Magnus Blikstad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wacom tablets | I'd strongly advice you against getting anything BUT a wacom. I've heard some REAL horror stories wi... read more | 02/24/2007 (2:39 pm) |
| Garage Games Featured Partners? | [url]http://developer.creative.com/[/url]... read more | 02/22/2007 (11:06 am) |
| Garage Games Featured Partners? | I can pretty much only echo what Logan said, ATI are damn nice to work with. Getting into nvidias de... read more | 02/22/2007 (11:05 am) |
| Segmented object export | Are both of them set up to show on the same detail level? That is; do both their names end with the... read more | 02/16/2007 (1:25 am) |
| HELP!!!-full mesh character export. HELP | Start by reading the max2dts documentation. [url]http://fosters.realmwarsgame.com/maxdts/[/url]. Bas... read more | 02/15/2007 (9:10 pm) |
| Wacky idea to generate revenue for a free MMOG | @Scott; There's still a free version of Minions of Mirth, it has other limitations than ad breaks no... read more | 02/14/2007 (1:16 pm) |
| Wacky idea to generate revenue for a free MMOG | Jonathon, to clarify that a bit; Minions of Mirth USED to have a free version with ad breaks. Back t... read more | 02/14/2007 (9:58 am) |
| Wincvs help needed | Then you think incorrectly... =)... read more | 02/07/2007 (1:47 pm) |
| Wincvs help needed | The CVS servers have been taken down, you have to get the latest versions of TGE/TSE from your accou... read more | 02/07/2007 (1:44 pm) |
| Projectile prediction, how is it done in other engines? | Well, sending two positions (start position, and where it hits) back and forth between the server an... read more | 02/07/2007 (1:01 pm) |
| Projectile prediction, how is it done in other engines? | As far as I know half-life (as in source), does not use "projectiles" for things like bullets. Bulle... read more | 02/07/2007 (12:50 pm) |
| Skin found on linked node.. etc. etc. | 2 major issues here. 1). You're only allowed to have one bone hierarchy, so link your bones to s... read more | 02/06/2007 (11:51 am) |
| Max9 compiled exporter. | And apparently the artists page have been updated with the max9 exporter now too (which is now locat... read more | 02/05/2007 (9:29 am) |
| Max9 compiled exporter. | Http://fosters.realmwarsgame.com/maxdts/ is the documentation. My max9 exporter is posted at the top... read more | 02/05/2007 (9:28 am) |
| Skin Morph Modifier - 3ds Max 8 | Nope. No "morphs" will work, the dts format doesn't support things like that.... read more | 02/05/2007 (8:14 am) |
| Max9 compiled exporter. | [quote]page that shows up blank[/quote] Which page exactly? It's strange in either case, all seem t... read more | 02/05/2007 (8:13 am) |
| Lego/King Kong - no GG logo... | GG are usually okay with you customizing the splash screen from what I understand. This is on a "cas... read more | 02/04/2007 (9:40 am) |
| Lego/King Kong - no GG logo... | To clarify that a bit, with a commercial license you don't have to display the logo if you absolutel... read more | 02/04/2007 (7:01 am) |
| Max9 compiled exporter. | "auto button"? This is the "old" exporter.. there's no "auto button". Read the documentation at [ur... read more | 02/03/2007 (12:15 pm) |
| Exporter for Max 9 | Logan; Hm... the artists page does SAY max9 but if you look at the file it links to there's no expor... read more | 02/03/2007 (9:03 am) |
| GBitmap: in order to extrude miplevels error | Both the width and height of your texture need to be power of two. (that is 32 64 128 256 512 etc p... read more | 01/24/2007 (10:34 pm) |
| Moving GUI Controls via TorqueScript | AltimitBar.setPosition(200, 200); should work, but.... [quote]for($y=190; $y < 900; $y++) { Alti... read more | 01/24/2007 (4:01 pm) |
| ORC Skeleton | Adding additional nodes to your DTS should be fine. (You're allowed to have nodes in your DTS that a... read more | 01/18/2007 (9:55 am) |
| Manual 'Detail Levels' & for Deform mesh character, possible? | It works just fine. Just keep all your skinned shapes unlinked. On the other hand, the question i... read more | 01/15/2007 (6:37 am) |
| Merging Opacity map from FreeWorld3D | Mahmud; that's why you have to use SuperPNG. Photoshops own png filter doesn't do alpha channels (it... read more | 01/15/2007 (4:00 am) |
