Game Development Community

Jason Ravencroft's Forum Posts

Thread Post Date Posted
Seriously pissed off Game Programmers Guide to Torque filled in a lot of gaps for me on TGB and TGE, it really doesn't ma... read more 01/26/2009 (12:54 pm)
iTGB: no more fee per game? If you already have a Mac, for what it's worth, you're looking at $600 ($200 + $400) to get started ... read more 01/25/2009 (7:23 pm)
Liscense question It's per-developer using the source code. [quote] The TGEA Indie Game License fee for the Engine... read more 01/23/2009 (12:53 pm)
What's wrong with Unity? Unity is extendable through custom-written libraries, unfortunately only through on the Pro version.... read more 01/23/2009 (10:40 am)
GG Look into this. Hosting would fall well outside of their stated business goals and open huge new expenses for virtua... read more 01/22/2009 (1:40 pm)
iTGB: no more fee per game? It looks pretty clear to me. Per project, every developer needs a license.... read more 01/22/2009 (10:32 am)
Database Access (Asset Streaming) I must have totally misread this, I thought you wanted to just get statistics and such from the data... read more 01/21/2009 (2:32 pm)
Database Access (Asset Streaming) If you want to pull it from an HTTP server, you could probably have a server-side PHP system that co... read more 01/21/2009 (4:55 am)
TGB Visual Basic 2005 Compile Problem Visual Basic? Isn't it Visual C++?... read more 01/20/2009 (3:06 pm)
PC Games to Playstation or Nintendo or XBox You would find a publisher to help you secure a devkit, so you'd be authorized to even publish to th... read more 01/20/2009 (2:52 pm)
Storage, banking, or whatever you wanna call it You could do this in a couple of ways. You could just store records of this information up above th... read more 01/19/2009 (3:56 pm)
Would this script be correct?? [code] %this.life = %this.life - 25; [/code]... read more 01/19/2009 (11:37 am)
Need Script help wont let me post :| This is usually done with a scheduled command.... read more 01/19/2009 (7:59 am)
Possible to create a networked game with multiple players moving around? Maybe describe your game a bit? Every few milliseconds might be OK, but with event-based, you m... read more 01/19/2009 (7:57 am)
Possible to create a networked game with multiple players moving around? John, it can be done. There's nothing wrong with "event-based", but you won't get the gre... read more 01/19/2009 (7:46 am)
Would this script be correct?? The simple thing is a case statement. Although if you are going to throw a lot of fireballs around,... read more 01/19/2009 (7:34 am)
Would this script be correct?? Well, you'll figure it out. The best thing you can do is to plan your code and your program out bef... read more 01/18/2009 (6:13 pm)
Would this script be correct?? No, the damage function is not right. [code] else { $EnemyApprentice.life == 25; } [/code] ... read more 01/18/2009 (6:01 pm)
Would this script be correct?? Well, the EnemyApprentice is global, which is fine if you're doing a 1v1 game, but it won't scale. ... read more 01/18/2009 (5:50 pm)
Would this script be correct?? Why are you making it global?... read more 01/18/2009 (5:15 pm)
Alternate Documentation? Michael, I don't know your email, it's not in the profile, but I did add you to my IM list. Back... read more 01/18/2009 (2:48 pm)
Alternate Documentation? Welcome to TGB! :) When I brought up the state of the documentation, I was just insulted by a GG ... read more 01/18/2009 (9:49 am)
Mad as Heeeeeeeee%^&^$#@#$%^ I would just like to add that after all the excitement in your post, you should surrender the nickna... read more 01/16/2009 (12:24 pm)
Toolbar cut off in TGB / can't click buttons That's not a fix, it's a workaround. Have you compared the system to your other systems, driver d... read more 01/16/2009 (10:41 am)
What would you like to see addressed in Torque 3D? Thanks for this thread.... read more 01/16/2009 (7:45 am)
Hunsters Town Testing Well, artistically, it looks sufficient for a small game to show your skills. Although a few things... read more 01/16/2009 (7:37 am)
TGEA vs Unity 3D in 2009 Next week, I will have my MacBook and Unity. I can give you some initial impressions then, just IM ... read more 01/16/2009 (7:09 am)
Toolbar cut off in TGB / can't click buttons You have to click *under* them? That's pretty weird. Did anybody adjust the preferences at all?... read more 01/16/2009 (6:46 am)
Why have we lost so many forums? Condensing the forums should lead to the forums appearing more active (by way of no longer having so... read more 01/16/2009 (6:43 am)
TGB stuff It's absurd that they're down, but they are. This might be the new way of doing business. =( It's ... read more 01/15/2009 (5:57 pm)
Looking for a way to make 2d adventure game( genre type) game in TGB This sounds like you're making something like an old Sierra game.... read more 01/15/2009 (5:53 pm)
So... What Now? There is absolutely nothing wrong with making some small personal projects. Just be sure to challen... read more 01/14/2009 (5:58 pm)
250 dollars for support ticket per hour? Highly skilled and ambitious programmers should see this as an opportunity and offer their services ... read more 01/14/2009 (3:13 pm)
Merging Accounts It's not a huge deal either way, it's not that much money and it's mostly for convenience. When I b... read more 01/14/2009 (11:04 am)
250 dollars for support ticket per hour? $250 an hour isn't unreasonable for specialized short-term help. What is unreasonable is paying $... read more 01/14/2009 (9:22 am)
Tgb Mmorpg??? It wouldn't be impossible, but you'd have a lot of networking code to write.... read more 01/12/2009 (7:45 pm)
Tgb -> Itgb TGB has been fine, and I just ordered my MacBook (2.4Ghz) for doing the port, but it looks an awful ... read more 01/12/2009 (7:23 pm)
Xna Vs. Torque Yes, XSI has great support for XSI. Definitely though, as Andy has stated, XNA is *not* a game engi... read more 01/12/2009 (7:20 pm)
Vista x64 no Console?? I've had this same problem under Vista with a laptop (ASUS) and I just moved the key.... read more 01/08/2009 (8:29 am)
Help with an Hidden Object Game Do you have the GUI list done, but you just need to remove the item or you have none of it done and ... read more 01/07/2009 (12:54 pm)
Map size help You'd have to tell people what you're talking about. If it's TGE, TGB, etc.... read more 12/15/2008 (12:09 pm)
Tgb -> Itgb Thanks. The TorqueScript will work, won't it? I'm not super worried about optimization, because ... read more 12/08/2008 (1:21 pm)
Torque Game Builder for RPGs? It's absolutely possible, but it's not an easy thing. Making an MMO isn't easy and you'll have to d... read more 12/08/2008 (12:18 pm)
Tgb -> Itgb Any information about the porting would be really appreciated. Just things like how much TorqueScri... read more 12/08/2008 (12:12 pm)
Sandcastle Is this some sort of multi-player tower defense?... read more 07/18/2008 (11:19 am)
Programming background needed? TorqueScript is pretty easy. You'll be fine as long as you spend time planning your project and ins... read more 07/11/2008 (8:19 am)
Implementing NPC sound sensor I second Mr. Ford's recommendation.... read more 07/03/2008 (2:12 pm)
Programmer for a 2D Shooter We worked on this for some time and it was a good learning experience. Unfortunately, it turned ... read more 07/02/2008 (10:24 am)
What game engine/library to use? If you're not comfortable with C#, or just don't want to learn it, XNA is [i]not[/i] the way to go. ... read more 04/25/2008 (6:19 pm)
Programmer for a 2D Shooter Wolfgang Schall, Ich habe dir ein Email geshickt. It looks pretty straightforward and could be a... read more 04/25/2008 (1:41 pm)