Magnus Blikstad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3D objects in 1.5 | Works great! thanks.... read more | 04/29/2007 (5:45 am) |
| Getting your Textures | Using photos as a source for textures (you can usually not use the photos DIRECTLY, they do need som... read more | 04/28/2007 (11:05 am) |
| 3D objects in 1.5 | Actually, I think I found out why this happens. It's a bug if you ask me. In ThreeDShapes.ed.cs, th... read more | 04/28/2007 (9:53 am) |
| 3D objects in 1.5 | Any comments about this? I haven't had to use 3d shapes before but noticed it now too.... read more | 04/28/2007 (9:45 am) |
| Learning about Behaviors | Not entirely sure what it is you're asking, it's definitely possible to add/remove behaviors. add... read more | 04/28/2007 (3:50 am) |
| Looking for DTS exporter for 3DS 9.0 | Compiling the "pro" exporter should be pretty straight forwards (compiling the older one is a bit mo... read more | 04/27/2007 (11:45 am) |
| ImageMap external alpha problem + gif loading problem | Gif is not supported. If you want an alpha channel PNG files work fine. Making a separate, grayscal... read more | 04/25/2007 (6:14 am) |
| StartCameraShake() 1.5 Beta 3 | You sure about that? We're using it and I haven't noticed any problems. Note that the time variabl... read more | 04/23/2007 (5:20 am) |
| Image Drag and Drop seems to have issues in Beta 3 | I have another problem with creating imagemaps, the images are always copied to \data\images, even i... read more | 04/20/2007 (9:28 pm) |
| World Position to Tilemap Position | Just divide $xTileValue with the tile size?... read more | 04/20/2007 (2:00 am) |
| Behavior Documentation | Nice going. I was going to update mine for you to support all the mount settings but I didn't have t... read more | 04/19/2007 (3:45 pm) |
| Beta 3 Released | Seem to work fine here so far, the "rigid mounts jumping around like crazy"-bug is gone at least! (a... read more | 04/19/2007 (4:05 am) |
| Particle editor improvement suggestions. | Matthew; yeah, I seemed to remember it being that way before (but I didn't really work with it until... read more | 04/17/2007 (6:59 pm) |
| Behavior Documentation | Hm... It seem to work fine here. BUT, I just realized something, I'm NOT using this behavior on obj... read more | 04/17/2007 (5:30 pm) |
| Behavior Documentation | Jeremy, that should be extremely easy. (unless you meant something completely different). I use som... read more | 04/16/2007 (8:36 pm) |
| Baked ambient occlusion | Fixing the exporters is definitely the _correct_ way to fix this, but if you don't feel like it you ... read more | 04/15/2007 (3:53 pm) |
| Torque 1.5.1 | Click "My Account" at the top of the page and redownload TGE.... read more | 04/15/2007 (12:50 pm) |
| How to create a particle effect in TGB? | Open up the level builder, go to the "create" tab and scroll down to "particle effects". Grab the on... read more | 04/15/2007 (11:46 am) |
| Accessing sceneWindow2D (camera) from a behavior | What you probably want is %this.oldPos... (no need to define fields or anything like that).... read more | 04/14/2007 (8:50 am) |
| T2dTextObject | You most likely have to set the font and font size too. (and possibly also the size of the actual te... read more | 04/13/2007 (2:26 pm) |
| TGB Particles Corrupt Themselves? | It's not addressed in the 1.5 beta anyway, I get this once in a while too. I haven't really had ... read more | 04/13/2007 (12:23 pm) |
| Problem with transparency on foliage | This is definitely the age old problem of photoshop not saving alpha properly! It's been explained ... read more | 04/13/2007 (11:33 am) |
| Unknow command getDataBlock | ContainerRayCast doesn't return an object, it returns a list of stuff. (Can't remember exactly what ... read more | 04/10/2007 (3:55 pm) |
| Model Viewpoint - Answered | Usually means your model doesn't have a "Cam" node.... read more | 04/09/2007 (4:43 am) |
| VC# express 2005 and TGEA compiling problems | Make sure you compile all the libs in the solution file not just the torque project.... read more | 04/08/2007 (4:33 pm) |
| Behaviors need events | Phil, I think you missed my point slightly. In the case of the invaders, having a "controller" would... read more | 04/07/2007 (9:05 am) |
