Game Development Community

Chris Labombard's Forum Posts

Thread Post Date Posted
Help at Level Load. I don't understand your question. The onLevelLoaded function automatically gets called when you l... read more 03/28/2011 (7:45 am)
Help - Music and Sound Effects played simultaneously. Where's the console.log? If you comment out the playBG schedule does the crickets still play?... read more 03/28/2011 (7:38 am)
Help - Music and Sound Effects played simultaneously. Use [ ] tags. Not < > .... read more 03/28/2011 (7:34 am)
Need direction regarding programming..... You could also try Effective C++ and More Effective C++. They are both great books that will help yo... read more 03/28/2011 (7:02 am)
Extending the game engine Myles - Is that all your class is? If not, can you paste the entire thing... There is a resource ... read more 03/26/2011 (7:08 am)
Need direction regarding programming..... @Sean - I think you might be taking the wrong approach here, just a little bit. Rather than read ... read more 03/26/2011 (7:01 am)
Png Optimizer? Ronny, you gonna post this on TDN in a nicely formatted page about how best to optimize and how to u... read more 03/26/2011 (6:58 am)
Help - Dialog System using GUI Congratulations Romulo!... read more 03/26/2011 (6:57 am)
Help with In Game Cut-scene. Not a problem. There's TorqueScript docs somewhere. In the nav bar at the top of the GG header maybe... read more 03/26/2011 (6:55 am)
Help - Music and Sound Effects played simultaneously. I have no idea what you're talking about. Are you trying to say you can't play multiple sounds at th... read more 03/26/2011 (6:53 am)
Another Multitouch Thread (sorry) try this: [url=http://www.garagegames.com/community/forums/viewthread/123945/2#comment-797682]thread... read more 03/25/2011 (12:42 pm)
Stupid S Word Rennie - On touch down record the position of the touch.... Also set your objects original position ... read more 03/25/2011 (12:38 pm)
Stupid S Word rennie Before posting on the forums it might be wise to reread your code a few times and put some... read more 03/25/2011 (12:18 pm)
Stupid S Word you really should post your entire functions if you want help. It's a lot easier.... read more 03/25/2011 (12:05 pm)
SourceRect Documntation I recently fought with sourceRect in iT2D and had a bitch of a time. I never truly got it to wor... read more 03/25/2011 (11:49 am)
Networking on iPhone I didn't realize it was part of the official iOS. I was under the impression it was part of Game Cen... read more 03/25/2011 (8:13 am)
Incremental Build Releases @Ronny - To quote Mich: [quote]We are working on an official criteria[/quote]... read more 03/25/2011 (5:19 am)
Networking on iPhone Does that lock us into using Game Kit for multiplayer? Is it free, open source? Does that mean we HA... read more 03/25/2011 (5:16 am)
Hi everybody, our company finished our game in iTorque 2d . You realize Diamonds aren't the most expensive substance in the world, right? EDIT: Is your Ho... read more 03/25/2011 (5:11 am)
Can i set the game, when i press "home" don't leave the game? If you do that you will not pass Apple's QA. You cannot disable an Apple feature. If I hit Home I... read more 03/25/2011 (5:09 am)
Incremental Build Releases Steve's resources on building a FPS quite obviously push him into the Associate position. Let me ... read more 03/24/2011 (12:32 pm)
Incremental Build Releases The path to Associate was closed? Didn't Mr.Yorkshire just make Associate? I was trying to become... read more 03/24/2011 (12:22 pm)
Incremental Build Releases Yes, that is what I want.... Unfortunately, I'm not an Associate. :(... read more 03/24/2011 (12:14 pm)
Incremental Build Releases Mich - What you describe is precisely what I had in my mind. EDIT: In response to your last post.... read more 03/24/2011 (10:39 am)
Incremental Build Releases When you're talking about adding a new feature into the engine or a major fix then I agree, you need... read more 03/24/2011 (10:20 am)
