Game Development Community

Magnus Blikstad's Forum Posts

Thread Post Date Posted
Wacom tablets I'd strongly advice you against getting anything BUT a wacom. I've heard some REAL horror stories wi... read more 02/24/2007 (2:39 pm)
Garage Games Featured Partners? [url]http://developer.creative.com/[/url]... read more 02/22/2007 (11:06 am)
Garage Games Featured Partners? I can pretty much only echo what Logan said, ATI are damn nice to work with. Getting into nvidias de... read more 02/22/2007 (11:05 am)
Segmented object export Are both of them set up to show on the same detail level? That is; do both their names end with the... read more 02/16/2007 (1:25 am)
HELP!!!-full mesh character export. HELP Start by reading the max2dts documentation. [url]http://fosters.realmwarsgame.com/maxdts/[/url]. Bas... read more 02/15/2007 (9:10 pm)
Wacky idea to generate revenue for a free MMOG @Scott; There's still a free version of Minions of Mirth, it has other limitations than ad breaks no... read more 02/14/2007 (1:16 pm)
Wacky idea to generate revenue for a free MMOG Jonathon, to clarify that a bit; Minions of Mirth USED to have a free version with ad breaks. Back t... read more 02/14/2007 (9:58 am)
Wincvs help needed Then you think incorrectly... =)... read more 02/07/2007 (1:47 pm)
Wincvs help needed The CVS servers have been taken down, you have to get the latest versions of TGE/TSE from your accou... read more 02/07/2007 (1:44 pm)
Projectile prediction, how is it done in other engines? Well, sending two positions (start position, and where it hits) back and forth between the server an... read more 02/07/2007 (1:01 pm)
Projectile prediction, how is it done in other engines? As far as I know half-life (as in source), does not use "projectiles" for things like bullets. Bulle... read more 02/07/2007 (12:50 pm)
Skin found on linked node.. etc. etc. 2 major issues here. 1). You're only allowed to have one bone hierarchy, so link your bones to s... read more 02/06/2007 (11:51 am)
Max9 compiled exporter. And apparently the artists page have been updated with the max9 exporter now too (which is now locat... read more 02/05/2007 (9:29 am)
Max9 compiled exporter. Http://fosters.realmwarsgame.com/maxdts/ is the documentation. My max9 exporter is posted at the top... read more 02/05/2007 (9:28 am)
Skin Morph Modifier - 3ds Max 8 Nope. No "morphs" will work, the dts format doesn't support things like that.... read more 02/05/2007 (8:14 am)
Max9 compiled exporter. [quote]page that shows up blank[/quote] Which page exactly? It's strange in either case, all seem t... read more 02/05/2007 (8:13 am)
Lego/King Kong - no GG logo... GG are usually okay with you customizing the splash screen from what I understand. This is on a "cas... read more 02/04/2007 (9:40 am)
Lego/King Kong - no GG logo... To clarify that a bit, with a commercial license you don't have to display the logo if you absolutel... read more 02/04/2007 (7:01 am)
Max9 compiled exporter. "auto button"? This is the "old" exporter.. there's no "auto button". Read the documentation at [ur... read more 02/03/2007 (12:15 pm)
Exporter for Max 9 Logan; Hm... the artists page does SAY max9 but if you look at the file it links to there's no expor... read more 02/03/2007 (9:03 am)
GBitmap: in order to extrude miplevels error Both the width and height of your texture need to be power of two. (that is 32 64 128 256 512 etc p... read more 01/24/2007 (10:34 pm)
Moving GUI Controls via TorqueScript AltimitBar.setPosition(200, 200); should work, but.... [quote]for($y=190; $y < 900; $y++) { Alti... read more 01/24/2007 (4:01 pm)
ORC Skeleton Adding additional nodes to your DTS should be fine. (You're allowed to have nodes in your DTS that a... read more 01/18/2007 (9:55 am)
Manual 'Detail Levels' & for Deform mesh character, possible? It works just fine. Just keep all your skinned shapes unlinked. On the other hand, the question i... read more 01/15/2007 (6:37 am)
