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Hans Sjunnesson's Forum Posts

Thread Post Date Posted
Intersections a line with collision polygons in a tile. I'd like to work some black magic here and resurrect this thread. I've been away from T2D for a bit... read more 08/21/2006 (4:09 pm)
Can pickLine get point of collision??? I asked about something like this almost a year ago [url=http://www.garagegames.com/mg/forums/result... read more 08/08/2006 (9:59 am)
Back to Basics: SimGroup vs SimSet Also, SimGroups and SimSets are much better than arrays when you need to search through their conten... read more 11/05/2005 (11:07 am)
Best way to create a menu? HCI is a big, big field of computer science. Tons of books have been written on it, but I can give y... read more 11/05/2005 (1:43 am)
Pixelated Graphics I wrote a quick hack for enabling nearest neighbor filtering per datablock. [url]http://www.garageg... read more 11/03/2005 (12:25 pm)
Console Based XML parser available That's, actually, quite excellent. I'm going to test this out, and I might get back to you with some... read more 10/24/2005 (1:23 pm)
T2D version The current version is 1.0.2, and no, there is no CVS setup. However, you might find [url=http://ww... read more 10/24/2005 (1:21 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Sure, I support it. You should be able to extend T2D any way you want, you have the source. -- ... read more 10/24/2005 (9:06 am)
Assertions in torquescript? As far as I know, there aren't any assert functions exposed to script. You can get away with it by u... read more 10/23/2005 (4:14 pm)
Loading level 2? DeleteAllDatablocks()? There's no such method or function anywhere in T2D. -- Hans... read more 10/23/2005 (4:39 am)
Getting the direction angle Actually, it's a really bad idea to do these kinds of calculations in script. Especially when you ha... read more 10/22/2005 (5:02 am)
Unloading scene? Check out example/T2D/client/client.cs [code] // -----------------------------------------------... read more 10/22/2005 (3:15 am)
ScriptObject player Have you created the Scene object in the engine? -- Hans... read more 10/20/2005 (4:02 pm)
In-game HUD Of course. You could use Torque2D as a HUD "overlay", works nifty well, it does. -- Hans... read more 10/20/2005 (6:35 am)
TDN Tetris clone starter Actually, Stephen, what you just described is some people's definition of heaven. :-) -- Hans... read more 10/18/2005 (10:27 am)
TDN Tetris clone starter Well let me be the first to say (at least here), congratulations Matthew. I'm sure you'll do a great... read more 10/18/2005 (9:09 am)
Big map Well, you could mount the camera to a "dummy" fxSceneObject2D, and move that around. They don't rend... read more 10/18/2005 (5:43 am)
How to add your custom images to the TileEditor No tutorial that I know of, but what you did is pretty much it. Did you get any error-messages in y... read more 10/17/2005 (11:57 pm)
Open Source T2D project? Just watch out so you don't run into any licensing issues. And what do you mean by open source in qu... read more 10/17/2005 (2:12 pm)
Help Please Could you post the contents of your console.log? It's in the same directory as the t2d executable. ... read more 10/17/2005 (1:08 pm)
Open Source T2D project? T2D is closed source. Even more so than TGE because the license agreement stipulates that you may no... read more 10/17/2005 (8:13 am)
An admissable heuristic for traversing a grid. Thanks James, for your addition. It's never too late to add something to an old thread. It's helpful... read more 10/16/2005 (12:42 am)
SimSet usage question If you want an ordered array with engine-side sorting and what-not, I recommend [url=http://www.gara... read more 10/16/2005 (12:39 am)
New engine functions not script-visible Have you tried to use getWord() on what getWindVelocity returns? Also, when you create a function y... read more 10/15/2005 (1:47 pm)
Getting started... You will also need to be logged in on this site. If you're logged in with an account that owns the S... read more 10/15/2005 (10:08 am)
