Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Friction Problem | Yes, but the ball doesnt accelerate. It hangs on the barrier. Then after a small period of time, it ... read more | 05/20/2006 (9:54 am) |
| TGB Friction Problem | Just a friendly bump :)... read more | 05/20/2006 (8:41 am) |
| Installer | I was just about to start looking for a good solution to this as well. Ive had terrible luck with NS... read more | 05/19/2006 (10:50 pm) |
| TGB Physics issues | I find that odd, since most objects I'm using call more collisions then they need to... If one of my... read more | 05/18/2006 (9:29 pm) |
| TGB Physics issues | Well, with the focus fix the only problem is really determining when and how to make objects come to... read more | 05/18/2006 (10:50 am) |
| TGB Physics issues | [quote]he main solution to the problems you are experiencing involves a few things: implementing reg... read more | 05/18/2006 (8:05 am) |
| Thousander Club | I'm pretty sure Ive passed 1000 already. I got a full time job in the game industry and Ive been pou... read more | 05/15/2006 (7:05 pm) |
| Object position when collision problem | That is what I did Aun... and the game is feature complete ;) It's a lot more complicated then th... read more | 05/11/2006 (6:45 am) |
| TGB Physics issues | Justin, Thank you. That will help a lot. That alone makes it so I can work out the physics jitter... read more | 05/11/2006 (6:35 am) |
| TGB Physics issues | Thanks for the response. I'm glad phyics will be under your focus when the time is right. I understa... read more | 05/10/2006 (6:24 pm) |
| Kork and Fluffy | Fluffy is the name of the Orc that ships with Torque... Whoever made the AI for the starter.fps n... read more | 04/25/2006 (1:29 pm) |
| Rendering Code Expaination | Thanks but I figured it out.... read more | 04/21/2006 (5:07 pm) |
| Integrated Script Editor | Well, it's free for now. I'll deal with that problem in November... read more | 04/20/2006 (5:43 pm) |
| Integrated Script Editor | TBE uses Eclipse. Eclipse is an open source Java-based IDE. A quote from the Eclipse website: [q... read more | 04/20/2006 (3:34 pm) |
| Arrays | Paul - Yes, please do code a good array for us. Cause whining about it won't get you any further ... read more | 04/20/2006 (10:10 am) |
| Start at the Beginning.... | Yes . . .... read more | 04/19/2006 (10:08 am) |
| Start at the Beginning.... | What Tom is trying to say is... Do you want the players character to be stored on a server where... read more | 04/19/2006 (9:58 am) |
| Make Your Game Twice as Fast with Polyphasic (Uberman) Sleep | In case anyone is wondering, Noah's results are in. You can check them out on [url=http://blog.no... read more | 04/19/2006 (5:42 am) |
| TGB guiMLTextCtrl bug (and fix) | I should note, this did cause an exception in stringBuffer, and I cant recall where it was. :( Basic... read more | 04/18/2006 (11:15 am) |
| TGB guiMLTextCtrl bug (and fix) | This was the post I made before thato ne: ------------------------- I'm echoing guiMLTextCtrl.... read more | 04/18/2006 (11:12 am) |
| TGB guiMLTextCtrl bug (and fix) | I cant remember if this is the only change I had to make. Sorry guys. i think it is. Here is the pos... read more | 04/18/2006 (11:12 am) |
| Putting out a fire | The same way you created it in the first place ;)... read more | 04/18/2006 (5:44 am) |
| Checkers tutorial | First... get it building at all. You can find instructions for doing so if you search GG. Aft... read more | 04/13/2006 (7:07 pm) |
| Accessing terrain data | Uh.... use getWord(...,[b]2[/b])... read more | 04/13/2006 (4:15 pm) |
| Accessing terrain data | It works perfectly fine for me if I put it in the server folfer and run as a server. If you want ... read more | 04/13/2006 (4:13 pm) |
