Jason Ravencroft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Seriously pissed off | Game Programmers Guide to Torque filled in a lot of gaps for me on TGB and TGE, it really doesn't ma... read more | 01/26/2009 (12:54 pm) |
| iTGB: no more fee per game? | If you already have a Mac, for what it's worth, you're looking at $600 ($200 + $400) to get started ... read more | 01/25/2009 (7:23 pm) |
| Liscense question | It's per-developer using the source code. [quote] The TGEA Indie Game License fee for the Engine... read more | 01/23/2009 (12:53 pm) |
| What's wrong with Unity? | Unity is extendable through custom-written libraries, unfortunately only through on the Pro version.... read more | 01/23/2009 (10:40 am) |
| GG Look into this. | Hosting would fall well outside of their stated business goals and open huge new expenses for virtua... read more | 01/22/2009 (1:40 pm) |
| iTGB: no more fee per game? | It looks pretty clear to me. Per project, every developer needs a license.... read more | 01/22/2009 (10:32 am) |
| Database Access (Asset Streaming) | I must have totally misread this, I thought you wanted to just get statistics and such from the data... read more | 01/21/2009 (2:32 pm) |
| Database Access (Asset Streaming) | If you want to pull it from an HTTP server, you could probably have a server-side PHP system that co... read more | 01/21/2009 (4:55 am) |
| TGB Visual Basic 2005 Compile Problem | Visual Basic? Isn't it Visual C++?... read more | 01/20/2009 (3:06 pm) |
| PC Games to Playstation or Nintendo or XBox | You would find a publisher to help you secure a devkit, so you'd be authorized to even publish to th... read more | 01/20/2009 (2:52 pm) |
| Storage, banking, or whatever you wanna call it | You could do this in a couple of ways. You could just store records of this information up above th... read more | 01/19/2009 (3:56 pm) |
| Would this script be correct?? | [code] %this.life = %this.life - 25; [/code]... read more | 01/19/2009 (11:37 am) |
| Need Script help wont let me post :| | This is usually done with a scheduled command.... read more | 01/19/2009 (7:59 am) |
| Possible to create a networked game with multiple players moving around? | Maybe describe your game a bit? Every few milliseconds might be OK, but with event-based, you m... read more | 01/19/2009 (7:57 am) |
| Possible to create a networked game with multiple players moving around? | John, it can be done. There's nothing wrong with "event-based", but you won't get the gre... read more | 01/19/2009 (7:46 am) |
| Would this script be correct?? | The simple thing is a case statement. Although if you are going to throw a lot of fireballs around,... read more | 01/19/2009 (7:34 am) |
| Would this script be correct?? | Well, you'll figure it out. The best thing you can do is to plan your code and your program out bef... read more | 01/18/2009 (6:13 pm) |
| Would this script be correct?? | No, the damage function is not right. [code] else { $EnemyApprentice.life == 25; } [/code] ... read more | 01/18/2009 (6:01 pm) |
| Would this script be correct?? | Well, the EnemyApprentice is global, which is fine if you're doing a 1v1 game, but it won't scale. ... read more | 01/18/2009 (5:50 pm) |
| Would this script be correct?? | Why are you making it global?... read more | 01/18/2009 (5:15 pm) |
| Alternate Documentation? | Michael, I don't know your email, it's not in the profile, but I did add you to my IM list. Back... read more | 01/18/2009 (2:48 pm) |
| Alternate Documentation? | Welcome to TGB! :) When I brought up the state of the documentation, I was just insulted by a GG ... read more | 01/18/2009 (9:49 am) |
| Mad as Heeeeeeeee%^&^$#@#$%^ | I would just like to add that after all the excitement in your post, you should surrender the nickna... read more | 01/16/2009 (12:24 pm) |
| Toolbar cut off in TGB / can't click buttons | That's not a fix, it's a workaround. Have you compared the system to your other systems, driver d... read more | 01/16/2009 (10:41 am) |