| FaceMouse and getrotation | You got a bit of a hole in your logic there. if (%this.angle == -1) %this.angle = %this.ow... read more | 04/07/2007 (6:05 am) |
| Behaviors need events | Personally I DON'T want "events" like this. It just has the potential of making code pretty messy. (... read more | 04/07/2007 (3:40 am) |
| Bug? "class" doesn't seem to work properly anymore? | Aha! Thank you. Yep, that was indeed it! (it did work fine that way in 1.1.3 though, ah well. It wor... read more | 04/06/2007 (4:29 am) |
| Mounted objects bugged in 1.5? | I think you may be right. But I'm not quite familiar enough (yet) with the code to have an absolute ... read more | 04/05/2007 (6:43 pm) |
| Mounted objects bugged in 1.5? | I noticed something, if I change the updateSpatialConfig( false ); line in t2dSceneObject::updateMo... read more | 04/05/2007 (5:10 pm) |
| Mounted objects bugged in 1.5? | It does, but it instead makes the motion too "choppy". (like if no interpolation between ticks were ... read more | 04/05/2007 (4:34 pm) |
| Mounted objects bugged in 1.5? | This seem to sort of be done to collisions too... This is simply not good enough. [image]http://www... read more | 04/05/2007 (6:56 am) |
| Getposition() and Drawn Sprite | Hm, I just saw this thread. I posted a problem in [url]http://www.garagegames.com/mg/forums/result.t... read more | 04/05/2007 (12:12 am) |
| Spin the Camera | There's no way to do this (unless it was added recently). I posted a bit of a "hack" a long time ... read more | 04/01/2007 (10:40 pm) |
| PNG?? Opacity of Alpha? | Are you sure you used the correct SuperPNG? The one on the SuperPNG site won't work. Try this one. ... read more | 03/29/2007 (3:10 pm) |
| Elusive Max/Maya shader for normals... | You could probably do this with a maxscript, but the question is; why?? It was most likely done once... read more | 03/29/2007 (3:01 pm) |
| 1.1.3 frame in datablock not being set on new t2dStaticSprite? | Okay, another update, this is how I fixed it. Any comments as to if this will cause "bad things" to ... read more | 03/28/2007 (7:23 am) |
| 1.1.3 frame in datablock not being set on new t2dStaticSprite? | Okay, I dug a bit more and noticed everything is getting called correctly. But there's still somethi... read more | 03/28/2007 (7:20 am) |
| Fading (and Beyond) | Looking good! Now if someone would just do the needed work to let us fade GUIs too.... =)... read more | 03/19/2007 (12:29 am) |
| Ignition key | The engine doesn't have an ignition key. Click on the "My Account" button at the top of this page an... read more | 03/17/2007 (2:24 am) |
| Exponent Math in TorqueScript | I'm pretty sure there's a mPow(x,y) function that will do x^y....... read more | 03/13/2007 (9:25 pm) |
| UV Animation | Not sure about the outdated part either, UV animation is quite useful in a lot of cases. Anyway, IFL... read more | 03/11/2007 (8:14 pm) |
| Exporting PNG's with Alpha Channel from Photoshop - How? | Yep, I definitely agree, for "web stuff" the photoshop way of saving pngs is just fine. For games (o... read more | 03/09/2007 (4:44 pm) |
| Exporting PNG's with Alpha Channel from Photoshop - How? | Yeah, jpg compression can be pretty nasty especially in faded areas. You can probably minimize this ... read more | 03/09/2007 (3:44 pm) |
| Exporting PNG's with Alpha Channel from Photoshop - How? | And I'm pretty sure torque does NOT support TGA. Not out of the box anyway (should be reasonably eas... read more | 03/09/2007 (3:21 pm) |
| Dts exporter problem | This is a very common error and searching the forums should give you a ton of information, but a bit... read more | 03/08/2007 (10:53 am) |
| Single and double quotemarks are being mangled almost everywhere | Yeah, it's been like that for years. (To GG; this should be reasonably easy to fix, just need a co... read more | 03/07/2007 (7:55 am) |
| Character Animation - separate entities recommended? | Neither half-life nor quake2 used separate parts for characters. (half-life use skin weighted, bone ... read more | 02/27/2007 (12:35 pm) |
| Wacom tablets | To clarify what Jacob said a bit; The pen works just like a mouse, there's no need to "put down the ... read more | 02/25/2007 (10:10 am) |