| Checkers tutorial | Switch your build environment (example Visual Studio 2005 express) to build a debug version... and b... read more | 04/13/2006 (4:06 pm) |
| Checkers tutorial | I've had multiple instances running using a debug build ;)... read more | 04/13/2006 (12:34 pm) |
| Limit on string size? | I'd try core\StringBuffer.cc... read more | 04/12/2006 (4:32 pm) |
| C programmers: beware "$var++" in torquescript | This has already been discussed in the forums.... read more | 04/12/2006 (2:58 pm) |
| Limit on string size? | Unless there's an explicit reason that you absolutely need to use strings... this is a very bad idea... read more | 04/12/2006 (2:52 pm) |
| Soft Physics | Just go into player.cs and start messing around with the datablock settings. You can very quickly an... read more | 04/12/2006 (2:22 pm) |
| GuiMLTextCtrl does not return all text (fix) | The problem has come down to "void GuiMLTextCtrl::reflow()"... You can only have a web link if i... read more | 04/10/2006 (7:37 pm) |
| GuiMLTextCtrl does not return all text (fix) | Ok. I managed to fix the issue where it cut off the last letter before all of the tags. This is f... read more | 04/10/2006 (6:46 pm) |
| GuiMLTextCtrl does not return all text (fix) | I'm echoing guiMLTextCtrl.getText() for my help Dlg which is a guiMLTextCtrl inside a scroller, and ... read more | 04/10/2006 (2:31 pm) |
| Would you pay for a way to integrate a differant physics engine? | If it properly implemented cross platform, network accessible kinematics then I would pay for it.... read more | 04/05/2006 (8:35 pm) |
| 162 FPS on basic Stronghold Map | I get about 15 FPS, so that sounds freaking awesome to me :)... read more | 04/05/2006 (8:31 pm) |
| Object position when collision problem | I dont know how to tell when you lose or gain focus... but you can pause the game using this: [co... read more | 04/05/2006 (8:27 pm) |
| Newbie, Problem with basic tutorial | Steve - Don't forget that TGB is an early adopter product... The documentation is not up to snuff ye... read more | 04/05/2006 (8:24 pm) |
| Looking for TGB study buddy | I emailed you. I'm at work, but I will be on msn tomorrow morning.... read more | 04/05/2006 (6:19 pm) |
| Silo modeler | Well, for one Silo is a different type of modelling tool, using Sub Division modelling, etc. It's... read more | 04/05/2006 (5:12 pm) |
| Silo modeler | Silo now has UV mapping and plugins... In case anyone happens across this thread. Still no animat... read more | 04/05/2006 (2:39 pm) |
| Problem with custom made OGG files (TGE 1.4) | I had this issue as well... Using Audacity, any file I converted to ogg with a DB gain of 12 DB woul... read more | 04/04/2006 (4:02 pm) |
| SetLinearVelocityY not working | Bryce - When you set the linear velocity and max velocity put this: [code] echo("Drop: " @ %drop... read more | 04/03/2006 (6:40 pm) |
| T2D Physics issue | A friendly bump ;)... read more | 03/20/2006 (6:58 pm) |
| Indie Development | No ....... read more | 03/17/2006 (4:35 pm) |
| T2D Turn Based MP | I can only imagine the difficulty of cramming all that info into the tutorial. I almost always learn... read more | 03/17/2006 (9:07 am) |
| T2D Turn Based MP | Ya, that's what I figured (I know the code fairly well now) Thanks for the clarification.... read more | 03/17/2006 (8:58 am) |
| T2D Turn Based MP | I put an echo statement in both initClient and initServer right before the boards are created and bo... read more | 03/17/2006 (8:54 am) |
| T2D Turn Based MP | I never found the checkers tutorial in my searches. I just studied the source code. Is there a re... read more | 03/17/2006 (8:46 am) |
| T2D Turn Based MP | Through reading the forums I eventually found out that you can instantiate 2 isntances of your game ... read more | 03/17/2006 (7:54 am) |