Game Development Community

James's Forum Posts

Thread Post Date Posted
Rts starter kit @ Steve: There is a community based upgrade for the RTS kit to 1.5 but in it's original form, it's b... read more 12/21/2006 (3:40 am)
OmniGraffle (flowchart) and AI That sounds great Scott. I use OmniGraffle myself :) Would it make sense to publish this as a resou... read more 12/20/2006 (7:29 am)
GGE Group? I would Jeff. Even in these, the early stages, it may turn out to be more useful to you and the peop... read more 12/19/2006 (9:36 am)
RTS Wishlist - What do you want in it? Rigo, I'm knee deep in holiday chores but once the dust settles I'll give you a shout :) Thanks :... read more 12/17/2006 (4:48 am)
RTSKit and TGE1.5 how-to Swaroop - The FPS and Racing kits will not work with the RTS kit. Ordinarily, they would be deleted.... read more 12/17/2006 (4:45 am)
Medium Poly Woman Work on the neck first :) The definition on the skirt is really up to you. Remember you have a te... read more 12/16/2006 (7:34 pm)
Integrating a larger terrain in TGE project Stephen Zepp - I appreciate the information that you've imparted if not it's delivery. There are... read more 12/16/2006 (7:20 pm)
Medium Poly Woman Looking good Kevin. You a fan of "No One Lives Forever"? ;) The flow on the skirt (how the polys ... read more 12/16/2006 (1:20 pm)
Integrating a larger terrain in TGE project Stefan - what's happen to that resource? Is it still available in some form? It looks cool and some... read more 12/16/2006 (1:12 pm)
RTS Wishlist - What do you want in it? Ah, how 'bout a compiling and working 1.5 version of the RTS Kit for Mac? :D... read more 12/14/2006 (7:48 pm)
RTSKit and TGE1.5 how-to Well, it's nice to know I'm in good company - that has in a strange way cheered me up :) Thanks M... read more 12/14/2006 (5:32 am)
RTSKit and TGE1.5 how-to @Kostya - well, I don't think GG has forgotten us but it sure feels that way sometimes. If they spri... read more 12/12/2006 (2:33 pm)
Which of the two is the better engine?? TSE is the Next Gen version of Torque using shaders and a new terrain block called Atlas. The cho... read more 12/12/2006 (6:53 am)
Flying Dragon LOL - :D... read more 12/11/2006 (6:07 pm)
Flying Dragon Cool Gary! A "Box Dragon"... will you be making a content pack or somethin' ? :) Simon - as K... read more 12/11/2006 (4:55 pm)
Ideas for games...by artists @ Rube: I must admit, I've been hankering for a nice adventure game. Love to talk to you about it. ... read more 12/09/2006 (9:04 am)
Ideas on ranged chat Are you saying I smell? I'll get you for that :) ...bastard... ;)... read more 12/08/2006 (8:53 am)
Ideas on ranged chat This has been a very informative post. I have a question and I hope you'll excuse me if I come acros... read more 12/08/2006 (3:33 am)
Ideas for games...by artists I think I fit into one of your "artists out there" who has "their own game ideas". None complete bu... read more 12/07/2006 (11:09 am)
GG contact for Mac related... stuff Damn. Thanks Stephen for the update. Damn. :P... read more 12/06/2006 (7:30 pm)
RTS Starter kit compatibility To access the step by step update thread, you have to own the RTS Kit. It was developed by a member ... read more 12/06/2006 (7:28 pm)
RTS Starter kit compatibility There's a very handy patch and step by step process to update the pack to 1.5 by Guy alland (sp). Th... read more 12/06/2006 (1:00 pm)
Crash - stock out of the box torque F11 @ Paul - thanks for the response. I posted all that because I'm totally ignorant as to what is usefu... read more 12/05/2006 (7:48 am)
The RTS to 1.5 update for Mac No takers? Okay, I'll see about talking to someone at GG and see if there's anything that can be ... read more 12/04/2006 (11:19 am)
RTS Starter Kit @ Huge - once you purchase the RTS kit, you'll find a "How To" on updating it to 1.5 - there is no o... read more 12/04/2006 (9:02 am)