Merging Opacity map from FreeWorld3D Mahmud; that's why you have to use SuperPNG. Photoshops own png filter doesn't do alpha channels (it... read more 01/15/2007 (4:00 am)
Crash on Export... "adding mesh of size... Hm. I'm pretty sure negative detail levels are reserved for collision meshes, but don't quote me on ... read more 01/12/2007 (11:45 am)
Constructor Means Josh is confused. =)... read more 01/12/2007 (8:56 am)
Merging Opacity map from FreeWorld3D Open photoshop, find the channels window, click the red channel, paste one map, do the same for gree... read more 01/12/2007 (8:10 am)
DamageStart & End exporting problem What exactly is the problem? They get removed from the DTS when you try to export? Are you sure you... read more 01/11/2007 (11:54 am)
Exporter error when opening? No, I think the crash is unrelated. (something about the files being set up with a VERY old multires... read more 01/11/2007 (11:44 am)
Exporter error when opening? Are you're using the new Dark Industries exporter? If you are, this message is simply saying that it... read more 01/11/2007 (11:33 am)
Full time 3d Modeller job for simulation company There's a lot of advantages of using outside help, for one you can fire us whenever you want. =) Pl... read more 01/11/2007 (10:38 am)
Character Rig Specs for TGEA (TSE) There's no real limits here, the fewer bones as possible is of course best since there will be less ... read more 01/11/2007 (7:52 am)
Question about how the animations are actually exported Being a 3d studio guy I don't know what the term "influence object" is referring to I'm afraid. (My ... read more 01/10/2007 (3:18 am)
Skin Morph Modifier - 3ds Max 8 Yes, more or less. I seem to recall something similar in one of the feature videos for max too, it w... read more 01/10/2007 (3:16 am)
No details and other 1st timer troubles Open up the console (with the ~ key on your keyboard) in showtool, it should tell you if there's any... read more 01/08/2007 (9:04 pm)
Skin Morph Modifier - 3ds Max 8 Skin morphs isn't supported by the DTS format no. There are other (more game engine friendly) ways t... read more 01/08/2007 (8:50 pm)
Unlink and cam nodes. "assertion failed on skin object" means you're using editable poly on your skinned mesh. It has to b... read more 01/08/2007 (8:45 pm)
How can I get the souce code of max2dtsExporter Max6/Max7/Max8 ? The code should be the same, just link with the max6 SDK.... read more 01/07/2007 (11:20 pm)
Question about how the animations are actually exported Yes, you can remove stuff in the middle of the hierarchy, the removed objects transforms will even b... read more 01/07/2007 (8:48 pm)
Question about how the animations are actually exported Yes, wildcards work just fine. Can't see any problems with the picture you posted, you can probably ... read more 01/07/2007 (3:57 pm)
Lost my key... Thanks, Matt beat you to it though... so now I guess I have two keys. hehe.... read more 01/06/2007 (10:56 pm)
Question about how the animations are actually exported You are correct, the exporter just samples your animation and exports the transforms for your bones ... read more 01/06/2007 (9:32 pm)
Lost my key... I'm pretty sure I did sometimes mid-december or so, I'll remind him I guess. =)... read more 01/05/2007 (9:13 pm)
3ds max 7 dts exporter bugs There is definitely some confusion regarding the names, if you look in the folder \SDK\tools in TGE ... read more 01/02/2007 (10:40 am)
3ds max 7 dts exporter bugs [b]max2dtsExporter[/b] This is the "old" exporter, and it works just fine with max 6, 7 and 8. (It ... read more 01/01/2007 (5:18 pm)
Problems in 3DS Max 8 Export character with biped The crash is most likely because you forgot to add the cam and eye nodes. These are required when us... read more 12/18/2006 (9:52 am)
Texture animation. Now when you mention it, I believe I've seen something about UV animations not really being supporte... read more 12/18/2006 (6:53 am)
Float to Integer Conversion? %rounded_number = mFloor (%floatNumber + 0.5); should do what you want. Note that this only work... read more 12/18/2006 (6:48 am)