James's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rts starter kit | @ Steve: There is a community based upgrade for the RTS kit to 1.5 but in it's original form, it's b... read more | 12/21/2006 (3:40 am) |
| OmniGraffle (flowchart) and AI | That sounds great Scott. I use OmniGraffle myself :) Would it make sense to publish this as a resou... read more | 12/20/2006 (7:29 am) |
| GGE Group? | I would Jeff. Even in these, the early stages, it may turn out to be more useful to you and the peop... read more | 12/19/2006 (9:36 am) |
| RTS Wishlist - What do you want in it? | Rigo, I'm knee deep in holiday chores but once the dust settles I'll give you a shout :) Thanks :... read more | 12/17/2006 (4:48 am) |
| RTSKit and TGE1.5 how-to | Swaroop - The FPS and Racing kits will not work with the RTS kit. Ordinarily, they would be deleted.... read more | 12/17/2006 (4:45 am) |
| Medium Poly Woman | Work on the neck first :) The definition on the skirt is really up to you. Remember you have a te... read more | 12/16/2006 (7:34 pm) |
| Integrating a larger terrain in TGE project | Stephen Zepp - I appreciate the information that you've imparted if not it's delivery. There are... read more | 12/16/2006 (7:20 pm) |
| Medium Poly Woman | Looking good Kevin. You a fan of "No One Lives Forever"? ;) The flow on the skirt (how the polys ... read more | 12/16/2006 (1:20 pm) |
| Integrating a larger terrain in TGE project | Stefan - what's happen to that resource? Is it still available in some form? It looks cool and some... read more | 12/16/2006 (1:12 pm) |
| RTS Wishlist - What do you want in it? | Ah, how 'bout a compiling and working 1.5 version of the RTS Kit for Mac? :D... read more | 12/14/2006 (7:48 pm) |
| RTSKit and TGE1.5 how-to | Well, it's nice to know I'm in good company - that has in a strange way cheered me up :) Thanks M... read more | 12/14/2006 (5:32 am) |
| RTSKit and TGE1.5 how-to | @Kostya - well, I don't think GG has forgotten us but it sure feels that way sometimes. If they spri... read more | 12/12/2006 (2:33 pm) |
| Which of the two is the better engine?? | TSE is the Next Gen version of Torque using shaders and a new terrain block called Atlas. The cho... read more | 12/12/2006 (6:53 am) |
| Flying Dragon | LOL - :D... read more | 12/11/2006 (6:07 pm) |
| Flying Dragon | Cool Gary! A "Box Dragon"... will you be making a content pack or somethin' ? :) Simon - as K... read more | 12/11/2006 (4:55 pm) |
| Ideas for games...by artists | @ Rube: I must admit, I've been hankering for a nice adventure game. Love to talk to you about it. ... read more | 12/09/2006 (9:04 am) |
| Ideas on ranged chat | Are you saying I smell? I'll get you for that :) ...bastard... ;)... read more | 12/08/2006 (8:53 am) |
| Ideas on ranged chat | This has been a very informative post. I have a question and I hope you'll excuse me if I come acros... read more | 12/08/2006 (3:33 am) |
| Ideas for games...by artists | I think I fit into one of your "artists out there" who has "their own game ideas". None complete bu... read more | 12/07/2006 (11:09 am) |
| GG contact for Mac related... stuff | Damn. Thanks Stephen for the update. Damn. :P... read more | 12/06/2006 (7:30 pm) |
| RTS Starter kit compatibility | To access the step by step update thread, you have to own the RTS Kit. It was developed by a member ... read more | 12/06/2006 (7:28 pm) |
| RTS Starter kit compatibility | There's a very handy patch and step by step process to update the pack to 1.5 by Guy alland (sp). Th... read more | 12/06/2006 (1:00 pm) |
| Crash - stock out of the box torque F11 | @ Paul - thanks for the response. I posted all that because I'm totally ignorant as to what is usefu... read more | 12/05/2006 (7:48 am) |
| The RTS to 1.5 update for Mac | No takers? Okay, I'll see about talking to someone at GG and see if there's anything that can be ... read more | 12/04/2006 (11:19 am) |
| RTS Starter Kit | @ Huge - once you purchase the RTS kit, you'll find a "How To" on updating it to 1.5 - there is no o... read more | 12/04/2006 (9:02 am) |
