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James's Forum Posts

Thread Post Date Posted
What do you... It's a fast way to check your models in the torque game environment without having to fire up the wh... read more 11/12/2006 (4:18 pm)
Flying Dragon Hi Simon. First of all - posting the same message in multiple forums is BAD, so stop it :) Start ... read more 11/12/2006 (10:40 am)
Crash - stock out of the box torque F11 Finally - part 5: [code] /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x97be1000 ... read more 11/11/2006 (8:23 pm)
Crash - stock out of the box torque F11 Part 4 [code] /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangA... read more 11/11/2006 (8:23 pm)
Crash - stock out of the box torque F11 Part 3: [code]Binary Images Description: 0x1000 - 0x3cafff com.garagegames.torquedemo Garage... read more 11/11/2006 (8:22 pm)
Crash - stock out of the box torque F11 Part 2: [code]Thread 3: 0 libSystem.B.dylib 0x9000ab48 mach_msg_trap + 8 1 libSys... read more 11/11/2006 (8:16 pm)
Crash - stock out of the box torque F11 Here's what it looks like: [code]Host Name: James Date/Time: 2006-11-11 23:07:40.972 -... read more 11/11/2006 (8:15 pm)
New on site. Greets to everybody @ Frank - in fact I think it still does... at least when I saw the un-used rods and the spent rods, ... read more 11/10/2006 (3:47 am)
Game about ocean exploration, need feedback I guess my first question to you is: What is it about the idea that fasinates you? The first thin... read more 11/08/2006 (6:24 am)
Lock the RTSCam to a Unit? Lol - almost heh? If you have Messenger, give me a shout: james@crowtrees.ca Thanks for the co... read more 11/06/2006 (1:17 pm)
Open letter to all Asset Creators Me thinks if someone is talented enough to make low-poly look good, it's an easy bet they can do won... read more 11/06/2006 (8:23 am)
Lock the RTSCam to a Unit? Thanks Wolfgang!... read more 11/05/2006 (1:18 pm)
Lock the RTSCam to a Unit? Please do :)... read more 11/04/2006 (10:07 am)
Lock the RTSCam to a Unit? Then the advanced Camera resource is what we're both looking for :) [url=http://www.garagegames.c... read more 11/04/2006 (7:45 am)
Mac engine far slower than PC engine on same machine. I maybe very wrong, but it has to do with the using a good video card or using openGL. I believe, op... read more 11/04/2006 (7:41 am)
Lock the RTSCam to a Unit? Actually Wolfgang, I believe fog of war is alreay built into the kit. By that I mean, you are not "a... read more 11/04/2006 (4:14 am)
Hosed Links? Same here. I read in another post this morning that to get them to work correctly you have to place... read more 11/03/2006 (5:01 am)
Hope this doesn't happen to GG Good point David. I never mentioned "competition" and it wasn't what I meant, but I know what you me... read more 11/02/2006 (3:24 pm)
Hope this doesn't happen to GG My question is: If it's true, what do you suppose it means? Do the "Big" players see money in the... read more 11/02/2006 (3:07 pm)
Crash - stock out of the box torque F11 Hate to bump this but am I the only Mac user experiencing this problem in Torque 1.5? I open the ... read more 10/30/2006 (11:23 am)
Engine folder?? Joseph, you've really posted this in the wrong forum (ART) but be that as it may, you do not get an ... read more 10/29/2006 (6:54 am)
Crash - stock out of the box torque F11 My mistake as the build number was in the report I couldn't post.... read more 10/29/2006 (5:40 am)
RTS starter pack on TGE 1.4? You don't need to know C++, you can access all that through Torque script.... read more 10/29/2006 (5:04 am)
RTS starter pack on TGE 1.4? I followed the steps outlined in the last patch and had no problems. The hard stuff has been done, y... read more 10/28/2006 (1:58 pm)
RTS starter pack on TGE 1.4? Hi Matthew. The RTS has not currently been updated to TGE 1.4 or 1.5. To do this, you will have to p... read more 10/28/2006 (9:04 am)
