Magnus Blikstad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IFL problem | Did you check the IFL animation tickbox in the sequence marker? (just making sure....) [url]http://... read more | 11/15/2007 (8:41 am) |
| UV Map or Rig after modeling | It definitely depends on your software, but most of the time doing minor geometry adjustments after ... read more | 11/10/2007 (8:53 pm) |
| Do nodes have length? | Nodes does not have length no. Only way to get the "length" is to get the distance between parent/ch... read more | 11/10/2007 (9:48 am) |
| Collision mesh hierarchy | Actually, one way I just thought about might be to simply remove the Trike_LF_Shoulder and use the a... read more | 11/01/2007 (12:23 pm) |
| Collision mesh hierarchy | It just doesn't work like that. All meshes are attached to their own "node", they're not REALLY dif... read more | 11/01/2007 (12:21 pm) |
| Attack of the Creeps | The slowness seem better now, but not entirely fixed. Instead of it happening around wave 10 it now ... read more | 11/01/2007 (1:53 am) |
| DTS Exporter for Max9 64bit...2 days of hell | In this regard the artists page is slightly confusing. The max9 32-bit version is the good old expor... read more | 10/31/2007 (2:59 pm) |
| Attack of the Creeps | It got insanely slow on my laptop after about wave 10 or so for some reason. As in one frame every 5... read more | 10/31/2007 (2:31 pm) |
| Torsion IDE or Visual Studio Express? | Torque is part C++ part torquescript, the C stuff you do in VS, the torquescript stuff you do in tor... read more | 10/17/2007 (10:28 pm) |
| So, WTF was revealed at IGC2007 | Invitation only to who by the way? I honestly had no idea about the boot camps until someone mention... read more | 10/16/2007 (10:48 pm) |
| GG, please, keep BSP support for T2 | Someone made a very good point, most likely at one of the round tables at IGC (if it wasn't just som... read more | 10/12/2007 (6:42 pm) |
| Can i go from maya to DIF? | I posted a reply to a similar question the other day. I can't be bummed to write it again so I'll ju... read more | 09/29/2007 (7:51 pm) |
| Considering a purchase | As a small tip; Buying TGE+TGEA is as cheap as buying just TGEA... TGEA; $295 TGE 1.5; $150 + T... read more | 09/28/2007 (6:59 am) |
| TGB Particles Corrupt Themselves? | Sounds to me that Carys problems are slightly more severe, and probably something completely unrelat... read more | 09/21/2007 (8:53 am) |
| 3ds MAX to dif exporter | Let's put it this way; Never going to happen. There's been various, all failed, attempts at conve... read more | 09/20/2007 (12:01 am) |
| Best dts exporter for 3ds max 9 | The one at [url]http://www.garagegames.com/developer/torque/artist/[/url] works just fine.... read more | 09/18/2007 (7:22 pm) |
| TGB Particles Corrupt Themselves? | I'm not working that much with tgb at the moment, but if I get a couple of minutes free I'll go brea... read more | 09/17/2007 (5:05 pm) |
| Wanting sprite always pointing at the center | Just add (or remove? still not enough coffee.... working on it though) 90 degrees to the angle...... read more | 09/15/2007 (7:59 pm) |
| Wanting sprite always pointing at the center | You're getting the result in radians? (I'm guessing.... haven't had enough coffee either =). Just c... read more | 09/15/2007 (7:13 pm) |
| How to import a dts file in to the torque | Huh? Why would you use milkshape at all? I thought he already had a dts, wouldn't it be easier to, y... read more | 09/12/2007 (11:39 am) |
| What exactly am I copyrighting? :-) | Holy clever spambot batman!... read more | 09/12/2007 (1:55 am) |
| Check my work... | Should be, yep.... read more | 09/11/2007 (10:15 am) |
| Check my work... | Shouldn't matter if the scripts are still there or not, you need to pull the .dle (whatever it's cal... read more | 09/11/2007 (10:07 am) |
| Check my work... | That's usually the case, yes... =)... read more | 09/10/2007 (4:57 pm) |
| Check my work... | Right.... read more | 09/10/2007 (4:50 pm) |
| Check my work... | Well, as I'm sure you know there's an "old" and a "new" (the dark industries one, the one with the p... read more | 09/10/2007 (4:04 pm) |
| Check my work... | Hm. Can't see anything particularly wrong. And once I set up the sequence as a proper sequence marke... read more | 09/10/2007 (3:36 pm) |
| Strange export results...2 meshes in 1 .dts? | Are you sure the right cfg file is used? Make sure it's placed in the same folder as the .max file.... read more | 09/08/2007 (9:25 am) |
| Skeleton naming conventions... | Actually... I may have spoken a bit too soon. If you're using the model as a player model the player... read more | 09/07/2007 (1:10 pm) |
| Skeleton naming conventions... | You can call your bones what ever the heck you want. (as long as you're not going to use them with s... read more | 09/07/2007 (1:02 pm) |
| Simple Wait Script? | You need to use a schedule, yes. Doing any sort of "wait" would otherwise completely freeze the ga... read more | 09/02/2007 (3:45 am) |
| Post your Behavior Requests here | That should be extremely simple. Have a look at [url]http://tdn.garagegames.com/wiki/TGB/Behaviors[... read more | 08/28/2007 (7:51 pm) |
| IGC 2007 | I'll most definitely be there.... read more | 08/28/2007 (3:45 am) |
| LOD and IFL (unMess.exe or Dark industries) | More than one IFL [b]shouldn't[/b] be a problem, does it work without LODs? Does it work with manual... read more | 08/27/2007 (3:09 pm) |