Brian A.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TorqueIDE, a TorqueScript IDE, written in TorqueScript | That does looks very cool, can not wait to try it! Does it support multiple open documents? Will thi... read more | 03/19/2005 (7:58 am) |
| Graphic Layers change with Collision? | Cool it worked... well, sort of. When I changed the setLayer nothing really happened. However, when ... read more | 03/16/2005 (7:27 pm) |
| Graphic Layers change with Collision? | I just changed this, however the player and enemy are still behind the star scroll. Any other id... read more | 03/16/2005 (12:37 pm) |
| Graphic Layers change with Collision? | [CODE]function attachThruster(%mountObj, %mountPosition, %angle) { // Create Player Thruster. %th... read more | 03/16/2005 (12:13 pm) |
| Graphic Layers change with Collision? | [CODE] //Load datablock exec("./datablocks.cs"); // Call Functions CreateNebula(); CreateStarS... read more | 03/16/2005 (12:12 pm) |
| Got Juggling Working! | When running it I get the following error: Fatal-ISV:(Josh/Programming/engines/Trouque2D/EA1/Rele... read more | 03/16/2005 (8:17 am) |
| GG staff mentioned... a profiler? | Um, what's a profiler?... read more | 03/14/2005 (2:07 am) |
| Argh, the evil pdf format | About page brakes... I had the same issue with apples defult pdf viewer applicaton. However, after s... read more | 03/14/2005 (1:45 am) |
| Missle Command clone | Will this version run a Mac?... read more | 03/11/2005 (6:47 pm) |
| Cloudburst: GG private release | @Mat So there is now way of playing it as it is now? Is there a way that *I* can build it?... read more | 03/11/2005 (6:46 pm) |
| Cloudburst: GG private release | Ok... downloaded it, but how do you run it on a MAC?... read more | 03/11/2005 (6:28 pm) |
| Collision Poly Help | Melv, I sent you the files... let me know if you did not get them. Thanks again for the help!... read more | 03/11/2005 (5:30 pm) |
| Collision Poly Help | And the starMap [code] function CreateStarMap() { // Create Main %StarScroll = new fx... read more | 03/09/2005 (6:40 pm) |
| Collision Poly Help | Here is the code for the enemy section. If I delete the "// Set enemy collision info" my enemy graph... read more | 03/09/2005 (6:39 pm) |
| How are new updates going to be made available? | What about the soon to be released tutorials/examples? ie. "Fish Bowl, 2D Billiard Hall, Checkers, ... read more | 03/09/2005 (5:54 pm) |
| "Non POT bitmap loaded" ? | Whats the advantage of using POT over Chunked... since chunked does not need to worry about size?... read more | 03/09/2005 (3:45 pm) |
| Visual Collision Vertex Plotter Online | Hmmm... looks like the online version is no longer there. Is there a MAC version of your program?... read more | 03/08/2005 (7:34 pm) |
| Starfield | Can you give an example of how you would code the layerd PNG approach. I have created a PNG starfiel... read more | 03/05/2005 (9:46 am) |
| Docs T2D only users? | Yea... that graphic is annoying... I second that. At least move it vertical to the right so it is ou... read more | 03/02/2005 (6:37 pm) |
| Brickout Build 2 (pretty much final) | YES! Removing the .DSO files worked!!!!! Now all I need to do is write a quick applescript to au... read more | 03/01/2005 (2:19 pm) |
| Brickout Build 2 (pretty much final) | Still trying to load BrickOut example on the MAC with no luck at all. I could not figure out how to ... read more | 03/01/2005 (1:53 pm) |
| Brickout Build 2 (pretty much final) | So... can people with a MAC run this batch file?... read more | 03/01/2005 (12:36 pm) |
| Brickout Build 2 (pretty much final) | Are you talking about the "Console" from T2D-OSX or the "Terminal" program in osX?... read more | 03/01/2005 (8:21 am) |
| Brickout Build 2 (pretty much final) | Quck question.... I am running the mac version and placed the unziped folder in my example folder. ... read more | 03/01/2005 (7:40 am) |
| Tutorial Question: PlayerUp() | New ActionMap(playerMap); THAT WAS IT! It works.... thank u for the info and help!... read more | 02/28/2005 (9:34 pm) |
| Tutorial Question: PlayerUp() | THANK YOU!!!!!! (that will help). Another question... after making the change "-$10 to -10" and ... read more | 02/28/2005 (9:08 pm) |
| Tutorial Question: PlayerUp() | Wow... did not know there was script error report in the console! Nice... thanks for the help--been ... read more | 02/28/2005 (8:50 pm) |
| The mac download link? | I have been reading the DOCs .... Can someone explain why you need to use Xcode and when? Do you us... read more | 02/28/2005 (6:45 pm) |
| Mac version when? :) | Cool, just curious... us mac freaks can't wait to sink our teeth on the thing! It sounds like it wil... read more | 02/28/2005 (2:30 pm) |
| Mac version when? :) | Just wondering... why was the Mac version delayed?... read more | 02/28/2005 (2:10 pm) |
| Torque 2D? | If you purchase T2D can you load it on two computers with dif operating systems ex: SonyPC and a Mac... read more | 02/27/2005 (12:50 pm) |
| Torque 2D? | Does T2D support multiple monitor resolutions or is it restricted to 640x480?... read more | 02/27/2005 (7:59 am) |
| Question about Torque 2D, oh and i almost forgot.. Drewl! | Few questions... (sorry newbee) Do you still need c++ for the mac if you have xCode? Is there docu... read more | 02/26/2005 (3:59 pm) |
| Torque 2D? | Just wondering.... will there be a demo for osx?... read more | 02/26/2005 (11:46 am) |