Game Development Community

James's Forum Posts

Thread Post Date Posted
Merry Christmas Everyone Merry Christmas and a safe happy holiday :)... read more 12/25/2008 (5:28 am)
Building Source Files Check out the tutorial and free models over on TDN RTS section. The tutorial building and barracks a... read more 12/24/2008 (1:37 pm)
Exprting from Maya @ Dave - you a Friendly Giant groupie :D... read more 12/20/2008 (9:20 am)
DTS exporter for Maya 08 on OS X I used Maya 8.5 to export the RTS buildings I worked on without any trouble exporting the animations... read more 09/10/2008 (3:53 pm)
Real Terrain and Minimap That is the downside, yes. Is there no way your game could work in parts? A main gui depicting th... read more 08/26/2008 (7:36 pm)
Real Terrain and Minimap Hey Jorge, I think I understand what you're asking: You wish to create two height maps to complete y... read more 08/24/2008 (5:59 pm)
Rts To be honest Paul, using 3D software (or 2D software) involves a commitment to the learning curve an... read more 05/25/2008 (7:43 am)
Mounting a sound emitter to an object? Check out Todd's environment pack - he attached emitters to his watermill or so I believe. http:/... read more 05/21/2008 (4:18 pm)
RTS Community Project License Verification At it again are you Cory? I don't know... :D @ Novack - You're such a wanker but too funny :D ... read more 04/23/2008 (4:11 pm)
Who's alive in this part of the world? Welcome CA - the more the merrier :)... read more 03/29/2008 (2:47 pm)
RTS Starter Kit Community Project Primarily though Messenger (or equivalent). Look us up :)... read more 03/29/2008 (6:19 am)
Jerking rtsplayers after porting to 1.52 I've not experienced this, at least on the Mac port. Is it all the unit types or one in particular?... read more 03/26/2008 (4:45 am)
Maya2dts exporter problem Did you add the detail number to the end of each mesh and register them? e.g. body2, head2, armou... read more 03/14/2008 (4:44 am)
How can i exporter a model that with two seperated object includ Make sure you end the mesh names with a detail number: head128, body128. Then register the details, ... read more 03/12/2008 (3:09 am)
RTS View questions concerning models Hey Mageborn, there is an "advanced camera" resource available that will give you exactly what you'r... read more 03/11/2008 (4:11 pm)
Help Needed!* Maya 2DTS Exporter questions Your first problem Shaun is that it can't find the config file - do you have one? Did you go thro... read more 03/10/2008 (5:46 pm)
No Detail Meshes Found"? Did you apply a standard number at the end of each mesh name? i.e. body128, head128 The number... read more 03/10/2008 (4:53 am)
Problems with maya exporting dts or dsq <> Didn't realize this was an old post This link however is still useful: [url=http://www.d... read more 03/10/2008 (4:49 am)
RTS Thug - Efficient replacement model Very Cool results. I think we need a "how to" for the tdn :D... read more 03/04/2008 (4:38 am)
RTS Thug - Efficient replacement model That is very COOL. Thanks Thak!... read more 03/02/2008 (10:36 am)
RTS buildings for beginners Well Brandon, that's why I put a link to the TGE TDN section as it has all the necessary information... read more 02/21/2008 (3:23 pm)
Who's alive in this part of the world? I think you mean Bill don't you? :P... read more 02/21/2008 (3:16 pm)
Creating walls in the RTS kit? Now there's an interesting challenge... There are no script examples for the kit that will help y... read more 02/18/2008 (6:33 am)
How to Calculate Terrain Size? [url=http://holodeck.st.usm.edu/vrcomputing/vrc_t/tutorials/]Here's a link [/url]that should help yo... read more 02/18/2008 (6:24 am)
Empty DTS files In TGE, you have to call the animation to play & if it's cyclic, mark it as such in the animation se... read more 02/17/2008 (6:07 am)
