Magnus Blikstad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Removing mount points in editor? | I believe you should be able to right click a link point to delete it, but not entirely sure. As yo... read more | 05/29/2007 (9:24 pm) |
| Variables used for XY postion? | I'm almost certain you can also do this (but don't quote me on that... you'd have to try, if it does... read more | 05/29/2007 (2:30 am) |
| Max2DTS for Max 7, 8 & 9 available for download :o) | Ehm. What's the point exactly? The exporters are available through [url=http://www.garagegames.com/... read more | 05/26/2007 (7:56 pm) |
| Particle system overall size | I do some dynamic particle changes to sync the particles to music. Some examples. This one is... read more | 05/25/2007 (7:18 am) |
| Project->Tilemap Builder Missing | The tutorial was most likely created with an older version of TGB, in later versions the "tilemap bu... read more | 05/24/2007 (1:27 pm) |
| ImageMap external alpha problem + gif loading problem | No idea I'm afraid, from my quick looking over the source it looks like it SHOULD work if you name y... read more | 05/24/2007 (11:17 am) |
| Snapshot Adventures: Secret of bird island | Yep, it's cool. Very refreshingly different. I'm biased though, created all the bird animation... =)... read more | 05/23/2007 (11:54 am) |
| ImageMap external alpha problem + gif loading problem | Actually, I just checked the source and there apparently IS code for loading gifs in TGB. It doesn't... read more | 05/23/2007 (9:40 am) |
| Triple spline | It may be something in 1.1.3 that is the main issue (just that we didn't notice it until we moved to... read more | 05/22/2007 (1:08 pm) |
| Only Script or using c++? TGB 1.5B or TGB 1.1.3 | TGB depends a lot less on source code changes than what TGE/TGEA does. It was designed with you bein... read more | 05/22/2007 (12:55 pm) |
| Triple spline | Eric; Are you using 1.5? We noticed some similar issues when we moved some of our levels over from ... read more | 05/22/2007 (12:38 pm) |
| Can I use shaders with TGB for neat 2D effects? | I posted some stuff in my [url=http://www.garagegames.com/blogs/48/12698]latest blog[/url] here on t... read more | 05/21/2007 (9:48 pm) |
| Can I use shaders with TGB for neat 2D effects? | You can do an awful lot of "cheating" when you work with 2d graphics. I've done some pretty neat st... read more | 05/21/2007 (7:11 pm) |
| Config Datablocks in the level editor? | Personally I fixed this by adding the following two lines to projectInternalInterface.ed.cs in the P... read more | 05/21/2007 (6:51 pm) |
| TGE 1.5.2 Released | Oh, sorry, didn't notice the linux zip was only 1.5, but yeah. The mac zip should work.... read more | 05/17/2007 (10:44 am) |
| TGE 1.5.2 Released | You don't HAVE to download the .exe you know... Click the download on your account, click the cute ... read more | 05/17/2007 (10:36 am) |
| Protecting IP of a free game | You create it, you have the copyright. As simple as that. It's automatic.... read more | 05/16/2007 (10:05 am) |
| 3d modeling production timescales? | Ian; I work longer days than most if needed, so, in terms of hours I usually don't specify how long ... read more | 05/14/2007 (1:38 pm) |
| 3d modeling production timescales? | Not entirely sure "determined" would be the word I'd use. As a professional you can't really let thi... read more | 05/14/2007 (1:05 pm) |
| 3d modeling production timescales? | There's a reason I, and most likely most professionals, don't have a set price for "a model" but rat... read more | 05/14/2007 (12:46 pm) |
| Updating Textures | Good going! I would have probably done it myself hadn't Dave said it would be fixed (and if I didn... read more | 05/13/2007 (10:00 am) |
| Image Drag and Drop seems to have issues in Beta 3 | Yep. Wonderful. You got it. =)... read more | 05/13/2007 (6:22 am) |
