Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Good Money in Gaming? | I spent 8 months, around 60 hours a week programming Basic Bob. I spent close to 1000 US dollars get... read more | 02/23/2006 (6:21 pm) |
| Compiling with Visual Studio 2005? | I got it to compile. I checked again to see if basetsd.h was in that directory, and it wasnt... s... read more | 02/23/2006 (4:32 am) |
| Compiling with Visual Studio 2005? | I should note. I have no problems compiling alpha 4... I just cant get beta 1 to compile... read more | 02/23/2006 (4:12 am) |
| Doing things 'once per loop | [code] function myThingy::myFunction(%this) { //.... code here %this.schedule(50,%this,myFunctio... read more | 02/23/2006 (4:00 am) |
| Compiling with Visual Studio 2005? | [quote] Could Not Find c:\SOURCEFunkMergedSPANKINGNEW\engine\Lib\directx8\basetsd.h [/quote] Th... read more | 02/23/2006 (3:33 am) |
| ChainWorks First Playable | I would disable the console. And you need instructions. I couldnt figure out why I couldnt click ... read more | 02/22/2006 (9:21 am) |
| Accessing that silly AI | Have you taken a look at the AIGuard resource? Try: [code]AIManager.player.setMoveDestination(.... read more | 02/22/2006 (4:33 am) |
| Compiling with Visual Studio 2005? | [quote] compile with Visual Studio 2005 express [/quote] no TBE here ;)... read more | 02/21/2006 (7:33 pm) |
| Good Money in Gaming? | Aim for the stars and expect to hit the moon ? It's hard to break the stratoshpere when you don't... read more | 02/21/2006 (4:35 pm) |
| Compiling with Visual Studio 2005? | I can't get a fresh beta 1.1 to compile with Visual Studio 2005 express. I opened engine/compiler... read more | 02/21/2006 (11:10 am) |
| Dsq animations | Well, ctrl+W will make your player wave. But I'm assuming you meant somehting that's not already ... read more | 02/20/2006 (11:25 am) |
| Thousander Club | I was going to wait until 250.... but I hit 225 yesterday.... read more | 02/20/2006 (11:15 am) |
| Space Game | Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=39406]here[/url] for an answer ... read more | 02/20/2006 (10:37 am) |
| Dsq animations | I mean c++ .... You may want to look at the Player::onTrigger function as well (in script)... read more | 02/20/2006 (10:36 am) |
| Funny error | No. Chances are the AudioClosest3D was created somewhere in the common folder. Don't assume anyt... read more | 02/20/2006 (10:26 am) |
| Finding a good IDE for torque script | Brian - You double posted because you refreshed the screen without first navigating away and then ba... read more | 02/20/2006 (10:15 am) |
| Finding a good IDE for torque script | Tom - It would be really nice if when you used find, it put the focus on the text box... and tabbed ... read more | 02/20/2006 (10:11 am) |
| Finding a good IDE for torque script | [url=www.google.com]Here's the link[/url]... read more | 02/20/2006 (10:04 am) |
| Good Money in Gaming? | I'm sure there's at least 1 [url=www.google.com]here.[/url]... read more | 02/20/2006 (9:36 am) |
| Programming Suggestions | If your memory usage continuously ups itself you must be creating something every schedule and not d... read more | 02/20/2006 (6:19 am) |
| Delete me - old thread | I highly doubt you can get any torque game running with 1 mb ram :P... read more | 02/20/2006 (5:38 am) |
| Programming Suggestions | It's be nice if you share your solution so anyone who has the same problem in the future can figure ... read more | 02/20/2006 (5:05 am) |
| AiPlayer bot falls through terrain | Your spawnPoint might be a touch too low, that would cause the behaviour youre talking about.... read more | 02/20/2006 (4:39 am) |
| Is torque game engine training available in india | I believe the Torque Boot Camp is only available in North America, generally in Eugene. You could... read more | 02/20/2006 (4:37 am) |
| MIlkshape Collison Mesh DTS Exporter | Use the dts plus exporter and read the help document once through before you start using it. Then yo... read more | 02/20/2006 (4:35 am) |
