Game Development Community

James's Forum Posts

Thread Post Date Posted
RTS documentation Derry, no luck on finding that file? Wes, would anyone at GG have a copy, would it be worth givin... read more 12/17/2007 (3:36 am)
RTS documentation Does anyone have a copy of Wesley's docs? If you do, please let us know. I went as far as tryi... read more 12/14/2007 (6:07 pm)
RTS starter Hey Mark, Once GG sorts you out with the RTS SK, go to the RTS TDN (Torque Developer Network) for... read more 12/14/2007 (5:46 pm)
RTS documentation Wesley, sent you an email regarding hosting your docs on TDN. Give me a shout when you have a momen... read more 12/13/2007 (4:07 am)
RTS Starter Kit Community Project Why don't we start with a discussion group to decide what can be done. Novack and I chat on Messenge... read more 12/13/2007 (3:54 am)
Skin Swapping [quote] So would it not work with say, player.jpg, player1.jpg, player2.jpg or so? [/quote] No,... read more 12/08/2007 (3:59 am)
Skin Swapping The naming format for the textures maybe the problem. [code] base.player.jpg new.player.jpg [/co... read more 12/07/2007 (3:11 pm)
Character modeling for remotely job Nice work AY. You should really post the link to your portfolio here, it will save people time loo... read more 11/20/2007 (11:06 am)
Tutorial for ship You just beat me to it David :)... read more 11/19/2007 (4:46 am)
UV Problems Your textures should work so long as they are powers fo 2 (64, 128, 256, 512, etc).... read more 11/15/2007 (4:57 am)
RTS-SK Barracks: Feedback and opinions Okay. I guess I didn't get my message across very well. :) Which is more appropriate for and RTS... read more 11/06/2007 (4:29 am)
Making units move independent of terrain That was no accident! I was just... ah... testing you :D Ian, the objects I've seen do exactly wh... read more 11/01/2007 (6:56 am)
TGE on G4 macs You basically have the same machine I do and it runs fine.... read more 10/25/2007 (9:47 am)
No brush at all in any Terrain editors If you have turned terrain 'tile' off, you can't use the brush tool. In the editor, select the terra... read more 10/25/2007 (3:55 am)
New tutorial Great stuff. Much appreciated :)... read more 10/17/2007 (10:56 am)
Trouble with waterblock Well, it's more like code snippets and if you don't own the SDK, it's of no use to you. Still, point... read more 10/17/2007 (10:53 am)
Trouble with waterblock Here's Andy's post: [quote][Necro-thread rise! I realize this is an ancient thread but this post wa... read more 10/16/2007 (6:23 pm)
Trouble with waterblock This [url=http://garagegames.com/mg/forums/result.thread.php?qt=28015]thread[/url] (look near the bo... read more 10/16/2007 (1:32 pm)
ZBrush or Mudbox? Hate to muddy the mix here, but there's also [url=http://www.luxology.com/]Luxology Modo 301[/url]. ... read more 10/12/2007 (9:00 am)
Integration Well Edward, I agree but this is the state of things for now. There is a viable update for the Kit s... read more 10/10/2007 (10:57 am)
Integration Please check out the RTS TDN and you will find full directions to update the RTS SK to 1.5.2 code le... read more 10/10/2007 (7:05 am)
Can anyone help me get started? You need to be an SDK owner to access the private forums of the site.... read more 09/30/2007 (3:37 pm)
Update: fixed! Attacking buildings kills the attacker Novack, you were serious about a thorough look through the bug forum list! Cool :D... read more 09/26/2007 (2:42 pm)
Differences in Source Code I sent it off to you Deozaan. Do you have an Messenger account?... read more 09/22/2007 (6:20 pm)
Differences in Source Code I understand Deozaan - the document compares ALL the differences supplied by Brain's download and th... read more 09/22/2007 (5:40 pm)
