Tom Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Key no longer valid | Cheers, works perfectly now :)... read more | 04/09/2009 (12:05 pm) |
| Key no longer valid | My key is suddenly invalid. Torsion was working fine an hour or two ago and it's now saying my trial... read more | 04/09/2009 (11:39 am) |
| Collision Problem | I havn't checked the Max Collisions, so it is set to whatever the default value is. Physics was set ... read more | 01/28/2009 (9:25 am) |
| New GarageGames.com Feedback | I see a "Notify me of new replies" tickbox now exists. Has that just been added or am I go... read more | 01/14/2009 (10:39 am) |
| TGB Top down 2D game.. | No worries, good luck with your project :)... read more | 01/06/2009 (5:24 am) |
| TGB Top down 2D game.. | I think there is an example of this (using particles I think) in the behaviour playground.... read more | 01/05/2009 (11:40 am) |
| God damn | I got the same email from the same address yesterday as well.... read more | 09/25/2008 (10:11 am) |
| NextGen Gaming In TGEA | There is a [url =http://www.garagegames.com/index.php?sec=mg&mod=resource&page=home]resource[/url] s... read more | 09/22/2008 (10:16 am) |
| TGEA Skin Shader kit | Wow just seen your stuff (a bit late on the bandwagon). How have you kept quiet so long?! This is se... read more | 09/21/2008 (7:37 am) |
| Got flamer? | Maybe AFX?... read more | 08/14/2008 (5:20 am) |
| Well im new to all of this and i need a lot of help | TGEA has more features, but I'm not sure if that would make it harder (truth be told I haven't found... read more | 06/27/2008 (6:01 am) |
| Zodiacs + Atlas | AFAIK yes they do, since the last update, but someone with AFK for TGEA better confirm!... read more | 05/28/2008 (11:48 am) |
| A few organic models | Love the bird! What poly count are they?... read more | 05/23/2008 (3:11 am) |
| DEXSOFT-GAMES: FREE Barrels and Crates model pack | Cheers! :D... read more | 05/09/2008 (2:46 am) |
| 1.7.3 break anything? | And does the improved physics make anything easier?... read more | 04/29/2008 (7:32 am) |
| AFX 1.1.2 Polysoup Zodiac Progress | Yep, I would reccommend dexsoft also. They are releasing some lovely interiors at the moment but the... read more | 04/28/2008 (1:51 pm) |
| Different objects...same behavior. | As you are using global variables they are being altered by every object with this behaviour. So whi... read more | 04/28/2008 (2:17 am) |
| Spawn areas and objects | I think there is a "template" behaviour. Have an instance of the enemy you want to continue to spawn... read more | 04/27/2008 (5:03 am) |
| AFX for TGE (all ver) bug: Orbit mode + Selection (dedicated) | Not sure if this is realted but I had a simlilar thing when I was using TGE+AFX with the advanced ca... read more | 04/25/2008 (7:20 am) |
| Check if enemy is behind the player | It's a suck it and see job then :P I think that would probably be a better way to go, doing the coll... read more | 04/23/2008 (4:02 pm) |
| Check if enemy is behind the player | @Tom: That would of been the main component of the function I was talking about in my post, but I... read more | 04/23/2008 (2:00 pm) |
| Check if enemy is behind the player | So you want the characters the player cant see to become invisable? Well there are a few ways to do ... read more | 04/23/2008 (12:30 pm) |
| AFX 1.1.2 Polysoup Zodiac Progress | I am always amazed at what you can do, and the speed that it is done! Awesome as always, keep it up ... read more | 04/22/2008 (3:02 pm) |
| Tge Or Tgea | This is my summary of the differences but I'm pretty ignorant so hopefully someone else in the commu... read more | 04/14/2008 (10:23 am) |
| Newbie question - Games and MMo's | [quote]A browser based 3D world requiring a small plug in - not a big download.[/quote] Not as far ... read more | 04/10/2008 (6:30 am) |
