Game Development Community

Chris Labombard's Forum Posts

Thread Post Date Posted
Graphics Corruption. Win7 + Nvidia + D3D Showstopper The problem occurs rapidly when the particle effects are displaying. Some piece of rendering code th... read more 02/24/2011 (5:51 am)
[Looking to Hire] Experienced TGB/iTGB Scripter Mr. Rob Sandbach! Good to see you're still around. How are things going? I'm going to email you a... read more 02/24/2011 (5:24 am)
Some questions about Strings Assuming you're talking about torque script, data types are not defined directly in torque script so... read more 02/23/2011 (6:16 am)
Graphics Corruption. Win7 + Nvidia + D3D Showstopper I have a hardware compatibility set up with 10+ machines including systems with Windows Starter 32 a... read more 02/22/2011 (6:13 pm)
Creating Objects in Script with a Datablock where have you defined the Speed object? If it's in source then you would have to set it up to use a... read more 02/22/2011 (11:07 am)
(Invalid t2dAnimationDatablock datablock) .t2d file issue, please help Glad I could help :)... read more 02/22/2011 (5:08 am)
[closed]iTGB scripter needed for a small entertainment app that is over 50% done As interested as I am in this project, I do not work for royalties. One thing I should note, Neil... read more 02/21/2011 (3:32 pm)
Torque Game Builder - Resource Tutorial - followed instructions but not working for me If you wanted access to the Jira tracker you would have to get it the hard way: jobs@garagegames.... read more 02/21/2011 (12:27 pm)
Scope question PlayerFish:: functions can be called like this %obj = new t2dStaticSprite() { ... read more 02/21/2011 (5:44 am)
(Invalid t2dAnimationDatablock datablock) .t2d file issue, please help It means that employeeAnimationAnimation was not set up properly (it errored) or it wasn't exec'ed a... read more 02/21/2011 (5:38 am)
Cyrillic fonts do not work, having troubles... You can use ttf fonts by installing them on your computer and then using a t2d text object or using ... read more 02/21/2011 (5:34 am)
Torque Game Builder - Resource Tutorial - followed instructions but not working for me If you post a link to the tutorial you are talking about along with your console.log file output I w... read more 02/21/2011 (5:32 am)
Bubble Breaker - TGB Modification Source Code release! That's where I thought it would be. Turns out I had integrated your changes into a heavily modified ... read more 02/20/2011 (5:04 pm)
Looking for a game for arcade lol. As I said, I've already completed the game. and yes, that is pretty much how I made it take coi... read more 02/20/2011 (3:53 pm)
Bubble Breaker - TGB Modification Source Code release! Where can I find the console.log file now?... read more 02/20/2011 (1:39 pm)
Detect if mouse/touch click/press on actor When you create your actor, add it to an array. For your scnegraph create a series of mouse callb... read more 02/20/2011 (7:19 am)
Looking for a Programmer and a 2D Artist (Melbourne, Australia Preferred) Hi Ashley. I sent you an email early last week. I'd just like to confirm that it was received. Di... read more 02/19/2011 (8:26 pm)
The site wish list It took you 5 minutes to write that post? No wonder you're having issues.... read more 02/19/2011 (6:11 am)
Screenshot of a Level looks good. i like it a lot.... read more 02/18/2011 (2:48 pm)
Progress Bar updating problem I figured out how to make it work. I set my schedules 50 ms apart (about a tick). There are about... read more 02/18/2011 (11:17 am)
ZYNGA is hiring!!! Hey Vince. We spoke earlier through email regarding Zynga. I'm guessing you've decided you are no... read more 02/18/2011 (8:22 am)
Slow Motion Method So much for just setting $timescale, eh? I used to pause TGE games by going: $timescale = 0; ... read more 02/18/2011 (6:55 am)
TGB audio not working [Resolved] Just realized... it already does auto fade out and in your music... Currently set to do it every 5 m... read more 02/18/2011 (6:50 am)
TGB audio not working [Resolved] Here is the audio code I use. It has some built in stopping etc. since sometimes you want to end you... read more 02/18/2011 (6:44 am)
