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Phillip "Renolc" Gibson's Forum Posts

Thread Post Date Posted
Who is and isn't having the 'framerate' issue? I had slow framerate when running from VMware, but once I installed locally, it ran fine (although i... read more 12/25/2006 (7:11 am)
Shooting the Tank? [code]%cannon.setSize( 1, 1 );[/code] That's what you're looking for. ;)... read more 12/20/2006 (9:17 am)
Real time to turn based Simple answer? Yes. I haven't personally done it, but I don't see why it wouldn't be possible. K... read more 12/20/2006 (9:13 am)
Continious keyboard update I have basic asteroid physics implemented in a test game I'm making. It does basically everything yo... read more 12/15/2006 (1:11 pm)
Changing sprite image for different directions Hmm, the only thing I can think of right now is that you have a lot of untested cases. Such as, what... read more 12/12/2006 (1:39 pm)
Changing sprite image for different directions I'm not sure. It's hard to tell without seeing the actual code. Would you be willing to post the re... read more 12/12/2006 (11:08 am)
Getting a t2dShape3D model to rotateto...? Ok, so I was really bored and decided to try and write this function for you! :) [code]function r... read more 12/11/2006 (7:59 pm)
Changing sprite image for different directions One thing you could do is compile all of your images into one big image (an image map) and use the T... read more 12/11/2006 (1:23 pm)
Changing sprite image for different directions Hi Simon, I guess it really depends on exactly how you want to change your image depending on the... read more 12/11/2006 (10:55 am)
A path with multiple nodes that is not a circle? How? I too have been wondering this, but as a workaround you can set the end node (at least in script -- ... read more 12/11/2006 (10:25 am)
Getting a t2dShape3D model to rotateto...? You could create your own rotateTo function that sets the angular velocity and then uses getShapeRot... read more 12/11/2006 (8:05 am)
Minimal networking example - Hello Network Link works for me also. Thanks for the source, BTW. Much appreciated! Here's a mirror link for y... read more 12/09/2006 (6:19 pm)
Compiler Torque isn't like C++ or Java where you need a specific compiler. It compiles itself at run time. ... read more 12/08/2006 (2:21 pm)
Whack-a-mole tutorial art missing... You could always just redownload it.... read more 12/07/2006 (11:21 am)
TGB vs TGE speed TGB was built from TGE, so both enjoy the speeds of 3d hardware acceleration. ^_^ As for network... read more 12/04/2006 (7:41 pm)
Suse 10.1 / TGB Issues 1.1.2 Confirmed on Arch 0.7.2 using v1.1.1. I've also noticed that none of my key-binds work. Such as,... read more 11/11/2006 (9:34 pm)
How to Compile on Linux Sweet. That fixed it. Much thanks to ya! It's been a while since I've played with Torque, so I h... read more 11/11/2006 (9:29 pm)
How to Compile on Linux [code] --> Linking out.GCC3.RELEASE/TGB.bin out.GCC3.RELEASE/platformX86UNIX/x86UNIXInputManager.o... read more 11/11/2006 (6:08 pm)
There suppose to be no collision When you binded doJumpStop() to the off key, that means it will be called immediately after you let ... read more 09/22/2005 (4:03 am)
About mounting camera & tilemap wrap I had the same problem. The solution can be found [url=http://www.garagegames.com/mg/forums/result.t... read more 09/21/2005 (4:27 pm)
GetDirection ? [code]%this.getLinearVelocityPolar();[/code] This command returns first the Angle %this is travel... read more 08/11/2005 (4:55 pm)
Game source The FTP space I use was provided by a friend. Lately his bandwidth has been totally raped, and it ha... read more 07/28/2005 (2:58 pm)
Object to object collision You can try limiting the speed of the ball with [code]$player.setMaxLinearVelocity( 20 ); // Chang... read more 07/25/2005 (4:49 am)
Wraping Help Your suggestion worked out perfectly. Thank you! =)... read more 07/12/2005 (5:57 am)