| The RTS to 1.5 update for Mac | Heres the output from the console when I'm running the program at it hangs: [code] [Session star... read more | 12/02/2006 (4:01 pm) |
| The RTS to 1.5 update for Mac | Well, I just discovered I do :) Problem is, I've no freakin' idea what I'm looking at... or for..... read more | 12/02/2006 (2:39 pm) |
| The RTS to 1.5 update for Mac | [code] Warning: (/Volumes/Milly/torqueEngine/TGE_RTS_105_SDK/engine/game/player.cc @ 294) PlayerDat... read more | 12/02/2006 (5:37 am) |
| Camera Focus on single unit | Hi Rigo. Look into the advance camera resource (use the search feature above). It will give you what... read more | 12/02/2006 (5:21 am) |
| RTSKit and TGE1.5 how-to | Crap. I must be the only Mac person using the RTS kit and wanting to update it to 1.5. Nuts.... read more | 12/01/2006 (8:39 pm) |
| Heightfield bug? | Without knowing your settings Treb, not much I can do to help. I've successfully imported Heightmaps... read more | 12/01/2006 (3:20 am) |
| RTSKit and TGE1.5 how-to | Quick update: It appears that the update/upgrade files are not 100% compatible on the Mac. applied t... read more | 11/30/2006 (7:31 pm) |
| RTSKit and TGE1.5 how-to | Hey Guy, just to let you know, I successfully compiled on the Mac. Downside is loading a mission cau... read more | 11/30/2006 (9:05 am) |
| The Song goes like this- "I'm having trouble compiling... | @ Andy - you were right! Updating to the new version Xcode (2.4.1) solved the error issue. I have tw... read more | 11/30/2006 (9:02 am) |
| Just stopped in to say hello | Very Cool Vickie and welcome :)... read more | 11/28/2006 (7:25 am) |
| RPG : 1st person or 3rd? | I think your role playing regardless of the viewpoint but the advantage of 3rd person is that you "s... read more | 11/27/2006 (7:37 am) |
| TGE maximum Polycount? TSE? | Hi Talon. As noted above, lots to think about. As a base level though - in FPS game, your hero mo... read more | 11/26/2006 (7:23 pm) |
| And Yet It Moves | Very cool and very clever. Well done :)... read more | 11/26/2006 (4:31 am) |
| Model creation time | I'll jump back in to simply expand a little on my contribution here :) I would say 40hours on a "... read more | 11/24/2006 (6:32 pm) |
| Model creation time | Evan, all I can do is tell you how long it took me to complete my first character for torque - from ... read more | 11/21/2006 (12:16 pm) |
| Using pre-made material in game design. Is it legal... | From my perspective, if this is your Design Doc or pitch, I think it's legitimate to use screenshots... read more | 11/20/2006 (3:33 am) |
| Crash - stock out of the box torque F11 | Thanks Rob. I'll email GG directly if they don't jump in here with a suggestion or two. If someth... read more | 11/18/2006 (2:46 pm) |
| Crash - stock out of the box torque F11 | Okay, today 1.5 seems to be a little more forgiving. I can click on the various elements a few times... read more | 11/18/2006 (2:36 am) |
| Crash - stock out of the box torque F11 | I'm going to do thorough testing this weekend and give a detailed account of what's happening. Didn... read more | 11/17/2006 (11:27 am) |
| Pixilation and filesize of terrain textures | At the end of the Day Chance, the images have to be 256x256. There's no way round it really that I k... read more | 11/17/2006 (4:01 am) |
| Integrating a larger terrain in TGE project | You can count me in on this too. @Pauliver - don't want TSE, not what's being asked for really but... read more | 11/16/2006 (6:49 pm) |
| Crash - stock out of the box torque F11 | Any mission including my own. F11 into the inspector. Select an item. Modify the settings. Click an... read more | 11/16/2006 (6:47 pm) |
| PNG files always have significant white "border | I would recommend setting Photoshops turning OFF the background colour completely - no black or whit... read more | 11/16/2006 (3:16 am) |
| Looking for work, do it for free? | My God, you guys are old...... read more | 11/14/2006 (2:21 pm) |
| Character rigging help [paid | Kevin, drop me a line and I'll see if I can help out.... read more | 11/13/2006 (3:27 pm) |