Game Development Community

Pauliver's Forum Posts

Thread Post Date Posted
TorqueX Performance Issues If i remember correctly PerfHud requires the creation of a "special" graphics device. I doubt you ca... read more 08/30/2007 (6:32 am)
Torque X 3D Update - July 10 It looks great you guys did a great job with the 3D implementation in TorqueX.... read more 08/17/2007 (5:48 pm)
How easy is it to network TorqueX? (eg. sync object movement) I have been told by Krishna of http://xnarocks.spaces.live.com/ that XNA 1.5 will have network code ... read more 06/27/2007 (7:45 am)
New Framework release It seems to work fine for me...... read more 04/24/2007 (12:22 pm)
Sending struct over network Since XNA 1.5 will have netcode (and allegedly be out before the end of 2007) you might want to do a... read more 04/21/2007 (3:51 pm)
GUI controls From Alex Okafor's GGE tag: [quote] Games I Play: Zen Bondage [/quote] O.o... read more 02/06/2007 (12:00 pm)
N00b Torque user! (Do not reply) I normally demand milk of the room in general ~ "What kind of mean bastard left these cookies out ... read more 01/19/2007 (6:56 am)
Current download Sweet :-D... read more 01/17/2007 (7:00 pm)
Dream Build Play - Anyone Up for It? Dude, red apples own...... read more 01/02/2007 (6:10 am)
XNA Links [Please add any i missed [url]http://msdn.microsoft.com/directx/xna/videos/[/url] loading a 3d model, adding movement to a... read more 12/18/2006 (1:39 pm)
TorqueX and TGE [url]http://msdn.microsoft.com/directx/xna/videos/[/url] xna 3d tutorial here... read more 12/18/2006 (1:38 pm)
Scripting in TorqueX Ah, well its unfortunate that the compact .net framework doesn't contain those compiler classes.... read more 12/16/2006 (10:41 am)
Scripting in TorqueX I didn't fully read this whole thing, and i don't know if the following methods will work on an Xbox... read more 12/16/2006 (7:53 am)
Scripting in TorqueX Use C# for everything, possibly use XML to deserilize stuff... read more 12/15/2006 (6:51 am)
3d Xbox Game There are allready posts about this. [url]http://www.garagegames.com/mg/forums/result.thread.php?... read more 12/13/2006 (2:24 pm)
TorqueX and TGE [quote]Second, you can only distribute your game by giving the complete source code and all art asse... read more 12/13/2006 (1:18 pm)
TSE Laptops anyone? I have a new Asus A8js amazing system Core 2 Duo T7200 (2ghz) 1gb DDR 667mhz ram [stock, in 1 stic... read more 12/12/2006 (7:57 pm)
Internals question Well one of the little know facts about C# is that while it is compiled to byte code by your compile... read more 12/12/2006 (6:03 pm)
Any way to add 3D mesh to 2D scene? **edit** GG got to a better answer first...... read more 12/12/2006 (2:29 pm)
Can I buy TSE Indie from a TGE 1.5 Indie ? Independant... read more 12/12/2006 (10:41 am)
Internals question Its a complete code write using C# and XNA, no TorqueLib at all, nor any C# wrapping its all C# driv... read more 12/12/2006 (9:59 am)
Converting Data from TGB You can't. :( .gui files are torque script, and there is on torque script in TorqueX... read more 12/12/2006 (8:08 am)
XNA Creators Club I'll one up Matthew, i'll amazon you 2 new xbox 360 premium for 1 of your dev kits. Plus you'll get ... read more 12/12/2006 (8:04 am)
Possible TGBX 1.0.0.4 Install Error Since XNA is just some .dll's it does in fact "work" with pro. but the whole game studio express dea... read more 12/11/2006 (4:17 pm)
Torque X Open Beta Thanks for the update John, i look forward to playing with more of your hard work :-D great job so f... read more 12/11/2006 (4:15 pm)
XNA GSE 1.0 Released. [url]http://biz.yahoo.com/prnews/061211/sfm131.html[/url] [quote] To coincide with the release of ... read more 12/11/2006 (3:01 pm)