| Crash on Export... "adding mesh of size... | Hm. I'm pretty sure negative detail levels are reserved for collision meshes, but don't quote me on ... read more | 01/12/2007 (11:45 am) |
| Constructor | Means Josh is confused. =)... read more | 01/12/2007 (8:56 am) |
| Merging Opacity map from FreeWorld3D | Open photoshop, find the channels window, click the red channel, paste one map, do the same for gree... read more | 01/12/2007 (8:10 am) |
| DamageStart & End exporting problem | What exactly is the problem? They get removed from the DTS when you try to export? Are you sure you... read more | 01/11/2007 (11:54 am) |
| Exporter error when opening? | No, I think the crash is unrelated. (something about the files being set up with a VERY old multires... read more | 01/11/2007 (11:44 am) |
| Exporter error when opening? | Are you're using the new Dark Industries exporter? If you are, this message is simply saying that it... read more | 01/11/2007 (11:33 am) |
| Full time 3d Modeller job for simulation company | There's a lot of advantages of using outside help, for one you can fire us whenever you want. =) Pl... read more | 01/11/2007 (10:38 am) |
| Character Rig Specs for TGEA (TSE) | There's no real limits here, the fewer bones as possible is of course best since there will be less ... read more | 01/11/2007 (7:52 am) |
| Question about how the animations are actually exported | Being a 3d studio guy I don't know what the term "influence object" is referring to I'm afraid. (My ... read more | 01/10/2007 (3:18 am) |
| Skin Morph Modifier - 3ds Max 8 | Yes, more or less. I seem to recall something similar in one of the feature videos for max too, it w... read more | 01/10/2007 (3:16 am) |
| No details and other 1st timer troubles | Open up the console (with the ~ key on your keyboard) in showtool, it should tell you if there's any... read more | 01/08/2007 (9:04 pm) |
| Skin Morph Modifier - 3ds Max 8 | Skin morphs isn't supported by the DTS format no. There are other (more game engine friendly) ways t... read more | 01/08/2007 (8:50 pm) |
| Unlink and cam nodes. | "assertion failed on skin object" means you're using editable poly on your skinned mesh. It has to b... read more | 01/08/2007 (8:45 pm) |
| How can I get the souce code of max2dtsExporter Max6/Max7/Max8 ? | The code should be the same, just link with the max6 SDK.... read more | 01/07/2007 (11:20 pm) |
| Question about how the animations are actually exported | Yes, you can remove stuff in the middle of the hierarchy, the removed objects transforms will even b... read more | 01/07/2007 (8:48 pm) |
| Question about how the animations are actually exported | Yes, wildcards work just fine. Can't see any problems with the picture you posted, you can probably ... read more | 01/07/2007 (3:57 pm) |
| Lost my key... | Thanks, Matt beat you to it though... so now I guess I have two keys. hehe.... read more | 01/06/2007 (10:56 pm) |
| Question about how the animations are actually exported | You are correct, the exporter just samples your animation and exports the transforms for your bones ... read more | 01/06/2007 (9:32 pm) |
| Lost my key... | I'm pretty sure I did sometimes mid-december or so, I'll remind him I guess. =)... read more | 01/05/2007 (9:13 pm) |
| 3ds max 7 dts exporter bugs | There is definitely some confusion regarding the names, if you look in the folder \SDK\tools in TGE ... read more | 01/02/2007 (10:40 am) |
| 3ds max 7 dts exporter bugs | [b]max2dtsExporter[/b] This is the "old" exporter, and it works just fine with max 6, 7 and 8. (It ... read more | 01/01/2007 (5:18 pm) |
| Problems in 3DS Max 8 Export character with biped | The crash is most likely because you forgot to add the cam and eye nodes. These are required when us... read more | 12/18/2006 (9:52 am) |
| Texture animation. | Now when you mention it, I believe I've seen something about UV animations not really being supporte... read more | 12/18/2006 (6:53 am) |
| Float to Integer Conversion? | %rounded_number = mFloor (%floatNumber + 0.5); should do what you want. Note that this only work... read more | 12/18/2006 (6:48 am) |