metalliandy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Too many polygons? | Milkshape has a good DTS exporter and is very cheap...that should do the trick :) I didnt even re... read more | 11/09/2008 (3:53 pm) |
| Waterblock problem when joining a multiplayer world | Thanks Guys:) I will give it a go as soon as i reinstall vse2008 :)... read more | 11/02/2008 (8:44 am) |
| Waterblock problem when joining a multiplayer world | I have a similar bug but i cant see the waterblock after i create it from the editor. The strange th... read more | 11/02/2008 (2:15 am) |
| Official TGEA Documentation Feedback | Thanks Michael :)... read more | 11/02/2008 (2:08 am) |
| NextGen Gaming In TGEA | Amazing stuff..im gobsmacked.... read more | 11/02/2008 (1:05 am) |
| Removing hidden verts? | You could try the "rem Doubl" in edit mode after selecting the whole model...that will remove any ve... read more | 11/02/2008 (1:22 am) |
| Official TGEA Documentation Feedback | It would be cool if you could make the text wrap around in the right hand side pane so we dont have ... read more | 11/01/2008 (6:58 am) |
| New Quark Installer | Hey Jess, You can get Quark from http://quark.planetquake.gamespy.com/download.php3 Hope that ... read more | 07/12/2008 (10:22 pm) |
| TGEA 1.7.1 Invisible water bug | Thanks for the reply :) I will take a look and re-post my results.... read more | 06/25/2008 (2:39 pm) |
| TGEA 1.7.1 Invisible water bug | Yeah i noticed that, but at this point i grasping for straws..lol... read more | 06/24/2008 (11:46 am) |
| TGEA 1.7.1 Invisible water bug | Hey Weston, Thanks for the reply :) Ok, i see a few things that we have that are the same on s... read more | 06/24/2008 (10:54 am) |
| Render a bump-map in blender | The new blender baking features are great with the exception that you cant change the axis of the no... read more | 06/24/2008 (6:18 am) |
| TGEA 1.7.1 Invisible water bug | Hey Weston, Thanks for the reply :) Out of interest what are the system spec. of the computers... read more | 06/24/2008 (6:09 am) |
| TGEA 1.7.1 Invisible water bug | Hey Jeremiah, I made the changes you suggested and did a successful recompile...Alas im still hav... read more | 06/22/2008 (12:34 pm) |
| TGEA 1.7.1 Invisible water bug | Thanks for the reply :) I will give it a go and post back my results.... read more | 06/21/2008 (1:01 pm) |
| TGEA 1.7.1 Invisible water bug | Thanks for the reply :) When you are not running a server your water is normal right? How Str... read more | 06/21/2008 (11:22 am) |
| TGEA 1.7.1 Invisible water bug | Sorry to bump this :S Is anyone else having this problem? I have tried re-installing TGEA but ... read more | 06/19/2008 (7:25 am) |
| TGEA 1.71 - Water bug | I also get the bug. [image]http://img.photobucket.com/albums/v299/metalliandy/tgea_atlas_error.jp... read more | 06/14/2008 (1:34 pm) |
| Light map Editing | Me too :) Currently when i export to map2dif for TGEA i get a crash :(... read more | 04/13/2008 (6:56 am) |
| Ben Garney's Forest Pack Status? | Any news on this?... read more | 04/10/2008 (4:08 pm) |
| TDN is back up | Its down here too... read more | 04/06/2008 (5:42 am) |
| Poly count for Characters | Hey Gerard, I just ran a little test for you :) I placed 200 objects into the Stronghold missi... read more | 03/27/2008 (1:29 pm) |
| Poly count for Characters | Great point about the texture sheets Harvey! Though depending on the game i would say 512x512 is ... read more | 03/25/2008 (12:28 pm) |
| Poly count for Characters | Hey Gerard, It depends on the GPU that is being used. I think in Gears of War and UT3 they use... read more | 03/24/2008 (3:59 pm) |
| TGEA 1.7.0 Beta 1 Bug- GFXD3D9Device infinate reset loop | Hey Stephen, Thanks for the reply :) I recorded a video of the bug which you can get here h... read more | 03/18/2008 (9:21 pm) |
