Game Development Community

Magnus Blikstad's Forum Posts

Thread Post Date Posted
Body plus Facial Animation... I'm sure there's something equivalent. (as in, bones that you can move however you want and not just... read more 08/21/2007 (8:24 am)
Body plus Facial Animation... It depends a lot on how detailed your models are etc, but generally I just use dummies in the face (... read more 08/21/2007 (6:28 am)
Body plus Facial Animation... 81 bones should be no problem at all. The more you have the more processing Torque will have to do o... read more 08/20/2007 (9:09 am)
Widescreen? That's weird. I'm pretty sure all my widescreen monitors maintain the correct aspect ratio (as in, i... read more 08/17/2007 (4:06 am)
Widescreen? Another option, while maybe not the best but could work in some situations; Just restrict the user f... read more 08/15/2007 (8:22 am)
Mounting: Determining Children [quote]Think you might ever continue with it? It looks fun.[/quote] I ported it over to TGB 1.5 (... read more 08/13/2007 (2:32 pm)
Mounting: Determining Children I prototyped something like this a while ago, ended up doing it slightly different though. Since all... read more 08/13/2007 (9:58 am)
Max 9 32-bit Exports without textures The most common reason for textures to not show up is that their dimensions aren't power of two. (Th... read more 08/05/2007 (7:55 pm)
Somebody using TGB1.5B3 with 1.3 games? That should probably be: [code]sceneWindow2D.loadLevel(expandFilename("~/data/levels/intro.t2d"))... read more 08/05/2007 (4:50 am)
A Problem with schedule(...) If you want something called every X seconds it's easier to use onTimer(). [code]%this.setTimer... read more 08/01/2007 (9:18 pm)
Auto Detail crash on export. First of all Stefan is full of... well... you know, that stuff that comes out of your bottom. Multi... read more 07/31/2007 (7:17 am)
Just wondering, about scrollers Don't think it has to do with the relative scale between the dimensions (but it might, I haven't rea... read more 07/30/2007 (9:54 pm)
Maya NPC animation exportation problem If the DSQs seem to not load in showtool make sure you check the console (in showtool that is, press... read more 07/29/2007 (2:13 pm)
MAXscript error: "Unknown system exception This is basically a generic error that means "the exporter did something that crashed". Too many pol... read more 07/29/2007 (8:17 am)
Torque 1.5 Particle Saving Problem I noticed this too with the latest release (it didn't happen in 1.5 beta 3!). If you first load an ... read more 07/28/2007 (10:36 am)
How to utilize the startCameraShake() function? Nothing special about it at all. sceneWindow2D.startCameraShake( 10, 2 ); should shake the screen... read more 07/27/2007 (5:46 pm)
Motion Capture Just go to any random mocap studio. It's honestly not that expensive. You get half a day for a coupl... read more 07/24/2007 (4:34 pm)
TGB 1.5 Export function using relative paths differently What you probably want is something like this: (note: I haven't tried, this is just from the top of ... read more 07/15/2007 (11:06 am)
Is there any place to buy particle effects for TGB? Depends what you're prepared to pay. I do a lot of custom TGB particle effects for clients, but as... read more 07/13/2007 (3:31 am)
Help with the Super PNG [quote]Why do not use plugin from the official SuperPNG site.[/quote] I told you in my last post;... read more 07/07/2007 (9:17 pm)
Help with the Super PNG DO NOT(!), I repeat, DO NOT get the plugin from the official SuperPNG site. What you want is the O... read more 07/07/2007 (4:16 pm)
Need Help exporting Ehm. Nope. That's not it Thak, you better go search the forums! For the record, "assertion failed... read more 07/05/2007 (12:30 am)
Before I Buy Another option may be to start with [url=http://www.garagegames.com/products/torque/tgb/]TGB[/url]. ... read more 07/04/2007 (2:35 pm)
Before I Buy 1, 2, 5; yes. 3, 4; You will have similar problems with ANY engine if you never programmed before... read more 07/04/2007 (2:26 pm)
Schedule function problems Change $PlayerShip.DisableUpgrade() to just DisableUpgrade. Should work, the way you have it now w... read more 06/30/2007 (12:47 pm)
DTS Exporter help Well, depends how you see it. If you only consider exporter crashing and not what sort of impact it ... read more 06/23/2007 (6:40 am)
Help setting alpha channel for translucency Chris; The problem with the way photoshop saves alpha (yes, even with the "save for web" feature) is... read more 06/23/2007 (5:39 am)
Color picker doesn't have all the colors Dan: Yep, I agree, the color picker is a huge pain at the moment. It's probably not too difficult t... read more 06/22/2007 (4:11 am)
Mounted objects bugged in 1.5? Don't have time to really dig in it at the moment. But I did a bit of checking at least, beta 3 fixe... read more 06/21/2007 (1:36 am)
Mounted objects bugged in 1.5? Melv; I was only using rigid mounts, but I believe this was fixed (or at least made slightly better)... read more 06/20/2007 (6:59 pm)
The old question [url]http://tdn.garagegames.com/wiki/DIF/LOD[/url] should get you started.... read more 06/20/2007 (1:54 am)
The old question I haven't checked, but maybe the dif included with TGEA have LODs and yours doesn't? (that would acc... read more 06/20/2007 (12:55 am)
Joint node Only thing I can see is that you spelt [b]particle[/b] wrong in datablock [b]Particule[/b]Data(Bleu)... read more 06/19/2007 (7:53 am)
Tgea & physique in 3ds max Ehm. What do you mean? The dts exporter (same one for TGE and TGEA!) DON'T support physique. Use the... read more 06/19/2007 (4:11 am)
TGB Particles Corrupt Themselves? It's a bit annoying yeah. I just make sure I back up my effect files once in a while. The saving/... read more 06/18/2007 (11:57 pm)
Private Forum You only get access to the parts that are about the particular product(s) you buy.... read more 06/18/2007 (6:44 am)
What to get for a beginner - pretend money is no issue I'll try to answer some of your questions, I'm sure someone else will come along and answer the rest... read more 06/17/2007 (1:13 am)
Max2Dts question regarding ExportAlways. Oh, and I forgot. Sometimes you only want to export part of the animation. Say you have separate upp... read more 06/15/2007 (4:12 pm)
Max2Dts question regarding ExportAlways. Not entirely sure what it is you're asking really. There's usually a lot of nodes in your max files... read more 06/15/2007 (4:10 pm)
Game dev time scale 2-3 months with a set of full time, experienced developers. Sure. You first game, 3 months? Maybe ... read more 06/14/2007 (1:21 pm)
3D Art Competition Suggestions and Feedback My view on "contests to get (cheap) content" is that it's generally a pretty bad idea. People that k... read more 06/14/2007 (5:18 am)
ProgressBar ctrl issue Call Canvas.repaint(); just after you change the value of your progressbar.... read more 06/03/2007 (2:43 am)
Can't seem to find the particle editor Open the create tab. Scroll down to particle effects, grab newEffect and drag it into your level. Se... read more 06/03/2007 (2:36 am)