Purchasing the engine for a programmer At first hand, I'd say that's not a valid solution. From the EULA: [quote] 3. RESTRICTIONS. ... read more 10/15/2005 (10:06 am)
Map file editor, what is the best one? is it good? As far as I know, there's only one good 2d map file editor compatible with torque map files, and you... read more 10/14/2005 (11:43 am)
RemoveFromScene() deletes mounted objects Well, adding and removing an object several times to the scenegraph might not be the best way to ach... read more 10/13/2005 (3:58 pm)
Changing the text value of GuiTextCtrl Well, you might want to actually say what your issue is, it's not that clear. However, you set the t... read more 10/13/2005 (3:24 pm)
Final release of T2D, when? Originally Tribes was geared towards an upwards of a hundred players at a time, right? So naturally ... read more 10/13/2005 (8:15 am)
RemoveFromScene() deletes mounted objects From the docs [quote] mount(fxSceneObject2D, [offsetX / offsetY], [mountForce], [trackRotation?]... read more 10/13/2005 (8:12 am)
PickRadius problem. If you have errors in your console log then you're best of not ignoring them. A single error means t... read more 10/11/2005 (12:08 am)
How to open Console? If you check out T2D/client/client.cs you'll notice this bind [quote] GlobalActionMap.bind(keybo... read more 10/10/2005 (9:03 am)
Torque on different computers Or you could just consult the EULA. [quote] 3. RESTRICTIONS. The following restrictions apply... read more 10/10/2005 (9:01 am)
How to support super large tilemap? I'll dig it and give it a shot. Have you tried splitting your lage tilemap into several smaller one... read more 10/10/2005 (8:23 am)
Torque vs. Quake II And let's not forget that Quake II, by today's standards is positively ancient. -- Hans... read more 10/10/2005 (5:23 am)
TDN platformer tutorial problem When the next version of T2D comes around, we'll notice that all the T2D objects will have changed n... read more 10/08/2005 (10:29 am)
How about a smaller TGE version I'm hoping you mean the engine is "daunting", and yes, I agree with you. It can be quite a difficult... read more 10/06/2005 (12:48 pm)
Interesting stuff with Tiles and the onTileScript function Good show. And I agree, one of the major strengths of T2D is the ability to quickly prototype differ... read more 10/05/2005 (1:32 pm)
Diferent Layer Sizes In the example folder you'll find the scenegraph created in T2D/client/client.cs, in setupT2DScene()... read more 10/05/2005 (12:40 pm)
Can we change the camera apect ration? It's funny, I usually typo ratio into ration too. My finger's are faster (and dumber) than my brain,... read more 10/04/2005 (2:24 pm)
Scolling Platform Games @Adam There's a console function defined in platform/platformVideo.cc called videoSetGammaCorrectio... read more 10/04/2005 (1:22 pm)
Line drawing You have a few options. There's [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more 10/04/2005 (1:11 pm)
Scolling Platform Games Actually, that was in another thread. -- Hans... read more 10/03/2005 (2:18 pm)
Scolling Platform Games I'm going to go out on a limb here and say that I think that the original poster is under the impres... read more 10/03/2005 (2:03 pm)
TorqueScript IDE Comparison I've got to say it - I'm using [url=http://www.vim.org]vim[/url] with the torquescript syntax file p... read more 09/29/2005 (2:26 pm)
PathManager ideas I can recommend [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4711]thi... read more 09/29/2005 (1:37 am)
Scroller.map not loading correctly in my Tutorial prog Hmm, an uneducated guess, you're resizing the tileSize without setting the size of the layer. In my ... read more 09/29/2005 (12:58 am)
How to open and edit map tiles (Tile editor not working) Actually, you don't have to touch the tileeditor at all. Just as long as all those datablocks gets l... read more 09/28/2005 (12:43 pm)
Scroller.map not loading correctly in my Tutorial prog I'd like it if we kept all of this in one thread. Like I said in that other thread, the actual tile... read more 09/28/2005 (10:53 am)
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