| Old Strategy Tutorial | I dont think that would matter, this isn't a mouse callback method, it's just a regular one.... read more | 03/22/2008 (12:00 pm) |
| Old Strategy Tutorial | I guess it means that the object %obj does not have a OnRightClick method. Try adding in a default m... read more | 03/22/2008 (9:35 am) |
| Old Strategy Tutorial | Can you post your code where the error occurs (line 78 of the file by the looks of things)? I hav't ... read more | 03/22/2008 (8:20 am) |
| Camera that follows the player | Yep that was it, problem solved :D... read more | 03/13/2008 (1:27 pm) |
| Camera that follows the player | Nope he doesn't. It doesn't look like PlayerMethods.cs or DrillMethods.cs are getting compiled, ther... read more | 03/13/2008 (1:18 pm) |
| Camera that follows the player | Nothing in the console and the echo statement does not appear in the output. So you guessed right, t... read more | 03/13/2008 (1:05 pm) |
| Ninja Concept Art from New 3D Fighting Game | A similar system (with a block meter) was used in a star wars game way back when...Jedi Knight Battl... read more | 03/12/2008 (4:06 pm) |
| Really bothered by the Starter Kits | Doh! My original post has been edited to include what I intended to write...missing out 2 letters co... read more | 03/11/2008 (4:16 pm) |
| Really bothered by the Starter Kits | To be honest the documentation is THAT poor, at least I've got a decent grasp of it all without any ... read more | 03/11/2008 (2:18 pm) |
| AFX 1.1 TGE: Release Notes Addendum | @Ariel, the difference is buying TGE then upgrading to TGEA costs the same as buying TGEA, but buyi... read more | 03/11/2008 (4:57 am) |
| Cyborg character pack | I love the look, can't wait to see the rest of the packs. What is the poly count? Also has where the... read more | 03/11/2008 (4:51 am) |
| How do I get into a car? | Google is your friend :D : http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1... read more | 02/16/2008 (10:35 am) |
| Medieval city house pack - DEXSOFT Games | They are .dts yes? So we can't walk around in them?... read more | 01/30/2008 (5:25 am) |
| Medieval city house pack - DEXSOFT Games | Wow, awesome work as usual... read more | 01/21/2008 (2:34 am) |
| AFX/AFXA License Confirmation | :D got it and love it :D... read more | 01/17/2008 (2:21 pm) |
| Release TGB script? | Thanks for the quick reply :)... read more | 01/14/2008 (9:51 am) |
| Torsion vs. CodeWeaver | I use Codeweaver and it works fine for my needs. I havn't used Torsion, but I've heard thats a quali... read more | 01/09/2008 (10:25 am) |
| TGB Trial Versions | Mike is right, a lot of the stuff done in C++ has been added to the engine. I can only think of the ... read more | 01/07/2008 (1:50 pm) |
| Seeking Programmers to join the Super Tito Team | Looking very nice, I hope you get this finished, looks fun to play. Best of luck :)... read more | 01/07/2008 (1:43 pm) |
| Sprite Size | [quote] Without going into too much detail TGB will load your 50x50 sprite, and copy it into a NEW ... read more | 01/07/2008 (8:26 am) |
| Problems Using Multiple GUIs | How do you load the level up? You probably are just missing out the line where you set the canvas to... read more | 01/07/2008 (4:54 am) |
| Background objects | I assume TGB has some sort of check to make sure it doesn't render things outside of the screen, but... read more | 01/07/2008 (3:57 am) |
| Speed of script versus hard coding | It would be faster if you wrote it directly in C++. How much...who knows until you try it ;) Give it... read more | 01/07/2008 (3:54 am) |
| Sprite Size | The size of the sprite has no reference on how big it will appear in game. Each sceneObject has a 's... read more | 01/07/2008 (3:53 am) |
| PS2 configuration | [url]http://tdn.garagegames.com/wiki/Script/Input_Keys_and_Maps#PS2_Controller[/url] At the bottom ... read more | 01/02/2008 (5:44 pm) |