Wraping Help Update: 2 days later and I still can't seem to get this to work right (although, I admit, I haven't... read more 07/11/2005 (7:02 pm)
Screensavers There actually has been someone in the T2D Private Forums who has been making a screensaver with it,... read more 07/08/2005 (6:56 am)
Other 2 demos? I heard somewhere (probably a .plan) that the next demo is coming out with the next update.... read more 07/02/2005 (2:18 pm)
Game source I made an Asteroids clone a while back (called Rocks). It was more of a coding experiment than anyth... read more 07/01/2005 (3:21 am)
----- @Alex I wish I could get you a key, but unfortuately, Fileplanet seems to have run out of CD keys. ... read more 05/21/2005 (1:45 pm)
T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 I might take you up on that offer sometime, although right now most of my questions would contain th... read more 05/09/2005 (5:38 pm)
T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 I have another request: If you have the time, could you make a tutorial on how you made this and ... read more 05/09/2005 (4:59 pm)
Howto write a billiard game using 2D torque? Also, any questions you might have in the future should probably be posted in the T2D Private sectio... read more 05/07/2005 (4:26 am)
Asteroids style control Capping as in limiting the speed? If that's what you are asking, then the solution is rather simp... read more 04/27/2005 (12:42 pm)
Asteroids style control I actually did an asteroids clone for my initial test of T2D. [i]Link removed due to bandwidth trou... read more 04/26/2005 (1:05 pm)
Gravity, Acceleration and Projectile Physics! Is anyone else thinking a Worms clone? Or was that just me? =)... read more 04/25/2005 (12:57 pm)
T2D Inkubator? If this project goes, I would deffinantly help within my limited abilites (both time and skill wise)... read more 04/18/2005 (12:44 pm)
----- Dang. That really sucks. What's the point of giving T2 away for free if it can't be played online?... read more 04/05/2005 (7:47 pm)
TileIt Demo! My personal High Score: 231 This is actuall a fun game. Sometimes I wish the board would rotate f... read more 04/05/2005 (7:18 pm)
TileIt Demo! Just change line 174, [code]$defaultGame = "T2D";[/code] to [code]$defaultGame = "TileIt";[/code]... read more 04/05/2005 (6:21 pm)
TileIt Demo! Why not change the 'default game' under the main.cs (one in same folder as T2D.exe) instead of havin... read more 04/05/2005 (6:14 pm)
Quick EULA Question Section 3(e): [i]"Licensee may not distribute uncompiled script code which defines any Torque 2D-... read more 04/05/2005 (6:04 pm)
----- [url=http://tribes2.notlong.com]Tribes 2 Direct Link[/url] [url=http://stribes.notlong.com]Tribes 1... read more 04/05/2005 (5:56 pm)
----- I believe there is no updated version. =P I haven't played in a while, but I remember my game doi... read more 04/05/2005 (3:24 pm)
----- Boot up via the classic mod. This will skip the update and you will be able to play online normally.... read more 04/05/2005 (3:17 pm)
Torque 2D on Xbox I have a semi-related question. What about PS2 ports? Tribes: AA looks and feels like a TGE game. Ha... read more 04/04/2005 (7:12 pm)
SetRotation() problem That is very peculiar. I too am having the same results (thanks for the info on simsets BTW =). P... read more 04/03/2005 (8:41 pm)
SetRotation() problem Could you explain exactly what $gameboard is? I've been trying to create a simple program similar to... read more 04/03/2005 (8:09 pm)
SetRotation() problem Dang. I was sure that was it, because I tested it and TS does return errors when "function" is capit... read more 04/03/2005 (7:30 pm)
SetRotation() problem I believe this code should (hopefully) work. [code]function rotateBoard(%angle) // The word 'fu... read more 04/03/2005 (7:27 pm)
SetRotation() problem I believe TS is case-sensitive when it comes to functions, and I noticed your first function is capi... read more 04/03/2005 (7:23 pm)
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