Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question about 2d Indie | The tutorial you are referring to is a tutorial that is up on TDN under the T2D section... So yes, y... read more | 03/17/2006 (7:44 am) |
| Question about 2d Indie | Scott - If you dont need 3D then dont get TGE, though some of the documentation that exsists in the ... read more | 03/17/2006 (7:35 am) |
| T2D Turn Based MP | Could someone please clarify something for me? I'm about to implement a turn based multiplayer ga... read more | 03/17/2006 (5:20 am) |
| Indie Development | Im pretty sure that was Andys first game. People make contacts. Bensam can make contacts.... read more | 03/16/2006 (12:19 pm) |
| Indie Development | [quote]If you don't already have a track record ... you will NOT be getting it onto the shelves of W... read more | 03/16/2006 (11:50 am) |
| T2dShape3D transition time | I found the bug... It was a bug in my code, the T2D source works fine.... read more | 03/16/2006 (9:09 am) |
| T2D Networking: Will all T2D clients perform the *exact* same? | Yes Stephen, that is right... So will TGB implement the same networking strategy?... read more | 03/11/2006 (4:42 pm) |
| Animating a model to rotate 360 degrees | I dont just want it to spin. I just want to be capable of making the player turn around as part of h... read more | 03/11/2006 (10:00 am) |
| T2D Networking: Will all T2D clients perform the *exact* same? | I dont need extremely accurate physics. TGE has realtime networking, including the networking of it'... read more | 03/11/2006 (9:57 am) |
| Flamewar | That looks cool. Thanks man.... read more | 03/11/2006 (9:48 am) |
| Animating a model to rotate 360 degrees | Yay... I got it working.... read more | 03/10/2006 (6:30 am) |
| Animating a model to rotate 360 degrees | Jason - I logged into Digital Boneyard but when I navigate tot he Radar dish download it says Im not... read more | 03/10/2006 (6:11 am) |
| Animating a model to rotate 360 degrees | Jason - Great. I'm glad this is a problem with my animation capabilities, and not a problem with the... read more | 03/10/2006 (5:54 am) |
| Animating a model to rotate 360 degrees | [quote]I'm using Milkshape.[/quote] It doesnt have to be milkshape... That's just what I'm using ... read more | 03/10/2006 (5:46 am) |
| Animating a model to rotate 360 degrees | Anthony - I tried rotating hte player 360 degrees and when I play the animation the player just does... read more | 03/10/2006 (5:43 am) |
| Displaying more than 1 Animated Sprite | Post the code.... read more | 03/10/2006 (5:09 am) |
| T2D Networking: Will all T2D clients perform the *exact* same? | 1000MS / 32MS tick time -> 31.25 updates per second over the network. There is no reason stock T2... read more | 03/09/2006 (11:58 am) |
| T2D Networking: Will all T2D clients perform the *exact* same? | T2D physics will not operate over the network? That seems kinda lame. So none of the super cool phys... read more | 03/09/2006 (10:06 am) |
| Flamewar | Lol, fair enough. Maybe you could email me a screenshot of the last elvel so I can see what it l... read more | 03/09/2006 (7:48 am) |
| T2D Networking: Will all T2D clients perform the *exact* same? | Chris - I'm pretty sure T2D physics are going to be entirely realtime network ready for release.... read more | 03/08/2006 (11:35 am) |
| Microsoft reaches 5000 patents - but the latest one is a doozy | I just ignore the majority of software patents. If I come up with an idea in my head I'm not goin... read more | 03/07/2006 (11:23 am) |
| Flamewar | The words scroll in newsnet. And I almost puked because of it. I guess you could call it confusing t... read more | 03/07/2006 (11:17 am) |
| Flamewar | Alt enter is just the norm. Alt enter makes just about everything windoable go to a window. I go... read more | 03/07/2006 (10:36 am) |
| Flamewar | I died at Penny Arcade :( You need a save button or a pause button I like this game. It's fun ... read more | 03/07/2006 (10:03 am) |