RTSKit and TGE1.5 how-to Thanks Guy. Being on a Mac, the patch file won't work for me but I can still read through it and mak... read more 10/28/2006 (5:28 am)
TGE 1.5 - Mac Download There's only a slight difference between the 1.4 (15.7megs) and the 1.5 (16.4megs) torque applicatio... read more 10/27/2006 (9:01 am)
Should mouse work in "GameOne" tutorial? Should the mouse work like what? I can't see what you're doing so you'll have to be more descript... read more 10/27/2006 (3:53 am)
1.5 and RTS Kit This would be fantastic and I'm sure GG will allow it in some manner if only to share to other licen... read more 10/26/2006 (4:05 am)
Elf character The dts is in there too.... read more 10/26/2006 (4:02 am)
Game dev parallel universe I'd post here just to get him coming back. I guess I'm "Trawling for Trolls"... Well, before my ... read more 10/26/2006 (3:58 am)
Game dev parallel universe Sorry Erik, were you saying something? lol - you're right, this is hilarious :)... read more 10/25/2006 (6:20 pm)
Typo in TGE 1.5 Commercial page You earned your last name today James ;)... read more 10/25/2006 (12:30 pm)
Toronto Game Developers Not sure how useful it will be for me (perhaps form the design side) but I've registered and will tr... read more 10/25/2006 (9:53 am)
Game dev parallel universe What is the difference between a Professional and an Amatuer? A Professional knows when to say "W... read more 10/24/2006 (1:02 pm)
Torque 1.5 on front page? Patience young Padwan, patience. I've waited this long, I can wait a bit longer. Really I can... read more 10/21/2006 (1:17 pm)
Common complaints and reasonable counters. Civilized discussion Matthew, thank-you for shedding a different light if not perspective on this topic. I read no excuse... read more 10/20/2006 (5:57 pm)
First stab at Low Poly The basic form and balance is great James. What is your polycount (in triangles)? You are going t... read more 10/20/2006 (4:54 am)
Common complaints and reasonable counters. Civilized discussion According to GG, the RTS kit will be updated to 1.5 once that engine is released. Point 1 - I can... read more 10/20/2006 (4:48 am)
I found a hole in the world... Or in the editor (F11), go to terrain editor (F6) and look under and you'll see ... read more 10/17/2006 (1:04 pm)
Will the RTS pack be included with TGE 1.5 The offical word from Jeff T. is that TGE1.5 will be released and then the RTS kit will be update. I... read more 10/17/2006 (6:23 am)
Remove Camera From Player I believe this might be what you're looking for: [url]http://www.garagegames.com/index.php?sec=mg&m... read more 10/17/2006 (6:15 am)
Who to contact regarding refund Thanks everyone for your kind responses and offers of support but I've decided to still seek a refun... read more 10/16/2006 (2:18 pm)
Stick a fork in it? @Morrie - I've seen the "Coming Soon" too but anywhere else it usually means within a month or two (... read more 10/16/2006 (4:28 am)
Stick a fork in it? You can add me to the list but with the caveat that I'm really only interested in the art pipeline. ... read more 10/15/2006 (8:31 am)
In need of programmers and others @ Steven - nice Steven, real nice. At what alter should I place my sacriface for you?... read more 10/12/2006 (3:04 pm)
In need of programmers and others @David If I may quote you: [quote]You gain mastery by doing.[/quote] Isn't that exactly what Br... read more 10/12/2006 (4:32 am)
First time compile - errors Thanks for the help but I found the information on TDN after some poking around. I was confused b... read more 10/10/2006 (6:47 pm)
First time compile - errors Okay. I'll admit it. I'm a Mac user. I have no idea how how to use a PC running Windows let alone ho... read more 10/10/2006 (2:22 pm)
First time compile - errors Platform SDK? It's looking in the TSE directory so I assumed that it had all it needed but I've no ... read more 10/09/2006 (4:03 pm)