Chris Labombard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Schedule syntax | I don't know if it is going to crawl until I can get it to start schedulign itself. I tried makign a... read more | 04/04/2005 (1:09 pm) |
| Schedule syntax | I need about 200 bots... so it was suggested to me that I don't use scheduling. Hence why I am using... read more | 04/04/2005 (1:07 pm) |
| Schedule syntax | So then I need to make it an object? Does it need to be an object inorder for me to store global var... read more | 04/04/2005 (1:05 pm) |
| Schedule syntax | I get unable to find Object errors... cause my aiController isn't an object.... read more | 04/04/2005 (1:03 pm) |
| Schedule syntax | Ok... function AIController::Think() { // Think schedule($AI_CONTROLLER_THINK_TIME,0,"... read more | 04/04/2005 (12:54 pm) |
| Interior with soft edges | I think what he means is rounding the corners, instead of them being exact 90 degree angles... perfe... read more | 04/04/2005 (9:52 am) |
| Overtime for EA Employees | This is very true, not to mention the additional need for office space, benefits, etc. etc.... read more | 04/04/2005 (8:39 am) |
| Schedule syntax | Thanks guys... read more | 04/04/2005 (8:15 am) |
| Schedule syntax | What if there is no dependant object? Can I use this: schedule(0,duration,"function"); // Ther... read more | 04/04/2005 (7:36 am) |
| Marble blast -like shading | I don't understand where in engine these things were implimented (Marbleblast shadows and shading). ... read more | 03/28/2005 (7:07 am) |
| Back to Torque school!!! Wanting feedback | I definately want to take basic scripting, advanced scripting, systems and ai... However, at 10 w... read more | 03/28/2005 (6:21 am) |
| Stylistic rendering | I figured out the most of toon shading and cartoon outlining. It's not perfect, but it looks pretty ... read more | 03/28/2005 (5:25 am) |
| Is it possible in TGE | I think the main problem is lighting objects. Static objects get lit and cached on your program star... read more | 03/24/2005 (4:31 am) |
| Outdoor lighting | Does it only cast the shadow from the collision box? Wouldn't it be difficult to get the non-trunk p... read more | 03/23/2005 (10:08 am) |
| Fxfoilagereplicator? | I had the same problem... but I figured it was the opposite slash (slashes are different in differen... read more | 03/23/2005 (4:51 am) |
| What would YOU like to see in a content pack? | We are definately in need of some enviro stuff... Bushes, grass (billboard grass) trees aren't a ... read more | 03/21/2005 (7:37 am) |
| Terrain texture questions | I have a question... Call me silly but I think I came up with another solution for this problem... ... read more | 03/17/2005 (11:57 am) |
| Fxfoilagereplicator? | I will try this when I get back to my pc.. Thanks. Itried something similar, must have just missed i... read more | 03/16/2005 (5:15 am) |
| Gid 10 | That sucks. I check this portion of the forums regularly, waiting for the next gid... and I never kn... read more | 03/14/2005 (11:22 am) |
| cartoon outlining (cartoon rendering part1) | Toby, My terrain doesn't disappear when I turn off toonColors. It just goes to the lighting it would... read more | 03/13/2005 (6:20 pm) |
| cartoon outlining (cartoon rendering part1) | I'm not using the sun... I have specified my own direction for the light source. And the direction c... read more | 03/13/2005 (9:05 am) |
| cartoon outlining (cartoon rendering part1) | Where did you find that out? I've been trying to get rid of it for ever, but couldn't figure out how... read more | 03/13/2005 (8:46 am) |
| Terrain Lighting | Ok...... So is it possible to add my own, software lighting for shapes? I am going to look into this... read more | 03/11/2005 (11:01 am) |
| Terrain Lighting | THat would be really easy. In the renderXFCache method just cull everytihgn... then no shapes will b... read more | 03/11/2005 (8:08 am) |
| Terrain Lighting | I have another question... on topic: I want to do my own lighting calculations on objects like trees... read more | 03/11/2005 (7:06 am) |
| cartoon outlining (cartoon rendering part1) | This is my terrain cell shading code... Find this method in scenegraph\sceneLighting.cc void S... read more | 03/11/2005 (5:27 am) |
| cartoon outlining (cartoon rendering part1) | There is already a variable in the code... It was in teh very first post on this thread. $pref::out... read more | 03/11/2005 (5:07 am) |
| cartoon outlining (cartoon rendering part1) | While we'er on the topic of cell shading... I got my terrain cell shading code working... And, thoug... read more | 03/10/2005 (5:37 pm) |
| cartoon outlining (cartoon rendering part1) | I have an onboard NVidia card... However, I am just making OpenGL calls.. Nothing special... .. ... read more | 03/10/2005 (5:23 pm) |
| cartoon outlining (cartoon rendering part1) | All my code does is outlines all the back facing polys without clipping anything... The only thing i... read more | 03/10/2005 (2:15 pm) |
| cartoon outlining (cartoon rendering part1) | There's no black polys anywhere on my screen... and Ive been running around the terrain for a good 6... read more | 03/10/2005 (2:12 pm) |
| cartoon outlining (cartoon rendering part1) | This is exactly the code I am using, and it doesnt make the terrain invisible. It draws outlines aro... read more | 03/10/2005 (1:23 pm) |
| Terrain Lighting | I found it... it is in scenelighting.cc... read more | 03/10/2005 (10:25 am) |
| cartoon outlining (cartoon rendering part1) | The algorithm for terrain outlining doesn't work worth poop... So I rewrote it to make it work prope... read more | 03/09/2005 (7:42 pm) |
| Bravetree Girl Pack Problem | Thanks... read more | 03/07/2005 (4:15 pm) |
| Is torque Furry? | Interesting... Thank you.... read more | 02/23/2005 (8:37 am) |
| Physics | Very interesting clips... I am so confused as to where to start... First I guess I need a model to u... read more | 02/17/2005 (8:28 pm) |
| Physics | Well, I said I have unique physics requirements. ODE won't satisfy what I need (and will give me a w... read more | 02/17/2005 (6:15 pm) |
| Physics | There were no search results... I think the thread searhcer utility doesnt work properly.... read more | 02/17/2005 (4:40 pm) |
| Large, enclosed interior spaces | Ok. Before I decide on which way to go. Can anyone give me an idea of how difficult it would be to u... read more | 02/17/2005 (8:04 am) |
| Large, enclosed interior spaces | Ok, that was really confusing... but you are suggesting that I build my arena in QuArK using sliced ... read more | 02/16/2005 (7:29 pm) |
| Large, enclosed interior spaces | Well, I have already developed the collision code (in the game engine I built on my own) that will c... read more | 02/16/2005 (5:06 pm) |