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Phil Shenk's Forum Posts

Thread Post Date Posted
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] Just checked the new .dts exporters, and they are showing seams also (meaning that they're recomputi... read more 11/05/2009 (2:13 am)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] Oh, cool, I'll check it out :) Talked with Chris, and one of the issues I was having with the fee... read more 11/05/2009 (2:00 am)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] Which plugin are you talking about specifically? Only ones for 2009 I could find were in Max2DTS_All... read more 11/05/2009 (12:09 am)
[beta5 bug] Seams on DAE models using averaged normals and normal maps [fixed] I'm running into a normals problem with dts... Got a skinned character divided up into different bod... read more 11/04/2009 (11:40 pm)
Pyro Particle Editor Has anyone integrated this into TGEA yet?... read more 04/03/2009 (11:58 am)
Pickline and tileLayers No, never resolved this. I got sidetracked working on other stuff. It seems this would be a valua... read more 12/11/2006 (11:08 pm)
Updated A-star resource Hey Markus, I'm glad you find the resource useful! I wanted to make it explicit when and where... read more 10/25/2006 (11:58 pm)
Updated A-star resource Sweet!... read more 10/23/2006 (9:58 pm)
Updated A-star resource I'm so glad you're finding it helpful! Hopefully one of these days I'll get around to working on it ... read more 10/23/2006 (9:47 pm)
T2d Vs. Tgb I'm pretty happy with the "buy the commercial license" option. If I ever do get anything shippable d... read more 03/19/2006 (6:34 pm)
Best books for TGB? I just checked on Amazon, and it says that "Game Programmer's Guide to Torque:Under the Hood of the ... read more 03/18/2006 (2:37 pm)
T2D and C Well there is this from new product page: [quote]CodeOnce in TorqueScript or C++, then run your game... read more 03/17/2006 (10:43 am)
T2d Vs. Tgb One thing I threw out there originally, has kept haunting me. I'm curious what other people think. ... read more 03/15/2006 (2:47 pm)
Rotate tiles? Yup! Thanks for adding the request though!... read more 03/03/2006 (1:19 am)
Calculating control points for smooth bezier curve Try looking at the vector functions. If you have two points A and B you could find vector AB and BA,... read more 03/02/2006 (8:26 pm)
Rotate tiles? No, sorry... I'm talking about rotating, not flipping. Like if I have an arrow imagemap ">", flippin... read more 03/01/2006 (10:29 am)
T2d Vs. Tgb (long post, sorry) I will say that I also noticed T2d exactly because it was 2D. I'd been looking... read more 02/28/2006 (8:47 pm)
Resource approval @ Ricky - what? The resource? If so, nice! Hope it works for you!... read more 02/26/2006 (6:03 pm)
Resource approval Hehe, you guys... thanks for looking into that Melv!... read more 02/26/2006 (11:46 am)
How to copy tiles between layers I just did a search for "copytile" and *bam* there it was! Nice block that saved me some time, so th... read more 02/26/2006 (12:17 am)
Searching a map for a path I also made a pretty robust C++ A* object for T2D. It's based on a tileLayer. All you have to do... read more 02/24/2006 (4:29 pm)
Calculating control points for smooth bezier curve What curve are you trying to get? In other words, you say that you have a start and an endpoint, but... read more 02/24/2006 (4:22 pm)
Seam between tileLayers @ Melv: Overlapping them works, but seems messy to me. I like having them hold to nice, regular spac... read more 02/20/2006 (10:22 am)
Torque Boot Camp--T2D (Commercial) Hey, do you think GG will be putting on more boot camps on a semi-regular basis? I'll be out of the ... read more 02/16/2006 (9:52 pm)
T2d Vs. Tgb @ Stephen [quote]GarageGames is changing the gaming world. How they're made. How they're played. ... read more 02/16/2006 (12:18 am)
