James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| What do you... | It's a fast way to check your models in the torque game environment without having to fire up the wh... read more | 11/12/2006 (4:18 pm) |
| Flying Dragon | Hi Simon. First of all - posting the same message in multiple forums is BAD, so stop it :) Start ... read more | 11/12/2006 (10:40 am) |
| Crash - stock out of the box torque F11 | Finally - part 5: [code] /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x97be1000 ... read more | 11/11/2006 (8:23 pm) |
| Crash - stock out of the box torque F11 | Part 4 [code] /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangA... read more | 11/11/2006 (8:23 pm) |
| Crash - stock out of the box torque F11 | Part 3: [code]Binary Images Description: 0x1000 - 0x3cafff com.garagegames.torquedemo Garage... read more | 11/11/2006 (8:22 pm) |
| Crash - stock out of the box torque F11 | Part 2: [code]Thread 3: 0 libSystem.B.dylib 0x9000ab48 mach_msg_trap + 8 1 libSys... read more | 11/11/2006 (8:16 pm) |
| Crash - stock out of the box torque F11 | Here's what it looks like: [code]Host Name: James Date/Time: 2006-11-11 23:07:40.972 -... read more | 11/11/2006 (8:15 pm) |
| New on site. Greets to everybody | @ Frank - in fact I think it still does... at least when I saw the un-used rods and the spent rods, ... read more | 11/10/2006 (3:47 am) |
| Game about ocean exploration, need feedback | I guess my first question to you is: What is it about the idea that fasinates you? The first thin... read more | 11/08/2006 (6:24 am) |
| Lock the RTSCam to a Unit? | Lol - almost heh? If you have Messenger, give me a shout: james@crowtrees.ca Thanks for the co... read more | 11/06/2006 (1:17 pm) |
| Open letter to all Asset Creators | Me thinks if someone is talented enough to make low-poly look good, it's an easy bet they can do won... read more | 11/06/2006 (8:23 am) |
| Lock the RTSCam to a Unit? | Thanks Wolfgang!... read more | 11/05/2006 (1:18 pm) |
| Lock the RTSCam to a Unit? | Please do :)... read more | 11/04/2006 (10:07 am) |
| Lock the RTSCam to a Unit? | Then the advanced Camera resource is what we're both looking for :) [url=http://www.garagegames.c... read more | 11/04/2006 (7:45 am) |
| Mac engine far slower than PC engine on same machine. | I maybe very wrong, but it has to do with the using a good video card or using openGL. I believe, op... read more | 11/04/2006 (7:41 am) |
| Lock the RTSCam to a Unit? | Actually Wolfgang, I believe fog of war is alreay built into the kit. By that I mean, you are not "a... read more | 11/04/2006 (4:14 am) |
| Hosed Links? | Same here. I read in another post this morning that to get them to work correctly you have to place... read more | 11/03/2006 (5:01 am) |
| Hope this doesn't happen to GG | Good point David. I never mentioned "competition" and it wasn't what I meant, but I know what you me... read more | 11/02/2006 (3:24 pm) |
| Hope this doesn't happen to GG | My question is: If it's true, what do you suppose it means? Do the "Big" players see money in the... read more | 11/02/2006 (3:07 pm) |
| Crash - stock out of the box torque F11 | Hate to bump this but am I the only Mac user experiencing this problem in Torque 1.5? I open the ... read more | 10/30/2006 (11:23 am) |
| Engine folder?? | Joseph, you've really posted this in the wrong forum (ART) but be that as it may, you do not get an ... read more | 10/29/2006 (6:54 am) |
| Crash - stock out of the box torque F11 | My mistake as the build number was in the report I couldn't post.... read more | 10/29/2006 (5:40 am) |
| RTS starter pack on TGE 1.4? | You don't need to know C++, you can access all that through Torque script.... read more | 10/29/2006 (5:04 am) |
| RTS starter pack on TGE 1.4? | I followed the steps outlined in the last patch and had no problems. The hard stuff has been done, y... read more | 10/28/2006 (1:58 pm) |
| RTS starter pack on TGE 1.4? | Hi Matthew. The RTS has not currently been updated to TGE 1.4 or 1.5. To do this, you will have to p... read more | 10/28/2006 (9:04 am) |