Incremental Build Releases All the installer really does is unzip the folder into a directory.... read more 03/24/2011 (9:48 am)
Incremental Build Releases I prefer the complete version instead of a patch. Then I can download and go from any mini-point rel... read more 03/24/2011 (9:27 am)
Incremental Build Releases It's not even that I want to see a structured weekly build (though obviously a build schedule is nec... read more 03/24/2011 (9:19 am)
Incremental Build Releases Zip and upload is not a lot of overhead, I hope. Some bugs are tiny and immediately fixed (or sho... read more 03/24/2011 (8:28 am)
Help with In Game Cut-scene. Try something like this? [code] function t2dSceneObject::onLevelLoaded(%this, %scenegraph) { ... read more 03/24/2011 (8:08 am)
Help with In Game Cut-scene. Rpahut is correct. The while loop never runs. $fades = 3; $fades < 0 will always evaluate f... read more 03/24/2011 (8:02 am)
Impressions of 1.4.1 source for those upgrading from 1.4.0 @Conor - would you be able to post a resource on doing so? or a diff or something for the programmer... read more 03/24/2011 (7:12 am)
Upgrade Path You just have to purchase it at the $99... it's not the same engine. It's more like TGE had an up... read more 03/24/2011 (7:05 am)
Impressions of 1.4.1 source for those upgrading from 1.4.0 Hey Chris, Thanks for the info. A humanized breakdown like this often serves a bit better then a ... read more 03/24/2011 (5:15 am)
Release today? Hey Rennie - Why don't you ask him about draggable objects again and see how large the font REALLY g... read more 03/23/2011 (1:25 pm)
iT2D 1.4.1 - 50/50 app run success rate on iPhone - RESOLVED Alistair - You have horrible luck, seemingly running into every bug... When I am ready to beta test ... read more 03/23/2011 (11:26 am)
Torque 360 TorqueX lets you do XBox Live Indie Games. You should check that out if you haven't already.... read more 03/23/2011 (10:06 am)
Help - Dialog System using GUI @Romulo - I would also suggest you get into the habit of properly formatting your code to make it ea... read more 03/23/2011 (5:22 am)
Help - Dialog System using GUI That's the best kind! Good luck!... read more 03/22/2011 (2:55 pm)
Help - Dialog System using GUI Ya, that can probably be ported fairly easily if you have source code. Even by a noob. Not insinuati... read more 03/22/2011 (2:45 pm)
Programmer needed I ABSOLUTELY agree with Duncan. I realize this isn't the place to post it (Sorry Jester) but it's re... read more 03/22/2011 (1:21 pm)
Help - Dialog System using GUI Search the scripts for defaultCursor and you can actually create your own cursor image and then set ... read more 03/22/2011 (1:18 pm)
Forum search broken I've been going to google.com to search site:www.garagegames.com what im searching for It work... read more 03/22/2011 (10:56 am)
Programmer needed @Doni - Thank you for the clarification. Also, T3D is actively being developed by Garage Games and t... read more 03/22/2011 (10:47 am)
WinterLeaf Entertainment is looking to fill a few positions Paul... Just to clarify, is this an hourly paid position? Milestone based compensation? Is there any... read more 03/22/2011 (9:41 am)
WinterLeaf Entertainment is looking to fill a few positions Hi Paul, Am I to assume you are looking for (or open to) remote employment opportunities? Also, i... read more 03/22/2011 (8:54 am)
Programmer needed Regardless, I believe the community (Deepscratch :P) was a bit harsh with Jester. @Jester - Good ... read more 03/22/2011 (7:31 am)
Could this be a way to avoid having a mac for iphone development? That is true. You could contract someone (like me) to do it for you, but then you might as well j... read more 03/22/2011 (6:59 am)
Prototype Pack...would it be a useful addon? @Landixus - You realize you just responded to your own post, right?... read more 03/22/2011 (6:36 am)
Could this be a way to avoid having a mac for iphone development? Joshua - Search the forums for Matt Mitman's game Jounce (Dev Interviews). He made it without a Mac,... read more 03/22/2011 (5:39 am)