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Chris Labombard's Forum Posts

Thread Post Date Posted
TGB Friction Problem Yes, but the ball doesnt accelerate. It hangs on the barrier. Then after a small period of time, it ... read more 05/20/2006 (9:54 am)
TGB Friction Problem Just a friendly bump :)... read more 05/20/2006 (8:41 am)
Installer I was just about to start looking for a good solution to this as well. Ive had terrible luck with NS... read more 05/19/2006 (10:50 pm)
TGB Physics issues I find that odd, since most objects I'm using call more collisions then they need to... If one of my... read more 05/18/2006 (9:29 pm)
TGB Physics issues Well, with the focus fix the only problem is really determining when and how to make objects come to... read more 05/18/2006 (10:50 am)
TGB Physics issues [quote]he main solution to the problems you are experiencing involves a few things: implementing reg... read more 05/18/2006 (8:05 am)
Thousander Club I'm pretty sure Ive passed 1000 already. I got a full time job in the game industry and Ive been pou... read more 05/15/2006 (7:05 pm)
Object position when collision problem That is what I did Aun... and the game is feature complete ;) It's a lot more complicated then th... read more 05/11/2006 (6:45 am)
TGB Physics issues Justin, Thank you. That will help a lot. That alone makes it so I can work out the physics jitter... read more 05/11/2006 (6:35 am)
TGB Physics issues Thanks for the response. I'm glad phyics will be under your focus when the time is right. I understa... read more 05/10/2006 (6:24 pm)
Kork and Fluffy Fluffy is the name of the Orc that ships with Torque... Whoever made the AI for the starter.fps n... read more 04/25/2006 (1:29 pm)
Rendering Code Expaination Thanks but I figured it out.... read more 04/21/2006 (5:07 pm)
Integrated Script Editor Well, it's free for now. I'll deal with that problem in November... read more 04/20/2006 (5:43 pm)
Integrated Script Editor TBE uses Eclipse. Eclipse is an open source Java-based IDE. A quote from the Eclipse website: [q... read more 04/20/2006 (3:34 pm)
Arrays Paul - Yes, please do code a good array for us. Cause whining about it won't get you any further ... read more 04/20/2006 (10:10 am)
Start at the Beginning.... Yes . . .... read more 04/19/2006 (10:08 am)
Start at the Beginning.... What Tom is trying to say is... Do you want the players character to be stored on a server where... read more 04/19/2006 (9:58 am)
Make Your Game Twice as Fast with Polyphasic (Uberman) Sleep In case anyone is wondering, Noah's results are in. You can check them out on [url=http://blog.no... read more 04/19/2006 (5:42 am)
TGB guiMLTextCtrl bug (and fix) I should note, this did cause an exception in stringBuffer, and I cant recall where it was. :( Basic... read more 04/18/2006 (11:15 am)
TGB guiMLTextCtrl bug (and fix) This was the post I made before thato ne: ------------------------- I'm echoing guiMLTextCtrl.... read more 04/18/2006 (11:12 am)
TGB guiMLTextCtrl bug (and fix) I cant remember if this is the only change I had to make. Sorry guys. i think it is. Here is the pos... read more 04/18/2006 (11:12 am)
Putting out a fire The same way you created it in the first place ;)... read more 04/18/2006 (5:44 am)
Checkers tutorial First... get it building at all. You can find instructions for doing so if you search GG. Aft... read more 04/13/2006 (7:07 pm)
Accessing terrain data Uh.... use getWord(...,[b]2[/b])... read more 04/13/2006 (4:15 pm)
Accessing terrain data It works perfectly fine for me if I put it in the server folfer and run as a server. If you want ... read more 04/13/2006 (4:13 pm)
Checkers tutorial Switch your build environment (example Visual Studio 2005 express) to build a debug version... and b... read more 04/13/2006 (4:06 pm)
Checkers tutorial I've had multiple instances running using a debug build ;)... read more 04/13/2006 (12:34 pm)
Limit on string size? I'd try core\StringBuffer.cc... read more 04/12/2006 (4:32 pm)
C programmers: beware "$var++" in torquescript This has already been discussed in the forums.... read more 04/12/2006 (2:58 pm)
Limit on string size? Unless there's an explicit reason that you absolutely need to use strings... this is a very bad idea... read more 04/12/2006 (2:52 pm)
Soft Physics Just go into player.cs and start messing around with the datablock settings. You can very quickly an... read more 04/12/2006 (2:22 pm)
GuiMLTextCtrl does not return all text (fix) The problem has come down to "void GuiMLTextCtrl::reflow()"... You can only have a web link if i... read more 04/10/2006 (7:37 pm)
GuiMLTextCtrl does not return all text (fix) Ok. I managed to fix the issue where it cut off the last letter before all of the tags. This is f... read more 04/10/2006 (6:46 pm)
GuiMLTextCtrl does not return all text (fix) I'm echoing guiMLTextCtrl.getText() for my help Dlg which is a guiMLTextCtrl inside a scroller, and ... read more 04/10/2006 (2:31 pm)
Would you pay for a way to integrate a differant physics engine? If it properly implemented cross platform, network accessible kinematics then I would pay for it.... read more 04/05/2006 (8:35 pm)
162 FPS on basic Stronghold Map I get about 15 FPS, so that sounds freaking awesome to me :)... read more 04/05/2006 (8:31 pm)
Object position when collision problem I dont know how to tell when you lose or gain focus... but you can pause the game using this: [co... read more 04/05/2006 (8:27 pm)
Newbie, Problem with basic tutorial Steve - Don't forget that TGB is an early adopter product... The documentation is not up to snuff ye... read more 04/05/2006 (8:24 pm)
Looking for TGB study buddy I emailed you. I'm at work, but I will be on msn tomorrow morning.... read more 04/05/2006 (6:19 pm)
Silo modeler Well, for one Silo is a different type of modelling tool, using Sub Division modelling, etc. It's... read more 04/05/2006 (5:12 pm)
Silo modeler Silo now has UV mapping and plugins... In case anyone happens across this thread. Still no animat... read more 04/05/2006 (2:39 pm)
Problem with custom made OGG files (TGE 1.4) I had this issue as well... Using Audacity, any file I converted to ogg with a DB gain of 12 DB woul... read more 04/04/2006 (4:02 pm)
SetLinearVelocityY not working Bryce - When you set the linear velocity and max velocity put this: [code] echo("Drop: " @ %drop... read more 04/03/2006 (6:40 pm)
T2D Physics issue A friendly bump ;)... read more 03/20/2006 (6:58 pm)
Indie Development No ....... read more 03/17/2006 (4:35 pm)
T2D Turn Based MP I can only imagine the difficulty of cramming all that info into the tutorial. I almost always learn... read more 03/17/2006 (9:07 am)
T2D Turn Based MP Ya, that's what I figured (I know the code fairly well now) Thanks for the clarification.... read more 03/17/2006 (8:58 am)
T2D Turn Based MP I put an echo statement in both initClient and initServer right before the boards are created and bo... read more 03/17/2006 (8:54 am)
T2D Turn Based MP I never found the checkers tutorial in my searches. I just studied the source code. Is there a re... read more 03/17/2006 (8:46 am)
T2D Turn Based MP Through reading the forums I eventually found out that you can instantiate 2 isntances of your game ... read more 03/17/2006 (7:54 am)