Ray Gebhardt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque EULA Discussion | I was looking at the EULA and it's looking pretty nice. I just had one question. It doesn't say anyt... read more | 08/06/2010 (12:25 am) |
| TorqueX 2D 3.1 doesn't work | I fixed it. Basically the name of the assemblies were changed from GarageGames.TorqueX.Framework2D.d... read more | 09/17/2009 (11:59 pm) |
| TorqueX 2D 3.1 doesn't work | I did something similar to the following: protected override void BeginRun() { base.BeginRun(... read more | 09/17/2009 (9:09 pm) |
| Editor Source Code | Are there any threads that talk about it that you can link me to?... read more | 08/12/2009 (7:06 pm) |
| The new Torque 3D vs Torque X 3D | Which one is the fastest? T3D Which one is the easiest to learn? (i have a degree in computer scien... read more | 08/11/2009 (12:55 pm) |
| Which way is up? | It would be kind of odd if Z wasn't up in Torque. Z is up in Unreal, Doom, Quake and every other gam... read more | 04/24/2009 (9:11 am) |
| First! | Glad to see people are gunking up this forum already. ;)... read more | 03/24/2009 (2:59 pm) |
| Announcement -- iTGE Beta 2 download now available | Hmmm...what about us indie users that bought a copy and can't experiment with the beta yet? ;)... read more | 03/15/2009 (3:10 pm) |
| Favorite Mac text editor? | I agree TextWrangler rocks and you can't beat the price. Honestly Xcode is a great editor too. I lov... read more | 03/15/2009 (3:08 pm) |
| Constructor 1.04 Mac test | Out of curiosity why has GG not updated the Constructor download with this patch. As it is, you cann... read more | 03/13/2009 (9:07 pm) |
| What would you like to see addressed in Torque 3D? | I know that no one wants to hear this, but I second ChunkyKs on Linux support. The reason for implem... read more | 01/10/2009 (9:08 am) |
| Can't Save: Constructor 1.0.3 Mac OS X 10.5 (Leopard) | Does anyone know when this would be fixed? I am only running Mac OS at the moment, and I need to cre... read more | 05/24/2008 (8:13 pm) |
| TSE Relief Mapping? | Sorry I never updated this shader that I ported almost 2 years ago (for free), when TGEA was in beta... read more | 09/27/2007 (12:54 pm) |
| TSE Relief Mapping? | With the current shaders yes, but it is extremely easy to change how they are setup in the shader co... read more | 06/08/2007 (12:28 pm) |
| TSE Relief Mapping? | Well if you want to be a bit more technical, it doesn't really matter how the images are setup. The... read more | 06/07/2007 (6:39 pm) |
| TSE Relief Mapping? | That's parallax mapping not relief mapping. Relief mapping does not protrude, well not exactly as l... read more | 06/07/2007 (5:42 pm) |
| TSE Relief Mapping? | The shaders were ported from the free shaders that nVidia has in their SDK. The reason why I did al... read more | 06/06/2007 (2:02 pm) |
| TSE Relief Mapping? | PNG files will work fine.... read more | 06/04/2007 (3:31 pm) |
| We're starting a Faq:) | I can't get the "make game" button to work Scott. ;) Of course this is a joke.... read more | 10/19/2006 (5:30 pm) |
| Half-Life 2 type Physics for Torque? | If you want something now, do it yourself. No matter what technology comes out, no matter what add-... read more | 10/19/2006 (5:20 pm) |
| List of TGB developers - Please Add Your Name | Ray Allen Gebhardt Programmer... read more | 07/10/2006 (12:11 am) |
| New TGB pricing model - upgrade typo? | I also think that the extra money you are spending really isn't going to the engine per se. Its mor... read more | 05/26/2006 (12:00 pm) |
| New TGB pricing model - upgrade typo? | Wow, i am feeling pretty good getting in with the EA. I saved a lot of money. Thanks a lot guys.... read more | 05/26/2006 (11:51 am) |
| A day in the C++ life of T2D | I know I am opening this thread again for no reason, and honestly I have no idea how I even opened t... read more | 05/14/2006 (6:22 pm) |
| Lighting in TSE? | Pl cossette: Don't worry, Garage Games will implement a new dynamic lighting system. You will not h... read more | 04/17/2006 (1:09 pm) |
| Startup money for independent developers. | Now I am not trying to be all discouraging and gloomy. But if you keep talking about stuff like thi... read more | 04/12/2006 (12:34 pm) |
| Startup money for independent developers. | Stop posting threads like this. If you are an indie developer, you can most likely fund yourself. ... read more | 04/12/2006 (12:29 pm) |
| T2d vs. FlashMX? | In my opinion a comparison of Flash and TGB doesn't really make sense. It would be like comparing V... read more | 04/10/2006 (7:42 am) |
| Beta2 Editor Scripts | Well this is just a sore point with a lot of people that purchased the engine. It says "T2D Source ... read more | 03/29/2006 (11:29 am) |
| Beta2 Editor Scripts | Well if I am basing a project off of a product that doesn't have source code, I am taking an added r... read more | 03/29/2006 (9:39 am) |
| Beta2 Editor Scripts | Not having all the source is really making me consider not using it at all. Having the source code ... read more | 03/29/2006 (9:04 am) |
| T2d vs. FlashMX? | Well Flash isn't really designed for games. Its designed for advertisements where you click on a mo... read more | 03/28/2006 (6:43 am) |
| Texture sizes | I have used huge textures on DIF's without any issues. What you do have to consider is, how much te... read more | 02/09/2006 (5:25 pm) |
| Integration Fix for T2D alpha 3b | Just a little note. You should only need to use this fix if you do things that are physics based in... read more | 01/29/2006 (11:33 am) |
| Integration Fix for T2D alpha 3b | You will also have to do something like the following, to setup the scenegraph so that it will integ... read more | 01/29/2006 (11:02 am) |