Game Development Community

Jason Ravencroft's Forum Posts

Thread Post Date Posted
Question on networking. Joel, could you elaborate on the intended scope of your project?... read more 03/05/2009 (8:58 am)
noob OnMouseMove question Can we see the playerTurret::Face() function? My guess is that it's probably defined as: playerTur... read more 03/05/2009 (8:57 am)
What type of TGB will i need? Good luck on your project.... read more 03/05/2009 (8:48 am)
TGB C++ code - Pool Ball Physics? Tom, would kindly give us a pseudo-code rundown of what you hope your code to do? That would really... read more 03/05/2009 (7:39 am)
What type of TGB will i need? I guess that would make all Java applications "crappy". Would that make all DirectX games... read more 03/05/2009 (5:01 am)
What type of TGB will i need? I don't know if I'd call XNA "crappy", but maybe that's just me. Irreverant posts reall... read more 03/04/2009 (4:13 pm)
getting proportional random numbers possible? That's a whole lot of 'if' statements. If you don't mind my saying, you may want to make it an incr... read more 03/04/2009 (2:13 pm)
Pivot Point Mounting Question Most solutions are going to inelegant for this problem.... read more 03/03/2009 (7:50 pm)
TGB C++ code - Pool Ball Physics? Well, it's easy to make a new console command the math ones seem to be the most likely match to what... read more 03/03/2009 (11:18 am)
TGB C++ code - Pool Ball Physics? Oh, then you'll add new commands. It's covered in the TDN, but for the sake of comparison, you migh... read more 03/03/2009 (11:04 am)
TGB C++ code - Pool Ball Physics? You can add your pool balls to the C++ or just your math for them. As it stands, you should still h... read more 03/03/2009 (10:47 am)
TGB crashing when adding a lot of sprite objects If you're only going to need a few hundred per level, why not just arrange them into groups, then lo... read more 03/03/2009 (7:39 am)
Workspace Picture Thread CRTs! I couldn't possibly have those at my place, it's too small!... read more 03/03/2009 (6:36 am)
Costs of making a crossed platform game. If you stick to TorqueScript, going from the PC to Mac and the iPhone is pretty reasonable. If you ... read more 03/03/2009 (6:24 am)
Debug Panel Toggle Key  ... read more 03/02/2009 (7:46 pm)
Debug Panel Toggle Key http://tdn.garagegames.com/wiki/TorqueScript#Control_Statements... read more 03/02/2009 (7:45 pm)
Declaring Global Variable If you had a function to do that, you might have caught it. Writing directly to things like that is... read more 03/02/2009 (5:05 pm)
Declaring Global Variable If it's that important, I'd load it up right at the top of the application. Although you need to ma... read more 03/02/2009 (2:41 pm)
Mount to only one coordinate? Cool, I can't wait to see a demo! =D... read more 03/02/2009 (10:31 am)
Mount to only one coordinate? What if you set the world limits for the camera so it can't move below or above that point?... read more 02/27/2009 (10:44 am)
Mount to only one coordinate? If you want me to check it out, you could strip down your project or send it as is and I'll take a l... read more 02/27/2009 (10:30 am)
Mount to only one coordinate? Hmm...sorry, I've never worked with a looping background, so I'm just guessing at things I know woul... read more 02/27/2009 (10:09 am)
Mount to only one coordinate? OK, I'm partial to mounting cameras to invisible objects as well, so that's cool. In that case, hav... read more 02/27/2009 (9:38 am)
Mount to only one coordinate? Since you're just following the x coordinate, why not have the camera just do it's own setPosition(p... read more 02/27/2009 (9:19 am)
TGEA Sun Solaris makefile ? There is not one disponible for Solaris. It would take a bit of effort to redo one, and you'd have ... read more 02/26/2009 (7:44 am)
Christian Gaming/Reviewing Hmm...it was on the front page. I found this book by Abdul Alhazred and put its lessons to use.... read more 02/26/2009 (7:36 am)
Mount to only one coordinate? Yeah, if you have update in the wrong order, you could end up being a frame behind because you could... read more 02/26/2009 (7:28 am)
Christian Gaming/Reviewing It's been covered enough, but I felt obligated to add my name to the list of Cheryl's supporters. T... read more 02/26/2009 (7:20 am)
Mount to only one coordinate? Rather than explain your plan of mounting to a single coordinate, explain what it is that you hope t... read more 02/26/2009 (6:47 am)
Top Down Shooter: Errors George, don't let your enthusiasm get the better of you. Doing it without a behaviour in a hurry is... read more 02/25/2009 (8:38 am)
Top Down Shooter: Errors Did you fix your issue?... read more 02/25/2009 (7:45 am)
Manipulating Object's Draw Order Oh, right. Now i have it. You need to set a good sort point on your objects, which should just be ... read more 02/25/2009 (7:44 am)
Manipulating Object's Draw Order Your explanation is really, really hard to follow. To start with, have you been using layers to g... read more 02/24/2009 (3:50 pm)
Top Down Shooter: Errors [code] function ShooterControlsBehavior::moveDown(%this, %val) { %this.down = %val; %this.... read more 02/24/2009 (11:04 am)
Top Down Shooter: Errors Without code, there's not much help I can give you. As for the behaviour, I've already made my st... read more 02/24/2009 (10:11 am)
Simple Collisions Nevermind, Google rejected the ZIP... read more 02/20/2009 (6:05 pm)
Simple Collisions Sent. Just a super simple collision with nice and clean code.... read more 02/20/2009 (5:57 pm)
Simple Collisions OK, it's done. I need to upload it or send it or something, but it's probably the most basic collis... read more 02/20/2009 (4:07 pm)
Simple Collisions Actually, I'm waiting for something at work, so I'll get started on it now.... read more 02/20/2009 (3:40 pm)
Simple Collisions I'm going to be online later, my IM is in my tag. What you need to do is basically: create an an... read more 02/20/2009 (3:39 pm)
Simple Collisions Do you want it with physics making him stop or the callback? I would recommend stepping back even f... read more 02/20/2009 (1:08 pm)
Top Down Shooter [quote] @Jason: Isn't that kinda like saying 'why learn PHP when its not very applicable to C++?' S... read more 02/20/2009 (9:09 am)
Top Down Shooter I don't know what I think about all these behaviours. They seem good at first, but I worry that wit... read more 02/20/2009 (6:46 am)
Top Down Shooter What I mean by "unit tests" is to test just simple things. Don't suddently try to incorpo... read more 02/19/2009 (3:36 pm)
Top Down Shooter Really, just try little tiny units tests to learn different things. Then incorporate them into your... read more 02/19/2009 (2:12 pm)
Top Down Shooter The easy way to learn TorqueScript is practice.... read more 02/19/2009 (1:23 pm)
iTGB Cost You have to go commercial. Having seen sales numbers for iPhone games, that's probably not going to... read more 01/30/2009 (4:54 pm)
iTGB: no more fee per game? Michael Perry, It's great that you updated this and told people in IRC, but as long as the licens... read more 01/30/2009 (2:34 pm)
Toque2D XNA and iTorque 2D TorqueX is totally different from TGB and iTGB. It's bothered me that they even call it "Torqu... read more 01/29/2009 (11:40 am)
NEED to have feedback ratings for posters I would probably end up with a super low rating, so I disagree. ... read more 01/27/2009 (6:24 pm)