Game Development Community

Magnus Blikstad's Forum Posts

Thread Post Date Posted
Removing mount points in editor? I believe you should be able to right click a link point to delete it, but not entirely sure. As yo... read more 05/29/2007 (9:24 pm)
Variables used for XY postion? I'm almost certain you can also do this (but don't quote me on that... you'd have to try, if it does... read more 05/29/2007 (2:30 am)
Max2DTS for Max 7, 8 & 9 available for download :o) Ehm. What's the point exactly? The exporters are available through [url=http://www.garagegames.com/... read more 05/26/2007 (7:56 pm)
Particle system overall size I do some dynamic particle changes to sync the particles to music. Some examples. This one is... read more 05/25/2007 (7:18 am)
Project->Tilemap Builder Missing The tutorial was most likely created with an older version of TGB, in later versions the "tilemap bu... read more 05/24/2007 (1:27 pm)
ImageMap external alpha problem + gif loading problem No idea I'm afraid, from my quick looking over the source it looks like it SHOULD work if you name y... read more 05/24/2007 (11:17 am)
Snapshot Adventures: Secret of bird island Yep, it's cool. Very refreshingly different. I'm biased though, created all the bird animation... =)... read more 05/23/2007 (11:54 am)
ImageMap external alpha problem + gif loading problem Actually, I just checked the source and there apparently IS code for loading gifs in TGB. It doesn't... read more 05/23/2007 (9:40 am)
Triple spline It may be something in 1.1.3 that is the main issue (just that we didn't notice it until we moved to... read more 05/22/2007 (1:08 pm)
Only Script or using c++? TGB 1.5B or TGB 1.1.3 TGB depends a lot less on source code changes than what TGE/TGEA does. It was designed with you bein... read more 05/22/2007 (12:55 pm)
Triple spline Eric; Are you using 1.5? We noticed some similar issues when we moved some of our levels over from ... read more 05/22/2007 (12:38 pm)
Can I use shaders with TGB for neat 2D effects? I posted some stuff in my [url=http://www.garagegames.com/blogs/48/12698]latest blog[/url] here on t... read more 05/21/2007 (9:48 pm)
Can I use shaders with TGB for neat 2D effects? You can do an awful lot of "cheating" when you work with 2d graphics. I've done some pretty neat st... read more 05/21/2007 (7:11 pm)
Config Datablocks in the level editor? Personally I fixed this by adding the following two lines to projectInternalInterface.ed.cs in the P... read more 05/21/2007 (6:51 pm)
TGE 1.5.2 Released Oh, sorry, didn't notice the linux zip was only 1.5, but yeah. The mac zip should work.... read more 05/17/2007 (10:44 am)
TGE 1.5.2 Released You don't HAVE to download the .exe you know... Click the download on your account, click the cute ... read more 05/17/2007 (10:36 am)
Protecting IP of a free game You create it, you have the copyright. As simple as that. It's automatic.... read more 05/16/2007 (10:05 am)
3d modeling production timescales? Ian; I work longer days than most if needed, so, in terms of hours I usually don't specify how long ... read more 05/14/2007 (1:38 pm)
3d modeling production timescales? Not entirely sure "determined" would be the word I'd use. As a professional you can't really let thi... read more 05/14/2007 (1:05 pm)
3d modeling production timescales? There's a reason I, and most likely most professionals, don't have a set price for "a model" but rat... read more 05/14/2007 (12:46 pm)
Updating Textures Good going! I would have probably done it myself hadn't Dave said it would be fixed (and if I didn... read more 05/13/2007 (10:00 am)
Image Drag and Drop seems to have issues in Beta 3 Yep. Wonderful. You got it. =)... read more 05/13/2007 (6:22 am)
How do you make a character run in place using Biped? Logan, actually you're not entirely correct there. The exporter DOES see the transforms if the bound... read more 05/13/2007 (5:26 am)
Image Drag and Drop seems to have issues in Beta 3 I still think you're not quite seeing my point. My problem is ONLY for when the image I try to lo... read more 05/13/2007 (5:22 am)
Image Drag and Drop seems to have issues in Beta 3 No dialog box please! The reason this is bugging me is because it takes a couple of extra moments t... read more 05/12/2007 (5:12 am)
Image Drag and Drop seems to have issues in Beta 3 Neo. My issue isn't really specifically with the drag-and-drop thing, it happens however you import ... read more 05/12/2007 (1:30 am)
Anyone remember this pseudo-3D RTS? Yeah, I'm pretty certain it's M.A.X 2 you're looking for. The thing that threw me off a bit was the ... read more 05/11/2007 (12:47 am)
Photoshop Texturing You probably didn't make the dimensions of the texture a power of two (that is 32, 64, 128, 256, 512... read more 05/10/2007 (10:39 pm)
Anyone remember this pseudo-3D RTS? I think I may have figured it out! M.A.X 2?... read more 05/10/2007 (9:40 pm)
Texture lock/unlock - please give your opinion Agreed, there should be a toggle for this.... read more 05/10/2007 (4:26 am)
Anyone remember this pseudo-3D RTS? Grand Theft Auto used something like what you describe, yeah. (but I'm guessing that's not what you'... read more 05/09/2007 (5:21 pm)
Is TGB Client - Server Based There's a very brief article on TDN about this (http://tdn.garagegames.com/wiki/Torque_2D/RealTimeNe... read more 05/09/2007 (1:26 pm)
Torque Console On swedish keyboards the key for the console is the "paragraph" symbol (sorry, apparently you couldn... read more 05/08/2007 (4:57 am)
Constructor Feedback Matt; What happened to those sources, will they be available soon? (I finally got around to actually... read more 05/08/2007 (3:34 am)
Extension to view JNG files in Windows Explorer? It's not really that difficult to get windows to preview new file formats, you need to program a dll... read more 05/07/2007 (11:51 am)
Updating Textures Actually. Nevermind. I found a way to do this. Open up the console, type flushTextureCache. Works fi... read more 05/05/2007 (2:38 pm)
Updating Textures Just bumping this thread up a bit, we really need a way to reload textures. It's becoming a major pa... read more 05/05/2007 (2:21 pm)
Cloning, datablocks, ? Benjamin, not really sure what you mean with "can't create objects with it", if you create an object... read more 05/04/2007 (1:10 pm)
Cloning, datablocks, ? James, the datablocks not showing up is a bit of an issue yeah. Same thing with GUI profiles defined... read more 05/04/2007 (6:42 am)
Paths causing TGB to crash Sounds odd. How are you deleting your objects? (By the way, TGB 1.5 added path callbacks!)... read more 05/03/2007 (6:45 am)
Crazy issue with exporter. Not sure really. (I use max...). I'm guessing something's wrong with your start01 node. Is it a mes... read more 05/02/2007 (3:00 pm)
Should I get Torsion? Have to agree, at $40 it's really a no brainer. Precompiling of scripts to quickly catch syntax erro... read more 05/02/2007 (2:52 pm)
Crazy issue with exporter. You have a detail4, but none of your meshes are assigned to export at detail level 4. Basically what... read more 05/02/2007 (2:39 pm)
Dark Lines on models This is a pretty common problem, you probably have a black background on your texture, right? What ... read more 05/01/2007 (10:41 am)
Getting your Textures I think you hit the nail on the head there David, "It depends". Opposite to what you describe, so... read more 04/29/2007 (8:09 am)