The RTS to 1.5 update for Mac Heres the output from the console when I'm running the program at it hangs: [code] [Session star... read more 12/02/2006 (4:01 pm)
The RTS to 1.5 update for Mac Well, I just discovered I do :) Problem is, I've no freakin' idea what I'm looking at... or for..... read more 12/02/2006 (2:39 pm)
The RTS to 1.5 update for Mac [code] Warning: (/Volumes/Milly/torqueEngine/TGE_RTS_105_SDK/engine/game/player.cc @ 294) PlayerDat... read more 12/02/2006 (5:37 am)
Camera Focus on single unit Hi Rigo. Look into the advance camera resource (use the search feature above). It will give you what... read more 12/02/2006 (5:21 am)
RTSKit and TGE1.5 how-to Crap. I must be the only Mac person using the RTS kit and wanting to update it to 1.5. Nuts.... read more 12/01/2006 (8:39 pm)
Heightfield bug? Without knowing your settings Treb, not much I can do to help. I've successfully imported Heightmaps... read more 12/01/2006 (3:20 am)
RTSKit and TGE1.5 how-to Quick update: It appears that the update/upgrade files are not 100% compatible on the Mac. applied t... read more 11/30/2006 (7:31 pm)
RTSKit and TGE1.5 how-to Hey Guy, just to let you know, I successfully compiled on the Mac. Downside is loading a mission cau... read more 11/30/2006 (9:05 am)
The Song goes like this- "I'm having trouble compiling... @ Andy - you were right! Updating to the new version Xcode (2.4.1) solved the error issue. I have tw... read more 11/30/2006 (9:02 am)
Just stopped in to say hello Very Cool Vickie and welcome :)... read more 11/28/2006 (7:25 am)
RPG : 1st person or 3rd? I think your role playing regardless of the viewpoint but the advantage of 3rd person is that you "s... read more 11/27/2006 (7:37 am)
TGE maximum Polycount? TSE? Hi Talon. As noted above, lots to think about. As a base level though - in FPS game, your hero mo... read more 11/26/2006 (7:23 pm)
And Yet It Moves Very cool and very clever. Well done :)... read more 11/26/2006 (4:31 am)
Model creation time I'll jump back in to simply expand a little on my contribution here :) I would say 40hours on a "... read more 11/24/2006 (6:32 pm)
Model creation time Evan, all I can do is tell you how long it took me to complete my first character for torque - from ... read more 11/21/2006 (12:16 pm)
Using pre-made material in game design. Is it legal... From my perspective, if this is your Design Doc or pitch, I think it's legitimate to use screenshots... read more 11/20/2006 (3:33 am)
Crash - stock out of the box torque F11 Thanks Rob. I'll email GG directly if they don't jump in here with a suggestion or two. If someth... read more 11/18/2006 (2:46 pm)
Crash - stock out of the box torque F11 Okay, today 1.5 seems to be a little more forgiving. I can click on the various elements a few times... read more 11/18/2006 (2:36 am)
Crash - stock out of the box torque F11 I'm going to do thorough testing this weekend and give a detailed account of what's happening. Didn... read more 11/17/2006 (11:27 am)
Pixilation and filesize of terrain textures At the end of the Day Chance, the images have to be 256x256. There's no way round it really that I k... read more 11/17/2006 (4:01 am)
Integrating a larger terrain in TGE project You can count me in on this too. @Pauliver - don't want TSE, not what's being asked for really but... read more 11/16/2006 (6:49 pm)
Crash - stock out of the box torque F11 Any mission including my own. F11 into the inspector. Select an item. Modify the settings. Click an... read more 11/16/2006 (6:47 pm)
PNG files always have significant white "border I would recommend setting Photoshops turning OFF the background colour completely - no black or whit... read more 11/16/2006 (3:16 am)
Looking for work, do it for free? My God, you guys are old...... read more 11/14/2006 (2:21 pm)
Character rigging help [paid Kevin, drop me a line and I'll see if I can help out.... read more 11/13/2006 (3:27 pm)