Phillip "Renolc" Gibson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Who is and isn't having the 'framerate' issue? | I had slow framerate when running from VMware, but once I installed locally, it ran fine (although i... read more | 12/25/2006 (7:11 am) |
| Shooting the Tank? | [code]%cannon.setSize( 1, 1 );[/code] That's what you're looking for. ;)... read more | 12/20/2006 (9:17 am) |
| Real time to turn based | Simple answer? Yes. I haven't personally done it, but I don't see why it wouldn't be possible. K... read more | 12/20/2006 (9:13 am) |
| Continious keyboard update | I have basic asteroid physics implemented in a test game I'm making. It does basically everything yo... read more | 12/15/2006 (1:11 pm) |
| Changing sprite image for different directions | Hmm, the only thing I can think of right now is that you have a lot of untested cases. Such as, what... read more | 12/12/2006 (1:39 pm) |
| Changing sprite image for different directions | I'm not sure. It's hard to tell without seeing the actual code. Would you be willing to post the re... read more | 12/12/2006 (11:08 am) |
| Getting a t2dShape3D model to rotateto...? | Ok, so I was really bored and decided to try and write this function for you! :) [code]function r... read more | 12/11/2006 (7:59 pm) |
| Changing sprite image for different directions | One thing you could do is compile all of your images into one big image (an image map) and use the T... read more | 12/11/2006 (1:23 pm) |
| Changing sprite image for different directions | Hi Simon, I guess it really depends on exactly how you want to change your image depending on the... read more | 12/11/2006 (10:55 am) |
| A path with multiple nodes that is not a circle? How? | I too have been wondering this, but as a workaround you can set the end node (at least in script -- ... read more | 12/11/2006 (10:25 am) |
| Getting a t2dShape3D model to rotateto...? | You could create your own rotateTo function that sets the angular velocity and then uses getShapeRot... read more | 12/11/2006 (8:05 am) |
| Minimal networking example - Hello Network | Link works for me also. Thanks for the source, BTW. Much appreciated! Here's a mirror link for y... read more | 12/09/2006 (6:19 pm) |
| Compiler | Torque isn't like C++ or Java where you need a specific compiler. It compiles itself at run time. ... read more | 12/08/2006 (2:21 pm) |
| Whack-a-mole tutorial art missing... | You could always just redownload it.... read more | 12/07/2006 (11:21 am) |
| TGB vs TGE speed | TGB was built from TGE, so both enjoy the speeds of 3d hardware acceleration. ^_^ As for network... read more | 12/04/2006 (7:41 pm) |
| Suse 10.1 / TGB Issues 1.1.2 | Confirmed on Arch 0.7.2 using v1.1.1. I've also noticed that none of my key-binds work. Such as,... read more | 11/11/2006 (9:34 pm) |
| How to Compile on Linux | Sweet. That fixed it. Much thanks to ya! It's been a while since I've played with Torque, so I h... read more | 11/11/2006 (9:29 pm) |
| How to Compile on Linux | [code] --> Linking out.GCC3.RELEASE/TGB.bin out.GCC3.RELEASE/platformX86UNIX/x86UNIXInputManager.o... read more | 11/11/2006 (6:08 pm) |
| There suppose to be no collision | When you binded doJumpStop() to the off key, that means it will be called immediately after you let ... read more | 09/22/2005 (4:03 am) |
| About mounting camera & tilemap wrap | I had the same problem. The solution can be found [url=http://www.garagegames.com/mg/forums/result.t... read more | 09/21/2005 (4:27 pm) |
| GetDirection ? | [code]%this.getLinearVelocityPolar();[/code] This command returns first the Angle %this is travel... read more | 08/11/2005 (4:55 pm) |
| Game source | The FTP space I use was provided by a friend. Lately his bandwidth has been totally raped, and it ha... read more | 07/28/2005 (2:58 pm) |
| Object to object collision | You can try limiting the speed of the ball with [code]$player.setMaxLinearVelocity( 20 ); // Chang... read more | 07/25/2005 (4:49 am) |
| Wraping Help | Your suggestion worked out perfectly. Thank you! =)... read more | 07/12/2005 (5:57 am) |