Who's alive in this part of the world? Looks fantastic Bill. Once you get the ships steaming along, those funnel particles will look amazin... read more 02/12/2008 (3:13 am)
Help needed abt RTS game development Well you see right there Alo, it's hard to give you an idea of what's involved either time or cost w... read more 02/06/2008 (10:12 am)
Help needed abt RTS game development Well, let's start with the units first, assuming a single textured 600 polygon unit with the four ba... read more 02/04/2008 (12:02 pm)
Rts statistics info I'm sure Todd will jump in here when he has a moment but if not, I can look at the files (I have thi... read more 02/03/2008 (7:30 am)
Max9 or 8 Send me the file Noah and I'll have a look at it. I have some work to do this weekend in Max, so I'l... read more 02/01/2008 (6:29 pm)
Max9 or 8 So the quick answer is - no. You don't have to revert back to Max 8. There's no real need to go "... read more 02/01/2008 (10:11 am)
More units equal dramatic slowdown plus map editor crashes.HELP Okay, this begs the question (at least from me) "Why would you want 400 units on the screen at one t... read more 01/30/2008 (11:43 am)
Who's alive in this part of the world? Being and Navy brat, I'd love to see what you're working on Bill, it sounds very cool. Perhaps you c... read more 01/29/2008 (4:29 am)
Mission Shortcut Button Hi Novack you smuck! :) Thanks for the utility... read more 01/15/2008 (8:11 am)
Steampunk Spaceshpis? Hi pressure steam instead of rocket fuel...? Ether goes back to the E.R. Burroughs approach to Vi... read more 01/11/2008 (2:51 pm)
Making a cartoon. (Yes, has something to do with a game) For the Mac, there are a few options but not sure if they are all free. Here are a couple that I've ... read more 01/11/2008 (2:40 pm)
Frame Rates Stock RTS vs 1.52 That's excellent Geom. If you don't mind, I'll post it over on the RTS TDN page when I get chance th... read more 01/08/2008 (9:14 pm)
Frame Rates Stock RTS vs 1.52 Is that with just a stock update Swaroop? Geom, perhaps you can share with us what you're doing a... read more 01/08/2008 (3:30 am)
DTS exporting error: {too many details Yup - that would do it :) There are some [url=http://www.dannyngan.com/torque/maya2dts/tutorials/... read more 01/08/2008 (3:27 am)
DTS exporting error: {too many details Can you post a screenshot of the Hypergraph? It may give us a clue.... read more 01/07/2008 (5:28 pm)
Exporter is not seeing my mesh? The mesh is named incorrectly - it must had a number identifying the detail level. For example: ... read more 01/06/2008 (6:11 pm)
Help! - cant buy RTS Starter Kit The RTS kit needs to be updated for both 1.4 and 1.5. Both are available as community updates on TDN... read more 01/06/2008 (6:25 am)
Exporter is not seeing my mesh? Can you post a screen shot of your Hypergraph - most likely you haven't set up the detail mesh corre... read more 01/06/2008 (4:31 am)
Making your own character Punctuation would help a great deal as well. There are some very helpful [url=http://tdn.garagega... read more 01/04/2008 (12:22 pm)
Heightfield maps on a MAC Never had a problem with grey scale height fields on a Mac. Make sure when you save it out it's just... read more 01/04/2008 (5:04 am)
RTS/ TGE ver 1.4 build solution Niko, the files are uploaded and available on the RTS TDN. The update is fairly straight forward ... read more 12/31/2007 (5:22 am)
RTS/ TGE ver 1.4 build solution Hey Niko, I found the files for the 1.4 update and will post them on TDN tomorrow (Monday) for downl... read more 12/30/2007 (7:19 pm)
RTS/ TGE ver 1.4 build solution Niko, are you updating the 1.4 version of TGE or 1.5.2? If the latter (1.5.2), check out the [url... read more 12/28/2007 (10:34 am)
RTS documentation Hopes are once again raised :) edit: decided to add an 's' to my hope... read more 12/18/2007 (11:33 am)
RTS documentation Nuts...... read more 12/18/2007 (3:32 am)