| What would you like to see addressed in Torque 3D? | Thanks for this thread.... read more | 01/16/2009 (7:45 am) |
| Hunsters Town Testing | Well, artistically, it looks sufficient for a small game to show your skills. Although a few things... read more | 01/16/2009 (7:37 am) |
| TGEA vs Unity 3D in 2009 | Next week, I will have my MacBook and Unity. I can give you some initial impressions then, just IM ... read more | 01/16/2009 (7:09 am) |
| Toolbar cut off in TGB / can't click buttons | You have to click *under* them? That's pretty weird. Did anybody adjust the preferences at all?... read more | 01/16/2009 (6:46 am) |
| Why have we lost so many forums? | Condensing the forums should lead to the forums appearing more active (by way of no longer having so... read more | 01/16/2009 (6:43 am) |
| TGB stuff | It's absurd that they're down, but they are. This might be the new way of doing business. =( It's ... read more | 01/15/2009 (5:57 pm) |
| Looking for a way to make 2d adventure game( genre type) game in TGB | This sounds like you're making something like an old Sierra game.... read more | 01/15/2009 (5:53 pm) |
| So... What Now? | There is absolutely nothing wrong with making some small personal projects. Just be sure to challen... read more | 01/14/2009 (5:58 pm) |
| 250 dollars for support ticket per hour? | Highly skilled and ambitious programmers should see this as an opportunity and offer their services ... read more | 01/14/2009 (3:13 pm) |
| Merging Accounts | It's not a huge deal either way, it's not that much money and it's mostly for convenience. When I b... read more | 01/14/2009 (11:04 am) |
| 250 dollars for support ticket per hour? | $250 an hour isn't unreasonable for specialized short-term help. What is unreasonable is paying $... read more | 01/14/2009 (9:22 am) |
| Tgb Mmorpg??? | It wouldn't be impossible, but you'd have a lot of networking code to write.... read more | 01/12/2009 (7:45 pm) |
| Tgb -> Itgb | TGB has been fine, and I just ordered my MacBook (2.4Ghz) for doing the port, but it looks an awful ... read more | 01/12/2009 (7:23 pm) |
| Xna Vs. Torque | Yes, XSI has great support for XSI. Definitely though, as Andy has stated, XNA is *not* a game engi... read more | 01/12/2009 (7:20 pm) |
| Vista x64 no Console?? | I've had this same problem under Vista with a laptop (ASUS) and I just moved the key.... read more | 01/08/2009 (8:29 am) |
| Help with an Hidden Object Game | Do you have the GUI list done, but you just need to remove the item or you have none of it done and ... read more | 01/07/2009 (12:54 pm) |
| Map size help | You'd have to tell people what you're talking about. If it's TGE, TGB, etc.... read more | 12/15/2008 (12:09 pm) |
| Tgb -> Itgb | Thanks. The TorqueScript will work, won't it? I'm not super worried about optimization, because ... read more | 12/08/2008 (1:21 pm) |
| Torque Game Builder for RPGs? | It's absolutely possible, but it's not an easy thing. Making an MMO isn't easy and you'll have to d... read more | 12/08/2008 (12:18 pm) |
| Tgb -> Itgb | Any information about the porting would be really appreciated. Just things like how much TorqueScri... read more | 12/08/2008 (12:12 pm) |
| Sandcastle | Is this some sort of multi-player tower defense?... read more | 07/18/2008 (11:19 am) |
| Programming background needed? | TorqueScript is pretty easy. You'll be fine as long as you spend time planning your project and ins... read more | 07/11/2008 (8:19 am) |
| Implementing NPC sound sensor | I second Mr. Ford's recommendation.... read more | 07/03/2008 (2:12 pm) |
| Programmer for a 2D Shooter | We worked on this for some time and it was a good learning experience. Unfortunately, it turned ... read more | 07/02/2008 (10:24 am) |
| What game engine/library to use? | If you're not comfortable with C#, or just don't want to learn it, XNA is [i]not[/i] the way to go. ... read more | 04/25/2008 (6:19 pm) |
| Programmer for a 2D Shooter | Wolfgang Schall, Ich habe dir ein Email geshickt. It looks pretty straightforward and could be a... read more | 04/25/2008 (1:41 pm) |