Game Development Community

Magnus Blikstad's Forum Posts

Thread Post Date Posted
IFL problem Did you check the IFL animation tickbox in the sequence marker? (just making sure....) [url]http://... read more 11/15/2007 (8:41 am)
UV Map or Rig after modeling It definitely depends on your software, but most of the time doing minor geometry adjustments after ... read more 11/10/2007 (8:53 pm)
Do nodes have length? Nodes does not have length no. Only way to get the "length" is to get the distance between parent/ch... read more 11/10/2007 (9:48 am)
Collision mesh hierarchy Actually, one way I just thought about might be to simply remove the Trike_LF_Shoulder and use the a... read more 11/01/2007 (12:23 pm)
Collision mesh hierarchy It just doesn't work like that. All meshes are attached to their own "node", they're not REALLY dif... read more 11/01/2007 (12:21 pm)
Attack of the Creeps The slowness seem better now, but not entirely fixed. Instead of it happening around wave 10 it now ... read more 11/01/2007 (1:53 am)
DTS Exporter for Max9 64bit...2 days of hell In this regard the artists page is slightly confusing. The max9 32-bit version is the good old expor... read more 10/31/2007 (2:59 pm)
Attack of the Creeps It got insanely slow on my laptop after about wave 10 or so for some reason. As in one frame every 5... read more 10/31/2007 (2:31 pm)
Torsion IDE or Visual Studio Express? Torque is part C++ part torquescript, the C stuff you do in VS, the torquescript stuff you do in tor... read more 10/17/2007 (10:28 pm)
So, WTF was revealed at IGC2007 Invitation only to who by the way? I honestly had no idea about the boot camps until someone mention... read more 10/16/2007 (10:48 pm)
GG, please, keep BSP support for T2 Someone made a very good point, most likely at one of the round tables at IGC (if it wasn't just som... read more 10/12/2007 (6:42 pm)
Can i go from maya to DIF? I posted a reply to a similar question the other day. I can't be bummed to write it again so I'll ju... read more 09/29/2007 (7:51 pm)
Considering a purchase As a small tip; Buying TGE+TGEA is as cheap as buying just TGEA... TGEA; $295 TGE 1.5; $150 + T... read more 09/28/2007 (6:59 am)
TGB Particles Corrupt Themselves? Sounds to me that Carys problems are slightly more severe, and probably something completely unrelat... read more 09/21/2007 (8:53 am)
3ds MAX to dif exporter Let's put it this way; Never going to happen. There's been various, all failed, attempts at conve... read more 09/20/2007 (12:01 am)
Best dts exporter for 3ds max 9 The one at [url]http://www.garagegames.com/developer/torque/artist/[/url] works just fine.... read more 09/18/2007 (7:22 pm)
TGB Particles Corrupt Themselves? I'm not working that much with tgb at the moment, but if I get a couple of minutes free I'll go brea... read more 09/17/2007 (5:05 pm)
Wanting sprite always pointing at the center Just add (or remove? still not enough coffee.... working on it though) 90 degrees to the angle...... read more 09/15/2007 (7:59 pm)
Wanting sprite always pointing at the center You're getting the result in radians? (I'm guessing.... haven't had enough coffee either =). Just c... read more 09/15/2007 (7:13 pm)
How to import a dts file in to the torque Huh? Why would you use milkshape at all? I thought he already had a dts, wouldn't it be easier to, y... read more 09/12/2007 (11:39 am)
What exactly am I copyrighting? :-) Holy clever spambot batman!... read more 09/12/2007 (1:55 am)
Check my work... Should be, yep.... read more 09/11/2007 (10:15 am)
Check my work... Shouldn't matter if the scripts are still there or not, you need to pull the .dle (whatever it's cal... read more 09/11/2007 (10:07 am)
Check my work... That's usually the case, yes... =)... read more 09/10/2007 (4:57 pm)
Check my work... Right.... read more 09/10/2007 (4:50 pm)
Check my work... Well, as I'm sure you know there's an "old" and a "new" (the dark industries one, the one with the p... read more 09/10/2007 (4:04 pm)
Check my work... Hm. Can't see anything particularly wrong. And once I set up the sequence as a proper sequence marke... read more 09/10/2007 (3:36 pm)
Strange export results...2 meshes in 1 .dts? Are you sure the right cfg file is used? Make sure it's placed in the same folder as the .max file.... read more 09/08/2007 (9:25 am)
Skeleton naming conventions... Actually... I may have spoken a bit too soon. If you're using the model as a player model the player... read more 09/07/2007 (1:10 pm)
Skeleton naming conventions... You can call your bones what ever the heck you want. (as long as you're not going to use them with s... read more 09/07/2007 (1:02 pm)
Simple Wait Script? You need to use a schedule, yes. Doing any sort of "wait" would otherwise completely freeze the ga... read more 09/02/2007 (3:45 am)
Post your Behavior Requests here That should be extremely simple. Have a look at [url]http://tdn.garagegames.com/wiki/TGB/Behaviors[... read more 08/28/2007 (7:51 pm)
IGC 2007 I'll most definitely be there.... read more 08/28/2007 (3:45 am)
LOD and IFL (unMess.exe or Dark industries) More than one IFL [b]shouldn't[/b] be a problem, does it work without LODs? Does it work with manual... read more 08/27/2007 (3:09 pm)