Magnus Blikstad's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Max9 64bit, Milkshape, Poser7, TorqueConstructor i/o dts problem | [quote]It's possible the Pro version isn't, but I know the other is.[/quote] As far as I know the o... read more | 02/06/2008 (8:17 am) |
| Exporting player.max | ShowTool pro should tell you why the .dsq (animation files) don't load if you try to. (It will give ... read more | 01/29/2008 (9:47 pm) |
| Problem with Animation Export | One pretty common issue (may or may not be the problem in your particular cases) is that the exporte... read more | 01/25/2008 (2:45 pm) |
| Max 2008 Pro exporter | [quote]I am pretty sure that I speak for Magnus here when I say that we do what we can to help the c... read more | 01/25/2008 (1:36 pm) |
| Vertex missing weight... | Just to add to that, the number in that error message really has nothing to do with the vertex numbe... read more | 01/22/2008 (11:59 am) |
| Fixing "assertion failed" error without re-weighting | What he means is that if you save the vertex weights rather than the "envelopes" it tends to save a ... read more | 01/19/2008 (10:33 am) |
| Fixing "assertion failed" error without re-weighting | There's even easier ways. You can right click the skin modifier, choose cut, convert to editable me... read more | 01/19/2008 (1:36 am) |
| Player Export Problems - 3dsmax 9 (again) | Which version of the exporter did you use? I've used max9 (and now max 2008) without any problems ... read more | 01/17/2008 (10:55 am) |
| Exporting problem in 3dsmax9 | Yes, Bip01 should (in most cases anyway) be in the NeverExport list, what I was saying was you reall... read more | 01/12/2008 (12:24 am) |
| Exporting problem in 3dsmax9 | Having the mesh be an editable poly will (in most exporters, probably not in the weird "pro" ones) A... read more | 01/11/2008 (11:43 pm) |
| Biped vs Custom Rigging | It really depends on how lazy you feel at the time if you ask me (and somewhat depending on what you... read more | 01/11/2008 (11:33 pm) |
| DTS exporting error: {too many details | Nope! You completely missed the point there. You should only have as many detail markers as you w... read more | 01/08/2008 (3:54 am) |
| DTS exporting error: {too many details | There's your problem. You're not setting it up right. See all those different numbers at the end of... read more | 01/07/2008 (6:48 pm) |
| Sprite Size | They're technically not "loaded" twice, but they do take up twice the memory (and of course some ext... read more | 01/07/2008 (8:47 am) |
| Sprite Size | 50x50 sprites will get padded to 64x64 when TGB loads them... unfortunately this has some nasty side... read more | 01/07/2008 (6:15 am) |
| TGB Pro licensing question | Unlimited.... read more | 01/07/2008 (2:50 am) |
| Tgb And Tgb Pro | I can only offer my personal opinion; get pro. Just the fact that you can go look at the source cod... read more | 01/06/2008 (1:20 am) |
| Exporting problem in 3dsmax9 | I can think of two possible situations for that to happen. Not entirely sure about any of them thoug... read more | 01/05/2008 (8:05 am) |
| DTS Character Collision Error | Make sure you put the pivot of the bounds box in max at the ground.... read more | 12/19/2007 (6:02 pm) |
| Animation not (loading) showing in TSTP | Open up the console (the ~ key) and see if it show any errors. The most common reason for animati... read more | 12/09/2007 (1:23 pm) |
| Skin found on link node "MultiResbodymesh"-skin must be unlink | Your multires mesh should NOT have a skin modifier on it. It should be a snapshot of your skinned me... read more | 12/08/2007 (11:08 am) |
| Need schematic view showing simple LOD | Make a text file called dts.mcr, paste the script code in there. MAXScript->Run Script. Then use ... read more | 12/06/2007 (3:07 am) |
| Need schematic view showing simple LOD | Great! I run it with [i]unmessdts.exe input.dts input.dts[/i] so it simply overwrites the bad dts..... read more | 12/05/2007 (2:18 am) |
| Need schematic view showing simple LOD | As I said, if the LODs are all there in the file run unmessdts on your dts. The exporter is messing ... read more | 12/03/2007 (8:06 pm) |
| Need schematic view showing simple LOD | Looks correct from what I can see in the schematic. Does both the LODs work if you look at the DT... read more | 12/03/2007 (4:00 am) |
| 3DS Max 32 bit export questions | Don't worry about the "config file not found" line in the dump file, it's not important, you don't n... read more | 11/28/2007 (10:44 am) |
| 3DS Max 32 bit export questions | Did you read the documentation? [url]http://fosters.realmwarsgame.com/maxdts[/url]... read more | 11/27/2007 (11:05 pm) |
| LOD woes... check my work | Sorry for the late reply, the details not showing up should be fixable by running [url=www.blikstad.... read more | 11/26/2007 (11:29 pm) |
| Maya 8.5 to Torque Texture issue/ White models | I don't use maya I'm afraid, but the number one reason for models to show up white in torque is that... read more | 11/26/2007 (8:48 pm) |
| Is it just me? | [url]http://www.garagegames.com/company/logo/[/url]... read more | 11/26/2007 (8:18 pm) |
| Mini-map draw ins? | My picture isn't using dglDrawBitmap, it's using my own blitting routines to "burn" it all to a text... read more | 11/21/2007 (9:07 pm) |
| Mini-map draw ins? | You probably wouldn't have to burn it into a single texture (although that's an option if you have a... read more | 11/21/2007 (8:55 pm) |
| Mini-map draw ins? | That should work if you have a moderate amount of "blotches". [quote]...it needs to have hundreds o... read more | 11/21/2007 (6:18 pm) |
| Max2008 exporter? | I don't use the "pro" exporter, no. This is the one for max9/2008 that I compiled back when 9 was r... read more | 11/21/2007 (12:06 pm) |
| Is the next TGB patch coming anytime soon ? | I'm quite certain the lifetime thing isn't what I was seeing with the corrupted particle files, but ... read more | 11/20/2007 (2:45 pm) |
| Max2008 exporter? | [quote]...as such the Max 8/9 exporters will function fine...[/quote] The exporters that work on ma... read more | 11/20/2007 (11:39 am) |
| Where to find animation reference images | [quote]I used a book called Animals in motion...[/quote] That would be Muybridge. =) Amazing that ... read more | 11/20/2007 (5:10 am) |
| Can TGB have player tiles | You can create tile maps at run-time, yes. It's actually quite easy. [url]http://tdn.garagegames.... read more | 11/19/2007 (10:28 am) |
| Max2008 exporter? | It should work, yes. (I've unfortunately not been working with dts for a while so I haven't had a ch... read more | 11/19/2007 (10:22 am) |
| Light on translucent object... | Is your material set to be double sided when you export the DTS? This have a tendency to mess up th... read more | 11/17/2007 (7:42 am) |
| IFL problem | Yup. That's it. IFL sequences are exported just like any other animation. Doesn't matter if you put ... read more | 11/15/2007 (9:45 am) |