Jason Ravencroft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Question on networking. | Joel, could you elaborate on the intended scope of your project?... read more | 03/05/2009 (8:58 am) |
| noob OnMouseMove question | Can we see the playerTurret::Face() function? My guess is that it's probably defined as: playerTur... read more | 03/05/2009 (8:57 am) |
| What type of TGB will i need? | Good luck on your project.... read more | 03/05/2009 (8:48 am) |
| TGB C++ code - Pool Ball Physics? | Tom, would kindly give us a pseudo-code rundown of what you hope your code to do? That would really... read more | 03/05/2009 (7:39 am) |
| What type of TGB will i need? | I guess that would make all Java applications "crappy". Would that make all DirectX games... read more | 03/05/2009 (5:01 am) |
| What type of TGB will i need? | I don't know if I'd call XNA "crappy", but maybe that's just me. Irreverant posts reall... read more | 03/04/2009 (4:13 pm) |
| getting proportional random numbers possible? | That's a whole lot of 'if' statements. If you don't mind my saying, you may want to make it an incr... read more | 03/04/2009 (2:13 pm) |
| Pivot Point Mounting Question | Most solutions are going to inelegant for this problem.... read more | 03/03/2009 (7:50 pm) |
| TGB C++ code - Pool Ball Physics? | Well, it's easy to make a new console command the math ones seem to be the most likely match to what... read more | 03/03/2009 (11:18 am) |
| TGB C++ code - Pool Ball Physics? | Oh, then you'll add new commands. It's covered in the TDN, but for the sake of comparison, you migh... read more | 03/03/2009 (11:04 am) |
| TGB C++ code - Pool Ball Physics? | You can add your pool balls to the C++ or just your math for them. As it stands, you should still h... read more | 03/03/2009 (10:47 am) |
| TGB crashing when adding a lot of sprite objects | If you're only going to need a few hundred per level, why not just arrange them into groups, then lo... read more | 03/03/2009 (7:39 am) |
| Workspace Picture Thread | CRTs! I couldn't possibly have those at my place, it's too small!... read more | 03/03/2009 (6:36 am) |
| Costs of making a crossed platform game. | If you stick to TorqueScript, going from the PC to Mac and the iPhone is pretty reasonable. If you ... read more | 03/03/2009 (6:24 am) |
| Debug Panel Toggle Key | ... read more | 03/02/2009 (7:46 pm) |
| Debug Panel Toggle Key | http://tdn.garagegames.com/wiki/TorqueScript#Control_Statements... read more | 03/02/2009 (7:45 pm) |
| Declaring Global Variable | If you had a function to do that, you might have caught it. Writing directly to things like that is... read more | 03/02/2009 (5:05 pm) |
| Declaring Global Variable | If it's that important, I'd load it up right at the top of the application. Although you need to ma... read more | 03/02/2009 (2:41 pm) |
| Mount to only one coordinate? | Cool, I can't wait to see a demo! =D... read more | 03/02/2009 (10:31 am) |
| Mount to only one coordinate? | What if you set the world limits for the camera so it can't move below or above that point?... read more | 02/27/2009 (10:44 am) |
| Mount to only one coordinate? | If you want me to check it out, you could strip down your project or send it as is and I'll take a l... read more | 02/27/2009 (10:30 am) |
| Mount to only one coordinate? | Hmm...sorry, I've never worked with a looping background, so I'm just guessing at things I know woul... read more | 02/27/2009 (10:09 am) |
| Mount to only one coordinate? | OK, I'm partial to mounting cameras to invisible objects as well, so that's cool. In that case, hav... read more | 02/27/2009 (9:38 am) |
| Mount to only one coordinate? | Since you're just following the x coordinate, why not have the camera just do it's own setPosition(p... read more | 02/27/2009 (9:19 am) |