| Baked ambient occlusion | Hey guys, Im not sure if this is what you mean but i have previously gotten multiple UV's to work o... read more | 02/26/2008 (11:56 am) |
| Polysoup + TGEA 1.0.3 | Hey all, Isn't this going to be included in the next TGEA update?... read more | 01/30/2008 (10:57 am) |
| 8 textures for Atlas working | Hey Bobby Leighton, First of all i would like to congratulate you on some fine looking art! As... read more | 01/04/2008 (3:05 pm) |
| 8 textures for Atlas working | Great work! Please make a resource of asap :)... read more | 01/02/2008 (11:18 am) |
| I Need a Good Modeling Program for Beginners | I learnt to model using milkshape, and IMHO it is a great tool to start with as it teaches the user ... read more | 12/25/2007 (7:04 pm) |
| Is this 8800GT Card worth buying. | Wow...deja vu Kane, people will respond to your questions, but you have to give them time. Man... read more | 12/08/2007 (8:04 pm) |
| Multiple materials and UV's to a single DTS? | Thanks for the reply :) It looks very cool :) So basically, using the cutom materials i can ma... read more | 11/30/2007 (1:05 pm) |
| Multiple materials and UV's to a single DTS? | Hey Marc, Thanks for the reply :) Im not really sure what you mean. Do you mean i should se... read more | 11/30/2007 (12:06 pm) |
| Multiple materials and UV's to a single DTS? | Hey all, I thought i would update you all on the texture front with my little experiment. As p... read more | 11/30/2007 (10:57 am) |
| Multiple materials and UV's to a single DTS? | Hey all, Sorry about the long time since i posted..i thought i would get back on here and tell you ... read more | 11/28/2007 (2:02 pm) |
| United Kingdom Game Development. | Hampshire here!... read more | 11/25/2007 (10:37 am) |
| Finally got some good looking Atlas2 terrain... | Did all the humour just die in the world...or is it me? Plus the screenie is in the top 3 most an... read more | 11/21/2007 (11:37 am) |
| Multiple materials and UV's to a single DTS? | Thanks for the reply :) I will have a try at this within blender and will post back asap... read more | 11/16/2007 (6:01 am) |
| Multiple materials and UV's to a single DTS? | Thanks for the quick reply :) I tried the above and now get secularity, but it still isn't based ... read more | 11/14/2007 (4:13 pm) |
| Multiple materials and UV's to a single DTS? | Thanks for reply. great tip :) I didn't realise the [0] and [1] were render passes :S, silly m... read more | 11/14/2007 (11:44 am) |
| Multiple materials and UV's to a single DTS? | Thanks for the reply :) Regarding the specular maps, what i mean is that the incarnation i have p... read more | 11/13/2007 (11:17 am) |
| Polysoup + TGEA 1.0.3 | Ok cool, Thanks for keeping us up to date :)... read more | 11/13/2007 (10:16 am) |
| Polysoup + TGEA 1.0.3 | Im looking forward to seeing this in action :) Dont make us wait too long ;)... read more | 11/12/2007 (4:18 pm) |
| SplashData gone? | Me too :)... read more | 11/12/2007 (4:14 pm) |
| TGEA Video - What is required? | Hey David, Seeing as your card is very new, maybe its a driver error. Do other games run ok cu... read more | 11/11/2007 (11:24 am) |
| TGEA Video - What is required? | Hey there, I have an Asus 6km and it runs TGEA with no problems. Make sure you have the latest... read more | 11/11/2007 (4:47 am) |
| Torque 2 | Will Torque 2 be DX10 based? Also i think if the GUI was HTML based it would be a cool, so you co... read more | 10/17/2007 (3:11 pm) |
| Ben Garney's Forest Pack Status? | I am going crazy waiting for this.......Any updates would be great :)... read more | 10/14/2007 (2:08 pm) |
| Torque 2 | Well it tells you that TGEA is not dead, so therefore its reasonable to assume a live product still ... read more | 10/11/2007 (2:35 pm) |
| Torque 2 | @Marcus [quote]None of the products we currently have are "dead"--in fact, if you are planning on... read more | 10/11/2007 (1:24 pm) |