Differences in Source Code @ Deozaan - Sorry for the separate post but would you like me to send you the word doc with the diff... read more 09/22/2007 (5:24 pm)
Differences in Source Code Can't keep up with you Deozaan :) I've just gone through all of Brian's updates (I'm assuming tha... read more 09/22/2007 (5:18 pm)
Differences in Source Code @ Derry Bryson [quote]BTW, does anyone have any idea what bugs from the bugs forum have been fixed ... read more 09/22/2007 (3:15 am)
Differences in Source Code Deozaan, I think you might be correct: do a search here on [url=http://www.garagegames.com/mg/forums... read more 09/21/2007 (6:28 pm)
VKit (Enhanced RTS Pack) in the works.. Congratulations Rigo! Can't wait to try it out. Cheers!... read more 09/21/2007 (12:02 pm)
New, clean port to TGE 1.5.2 How-to on TDN Just a quick note to say that the next "RTS Community Project" for Novack and I is to implement the ... read more 09/21/2007 (5:39 am)
New, clean port to TGE 1.5.2 How-to on TDN I understood that Deozaan - just sharing my experience :) Novack is the PC guy :)... read more 09/20/2007 (10:01 pm)
New, clean port to TGE 1.5.2 How-to on TDN Hi Deozaan. When I read your post on the other forum, I fired up the Mac version of the Kit, hit ... read more 09/20/2007 (9:55 pm)
How do I port a unmodified TGE 1.5.2 for Mac? Works fine for me Richard :)... read more 09/20/2007 (8:31 am)
How do I port a unmodified TGE 1.5.2 for Mac? So long as you haven't modified the engine itself, you can simply (!?) copy over the OS X game app [... read more 09/20/2007 (6:54 am)
RTS Community Kit? That is correct Stephen. To clarify, Novack and I are working together to provide resource suppor... read more 09/18/2007 (8:46 pm)
RTS Community Kit? Funny you should ask... Tired of complaining about the state of affairs with the RTS Starter Kit,... read more 09/18/2007 (7:33 pm)
Inspiration Read. Books, news, blogs, etc. On History, fiction, non-fiction, science fiction, Geography, whatev... read more 08/18/2007 (5:27 am)
Maya 7 crashes exporting DSQs on Mac Thanks David, much appreciated :)... read more 08/17/2007 (4:06 am)
Modernization Kit Beta - new thread Thanks and now that I can access the thread with the link and password, I WILL use the MK forum :P... read more 07/03/2007 (11:18 am)
Fxshapereplicator Did you assign a tree.dts object to the replicator?... read more 05/30/2007 (5:51 am)
LightWave to DTS exporter prerelease version available If I understand what you're asking correctly, just IK Booster. I set up my bones, apply/turn on IK ... read more 05/25/2007 (4:47 am)
LightWave to DTS exporter prerelease version available Yes. I'm running 8.5 by the way with Dave's exporter.... read more 05/24/2007 (9:19 am)
Variable bone weights in TGE 1.5? You have it correct from my experience - the total influence adds up to %100 (50-50, 30-30-40, etc).... read more 05/24/2007 (4:06 am)
LightWave to DTS exporter prerelease version available Funny, I use IK Booster with no problems...... read more 05/24/2007 (4:02 am)
User Friendly DTS This sounds wonderful Jeff. Look forward to future postings on your progress :)... read more 05/23/2007 (3:44 am)
LightWave to DTS exporter prerelease version available Dave has been very good at keeping the exporter up-to-date so I wouldn't be concerned at all. I'm su... read more 05/21/2007 (8:29 am)
Getting jetSound to sound Hey Tim, I got it working - Thank you so much for the help :)... read more 05/11/2007 (9:43 am)
Crash with progressive scan jpegs. Ah... don't use a progressive scan jpg? :) Progressive scan jpgs were developed for the web an... read more 05/10/2007 (9:53 am)
A Tree Whoo-HOO! [quote]I know it may not seem like much...[/quote] One tree and a better understanding o... read more 05/09/2007 (2:10 am)