Pauliver's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TorqueX Performance Issues | If i remember correctly PerfHud requires the creation of a "special" graphics device. I doubt you ca... read more | 08/30/2007 (6:32 am) |
| Torque X 3D Update - July 10 | It looks great you guys did a great job with the 3D implementation in TorqueX.... read more | 08/17/2007 (5:48 pm) |
| How easy is it to network TorqueX? (eg. sync object movement) | I have been told by Krishna of http://xnarocks.spaces.live.com/ that XNA 1.5 will have network code ... read more | 06/27/2007 (7:45 am) |
| New Framework release | It seems to work fine for me...... read more | 04/24/2007 (12:22 pm) |
| Sending struct over network | Since XNA 1.5 will have netcode (and allegedly be out before the end of 2007) you might want to do a... read more | 04/21/2007 (3:51 pm) |
| GUI controls | From Alex Okafor's GGE tag: [quote] Games I Play: Zen Bondage [/quote] O.o... read more | 02/06/2007 (12:00 pm) |
| N00b Torque user! (Do not reply) | I normally demand milk of the room in general ~ "What kind of mean bastard left these cookies out ... read more | 01/19/2007 (6:56 am) |
| Current download | Sweet :-D... read more | 01/17/2007 (7:00 pm) |
| Dream Build Play - Anyone Up for It? | Dude, red apples own...... read more | 01/02/2007 (6:10 am) |
| XNA Links [Please add any i missed | [url]http://msdn.microsoft.com/directx/xna/videos/[/url] loading a 3d model, adding movement to a... read more | 12/18/2006 (1:39 pm) |
| TorqueX and TGE | [url]http://msdn.microsoft.com/directx/xna/videos/[/url] xna 3d tutorial here... read more | 12/18/2006 (1:38 pm) |
| Scripting in TorqueX | Ah, well its unfortunate that the compact .net framework doesn't contain those compiler classes.... read more | 12/16/2006 (10:41 am) |
| Scripting in TorqueX | I didn't fully read this whole thing, and i don't know if the following methods will work on an Xbox... read more | 12/16/2006 (7:53 am) |
| Scripting in TorqueX | Use C# for everything, possibly use XML to deserilize stuff... read more | 12/15/2006 (6:51 am) |
| 3d Xbox Game | There are allready posts about this. [url]http://www.garagegames.com/mg/forums/result.thread.php?... read more | 12/13/2006 (2:24 pm) |
| TorqueX and TGE | [quote]Second, you can only distribute your game by giving the complete source code and all art asse... read more | 12/13/2006 (1:18 pm) |
| TSE Laptops anyone? | I have a new Asus A8js amazing system Core 2 Duo T7200 (2ghz) 1gb DDR 667mhz ram [stock, in 1 stic... read more | 12/12/2006 (7:57 pm) |
| Internals question | Well one of the little know facts about C# is that while it is compiled to byte code by your compile... read more | 12/12/2006 (6:03 pm) |
| Any way to add 3D mesh to 2D scene? | **edit** GG got to a better answer first...... read more | 12/12/2006 (2:29 pm) |
| Can I buy TSE Indie from a TGE 1.5 Indie ? | Independant... read more | 12/12/2006 (10:41 am) |
| Internals question | Its a complete code write using C# and XNA, no TorqueLib at all, nor any C# wrapping its all C# driv... read more | 12/12/2006 (9:59 am) |
| Converting Data from TGB | You can't. :( .gui files are torque script, and there is on torque script in TorqueX... read more | 12/12/2006 (8:08 am) |
| XNA Creators Club | I'll one up Matthew, i'll amazon you 2 new xbox 360 premium for 1 of your dev kits. Plus you'll get ... read more | 12/12/2006 (8:04 am) |
| Possible TGBX 1.0.0.4 Install Error | Since XNA is just some .dll's it does in fact "work" with pro. but the whole game studio express dea... read more | 12/11/2006 (4:17 pm) |
| Torque X Open Beta | Thanks for the update John, i look forward to playing with more of your hard work :-D great job so f... read more | 12/11/2006 (4:15 pm) |
| XNA GSE 1.0 Released. | [url]http://biz.yahoo.com/prnews/061211/sfm131.html[/url] [quote] To coincide with the release of ... read more | 12/11/2006 (3:01 pm) |