| Flamewar | Can you please enable ALT-ENTER to go to windowed mode.... read more | 03/07/2006 (9:49 am) |
| Controlling movement by entering how many pixels to move | If you need to know the functions to rotate / move then call $player.dump... where $player is your p... read more | 03/07/2006 (9:44 am) |
| 2D spline path class | I'd like spline support in TGB as well.... read more | 03/07/2006 (8:54 am) |
| New Modeler | Brian - Email james [at] fundemic [dot] com with some high quality samples of your 3D and 2D work. H... read more | 03/07/2006 (6:15 am) |
| Little newbie question | What Torque can do is only limited by your skills, time, and imagination.... read more | 03/07/2006 (6:11 am) |
| Did I get the wrong engine | Ya, you bought the wrong one. If you email GarageGames they might be willing to exchange your lic... read more | 03/04/2006 (2:20 pm) |
| Of exporting and converting | It's OpenSource... I didn't mention it.... read more | 03/01/2006 (5:16 pm) |
| Newbie needing development help | Does transform and lighting cover what you need Stephen? or is that something completely different ?... read more | 02/28/2006 (9:52 am) |
| Newbie needing development help | Download the demo and see if it runs. If it runs good then you know youre in business. The demos ar... read more | 02/28/2006 (9:37 am) |
| Newbie needing development help | P4 Celeron 2.4GHz. The graphics card is just a 32MB Shared built in piece of junk. You don't... read more | 02/28/2006 (7:40 am) |
| Newbie needing development help | That's what I use. My motherboard has a built in graphics card. it can't do shaders or anything but ... read more | 02/28/2006 (4:03 am) |
| T2D Project Setup? | Tim is correct, unless you start changing anything in the common directory.... read more | 02/27/2006 (7:42 am) |
| Windowed mode unavailable with 16Bit Desktop | I had this problem too. I had no problems with any of the older versions of T2D, so I know it's not ... read more | 02/27/2006 (4:41 am) |
| Good Money in Gaming? | Colton - There is most definately money in making games, otherwise the majority of us would not be h... read more | 02/24/2006 (5:03 pm) |
| Clocking snippers in the grass | Yes, that would present a problem. I suppose it would defeat the purpose of the foliage replicator t... read more | 02/24/2006 (12:17 pm) |
| No datablock for t2dShape3D? | No. You manually set the properties.... read more | 02/24/2006 (12:00 pm) |
| Clocking snippers in the grass | What middle cases would prevent my solution from working? If you render all grass that is in your... read more | 02/24/2006 (11:49 am) |
| Clocking snippers in the grass | Stephen... The problem is a sniper looking through a sniperrifle and not seeing the grass that is th... read more | 02/24/2006 (11:38 am) |
| Clocking snippers in the grass | I know exactly what he was talking about. There's no reason he can't just draw that grass. Cloaki... read more | 02/24/2006 (10:01 am) |
| Opinions on Torque 2D | I don't think TGB is a good stepping stone to TGE. Once you use TGB you'll be so addicted you'll ... read more | 02/24/2006 (8:19 am) |
| Customizing t2dShape3D instances | [quote]customize a few colors of the characters skin, hair, clothes.[/quote] Last tiem I read the... read more | 02/24/2006 (8:17 am) |
| OnMouse callbacks and new class based on standard t2d | I dont quite understand what you're asking. Your function will exist for every t2dStaticSprite yo... read more | 02/24/2006 (7:04 am) |
| Thousander Club | Tom - 5 hours a day, and a few full weekends. Im just persistant.... read more | 02/24/2006 (5:05 am) |
| Thousander Club | I hit 250 last night. How's everyone else doing ?... read more | 02/24/2006 (4:15 am) |
| Opinions on Torque 2D | TGB (formerly T2D) is easier to use, faster to learn, and the docs are more complete and getting bet... read more | 02/24/2006 (4:09 am) |
| Clocking snippers in the grass | Wouldnt it be even better to just render the grass that the sniper can see? Then you don't have perf... read more | 02/24/2006 (3:59 am) |