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Kaydelon Interactive, Inc.'s Forum Posts

Thread Post Date Posted
Complete MMORPG Development Guide Registered: "Xorrin Aarikis"... read more 03/10/2006 (3:43 am)
Compiling TSE with VS 2005 Express Edition Thanks, Stephen. I did mention VC2k5, but not that this was an "only" change... So, yes...this is ... read more 02/25/2006 (8:34 pm)
Complete MMORPG Development Guide Sdk owner...... read more 02/25/2006 (7:53 pm)
Compiling TSE with VS 2005 Express Edition @ Nathan and Scott (and anyone else who hasn't solved this): [URL=http://www.garagegames.com/my/h... read more 02/25/2006 (2:03 am)
Enum 'GFXVertexColor::ColorOrdering' used in qualified name Bingo again, Jim. Thanks for your help! I'll post this to the other threads I've seen people ask... read more 02/25/2006 (1:55 am)
LNK4098: defaultlib 'LIBCMTD' conflicts with use of other libs Thanks, Jim. Simply adding [B]/NODEFAULTLIB:"libcmtd"[/B] cleared that right up. Don't know wh... read more 02/25/2006 (1:54 am)
New Water/Atlas Effects Not much for shadows underwater. The real factor is light intensity. In fact, it's prefered for u/... read more 02/07/2006 (9:27 pm)
New Water/Atlas Effects We're still overrun by Marines, and the waters have been really rough lately (had a drowning yesterd... read more 02/07/2006 (7:43 pm)
More realistic waters edge Welcome aboard, shipmate! :) Yeah, I'm a squid, too. @Jameson: Merged into the ET rate some ... read more 02/06/2006 (8:51 pm)
More realistic waters edge I have a good experiement for you... I'll generate a color bar slate (like the color bars you used ... read more 01/26/2006 (3:00 am)
More realistic waters edge Wow. And, umm...WOW!!! :) I really can't wait to start playing with this, now! The game I'm work... read more 01/23/2006 (6:34 am)
More realistic waters edge Not sure if these will help or not, but since I already have them posted on the web, I'll link them ... read more 01/22/2006 (3:19 am)
More realistic waters edge Good info....nice results so far. I'll definately be following this one closely. Here's another ... read more 01/20/2006 (10:21 pm)
Why doesnt GG take Payal? I hate to go off topic like this, but if memory serves... ...but... ...Wasn't PayPal arou... read more 01/20/2006 (10:15 pm)
More realistic waters edge @ Jacob: How are you determining what colors to absorb/reflect back? Are you basing your data... read more 01/20/2006 (7:17 pm)
Multiplayer Master Server @ Jonathan: A quick search for "[url=http://search.garagegames.com/search?q=+dynamic+ip&btnG.x=0&bt... read more 01/20/2006 (5:45 pm)
International Money Transfer I just made a transfer to the UK (US$ to Euros), and there was no fee beyond the exchange rate.... read more 01/20/2006 (2:56 pm)
International Money Transfer As I've said before, I use PayPal quite a bit, simply because of their international currancy option... read more 01/17/2006 (7:32 pm)
Console errors due to portals If it works with a bigger gap between them, then how about placing a seperate interior object as a "... read more 01/14/2006 (8:06 pm)
Really new... really basic question I've run 3k with good success while worldbuilding/tweaking/editing. AMD 2400+ 2.0GHZ, 1Gig RAM, ATI... read more 01/02/2006 (10:40 pm)
Concept sketches Nice sketches, but considering the era you're shooting for, I think they give off a more modern and ... read more 12/22/2005 (2:00 am)
Converting images to .map files There is another app that I believe does what you are looking for. It's been a few months since I'v... read more 12/22/2005 (1:55 am)
Making a legal set up. First, you need to decide what type of company you want to form. I'm not 100% sure about the UK, bu... read more 12/20/2005 (2:27 pm)
Desert Eagle .50 Poly count really depends on your game and target machine. Is it a single-player, multi-player? Ho... read more 12/03/2005 (4:44 pm)
International Money Transfer Personally, I use PayPal. I have several reasons for this...simplicity being the #1. I can send/re... read more 12/03/2005 (3:41 pm)
Amauter please help Have you ever been on the bridge of a ship (similar to the one you want to design the game around)? ... read more 10/03/2005 (1:17 am)
Maya2difExporter Just wanted to follow up and say thanks for sending me the update in email. Haven't had a chance to... read more 09/26/2005 (6:02 am)
Which dot are you? Hmm... I noticed this when I first started poking around the GG site, long before I considered lice... read more 09/26/2005 (4:53 am)
Cvs I much prefer SVN, myself. On that note, any updates on if/when this will be made available to th... read more 09/24/2005 (3:50 am)
Maya2difExporter I am definately interested. Haven't had a chance to check out the last one yet, but by all means, k... read more 09/24/2005 (1:11 am)
Clothing and Costume Design I'm really not interested in joining any kind of Yahoo (or otherwise) group. If cashflow for hostin... read more 09/16/2005 (8:49 pm)
Video Card that is 1.5v? Here's an update... I just had my Ti4600 burn out on me, so I found myself needing to replace my vi... read more 08/30/2005 (10:40 pm)
Video Card that is 1.5v? It takes the bulk of the load off the MB, but should keep usage well below 1.5v. Check the technici... read more 08/24/2005 (9:25 pm)
An "unofficial" TSE demo. @ Joseph: If the instructions for converting Terragen into TSE are included in TSE, that's a... read more 08/24/2005 (4:12 am)
An "unofficial" TSE demo. Is the process for importing Terragen terrains the same for TSE as it is in TGE? If not, could you ... read more 08/23/2005 (12:25 am)
Legal" companys... Being spread between Canada and the USA will not be a problem. I've found Canada, while a tad "quir... read more 08/08/2005 (7:16 pm)
Ownership rights @ Marvin Rates are going to vary from laywer to laywer. Just to review and provide an opinion... read more 08/08/2005 (2:16 pm)
Ownership rights Since it has been mentioned over and over in these forums, and I referenced it myself.... (Yes, the... read more 08/05/2005 (11:33 pm)
Legal" companys... I agree completely with Thomas. If you are serious about your project, you MUST, at a minimum, have... read more 08/05/2005 (11:09 pm)