Not getting my onCollision callback I know this isn't the answer you're looking for but these are your best friend: echo dump ex.... read more 02/17/2011 (12:52 pm)
The site wish list My suggestions are aimed at GG coming back the way it used to be, a site focused at community and in... read more 02/16/2011 (6:02 am)
Fullscreen Startup Focus Resolution Problem I think I may have tracked this down to winD3DVideo.cc Lines 231 - 266 though I do not have VS on my... read more 02/14/2011 (9:12 am)
Looking for a game for arcade Thank you for the offer but when no one responded I just built the games myself. I have 2 of 3 done ... read more 04/05/2010 (6:19 pm)
Looking for a 2D artist for mobile games Hey Michael, Your email is not listed in your profile. Could you please provide it in the post? ... read more 11/09/2009 (11:41 am)
Looking for 1 to 3 artists Ray, I am not an artist. I was, however, wondering if you are looking for any programmers for you... read more 08/24/2009 (1:21 pm)
Triggering audio - help needed Create a trigger and have the onEnter play the audio file. Might want to store the handle to the aud... read more 10/23/2007 (11:21 am)
New and improved text control No, that's not it. That's just a syntax highlighting text control. The one I'm looking for gave ... read more 01/30/2007 (10:41 am)
What percentage for artist? In my experience... 15% to 25%... read more 01/28/2007 (6:01 pm)
Free Level Designer I sent you an email last night Dustin, to the email address in your profile. Just want to make sure ... read more 01/16/2007 (9:23 am)
Documentation Error Try this: [code] %newY = getRandom(-35, 25); %this.setPositionY(%newY); [/code] and you sho... read more 12/20/2006 (2:21 pm)
Very strange Memory Problem I marked everything as "AllowUnload" but I dont know how to kick them out of memory. Is there a comm... read more 09/25/2006 (7:58 pm)
Very strange Memory Problem Stephen . That seems a bit vague. It makes sense I suppose. When you say everything is forced to vir... read more 09/25/2006 (11:15 am)
Very strange Memory Problem Yes, Ive read the blog and I've read the threads on memory leaks etc etc. I've also read several thr... read more 09/23/2006 (1:28 pm)
Very strange Memory Problem I really don't want to get into an argument. I just want to discuss what I found and find out where ... read more 09/23/2006 (1:07 pm)
Very strange Memory Problem Uh... Maybe you guys didn't read my post... I'm not concerned with TGB having memory leaks. I... read more 09/23/2006 (6:44 am)
TGB Collision rotation I figured RIGID was still available via script but didn't know that CLAMP wouldnt perform the way I ... read more 09/15/2006 (9:25 am)
Engine Shutdown Problem *bump* This still hasn't been fixed. Can anyone help me at all?... read more 08/10/2006 (10:41 am)
Projectile Collision Performance Ron - Other games took priority over this little prototype, so I never implemented the solution Manu... read more 07/14/2006 (7:36 am)
List of TGB developers - Please Add Your Name Chris Labombard Contract Programmer and scriptor [url=www.spunkygames.com]Spunky Games[/url] ... read more 07/10/2006 (8:21 pm)
Release: guiBitmapCtrl outline Bug Fantastic. Thank you very much. Just to clarify for future readers... I went to common/gui/pro... read more 06/21/2006 (6:39 am)
Marketing Paraphernalia I've been all over Indie Gamer Forums. Thanks guys... read more 06/15/2006 (6:01 pm)
TGB Friction Problem I found my problem was that the barriers were small, so there mass and inertial moment was very diff... read more 06/10/2006 (9:17 pm)
TGB Friction Problem *bump* Can anyone offer a suggestion, or point me where to look so I can start to fix this on my ... read more 05/28/2006 (2:58 pm)
Universal Binaries are Here Thanks for the info. Sounds like a lot of work, but I'm sure it will be worth it in the end :)... read more 05/22/2006 (7:26 pm)
Universal Binaries are Here Do you have to have an intel based mac to compile the universal binary, or can it be compiled on a P... read more 05/20/2006 (12:10 pm)