| XNA Creators Club | I ran it, the 2 player tank one. But it was just to test to see how deployment worked and such. (on ... read more | 12/11/2006 (2:31 pm) |
| Dream Build Play! - Anyone Up for It? | [quote]I'd be interested depending on how many others are. I don't have time to do it solo nor with ... read more | 12/11/2006 (2:29 pm) |
| XNA Creators Club | Oh, no xna racer this month :( [url]http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=937488&S... read more | 12/11/2006 (10:24 am) |
| XNA Creators Club | Same here (finals start thursday so i haven't had much time to do my own code). Also what ever ha... read more | 12/11/2006 (10:09 am) |
| T2D Risk finished (now what?) | Its not 100% dead, i'm just a college student. I have gotten much encouragement from the community a... read more | 12/05/2006 (7:03 am) |
| Beta 3 - TGBX not working? | @Adam you should look at [url]http://www.bugsplatsoftware.com/[/url] its amazing (however i'm not su... read more | 12/04/2006 (2:53 pm) |
| Will TGBX Release Include GUI Builder? | Good point Tom, however saying something will come in "eventually" isn't always helpful especially a... read more | 12/04/2006 (2:02 pm) |
| Will TGBX Release Include GUI Builder? | I was really hoping to be able to draw interfaces like normal C# or Torque Script.... read more | 12/04/2006 (11:59 am) |
| What's the purpose of levelData.xml ? | John, the .txscene file is xml, its just doesn't have a .xml extension. I have done the same thing (... read more | 12/04/2006 (6:00 am) |
| Beta 3 update: important notes | Good Fight Microsoft multi-language support, good fight... read more | 12/02/2006 (10:55 am) |
| Txscene file not moved to debug directory | It did it with the default template (neithor of the games). this is after i imported all my stuff v... read more | 12/02/2006 (10:53 am) |
| Beta 3 update on Friday | DAMN YOU PDT/PST, with your being slow and all...... read more | 12/01/2006 (8:28 am) |
| Will TSE/TAT/TGEA ever be completed? | You should always be polite and professional no matter what side of the fence you are on.... read more | 11/29/2006 (6:59 pm) |
| Beta 3 update on Friday | @John & Jon ah ok. I just spent a bit of time fighting with anything 3d trying to blindly get it wo... read more | 11/29/2006 (7:44 am) |
| Beta 3 update on Friday | Will there be any 3D examples with this tutorial? Or could we get a simple "This is how you load a ... read more | 11/27/2006 (10:55 am) |
| L3DT to ATLAS for Dummies | I heard Ben was actually working with the L3DT people to have a streamlined pipeline from it to Atla... read more | 11/26/2006 (2:12 pm) |
| L3DT to ATLAS for Dummies | Hey Roland, just some friendly advice in the future you'll probably get a faster response if you phr... read more | 11/26/2006 (1:10 pm) |
| Torque X binary and scripting | You will add it like a dependency (its a .dll) to your project (in GameStudio express). You can then... read more | 11/22/2006 (5:16 pm) |
| Where's TS? | Actually i know of a few engines in which this is used. However for actual release purposes it pr... read more | 11/22/2006 (11:44 am) |
| Where's TS? | There are methods to compile C# from within C# [url]http://www.codeproject.com/csharp/cscompiler.... read more | 11/22/2006 (9:15 am) |
| XNA Links [Please add any i missed | Some 3d terrain/lighting stuff [url]http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series1/Terrain... read more | 11/21/2006 (2:25 pm) |
| Critical Need: TGBX Level Designer | With the full source release you now can check out what can be de-serialized from a .xml scene file.... read more | 11/20/2006 (11:53 am) |
| I want a whole Class to respawn. | Off the top of my head you should put all your mines in a simgroup / simset and loop through it re-s... read more | 11/20/2006 (5:22 am) |
| TXE Beta2? | Hey guys? any chance for an update on Beta 2? A simple "The upload didn't finish and we let the ... read more | 11/19/2006 (7:11 am) |