Greg Gardinier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Engine Freaking Out | I can't belive I forgot to post this but I am NOT running windows 64 bit edition. I am running on a... read more | 09/15/2005 (8:01 pm) |
| 1.4 Status/Problem solving Thread. | Hey Ben, When I create/select a water block I am getting this error in scenegraph.cc "Error, n... read more | 09/14/2005 (11:59 am) |
| 3DSMax: Copy Animation Without Biped | Belive me, I have been, but I still havn't found this. I havn't come across a single refrence outsi... read more | 09/07/2005 (1:24 pm) |
| 3DSMax: Copy Animation Without Biped | Thanks for the responce. I probably should have made my question more specific but I also need to k... read more | 09/07/2005 (1:17 pm) |
| Rendering Terrain Inside Portals | Sorry for the confusion Ben. I am creating a cave and using the terarin as the ground. To help boo... read more | 09/04/2005 (8:32 pm) |
| Rendering Terrain Inside Portals | :)! It works... I never thought it would have been that simple I should have looked first. Thanks ... read more | 09/04/2005 (8:29 pm) |
| Rendering Terrain Inside Portals | Cool, I will try it in awhile.... read more | 09/04/2005 (8:17 pm) |
| Rendering Terrain Inside Portals | That's the thing. I don't want anything else but the terrain to render. I want all the advantages ... read more | 09/04/2005 (7:06 pm) |
| Non Renderable Diff Objects. | Figured it out. When you install the pipline it installs a bunch of "brush textures" there is one ca... read more | 09/01/2005 (1:11 am) |
| Non Renderable Diff Objects. | I am using Cartography shop with the Torque Pipline by Sickhead Games. Is there any way to flag bru... read more | 08/30/2005 (8:57 pm) |
| Texture washout | The reason for this is because the lighting pack doubles the intensity of the light in TGE. In othe... read more | 08/30/2005 (11:34 am) |
| DTS Collision, Reasource Hog? | Yeah, I figued as much. However, I am still interested in the Profiler command for use with other t... read more | 08/29/2005 (7:03 pm) |
| Garage Games at PAX!? | Yeah it was nice meeting everyone there. It was great to get some positive feedback from Tim Aste a... read more | 08/29/2005 (7:00 pm) |
| DTS Collision, Reasource Hog? | Thanks allot for the reply Ben. I used that "Profiler" command you talked about above and was able ... read more | 08/29/2005 (2:09 pm) |
| Compile Max 7 exporter | Thanks, I will drop you an e-mail at support@smdlabs.com... read more | 08/26/2005 (3:13 pm) |
| Help wanted, asap. 3dsmax 7 files to .DTS | So long as you arn't doing a commercial project you can download the trial for Deep Exploration whic... read more | 08/26/2005 (12:48 pm) |
| Compile Max 7 exporter | I only have 16 more days left on this copy of max before it expires.... My friend gave it to me bec... read more | 08/26/2005 (10:18 am) |
| Compile Max 7 exporter | Ugh, I don't have the SDK on my installation CDs. It's probably because this isn't a retail copy it... read more | 08/26/2005 (8:24 am) |
| Compile Max 7 exporter | OH it does...hmmm well let me dig a little deeper here I must have missed it....... read more | 08/26/2005 (8:04 am) |
| Compile Max 7 exporter | I thought that as well, and I have my CDs here but I can't find it... It talks about it in the readm... read more | 08/26/2005 (8:03 am) |
| Creating Low-poly character meshes | As far as I know there is no low poly character generation software out there. However, you can ver... read more | 08/26/2005 (7:06 am) |
| Where can I D/L the Max2dts 6 7 source!? | Found it. http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7454... read more | 08/26/2005 (6:11 am) |
| Lots of DTS collision meshes | Well, what I am doing is creating a large cave with about 30 individual cubes. I am using XSI to mo... read more | 08/26/2005 (5:39 am) |
| Max collision mesh for 3DSmax exporter | Yeah I already changed it to 64. Works Great.... read more | 08/25/2005 (10:39 am) |
| Max collision mesh for 3DSmax exporter | I found out where in the source code the maximium number of collision objects is defined. I changed... read more | 08/24/2005 (5:41 pm) |
| Mounting Particle Emitter On Trigger | Thaks for the reply Ben. I am going to try to dig a little deeper into the subject but I must adm... read more | 08/08/2005 (3:07 am) |
| Cut scenes | You could do cut scenes in torque, but it would require some scripting. There is no GUI tool. Ther... read more | 08/06/2005 (3:25 am) |
| Loading animated object | Here try somthing like this: [code] datablock StaticShapeData( Myshape ) { category = "my... read more | 08/05/2005 (3:03 am) |
| Garage Games at PAX!? | Is that it though? No booth right?... read more | 08/02/2005 (12:43 pm) |
| Wall/jump bug | I have had this problem as well, but I thought it was a collision problem with one of the torches, a... read more | 08/01/2005 (11:59 am) |
| Newbie Help:Tim Aste Content Pack | Dunno if this will help you, but you can go and look at the actual scripts either in various places ... read more | 08/01/2005 (1:56 am) |
| Footprint sequence triggers ---- PLEASE HELP!! | Ditto, this was allot of help. Thanks... read more | 07/31/2005 (3:16 am) |
| Footstep Triggers. | I FIXED IT! :) You were right Billy, I just didn't get how this was suppose to be done. It was all ... read more | 07/31/2005 (2:48 am) |
| Footstep Triggers. | I have had this set up this way all along, and it still isn't working. The skinned shape is the par... read more | 07/30/2005 (6:41 pm) |
| Footstep Triggers. | Set what keys though? I mean do I move the bounding box each time I set a key for the trigger? My ... read more | 07/30/2005 (11:47 am) |
| IFL Animation on Weapon | Well I have been at this now for well over 6 hours and havn't been able to figure anything out. I a... read more | 07/20/2005 (3:05 am) |
| IFL Animation on Weapon | My IFL animations work fine. The issue is a scripting one. They work in the showtool and in the en... read more | 07/19/2005 (10:08 pm) |
| Mounted image doesn't appear | Okay, well I assume that you know which mount point you want to use to mount your weapon. However f... read more | 07/18/2005 (3:58 am) |