| TGEA Sun Solaris makefile ? | There is not one disponible for Solaris. It would take a bit of effort to redo one, and you'd have ... read more | 02/26/2009 (7:44 am) |
| Christian Gaming/Reviewing | Hmm...it was on the front page. I found this book by Abdul Alhazred and put its lessons to use.... read more | 02/26/2009 (7:36 am) |
| Mount to only one coordinate? | Yeah, if you have update in the wrong order, you could end up being a frame behind because you could... read more | 02/26/2009 (7:28 am) |
| Christian Gaming/Reviewing | It's been covered enough, but I felt obligated to add my name to the list of Cheryl's supporters. T... read more | 02/26/2009 (7:20 am) |
| Mount to only one coordinate? | Rather than explain your plan of mounting to a single coordinate, explain what it is that you hope t... read more | 02/26/2009 (6:47 am) |
| Top Down Shooter: Errors | George, don't let your enthusiasm get the better of you. Doing it without a behaviour in a hurry is... read more | 02/25/2009 (8:38 am) |
| Top Down Shooter: Errors | Did you fix your issue?... read more | 02/25/2009 (7:45 am) |
| Manipulating Object's Draw Order | Oh, right. Now i have it. You need to set a good sort point on your objects, which should just be ... read more | 02/25/2009 (7:44 am) |
| Manipulating Object's Draw Order | Your explanation is really, really hard to follow. To start with, have you been using layers to g... read more | 02/24/2009 (3:50 pm) |
| Top Down Shooter: Errors | [code] function ShooterControlsBehavior::moveDown(%this, %val) { %this.down = %val; %this.... read more | 02/24/2009 (11:04 am) |
| Top Down Shooter: Errors | Without code, there's not much help I can give you. As for the behaviour, I've already made my st... read more | 02/24/2009 (10:11 am) |
| Simple Collisions | Nevermind, Google rejected the ZIP... read more | 02/20/2009 (6:05 pm) |
| Simple Collisions | Sent. Just a super simple collision with nice and clean code.... read more | 02/20/2009 (5:57 pm) |
| Simple Collisions | OK, it's done. I need to upload it or send it or something, but it's probably the most basic collis... read more | 02/20/2009 (4:07 pm) |
| Simple Collisions | Actually, I'm waiting for something at work, so I'll get started on it now.... read more | 02/20/2009 (3:40 pm) |
| Simple Collisions | I'm going to be online later, my IM is in my tag. What you need to do is basically: create an an... read more | 02/20/2009 (3:39 pm) |
| Simple Collisions | Do you want it with physics making him stop or the callback? I would recommend stepping back even f... read more | 02/20/2009 (1:08 pm) |
| Top Down Shooter | [quote] @Jason: Isn't that kinda like saying 'why learn PHP when its not very applicable to C++?' S... read more | 02/20/2009 (9:09 am) |
| Top Down Shooter | I don't know what I think about all these behaviours. They seem good at first, but I worry that wit... read more | 02/20/2009 (6:46 am) |
| Top Down Shooter | What I mean by "unit tests" is to test just simple things. Don't suddently try to incorpo... read more | 02/19/2009 (3:36 pm) |
| Top Down Shooter | Really, just try little tiny units tests to learn different things. Then incorporate them into your... read more | 02/19/2009 (2:12 pm) |
| Top Down Shooter | The easy way to learn TorqueScript is practice.... read more | 02/19/2009 (1:23 pm) |
| iTGB Cost | You have to go commercial. Having seen sales numbers for iPhone games, that's probably not going to... read more | 01/30/2009 (4:54 pm) |
| iTGB: no more fee per game? | Michael Perry, It's great that you updated this and told people in IRC, but as long as the licens... read more | 01/30/2009 (2:34 pm) |
| Toque2D XNA and iTorque 2D | TorqueX is totally different from TGB and iTGB. It's bothered me that they even call it "Torqu... read more | 01/29/2009 (11:40 am) |
| NEED to have feedback ratings for posters | I would probably end up with a super low rating, so I disagree. ... read more | 01/27/2009 (6:24 pm) |