| RTSKit and TGE1.5 how-to | Thanks Guy. Being on a Mac, the patch file won't work for me but I can still read through it and mak... read more | 10/28/2006 (5:28 am) |
| TGE 1.5 - Mac Download | There's only a slight difference between the 1.4 (15.7megs) and the 1.5 (16.4megs) torque applicatio... read more | 10/27/2006 (9:01 am) |
| Should mouse work in "GameOne" tutorial? | Should the mouse work like what? I can't see what you're doing so you'll have to be more descript... read more | 10/27/2006 (3:53 am) |
| 1.5 and RTS Kit | This would be fantastic and I'm sure GG will allow it in some manner if only to share to other licen... read more | 10/26/2006 (4:05 am) |
| Elf character | The dts is in there too.... read more | 10/26/2006 (4:02 am) |
| Game dev parallel universe | I'd post here just to get him coming back. I guess I'm "Trawling for Trolls"... Well, before my ... read more | 10/26/2006 (3:58 am) |
| Game dev parallel universe | Sorry Erik, were you saying something? lol - you're right, this is hilarious :)... read more | 10/25/2006 (6:20 pm) |
| Typo in TGE 1.5 Commercial page | You earned your last name today James ;)... read more | 10/25/2006 (12:30 pm) |
| Toronto Game Developers | Not sure how useful it will be for me (perhaps form the design side) but I've registered and will tr... read more | 10/25/2006 (9:53 am) |
| Game dev parallel universe | What is the difference between a Professional and an Amatuer? A Professional knows when to say "W... read more | 10/24/2006 (1:02 pm) |
| Torque 1.5 on front page? | Patience young Padwan, patience. I've waited this long, I can wait a bit longer. Really I can... read more | 10/21/2006 (1:17 pm) |
| Common complaints and reasonable counters. Civilized discussion | Matthew, thank-you for shedding a different light if not perspective on this topic. I read no excuse... read more | 10/20/2006 (5:57 pm) |
| First stab at Low Poly | The basic form and balance is great James. What is your polycount (in triangles)? You are going t... read more | 10/20/2006 (4:54 am) |
| Common complaints and reasonable counters. Civilized discussion | According to GG, the RTS kit will be updated to 1.5 once that engine is released. Point 1 - I can... read more | 10/20/2006 (4:48 am) |
| I found a hole in the world... |
Or in the editor (F11), go to terrain editor (F6) and look under |
10/17/2006 (1:04 pm) |
| Will the RTS pack be included with TGE 1.5 | The offical word from Jeff T. is that TGE1.5 will be released and then the RTS kit will be update. I... read more | 10/17/2006 (6:23 am) |
| Remove Camera From Player | I believe this might be what you're looking for: [url]http://www.garagegames.com/index.php?sec=mg&m... read more | 10/17/2006 (6:15 am) |
| Who to contact regarding refund | Thanks everyone for your kind responses and offers of support but I've decided to still seek a refun... read more | 10/16/2006 (2:18 pm) |
| Stick a fork in it? | @Morrie - I've seen the "Coming Soon" too but anywhere else it usually means within a month or two (... read more | 10/16/2006 (4:28 am) |
| Stick a fork in it? | You can add me to the list but with the caveat that I'm really only interested in the art pipeline. ... read more | 10/15/2006 (8:31 am) |
| In need of programmers and others | @ Steven - nice Steven, real nice. At what alter should I place my sacriface for you?... read more | 10/12/2006 (3:04 pm) |
| In need of programmers and others | @David If I may quote you: [quote]You gain mastery by doing.[/quote] Isn't that exactly what Br... read more | 10/12/2006 (4:32 am) |
| First time compile - errors | Thanks for the help but I found the information on TDN after some poking around. I was confused b... read more | 10/10/2006 (6:47 pm) |
| First time compile - errors | Okay. I'll admit it. I'm a Mac user. I have no idea how how to use a PC running Windows let alone ho... read more | 10/10/2006 (2:22 pm) |
| First time compile - errors | Platform SDK? It's looking in the TSE directory so I assumed that it had all it needed but I've no ... read more | 10/09/2006 (4:03 pm) |