| Wraping Help | Update: 2 days later and I still can't seem to get this to work right (although, I admit, I haven't... read more | 07/11/2005 (7:02 pm) |
| Screensavers | There actually has been someone in the T2D Private Forums who has been making a screensaver with it,... read more | 07/08/2005 (6:56 am) |
| Other 2 demos? | I heard somewhere (probably a .plan) that the next demo is coming out with the next update.... read more | 07/02/2005 (2:18 pm) |
| Game source | I made an Asteroids clone a while back (called Rocks). It was more of a coding experiment than anyth... read more | 07/01/2005 (3:21 am) |
| ----- | @Alex I wish I could get you a key, but unfortuately, Fileplanet seems to have run out of CD keys. ... read more | 05/21/2005 (1:45 pm) |
| T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 | I might take you up on that offer sometime, although right now most of my questions would contain th... read more | 05/09/2005 (5:38 pm) |
| T2D Image DataBlock Tool *Version 1.2 Updated 7-25-05 | I have another request: If you have the time, could you make a tutorial on how you made this and ... read more | 05/09/2005 (4:59 pm) |
| Howto write a billiard game using 2D torque? | Also, any questions you might have in the future should probably be posted in the T2D Private sectio... read more | 05/07/2005 (4:26 am) |
| Asteroids style control | Capping as in limiting the speed? If that's what you are asking, then the solution is rather simp... read more | 04/27/2005 (12:42 pm) |
| Asteroids style control | I actually did an asteroids clone for my initial test of T2D. [i]Link removed due to bandwidth trou... read more | 04/26/2005 (1:05 pm) |
| Gravity, Acceleration and Projectile Physics! | Is anyone else thinking a Worms clone? Or was that just me? =)... read more | 04/25/2005 (12:57 pm) |
| T2D Inkubator? | If this project goes, I would deffinantly help within my limited abilites (both time and skill wise)... read more | 04/18/2005 (12:44 pm) |
| ----- | Dang. That really sucks. What's the point of giving T2 away for free if it can't be played online?... read more | 04/05/2005 (7:47 pm) |
| TileIt Demo! | My personal High Score: 231 This is actuall a fun game. Sometimes I wish the board would rotate f... read more | 04/05/2005 (7:18 pm) |
| TileIt Demo! | Just change line 174, [code]$defaultGame = "T2D";[/code] to [code]$defaultGame = "TileIt";[/code]... read more | 04/05/2005 (6:21 pm) |
| TileIt Demo! | Why not change the 'default game' under the main.cs (one in same folder as T2D.exe) instead of havin... read more | 04/05/2005 (6:14 pm) |
| Quick EULA Question | Section 3(e): [i]"Licensee may not distribute uncompiled script code which defines any Torque 2D-... read more | 04/05/2005 (6:04 pm) |
| ----- | [url=http://tribes2.notlong.com]Tribes 2 Direct Link[/url] [url=http://stribes.notlong.com]Tribes 1... read more | 04/05/2005 (5:56 pm) |
| ----- | I believe there is no updated version. =P I haven't played in a while, but I remember my game doi... read more | 04/05/2005 (3:24 pm) |
| ----- | Boot up via the classic mod. This will skip the update and you will be able to play online normally.... read more | 04/05/2005 (3:17 pm) |
| Torque 2D on Xbox | I have a semi-related question. What about PS2 ports? Tribes: AA looks and feels like a TGE game. Ha... read more | 04/04/2005 (7:12 pm) |
| SetRotation() problem | That is very peculiar. I too am having the same results (thanks for the info on simsets BTW =). P... read more | 04/03/2005 (8:41 pm) |
| SetRotation() problem | Could you explain exactly what $gameboard is? I've been trying to create a simple program similar to... read more | 04/03/2005 (8:09 pm) |
| SetRotation() problem | Dang. I was sure that was it, because I tested it and TS does return errors when "function" is capit... read more | 04/03/2005 (7:30 pm) |
| SetRotation() problem | I believe this code should (hopefully) work. [code]function rotateBoard(%angle) // The word 'fu... read more | 04/03/2005 (7:27 pm) |
| SetRotation() problem | I believe TS is case-sensitive when it comes to functions, and I noticed your first function is capi... read more | 04/03/2005 (7:23 pm) |