Game Development Community

Jason Ravencroft's Forum Posts

Thread Post Date Posted
MouseDown issues I really hope you are exec'ing the file containing all of these functions.... read more 02/26/2008 (8:19 pm)
TGB space colony tycoon More than likely, it would satisfy your requirements.... read more 02/25/2008 (2:13 pm)
Player Vs Player I think I know where you're going with this. Rather than try to mimic the player, you might be bett... read more 02/25/2008 (6:36 am)
Xbox to deliver community games Just once, I'd like to have a thread that mentions MS without the myopic bashing of them. The indie... read more 02/22/2008 (9:07 pm)
Free webserver for online game I think "with servers and helping" could use some clarification. Are you familiar with running a To... read more 02/22/2008 (2:26 pm)
Player Vs Player Mo, Do you mean that it would mimic you in real time or that it would mimic your style of play?... read more 02/22/2008 (11:38 am)
Free webserver for online game I assumed he mean that he'd like to be credited on the game, which isn't unreasonable if he does pro... read more 02/22/2008 (8:54 am)
Free webserver for online game To be honest, this isn't really much of an offering. Time, discipline, and competency are the big s... read more 02/22/2008 (8:51 am)
Fury of the North Http://www.fileplanet.com/184466/180000/fileinfo/Imperium-Romanum-Demo That game demo might have ... read more 02/15/2008 (9:09 am)
Is Overlord still being supported? I'm pretty sure it's still supported, but updates seem questionable. Honestly though, I bought it a... read more 02/05/2008 (12:42 pm)
Mac building...no executables? This has never worked for me, I find no binaries either and was just going to redo some of it on a M... read more 02/04/2008 (12:42 pm)
Have A Game In Alpha Post Here I played Moonlander a bit Adam, it was pretty fun. Your racing game was an exercise in frustration.... read more 02/01/2008 (12:47 pm)
Have A Game In Alpha Post Here Good for you?... read more 02/01/2008 (6:42 am)
Have A Game In Alpha Post Here Sorry, we do all our testing internally and with a very limited number of known testers.... read more 01/29/2008 (10:42 am)
Two racing game ideas I have I don't think it's bad. The core concept of the game was fine, but for some reason it wasn't a huge... read more 01/28/2008 (11:43 am)
Where could 500K + take me? All of a company's assets maintain some value on which they are taxed as assets in most jurisdiction... read more 01/28/2008 (10:16 am)
Two racing game ideas I have I wouldn't consider the first one to be an idea. The second one is a lot like Test Drive: Unlimit... read more 01/28/2008 (6:07 am)
Mount Object to Camera It might be easier to mount the camera on an object and move that object and the camera as a result.... read more 01/27/2008 (4:53 pm)
Simple problem The script as it is will just take those commands as fast as it can, which will clearly change the s... read more 01/26/2008 (9:59 pm)
2D Multiplayer Game - What tools do I need? Joe Bird, it's not "turn-based" it's "event-based". There is a very, very substantial difference. ... read more 01/26/2008 (9:46 pm)
TGEA VS other Engines I'm really, really tempted into buying a Mac for Unity. It just looks fantastic. As a side bonus, ... read more 01/24/2008 (2:01 pm)
Ive got one question This question comes up a lot. Use a PNG file, which supports transparency natively and just erase t... read more 01/23/2008 (6:23 pm)
GUI buttons The first thing you're doing wrong is not explaining your problem clearly. The other, and most ... read more 01/23/2008 (8:45 am)
A couple of questions for a beginner A mission is like a zone. In your game's structure, a "mission" (as it relates to the story) could ... read more 01/23/2008 (8:37 am)
TGB Pro licensing question David, Announcing it in a blog is hardly an announcement. The changes makes sense and put it mor... read more 01/23/2008 (8:16 am)
TGB Pro licensing question Was section 4 of the TGB (Fees) changes recently? I don't think it was always a requirement for eve... read more 01/22/2008 (5:17 pm)
Multiple game instances on single server Yes. Each instance should listen to its own port and you'd need a way to relay that port informatio... read more 01/22/2008 (8:45 am)
A idea i had for a video game Why would a dragon steal guns?... read more 01/19/2008 (8:31 am)
Way Off Topic [quote] General posts about game development that don't fit anywhere else. Please see the Torque se... read more 01/18/2008 (9:02 pm)
Way Off Topic It's also very, very off topic for this site. This community works because we focus on a common top... read more 01/18/2008 (7:36 pm)
Join The Battle If your aims are modest, this seems pretty achievable.... read more 01/18/2008 (12:23 pm)
Join The Battle Is your first FPS? Which technologies are you using? Are there paid positions, does it have a ... read more 01/18/2008 (12:04 pm)
Where could 500K + take me? [quote] And still i read that your missing the point, careful budgeting will you get much more retu... read more 01/18/2008 (8:26 am)
Where could 500K + take me? I'm not sure where you live, but $6,000 a month in rent is not much. Payroll for eight people alone... read more 01/18/2008 (7:23 am)
Where does generic game code go? As an average, yes.... read more 01/18/2008 (5:54 am)
Where does generic game code go? Honestly, I would seriously evaluate whether or not you need to run anything every tick as it will h... read more 01/17/2008 (1:57 pm)
Where does generic game code go? Oy veh. It does need to be called on an object. You're really approaching this in a dogmatic way. ... read more 01/17/2008 (6:37 am)
Something Interesting It's quite sad, really.... read more 01/17/2008 (6:17 am)
Where does generic game code go? Sorry, I should have said 'onUpdate'.... read more 01/16/2008 (7:39 pm)
Pixel art needed Oh, that's not really changing the sprite, that's drawing new ones based on old ones.... read more 01/16/2008 (7:36 pm)
Where does generic game code go? Why not just use an onUpdateScene then?... read more 01/16/2008 (7:20 am)
Where does generic game code go? It doesn't have to belong to a class. We keep a couple of files with things for game-specific formu... read more 01/15/2008 (7:15 pm)
What do you think? I wouldn't worry about an opening sequence at this point. You have plenty of work in front of you b... read more 01/15/2008 (6:15 pm)
Wondering How to get Started They say the only dumb question is the one you don't ask. They were wrong, but your question still ... read more 01/15/2008 (11:28 am)
Wondering How to get Started I was concerned that in your case, "fast-pace" would mean frantic. If you used the WC3 engine for i... read more 01/15/2008 (11:04 am)
Wondering How to get Started Fast-paced and networking are very, very difficult. Still, starting modest is a good point. Do you... read more 01/15/2008 (10:31 am)
Privately funded company looking to build a game prototype Caylo, $10/hr for help on an indie project is pretty generous. That's enough to buy a new game for... read more 01/15/2008 (6:30 am)
How to mount a camera to a player in multiplayer game The player is represented on the client side as well. You'll just mount it the same way. The play... read more 01/15/2008 (6:27 am)
Privately funded company looking to build a game prototype Caylo, those remarks always make me nervous because it can easily turn into "keep working, you'll ge... read more 01/14/2008 (7:53 pm)
What do you think? It's plausible. It's just a platformer with a particular style, nothing ground-breaking. At this p... read more 01/14/2008 (7:47 pm)