Game Development Community

Brian A.'s Forum Posts

Thread Post Date Posted
TorqueIDE, a TorqueScript IDE, written in TorqueScript That does looks very cool, can not wait to try it! Does it support multiple open documents? Will thi... read more 03/19/2005 (7:58 am)
Graphic Layers change with Collision? Cool it worked... well, sort of. When I changed the setLayer nothing really happened. However, when ... read more 03/16/2005 (7:27 pm)
Graphic Layers change with Collision? I just changed this, however the player and enemy are still behind the star scroll. Any other id... read more 03/16/2005 (12:37 pm)
Graphic Layers change with Collision? [CODE]function attachThruster(%mountObj, %mountPosition, %angle) { // Create Player Thruster. %th... read more 03/16/2005 (12:13 pm)
Graphic Layers change with Collision? [CODE] //Load datablock exec("./datablocks.cs"); // Call Functions CreateNebula(); CreateStarS... read more 03/16/2005 (12:12 pm)
Got Juggling Working! When running it I get the following error: Fatal-ISV:(Josh/Programming/engines/Trouque2D/EA1/Rele... read more 03/16/2005 (8:17 am)
GG staff mentioned... a profiler? Um, what's a profiler?... read more 03/14/2005 (2:07 am)
Argh, the evil pdf format About page brakes... I had the same issue with apples defult pdf viewer applicaton. However, after s... read more 03/14/2005 (1:45 am)
Missle Command clone Will this version run a Mac?... read more 03/11/2005 (6:47 pm)
Cloudburst: GG private release @Mat So there is now way of playing it as it is now? Is there a way that *I* can build it?... read more 03/11/2005 (6:46 pm)
Cloudburst: GG private release Ok... downloaded it, but how do you run it on a MAC?... read more 03/11/2005 (6:28 pm)
Collision Poly Help Melv, I sent you the files... let me know if you did not get them. Thanks again for the help!... read more 03/11/2005 (5:30 pm)
Collision Poly Help And the starMap [code] function CreateStarMap() { // Create Main %StarScroll = new fx... read more 03/09/2005 (6:40 pm)
Collision Poly Help Here is the code for the enemy section. If I delete the "// Set enemy collision info" my enemy graph... read more 03/09/2005 (6:39 pm)
How are new updates going to be made available? What about the soon to be released tutorials/examples? ie. "Fish Bowl, 2D Billiard Hall, Checkers, ... read more 03/09/2005 (5:54 pm)
"Non POT bitmap loaded" ? Whats the advantage of using POT over Chunked... since chunked does not need to worry about size?... read more 03/09/2005 (3:45 pm)
Visual Collision Vertex Plotter Online Hmmm... looks like the online version is no longer there. Is there a MAC version of your program?... read more 03/08/2005 (7:34 pm)
Starfield Can you give an example of how you would code the layerd PNG approach. I have created a PNG starfiel... read more 03/05/2005 (9:46 am)
Docs T2D only users? Yea... that graphic is annoying... I second that. At least move it vertical to the right so it is ou... read more 03/02/2005 (6:37 pm)
Brickout Build 2 (pretty much final) YES! Removing the .DSO files worked!!!!! Now all I need to do is write a quick applescript to au... read more 03/01/2005 (2:19 pm)
Brickout Build 2 (pretty much final) Still trying to load BrickOut example on the MAC with no luck at all. I could not figure out how to ... read more 03/01/2005 (1:53 pm)
Brickout Build 2 (pretty much final) So... can people with a MAC run this batch file?... read more 03/01/2005 (12:36 pm)
Brickout Build 2 (pretty much final) Are you talking about the "Console" from T2D-OSX or the "Terminal" program in osX?... read more 03/01/2005 (8:21 am)
Brickout Build 2 (pretty much final) Quck question.... I am running the mac version and placed the unziped folder in my example folder. ... read more 03/01/2005 (7:40 am)
Tutorial Question: PlayerUp() New ActionMap(playerMap); THAT WAS IT! It works.... thank u for the info and help!... read more 02/28/2005 (9:34 pm)
Tutorial Question: PlayerUp() THANK YOU!!!!!! (that will help). Another question... after making the change "-$10 to -10" and ... read more 02/28/2005 (9:08 pm)
Tutorial Question: PlayerUp() Wow... did not know there was script error report in the console! Nice... thanks for the help--been ... read more 02/28/2005 (8:50 pm)
The mac download link? I have been reading the DOCs .... Can someone explain why you need to use Xcode and when? Do you us... read more 02/28/2005 (6:45 pm)
Mac version when? :) Cool, just curious... us mac freaks can't wait to sink our teeth on the thing! It sounds like it wil... read more 02/28/2005 (2:30 pm)
Mac version when? :) Just wondering... why was the Mac version delayed?... read more 02/28/2005 (2:10 pm)
Torque 2D? If you purchase T2D can you load it on two computers with dif operating systems ex: SonyPC and a Mac... read more 02/27/2005 (12:50 pm)
Torque 2D? Does T2D support multiple monitor resolutions or is it restricted to 640x480?... read more 02/27/2005 (7:59 am)
Question about Torque 2D, oh and i almost forgot.. Drewl! Few questions... (sorry newbee) Do you still need c++ for the mac if you have xCode? Is there docu... read more 02/26/2005 (3:59 pm)
Torque 2D? Just wondering.... will there be a demo for osx?... read more 02/26/2005 (11:46 am)