Game Development Community

Sumner Mccarty's Forum Posts

Thread Post Date Posted
Day / Night code working... one prob I looked into this problem in more detail and got a few bugs fixed(and also realized other work I ne... read more 10/26/2006 (8:18 am)
Day / Night code working... one prob I looked into this problem in more detail and got a few bugs fixed(and also realized other work I ne... read more 10/25/2006 (1:21 pm)
Day / Night code working... one prob I looked into this problem in more detail and got a few bugs fixed(and also realized other work I ne... read more 10/25/2006 (10:38 am)
Day / Night code working... one prob I looked into this problem in more detail and got a few bugs fixed(and also realized other work I ne... read more 10/25/2006 (8:29 am)
Day / Night code working... one prob Enviro-Torque... 1.4 TLK RTS... hand combined thanks :) Sumner... read more 10/20/2006 (10:00 am)
TorqueCinema access on TDN I am also very interested(and have come across it often)... I may begin creating my own machinema... read more 10/20/2006 (6:21 am)
Day / Night code working... one prob Yes... using TLK 1.4 with RTS I have relight everything after placing those models (they aren't d... read more 10/20/2006 (6:15 am)
Many indiegamescon search result - unavailable Thanks, Rick and everyone else, for all of your help! :) Sumner... read more 10/10/2006 (2:24 pm)
Voice Recognition? Ben... You want to speak with Anthony Lovell... He has done some of this work, although I don'... read more 10/10/2006 (1:20 pm)
Many indiegamescon search result - unavailable Everything day night cycles rts just about everything :(... read more 10/10/2006 (1:18 pm)
Mass Spring Model Look for the cloth implementation At it's core, it must be also using mass/spring :) Sumner... read more 10/10/2006 (8:42 am)
Losing changes in World Editor I dislike this behavior... just my opinion Has bitten me a few times now. Is this on purpose o... read more 10/10/2006 (8:29 am)
Why LWO? I was more wondering HOW you use this functionality... Are you modeling in LW or Max after beginn... read more 09/05/2006 (9:49 am)
Why LWO? Can you detail how you detail interiors from MAP format to Poly soup and back. Th... read more 09/05/2006 (9:27 am)
TSE or wait for Torque X?? I've had my faith tested before... but always come back to CROSS PLATFORM C++ imo TSE,... read more 08/21/2006 (2:01 pm)
Snap to Grid Not Working Correctly Top... This is still present in Beta 8... Snap to Grid simply changes how far each brush or ve... read more 08/17/2006 (6:42 am)
DirectX vs OpenGL Ok... I'll chime in... D3D gets rewritten every year... which is good and bad. OpenGL code w... read more 08/10/2006 (10:44 pm)
Brushes disappear... frustrating U rock Dave... and Brandon... So, I'm currently saving to .MAP in order to get it into .DIF... ... read more 08/10/2006 (10:27 pm)
3D World Studio Tutorials All I will say is Constructor is HOT And it is Soooooooo close it hurts. I test it and it is m... read more 08/10/2006 (10:12 am)
Brushes disappear... frustrating [url=http://Www.spinbattle.com/picture_library/Constructor_BrushesDisappearTriangles.jpg] Brushes Di... read more 08/10/2006 (9:49 am)
Anyone tried ScaleForm GFX/GFC? Scaleform is Flash Renderer It is basically GameSWF souped up with an anti-aliasing customization... read more 07/25/2006 (11:38 am)
Atlas Help TDN has notes on how to use many different terrain creation tools... But I agree... I would like ... read more 06/15/2006 (9:01 am)
Stealth-based game (How hard would it be?) If I were to attempt this, I would use a dual - trigger system and simply move the trigger with each... read more 06/05/2006 (7:57 am)
Torque networking, applied to VOIP Greetings, Anthony... Reviewed the AudioEmitter class and am ready to continue making the one int... read more 01/04/2006 (5:47 am)
Problem compiling TGE under Xcode 2.2 on 10.4.3 Sorry... did the GCC 4.0 patch and have 1 error... StandaloneExecutable.LinkUsingFileList "/Dev... read more 12/16/2005 (9:38 pm)
Problem compiling TGE under Xcode 2.2 on 10.4.3 I'm dealing with the same issue... I get this in my output window JamToolExecution Torque-MacCarb... read more 12/16/2005 (6:40 pm)
1.4 and VC++2K5 Much thanks to the Eugune cats and Ben in P-Town (my old hometown) for all there work on 1.4 I've... read more 11/21/2005 (8:28 am)
Torque networking, applied to VOIP I've been away for a little while and just now saw that this thread was getting some attention... ... read more 09/14/2005 (7:46 am)
Torque networking, applied to VOIP Greetings, Anthony... Roger,etc... As VoIP is part of my current(and first Torque) project, I'm v... read more 02/15/2005 (11:10 am)