What kind of script would we have to write to add this to TGE? I noticed the datablock fields setup ... read more | 08/13/2007 (3:25 pm) |
| Rope... | Let us know if you get this working Viren! :)... read more | 08/08/2007 (10:53 am) |
| Platforms Players can Ride Version 1.1 | Trying to help a friend with this... Was anyone able to get this working in TGEA? It looks as tho... read more | 08/05/2007 (5:15 pm) |
| Milkshape3D DTS Exporter Update | This sounds cool, but how would we assign them? Doesn't it overwrite any previous assignments when y... read more | 08/03/2007 (11:06 am) |
| Why is the reference documentation so lacking | @Derry: I assumed the same at first, until I built my own. Trust me, everyone should be building the... read more | 08/01/2007 (10:29 am) |
| Gasoline, Terrain, Flame Physics | Hmmm.... I have seen this effect in games like Postal 2.. The last goal: " Flame physics(grows... read more | 07/31/2007 (9:56 am) |
| Setarmthreadplayonce Error help | If I understand your last post, that torque_demo.exe works but torque.exe doesn't, its because when ... read more | 07/27/2007 (5:10 pm) |
| TGE demo wont even start | Its hard to understand exactly what is going wrong. Is this the entire console log? Does the program... read more | 07/25/2007 (1:53 pm) |
| Shaders not loading | Ahhh, I'm so glad it was that simple! [b]The fix: Update DirectX[/b]... read more | 07/25/2007 (10:12 am) |
| Shaders not loading | Thanks, you gave me a few avenues to try. I'll try both.... read more | 07/25/2007 (9:12 am) |
| Shaders not loading | Any ideas.... because I am stumped. :-(... read more | 07/24/2007 (11:57 pm) |
| How to get Blender installed and working | Did this help William?... read more | 07/24/2007 (9:41 pm) |
| Text/command parsing | Reading through Michael's code (its pretty short) it seems like a good start. Now to get this base i... read more | 07/24/2007 (12:19 pm) |
| RTSKit and TGE1.5 how-to | When you say "here is the patch for the patch" do we do both patches, or just the most updated one? ... read more | 07/22/2007 (2:05 pm) |
| Theif/stealth visibility meter | Wow, thanks guys! I was able to call that function from script, and walking around under differi... read more | 07/22/2007 (1:20 pm) |
| Theif/stealth visibility meter | I'm actually looking for a completely dynamic solution, or at least one that works with dynamic ligh... read more | 07/22/2007 (11:41 am) |
| Theif/stealth visibility meter | Thanks to Edward Moyer for pointing this out to me: [url=http://www.garagegames.com/mg/forums/res... read more | 07/21/2007 (7:30 pm) |
| Doc/ folder and doxygen.html.cfg are missing | So have you guys been using the above ^ cfg file as a template, or where can we get the Doxygen c... read more | 07/21/2007 (11:04 am) |
| MMO Workshop | As far as I know its based on torque technology and heavily modified.... read more | 07/16/2007 (6:23 pm) |
| Un-reverse skybox | Wow, that extra step (rotating ccw 90') always bugged me! I really hope this code change works, I'll... read more | 06/24/2007 (11:19 pm) |
| Different enemy models? | You're going to need to create datablocks for these new enemy characters. If you make a copy of play... read more | 06/11/2007 (8:27 pm) |
| Any ideas for making a grappling hook? | Anyone able to do something useful with this yet? Grappling hook? Fishing line? I'm thinking abo... read more | 06/05/2007 (3:21 pm) |
| Generic Avatars | How about this as a start? http://www.cubixstudio.com/index.html or any of these? http://ww... read more | 06/04/2007 (6:40 pm) |
| Melee Animation crash | I scoured the forums looking for this particular issue: engine crashing when trying to play custom m... read more | 06/03/2007 (1:36 pm) |
| Static mesh animation | Heres an excerpt from some tutorials I'm working on... If you want to drop in a shape and have it... read more | 05/24/2007 (9:34 am) |
| Creating a gun | What program would you be exporting from?... read more | 05/21/2007 (10:56 am) |
| Textures on objects problems | Constructor isn't meant to edit DTS objects, the skins or anything. When you're importing a referenc... read more | 05/17/2007 (8:57 am) |
| Mount points | Http://www.dannyngan.com/torque/maya2dts/ Make sure you have the dtsUtility, it pops up in its ow... read more | 05/09/2007 (8:55 pm) |
| How to costomize characters? | Blender is great once you get to know it. Learn the hotkeys first, as always, and you'll be swimming... read more | 05/06/2007 (12:19 pm) |
| Content Packs | Just look at what else is being sold, use them as a reference. Check the garage games developer stor... read more | 05/01/2007 (6:02 pm) |