| Of exporting and converting | Download audacity. It's free and you can find it on sourceforge. Use that to lop the end off, an... read more | 02/20/2006 (4:33 am) |
| Funny error | Did you create an AudioDescription called AudioClosest3D before you attempted to use it in an AudioP... read more | 02/20/2006 (4:31 am) |
| Dsq animations | When you press the jump key the binding (located in default.bind.cs, in the client folder) sets a ju... read more | 02/20/2006 (4:30 am) |
| High school student looking for some job shadowing | Video game design, or video game development? Most people don't pay some random person with no exper... read more | 02/20/2006 (4:26 am) |
| Garage Games makes Penny Arcade | I don't think I'd want to be in a comic that also features a cat licking it's nuts.... read more | 02/20/2006 (4:24 am) |
| Cancelling All Scheduled Events | Just put it in a function called cancelAllSchedules() ... then you have your own function to tell th... read more | 02/20/2006 (4:11 am) |
| Programming Suggestions | Is it important that the electrons be their own objects, or can you make it an animation? Half y... read more | 02/20/2006 (4:05 am) |
| Idea Generation in the Industry | [quote]However what I do have is the ability to generate very ...massive ideas for games [/quote] ... read more | 02/20/2006 (3:49 am) |
| Cancelling All Scheduled Events | Every time you create a scheduled event go like this: $schedule[$numSchedules] = schedule(...); $... read more | 02/20/2006 (3:45 am) |
| Good Money in Gaming? | Just make sure you design one that you'll like working on before you start deving it... and it doesn... read more | 02/20/2006 (3:39 am) |
| Good Money in Gaming? | Sotck Torque IS a working multiplayer fps. Puzzle games dont have to be boring. They can be what... read more | 02/19/2006 (2:13 pm) |
| 3dshapes Trigger problem | I got it... There was an error on [url=http://tdn.garagegames.com/wiki/Torque_2D/T2D_3DShapes]the TD... read more | 02/19/2006 (7:54 am) |
| Good Money in Gaming? | Colton - Portals make more sales in a day on casual puzzle games then you will probably make in the ... read more | 02/17/2006 (3:47 pm) |
| So what's this about Tribes 4? | I read a few comments from the link Anton provided... [quote] That looks pretty damn good so fa... read more | 02/17/2006 (9:30 am) |
| C4 engine vs Torque | [quote]I made that comment in retaliation to Benjamin Bradley's comment [/quote] Retaliation? You... read more | 02/17/2006 (9:20 am) |
| Good Money in Gaming? | Lots of people ask for my advice on their projects, and at least 75% of the time I tell them to ditc... read more | 02/17/2006 (7:38 am) |
| Good Money in Gaming? | One thing to add to Magnus's comment... Most people take twice as long to finish a project as th... read more | 02/17/2006 (7:33 am) |
| Good Money in Gaming? | Alex - You should do something that's got a small scope that you can accomplish in a relatively shor... read more | 02/17/2006 (7:19 am) |
| Changing the title caption and showing icon in window mode | Adam - Im pretty sure that IS how I did it. Of course I was using a shortcut with the icon set. ... read more | 02/16/2006 (12:12 pm) |
| C4 engine vs Torque | I really wish GG would just buy out all the other engines and shut them down :D I guess that's il... read more | 02/16/2006 (11:49 am) |
| Running with $runWithEditors = false? | Doesn't Launch -> Run Game do what you need ?... read more | 02/16/2006 (11:15 am) |
| Changing the title caption and showing icon in window mode | I had the icon for Basic Bob show up the way you want it and I'm pretty sure all I had to do was cha... read more | 02/16/2006 (10:53 am) |
| Strategy tut & single selections | Is this getting added to the TDN article?... read more | 02/16/2006 (10:35 am) |
| Adding new properties to terrain | It might be easier to create an object that designates a piece of land, place them manually in the m... read more | 02/16/2006 (10:26 am) |
| Unloading images | I think this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=34439]thread[/url] will ... read more | 02/16/2006 (10:20 am) |