XNA Creators Club I ran it, the 2 player tank one. But it was just to test to see how deployment worked and such. (on ... read more 12/11/2006 (2:31 pm)
Dream Build Play! - Anyone Up for It? [quote]I'd be interested depending on how many others are. I don't have time to do it solo nor with ... read more 12/11/2006 (2:29 pm)
XNA Creators Club Oh, no xna racer this month :( [url]http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=937488&S... read more 12/11/2006 (10:24 am)
XNA Creators Club Same here (finals start thursday so i haven't had much time to do my own code). Also what ever ha... read more 12/11/2006 (10:09 am)
T2D Risk finished (now what?) Its not 100% dead, i'm just a college student. I have gotten much encouragement from the community a... read more 12/05/2006 (7:03 am)
Beta 3 - TGBX not working? @Adam you should look at [url]http://www.bugsplatsoftware.com/[/url] its amazing (however i'm not su... read more 12/04/2006 (2:53 pm)
Will TGBX Release Include GUI Builder? Good point Tom, however saying something will come in "eventually" isn't always helpful especially a... read more 12/04/2006 (2:02 pm)
Will TGBX Release Include GUI Builder? I was really hoping to be able to draw interfaces like normal C# or Torque Script.... read more 12/04/2006 (11:59 am)
What's the purpose of levelData.xml ? John, the .txscene file is xml, its just doesn't have a .xml extension. I have done the same thing (... read more 12/04/2006 (6:00 am)
Beta 3 update: important notes Good Fight Microsoft multi-language support, good fight... read more 12/02/2006 (10:55 am)
Txscene file not moved to debug directory It did it with the default template (neithor of the games). this is after i imported all my stuff v... read more 12/02/2006 (10:53 am)
Beta 3 update on Friday DAMN YOU PDT/PST, with your being slow and all...... read more 12/01/2006 (8:28 am)
Will TSE/TAT/TGEA ever be completed? You should always be polite and professional no matter what side of the fence you are on.... read more 11/29/2006 (6:59 pm)
Beta 3 update on Friday @John & Jon ah ok. I just spent a bit of time fighting with anything 3d trying to blindly get it wo... read more 11/29/2006 (7:44 am)
Beta 3 update on Friday Will there be any 3D examples with this tutorial? Or could we get a simple "This is how you load a ... read more 11/27/2006 (10:55 am)
L3DT to ATLAS for Dummies I heard Ben was actually working with the L3DT people to have a streamlined pipeline from it to Atla... read more 11/26/2006 (2:12 pm)
L3DT to ATLAS for Dummies Hey Roland, just some friendly advice in the future you'll probably get a faster response if you phr... read more 11/26/2006 (1:10 pm)
Torque X binary and scripting You will add it like a dependency (its a .dll) to your project (in GameStudio express). You can then... read more 11/22/2006 (5:16 pm)
Where's TS? Actually i know of a few engines in which this is used. However for actual release purposes it pr... read more 11/22/2006 (11:44 am)
Where's TS? There are methods to compile C# from within C# [url]http://www.codeproject.com/csharp/cscompiler.... read more 11/22/2006 (9:15 am)
XNA Links [Please add any i missed Some 3d terrain/lighting stuff [url]http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series1/Terrain... read more 11/21/2006 (2:25 pm)
Critical Need: TGBX Level Designer With the full source release you now can check out what can be de-serialized from a .xml scene file.... read more 11/20/2006 (11:53 am)
I want a whole Class to respawn. Off the top of my head you should put all your mines in a simgroup / simset and loop through it re-s... read more 11/20/2006 (5:22 am)
TXE Beta2? Hey guys? any chance for an update on Beta 2? A simple "The upload didn't finish and we let the ... read more 11/19/2006 (7:11 am)
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