Game Development Community

Magnus Blikstad's Forum Posts

Thread Post Date Posted
Problems applying animation to several characters. Yes! Thank you again, making sure there's some keys in the fingers seem to work.... (now I just hav... read more 05/06/2005 (5:49 pm)
Problems applying animation to several characters. Thank you Jeff! I'm going to try this right away, I'm pretty sure I have tested it with animations ... read more 05/06/2005 (5:40 pm)
TGE ideal for stripped-down "arcade style" games? Michael, "First try" isn't quite accurate but I won't bore you with my story. And "great team"... read more 03/13/2002 (11:18 am)
TGE ideal for stripped-down "arcade style" games? Michael, As for starting big; well... we did. AND amazingly enough, somehow after years of strugg... read more 03/12/2002 (1:03 pm)
Need name for new gaming company I prefer taking a dictionary and just flip though it for random "cool looking" words. =)... read more 03/12/2002 (12:24 pm)
TGE ideal for stripped-down "arcade style" games? I can't quite see why not. If you want to get a game done fast, using TGE should be as good as anyth... read more 03/12/2002 (11:21 am)
Best game machine? Look... common, there's really no need to spend more than a few thousand on a workstation. On a se... read more 12/01/2001 (2:02 pm)
What is it with 3D modellers? I know what you're talking about Phil, working on mods are a very dangerous thing. I know, been ther... read more 11/04/2001 (2:56 am)
What is it with 3D modellers? I have no idea if there's any truth to that statement. If there is then at least I would feel a bit ... read more 11/02/2001 (6:07 pm)
What is it with 3D modellers? I have to agree with mr. Maruschak on this one. The overhead is to large, and the decent paying jobs... read more 11/02/2001 (1:50 pm)
I've...Been having Trouble Spelling Lately :'( Trust me, nothing would get done if we'd all "stop doing drugs". I know for sure I wouldn't get to f... read more 10/14/2001 (6:39 am)
I've...Been having Trouble Spelling Lately :'( I'm not sure this thread is that strange really, it's a rather serious subject after all. I can cert... read more 10/12/2001 (5:39 pm)
Why all games are "the same" I think the human mind is _more_ than capable of coming up with something new, however most human so... read more 10/09/2001 (2:03 am)
Publishers gamasutra.com has a rather extensive list.... read more 09/14/2001 (11:56 pm)
Collaborative Efforts...a few questions I can't give you an "answer", but I can give you some personal views on the matter. Proximity doe... read more 08/15/2001 (11:47 pm)
In game advertising? Maybe I'm mistaken, but what you're talking about is WEB ads. The reason no one wants to put their... read more 04/18/2001 (2:22 am)
Game Development as a Boycott If microsoft goes through with this XP thing apple has ONE HUGE chance you know... Imagine what woul... read more 02/19/2001 (7:07 pm)
How much to tell? That might have answered the original post, but it sure didn't answer my concerns. I have no problem... read more 02/19/2001 (6:44 pm)
Advancement in Games? As for poly counts, I think people should stop worrying; in two years (i.e. the development cycle fo... read more 02/11/2001 (5:52 pm)
Advancement in Games? While I do kindof agree with you that it is a problem when games just needs more and more from you... read more 02/11/2001 (11:46 am)
How much to tell? I just want to make something clear here, I did say "million dollar design". DESIGN is the keyword... read more 01/25/2001 (5:14 pm)
How much to tell? I'd really like to see some replies to this one, as we might actually be sitting on that million dol... read more 01/25/2001 (3:44 pm)
Why are programmers so hard to find? I wish I had any bright ideas, but getting more people to visit this site would probably be a good s... read more 12/21/2000 (4:53 pm)
Why are programmers so hard to find? I have to agree with the original poster though, finding the right people (no mather what you need) ... read more 12/20/2000 (3:09 pm)
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