Magnus Blikstad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Body plus Facial Animation... | I'm sure there's something equivalent. (as in, bones that you can move however you want and not just... read more | 08/21/2007 (8:24 am) |
| Body plus Facial Animation... | It depends a lot on how detailed your models are etc, but generally I just use dummies in the face (... read more | 08/21/2007 (6:28 am) |
| Body plus Facial Animation... | 81 bones should be no problem at all. The more you have the more processing Torque will have to do o... read more | 08/20/2007 (9:09 am) |
| Widescreen? | That's weird. I'm pretty sure all my widescreen monitors maintain the correct aspect ratio (as in, i... read more | 08/17/2007 (4:06 am) |
| Widescreen? | Another option, while maybe not the best but could work in some situations; Just restrict the user f... read more | 08/15/2007 (8:22 am) |
| Mounting: Determining Children | [quote]Think you might ever continue with it? It looks fun.[/quote] I ported it over to TGB 1.5 (... read more | 08/13/2007 (2:32 pm) |
| Mounting: Determining Children | I prototyped something like this a while ago, ended up doing it slightly different though. Since all... read more | 08/13/2007 (9:58 am) |
| Max 9 32-bit Exports without textures | The most common reason for textures to not show up is that their dimensions aren't power of two. (Th... read more | 08/05/2007 (7:55 pm) |
| Somebody using TGB1.5B3 with 1.3 games? | That should probably be: [code]sceneWindow2D.loadLevel(expandFilename("~/data/levels/intro.t2d"))... read more | 08/05/2007 (4:50 am) |
| A Problem with schedule(...) | If you want something called every X seconds it's easier to use onTimer(). [code]%this.setTimer... read more | 08/01/2007 (9:18 pm) |
| Auto Detail crash on export. | First of all Stefan is full of... well... you know, that stuff that comes out of your bottom. Multi... read more | 07/31/2007 (7:17 am) |
| Just wondering, about scrollers | Don't think it has to do with the relative scale between the dimensions (but it might, I haven't rea... read more | 07/30/2007 (9:54 pm) |
| Maya NPC animation exportation problem | If the DSQs seem to not load in showtool make sure you check the console (in showtool that is, press... read more | 07/29/2007 (2:13 pm) |
| MAXscript error: "Unknown system exception | This is basically a generic error that means "the exporter did something that crashed". Too many pol... read more | 07/29/2007 (8:17 am) |
| Torque 1.5 Particle Saving Problem | I noticed this too with the latest release (it didn't happen in 1.5 beta 3!). If you first load an ... read more | 07/28/2007 (10:36 am) |
| How to utilize the startCameraShake() function? | Nothing special about it at all. sceneWindow2D.startCameraShake( 10, 2 ); should shake the screen... read more | 07/27/2007 (5:46 pm) |
| Motion Capture | Just go to any random mocap studio. It's honestly not that expensive. You get half a day for a coupl... read more | 07/24/2007 (4:34 pm) |
| TGB 1.5 Export function using relative paths differently | What you probably want is something like this: (note: I haven't tried, this is just from the top of ... read more | 07/15/2007 (11:06 am) |
| Is there any place to buy particle effects for TGB? | Depends what you're prepared to pay. I do a lot of custom TGB particle effects for clients, but as... read more | 07/13/2007 (3:31 am) |
| Help with the Super PNG | [quote]Why do not use plugin from the official SuperPNG site.[/quote] I told you in my last post;... read more | 07/07/2007 (9:17 pm) |
| Help with the Super PNG | DO NOT(!), I repeat, DO NOT get the plugin from the official SuperPNG site. What you want is the O... read more | 07/07/2007 (4:16 pm) |
| Need Help exporting | Ehm. Nope. That's not it Thak, you better go search the forums! For the record, "assertion failed... read more | 07/05/2007 (12:30 am) |
| Before I Buy | Another option may be to start with [url=http://www.garagegames.com/products/torque/tgb/]TGB[/url]. ... read more | 07/04/2007 (2:35 pm) |
| Before I Buy | 1, 2, 5; yes. 3, 4; You will have similar problems with ANY engine if you never programmed before... read more | 07/04/2007 (2:26 pm) |
| Schedule function problems | Change $PlayerShip.DisableUpgrade() to just DisableUpgrade. Should work, the way you have it now w... read more | 06/30/2007 (12:47 pm) |
| DTS Exporter help | Well, depends how you see it. If you only consider exporter crashing and not what sort of impact it ... read more | 06/23/2007 (6:40 am) |
| Help setting alpha channel for translucency | Chris; The problem with the way photoshop saves alpha (yes, even with the "save for web" feature) is... read more | 06/23/2007 (5:39 am) |
| Color picker doesn't have all the colors | Dan: Yep, I agree, the color picker is a huge pain at the moment. It's probably not too difficult t... read more | 06/22/2007 (4:11 am) |
| Mounted objects bugged in 1.5? | Don't have time to really dig in it at the moment. But I did a bit of checking at least, beta 3 fixe... read more | 06/21/2007 (1:36 am) |
| Mounted objects bugged in 1.5? | Melv; I was only using rigid mounts, but I believe this was fixed (or at least made slightly better)... read more | 06/20/2007 (6:59 pm) |
| The old question | [url]http://tdn.garagegames.com/wiki/DIF/LOD[/url] should get you started.... read more | 06/20/2007 (1:54 am) |
| The old question | I haven't checked, but maybe the dif included with TGEA have LODs and yours doesn't? (that would acc... read more | 06/20/2007 (12:55 am) |
| Joint node | Only thing I can see is that you spelt [b]particle[/b] wrong in datablock [b]Particule[/b]Data(Bleu)... read more | 06/19/2007 (7:53 am) |
| Tgea & physique in 3ds max | Ehm. What do you mean? The dts exporter (same one for TGE and TGEA!) DON'T support physique. Use the... read more | 06/19/2007 (4:11 am) |
| TGB Particles Corrupt Themselves? | It's a bit annoying yeah. I just make sure I back up my effect files once in a while. The saving/... read more | 06/18/2007 (11:57 pm) |
| Private Forum | You only get access to the parts that are about the particular product(s) you buy.... read more | 06/18/2007 (6:44 am) |
| What to get for a beginner - pretend money is no issue | I'll try to answer some of your questions, I'm sure someone else will come along and answer the rest... read more | 06/17/2007 (1:13 am) |
| Max2Dts question regarding ExportAlways. | Oh, and I forgot. Sometimes you only want to export part of the animation. Say you have separate upp... read more | 06/15/2007 (4:12 pm) |
| Max2Dts question regarding ExportAlways. | Not entirely sure what it is you're asking really. There's usually a lot of nodes in your max files... read more | 06/15/2007 (4:10 pm) |
| Game dev time scale | 2-3 months with a set of full time, experienced developers. Sure. You first game, 3 months? Maybe ... read more | 06/14/2007 (1:21 pm) |
| 3D Art Competition Suggestions and Feedback | My view on "contests to get (cheap) content" is that it's generally a pretty bad idea. People that k... read more | 06/14/2007 (5:18 am) |
| ProgressBar ctrl issue | Call Canvas.repaint(); just after you change the value of your progressbar.... read more | 06/03/2007 (2:43 am) |
| Can't seem to find the particle editor | Open the create tab. Scroll down to particle effects, grab newEffect and drag it into your level. Se... read more | 06/03/2007 (2:36 am) |