David Roberts's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Show/HideCursor shenanigans | Excellent, I've been thinking about how to change the cursor graphic as well! Double bonus! N... read more | 07/28/2006 (4:26 am) |
| Show/HideCursor shenanigans | Yep, that defo helps - cheers. Plus now I know about the Canvas.cursorOff/cursorOn function - alw... read more | 07/28/2006 (3:51 am) |
| Show/HideCursor shenanigans | Heh, only in copying into the quote - its in my code, honest. :-)... read more | 07/27/2006 (2:15 am) |
| Show/HideCursor shenanigans | Well, I believe that the cursor shouldn't be overlaid on top of the hammer graphic. If you don't... read more | 07/25/2006 (4:47 pm) |
| Whack-A-Mole issue | An alternate solution is to replace the first line with a [b]not[/b] equal check to the animation na... read more | 07/25/2006 (4:10 pm) |
| Particle Editor documentation? | I don't know for sure - but I imagine that if you set up an ImageMap that contains multiple images, ... read more | 03/10/2005 (10:17 am) |
| Particle Editor documentation? | I made a post in this thread [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26709]he... read more | 03/10/2005 (9:44 am) |
| Is there a European Game developer conference this year? | I would definitely be interested in going. I think you get a discount if you are a member of the ... read more | 03/06/2005 (12:07 pm) |
| DirectX support in T2D | Yes, I added the glu2d3d.dll file to the same directory as the T2D executable and I can now select D... read more | 03/06/2005 (12:05 pm) |
| DirectX support in T2D | Sure Melv, no probs. I'll help as much as I can. My machine specs are as follows: [b]System manuf... read more | 03/06/2005 (10:46 am) |
| Oh no flickery flickery! | @Melv - Don't stress about this, you go far beyond the call of duty as it is. I agree that this shou... read more | 03/06/2005 (10:39 am) |
| Oh no flickery flickery! | I've found this thread within the forums which might help: [url]http://www.garagegames.com/mg/for... read more | 03/06/2005 (6:13 am) |
| Oh no flickery flickery! | Is it currently possible for Torque to provide "out-of-the-box" functionality to change the refresh... read more | 03/06/2005 (5:58 am) |
| DirectX support in T2D | I did have a look at the demo and ran it in DX fine! However I can't see initially in any of the ... read more | 03/06/2005 (5:44 am) |
| Oh no flickery flickery! | Hmm. I'm not sure then to be honest. I don't have enough knowledge about how the engines work to be... read more | 03/06/2005 (5:39 am) |
| Oh no flickery flickery! | @Rob: I thought I had a problem with the refresh rate of the screen on my card, but after some inves... read more | 03/06/2005 (5:21 am) |
| Serpent - In progress | Yeah, I thought this was the case. However, in my game, I have turned parent ownership off. The... read more | 03/06/2005 (5:07 am) |
| Serpent - In progress | Hmm. The only bug I found was when the food sometimes continued to multiply which would eventuall... read more | 03/06/2005 (4:07 am) |
| Cloudburst - Preview video | Cool looking game - love the artwork. Same codec problem here too though, but does look very nice... read more | 03/05/2005 (8:54 am) |
| Serpent - In progress | Well for me, one of the first games I ever made was a version of snake written in Pascal using the t... read more | 03/05/2005 (3:03 am) |
| Serpent - In progress | [b]UPDATE:[/b] Well, after testing it again today on machines at uni, I can't seem to replicate t... read more | 03/04/2005 (4:33 am) |
| Serpent - In progress | Bug found! - See original post if you have downloaded this. It seems to be quite elusive as well ... read more | 03/03/2005 (3:20 pm) |
| Thank you | Many congrats and thanks again Melv, T2D really is something quite special. Once you adjust and ... read more | 03/03/2005 (2:18 pm) |
| Docs T2D only users? | @Matt H - It took me a while too to work out how to create particles that didn't spew out in circles... read more | 03/03/2005 (2:08 am) |
| Question about setting the window name | Ah ha - yes, this is a definite "Doh!" moment :-) I didn't fully understand how the mods worked a... read more | 03/01/2005 (3:11 pm) |
| Question about setting the window name | Yeah - that is the method for setting the window name in the T2D example folder - but if you are mo... read more | 03/01/2005 (2:20 pm) |
| How to set rendering Z index? | Lol. It has been added to the list ;-)... read more | 02/28/2005 (1:17 am) |
| Adminsitrative/Forum Suggestion to T2D owners | Yeah - that seems like a good idea to me too. Maybe we should try to establish a standard for rep... read more | 02/27/2005 (1:31 pm) |
| Possible bug in Shooter demo | @Drew: I had this happen too in the Shooter demo after completing the basic tutorial. I got rid of t... read more | 02/27/2005 (7:02 am) |
| Okay everybody represent your `hood(neighborhood that is) | Sheffield, England. :-)... read more | 01/27/2005 (3:06 am) |