Exposing advanced physics features (1.1) This looks cool! As for submitting a resource, go to: [url]http://www.garagegames.com/index.ph... read more 02/10/2006 (9:43 pm)
New T2D Owner - Just wanted to say Hi Yes, welcome! Always cool to see people getting interested in making games!... read more 02/10/2006 (9:37 pm)
T2D A-star pathfinding stuffs I finally got a site up where I can link to screenies, so I updated the resource with some screensho... read more 02/09/2006 (8:41 pm)
T2D A-star pathfinding stuffs Cool Matt! For an RTS, you should be able to make a "coarse" grid and a "fine" grid. THen make one p... read more 02/08/2006 (11:03 am)
T2D A-star pathfinding stuffs @ Jesse, yeah that's my "day job" ... glad you like the trailer! Got some more cinematic goodies fo... read more 02/07/2006 (7:27 pm)
Deleting Objects in C @Tom If I'm not deleting the objects, then that's bad... If unregisterObject() doesn't actually ... read more 01/29/2006 (7:48 pm)
Deleting Objects in C @Tom If I'm not deleting the objects, then that's bad... If unregisterObject() doesn't actually ... read more 01/29/2006 (6:07 pm)
Deleting Objects in C Thanks for the help guys. After reading the above, I tried deleteObject(), and that works. safeDelet... read more 01/29/2006 (3:59 pm)
Deleting Objects in C Got it... [code] mDebugShapeList[ i ]->unregisterObject(); [/code]... read more 01/28/2006 (7:26 pm)
Adding Objects In C++ (T2D) MSceneGraph->addToScene(card); Where/how do you get mSceneGraph? and card->setSceneWindow(mS... read more 01/26/2006 (11:24 pm)
Any faster ways to get angle between 2 points? There's "t2dAngleBetween()" that takes two t2dVectors. That's probably as fast as you're going to ge... read more 01/25/2006 (8:25 pm)
Alpha 2 Ricochet Problem Glad you got it working!... read more 01/24/2006 (7:54 pm)
Alpha 2 Ricochet Problem I was having a similar issue, but I changed the setCollisionResponse to RIGID, and then my objects w... read more 01/24/2006 (1:28 pm)
Building with vc 2005 express Alpha 3b builds perfectly with no mods, on VC 2005 Express. I'm guessing the "3b" .sln got updated. ... read more 01/20/2006 (11:12 pm)
DelLinkPoint? [quote] have to be very careful that I don't break code so my options are limited.[/quote] Got it! ... read more 01/16/2006 (4:20 pm)
GetWorldFromLocal() @ Melv "I just noticed that you're using the "mMountRotationMatrix" (mount-rotation). Are you sure y... read more 01/16/2006 (4:17 pm)
DelLinkPoint? Here's ,my initial thoughts on all this: 1) Originally, I had difficulty understanding the differ... read more 01/15/2006 (3:35 pm)
DelLinkPoint? Thanks Melv. Just to be clear, if I mount $sprite to $thing, I can then use setLinkPoint(%spriteL... read more 01/14/2006 (7:07 pm)
DelLinkPoint? One of the main ways I'm using link-points now is as a hack to put a sprite in the "local space" of ... read more 01/03/2006 (11:23 pm)
DelLinkPoint? While you're at it, how about moveLinkPoint :)... read more 12/29/2005 (2:41 am)
2D spline path class I was just thinking about this the other day... If *I* were doing a spline class, I'd be interest... read more 12/28/2005 (9:54 pm)
Line drawing "There is work planned to support vector graphics including animated properties for them as well." ... read more 12/28/2005 (7:11 pm)
Performance of recompiled T2D.EXE VC 7 "standard" edition doesn't compile with optimizations. I think this may also be true for VC 6. ... read more 12/27/2005 (5:06 pm)
Question re overloading and inheritence Nevermind... I figured it out :)... read more 12/26/2005 (5:28 pm)
Deleting objects It's a data member of a class. I suppose that it will get deleted when the class destructor is calle... read more 12/26/2005 (11:52 am)
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