| How do you make a character run in place using Biped? | Logan, actually you're not entirely correct there. The exporter DOES see the transforms if the bound... read more | 05/13/2007 (5:26 am) |
| Image Drag and Drop seems to have issues in Beta 3 | I still think you're not quite seeing my point. My problem is ONLY for when the image I try to lo... read more | 05/13/2007 (5:22 am) |
| Image Drag and Drop seems to have issues in Beta 3 | No dialog box please! The reason this is bugging me is because it takes a couple of extra moments t... read more | 05/12/2007 (5:12 am) |
| Image Drag and Drop seems to have issues in Beta 3 | Neo. My issue isn't really specifically with the drag-and-drop thing, it happens however you import ... read more | 05/12/2007 (1:30 am) |
| Anyone remember this pseudo-3D RTS? | Yeah, I'm pretty certain it's M.A.X 2 you're looking for. The thing that threw me off a bit was the ... read more | 05/11/2007 (12:47 am) |
| Photoshop Texturing | You probably didn't make the dimensions of the texture a power of two (that is 32, 64, 128, 256, 512... read more | 05/10/2007 (10:39 pm) |
| Anyone remember this pseudo-3D RTS? | I think I may have figured it out! M.A.X 2?... read more | 05/10/2007 (9:40 pm) |
| Texture lock/unlock - please give your opinion | Agreed, there should be a toggle for this.... read more | 05/10/2007 (4:26 am) |
| Anyone remember this pseudo-3D RTS? | Grand Theft Auto used something like what you describe, yeah. (but I'm guessing that's not what you'... read more | 05/09/2007 (5:21 pm) |
| Is TGB Client - Server Based | There's a very brief article on TDN about this (http://tdn.garagegames.com/wiki/Torque_2D/RealTimeNe... read more | 05/09/2007 (1:26 pm) |
| Torque Console | On swedish keyboards the key for the console is the "paragraph" symbol (sorry, apparently you couldn... read more | 05/08/2007 (4:57 am) |
| Constructor Feedback | Matt; What happened to those sources, will they be available soon? (I finally got around to actually... read more | 05/08/2007 (3:34 am) |
| Extension to view JNG files in Windows Explorer? | It's not really that difficult to get windows to preview new file formats, you need to program a dll... read more | 05/07/2007 (11:51 am) |
| Updating Textures | Actually. Nevermind. I found a way to do this. Open up the console, type flushTextureCache. Works fi... read more | 05/05/2007 (2:38 pm) |
| Updating Textures | Just bumping this thread up a bit, we really need a way to reload textures. It's becoming a major pa... read more | 05/05/2007 (2:21 pm) |
| Cloning, datablocks, ? | Benjamin, not really sure what you mean with "can't create objects with it", if you create an object... read more | 05/04/2007 (1:10 pm) |
| Cloning, datablocks, ? | James, the datablocks not showing up is a bit of an issue yeah. Same thing with GUI profiles defined... read more | 05/04/2007 (6:42 am) |
| Paths causing TGB to crash | Sounds odd. How are you deleting your objects? (By the way, TGB 1.5 added path callbacks!)... read more | 05/03/2007 (6:45 am) |
| Crazy issue with exporter. | Not sure really. (I use max...). I'm guessing something's wrong with your start01 node. Is it a mes... read more | 05/02/2007 (3:00 pm) |
| Should I get Torsion? | Have to agree, at $40 it's really a no brainer. Precompiling of scripts to quickly catch syntax erro... read more | 05/02/2007 (2:52 pm) |
| Crazy issue with exporter. | You have a detail4, but none of your meshes are assigned to export at detail level 4. Basically what... read more | 05/02/2007 (2:39 pm) |
| Dark Lines on models | This is a pretty common problem, you probably have a black background on your texture, right? What ... read more | 05/01/2007 (10:41 am) |
| Getting your Textures | I think you hit the nail on the head there David, "It depends". Opposite to what you describe, so... read more | 04/29/2007 (8:09 am) |