Colossai Studios's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Streaming audio support | If anyone is interested, we built a very simple music player that works directly against FMOD to com... read more | 06/12/2009 (6:22 am) |
| Streaming audio support | Thanks for the tip Mariusz, I'm looking into different workarounds and audiere looks promising.... read more | 06/10/2009 (7:46 am) |
| Streaming audio support | Thanks Rene. The problem is that without streaming support you can barely have any music in a game w... read more | 06/10/2009 (3:26 am) |
| Streaming audio support | Thanks for the info guys. It would be very nice if we could get some official feedback on this is... read more | 06/09/2009 (1:48 am) |
| Streaming audio support | Yeah I saw that post. However we don't have (or plan on getting) T3D so have to hope for a patch int... read more | 06/08/2009 (12:47 pm) |
| Streaming audio support | What's the ETA on this?... read more | 06/08/2009 (11:32 am) |
| FMOD vs SFX | Great news. I assume that if backporting is as easy as you say, this will be integrated into TGEA... read more | 06/08/2009 (9:30 am) |
| Key no longer valid | ok, thanks !... read more | 02/03/2009 (10:11 am) |
| Key no longer valid | Same here. Just stopped working.... read more | 02/03/2009 (3:28 am) |
| I just bought TSE!!! | Xcellent... read more | 09/06/2006 (9:54 am) |
| Torque/1.5/WhatsNew | >We will also be updating the installers on your product pages with the new 1.4.2 installers in the ... read more | 08/29/2006 (1:06 pm) |
| Long pauses | I've experienced the same thing with TGE (1.3) on some computers.... read more | 08/24/2006 (2:13 pm) |
| Changing link color in Torque Markup Language | Thanks, I must admit thats a far better solution than my hack. Sorry about not replying earlier, k... read more | 08/24/2006 (4:56 am) |
| TSE license | OK, that clear things up a bit. I guess the way to go for us is to buy indie licenses, and if we gro... read more | 08/23/2006 (9:17 am) |
| Changing link color in Torque Markup Language | Found it myself, if anyone else cares to know the link color and highlighted link color is stored in... read more | 07/04/2006 (5:37 am) |
| Arrays in torque????????? | Use this: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4711[/url]... read more | 04/06/2006 (4:43 am) |
| Out of range write" error? | Perhaps this might help. [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=5180[/url... read more | 03/28/2006 (3:58 am) |
| Returning a string from the engine to script | