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Magnus Blikstad's Forum Posts

Thread Post Date Posted
Max9 64bit, Milkshape, Poser7, TorqueConstructor i/o dts problem [quote]It's possible the Pro version isn't, but I know the other is.[/quote] As far as I know the o... read more 02/06/2008 (8:17 am)
Exporting player.max ShowTool pro should tell you why the .dsq (animation files) don't load if you try to. (It will give ... read more 01/29/2008 (9:47 pm)
Problem with Animation Export One pretty common issue (may or may not be the problem in your particular cases) is that the exporte... read more 01/25/2008 (2:45 pm)
Max 2008 Pro exporter [quote]I am pretty sure that I speak for Magnus here when I say that we do what we can to help the c... read more 01/25/2008 (1:36 pm)
Vertex missing weight... Just to add to that, the number in that error message really has nothing to do with the vertex numbe... read more 01/22/2008 (11:59 am)
Fixing "assertion failed" error without re-weighting What he means is that if you save the vertex weights rather than the "envelopes" it tends to save a ... read more 01/19/2008 (10:33 am)
Fixing "assertion failed" error without re-weighting There's even easier ways. You can right click the skin modifier, choose cut, convert to editable me... read more 01/19/2008 (1:36 am)
Player Export Problems - 3dsmax 9 (again) Which version of the exporter did you use? I've used max9 (and now max 2008) without any problems ... read more 01/17/2008 (10:55 am)
Exporting problem in 3dsmax9 Yes, Bip01 should (in most cases anyway) be in the NeverExport list, what I was saying was you reall... read more 01/12/2008 (12:24 am)
Exporting problem in 3dsmax9 Having the mesh be an editable poly will (in most exporters, probably not in the weird "pro" ones) A... read more 01/11/2008 (11:43 pm)
Biped vs Custom Rigging It really depends on how lazy you feel at the time if you ask me (and somewhat depending on what you... read more 01/11/2008 (11:33 pm)
DTS exporting error: {too many details Nope! You completely missed the point there. You should only have as many detail markers as you w... read more 01/08/2008 (3:54 am)
DTS exporting error: {too many details There's your problem. You're not setting it up right. See all those different numbers at the end of... read more 01/07/2008 (6:48 pm)
Sprite Size They're technically not "loaded" twice, but they do take up twice the memory (and of course some ext... read more 01/07/2008 (8:47 am)
Sprite Size 50x50 sprites will get padded to 64x64 when TGB loads them... unfortunately this has some nasty side... read more 01/07/2008 (6:15 am)
TGB Pro licensing question Unlimited.... read more 01/07/2008 (2:50 am)
Tgb And Tgb Pro I can only offer my personal opinion; get pro. Just the fact that you can go look at the source cod... read more 01/06/2008 (1:20 am)
Exporting problem in 3dsmax9 I can think of two possible situations for that to happen. Not entirely sure about any of them thoug... read more 01/05/2008 (8:05 am)
DTS Character Collision Error Make sure you put the pivot of the bounds box in max at the ground.... read more 12/19/2007 (6:02 pm)
Animation not (loading) showing in TSTP Open up the console (the ~ key) and see if it show any errors. The most common reason for animati... read more 12/09/2007 (1:23 pm)
Skin found on link node "MultiResbodymesh"-skin must be unlink Your multires mesh should NOT have a skin modifier on it. It should be a snapshot of your skinned me... read more 12/08/2007 (11:08 am)
Need schematic view showing simple LOD Make a text file called dts.mcr, paste the script code in there. MAXScript->Run Script. Then use ... read more 12/06/2007 (3:07 am)
Need schematic view showing simple LOD Great! I run it with [i]unmessdts.exe input.dts input.dts[/i] so it simply overwrites the bad dts..... read more 12/05/2007 (2:18 am)
Need schematic view showing simple LOD As I said, if the LODs are all there in the file run unmessdts on your dts. The exporter is messing ... read more 12/03/2007 (8:06 pm)
Need schematic view showing simple LOD Looks correct from what I can see in the schematic. Does both the LODs work if you look at the DT... read more 12/03/2007 (4:00 am)
3DS Max 32 bit export questions Don't worry about the "config file not found" line in the dump file, it's not important, you don't n... read more 11/28/2007 (10:44 am)
3DS Max 32 bit export questions Did you read the documentation? [url]http://fosters.realmwarsgame.com/maxdts[/url]... read more 11/27/2007 (11:05 pm)
LOD woes... check my work Sorry for the late reply, the details not showing up should be fixable by running [url=www.blikstad.... read more 11/26/2007 (11:29 pm)
Maya 8.5 to Torque Texture issue/ White models I don't use maya I'm afraid, but the number one reason for models to show up white in torque is that... read more 11/26/2007 (8:48 pm)
Is it just me? [url]http://www.garagegames.com/company/logo/[/url]... read more 11/26/2007 (8:18 pm)
Mini-map draw ins? My picture isn't using dglDrawBitmap, it's using my own blitting routines to "burn" it all to a text... read more 11/21/2007 (9:07 pm)
Mini-map draw ins? You probably wouldn't have to burn it into a single texture (although that's an option if you have a... read more 11/21/2007 (8:55 pm)
Mini-map draw ins? That should work if you have a moderate amount of "blotches". [quote]...it needs to have hundreds o... read more 11/21/2007 (6:18 pm)
Max2008 exporter? I don't use the "pro" exporter, no. This is the one for max9/2008 that I compiled back when 9 was r... read more 11/21/2007 (12:06 pm)
Is the next TGB patch coming anytime soon ? I'm quite certain the lifetime thing isn't what I was seeing with the corrupted particle files, but ... read more 11/20/2007 (2:45 pm)
Max2008 exporter? [quote]...as such the Max 8/9 exporters will function fine...[/quote] The exporters that work on ma... read more 11/20/2007 (11:39 am)
Where to find animation reference images [quote]I used a book called Animals in motion...[/quote] That would be Muybridge. =) Amazing that ... read more 11/20/2007 (5:10 am)
Can TGB have player tiles You can create tile maps at run-time, yes. It's actually quite easy. [url]http://tdn.garagegames.... read more 11/19/2007 (10:28 am)
Max2008 exporter? It should work, yes. (I've unfortunately not been working with dts for a while so I haven't had a ch... read more 11/19/2007 (10:22 am)
Light on translucent object... Is your material set to be double sided when you export the DTS? This have a tendency to mess up th... read more 11/17/2007 (7:42 am)
IFL problem Yup. That's it. IFL sequences are exported just like any other animation. Doesn't matter if you put ... read more 11/15/2007 (9:45 am)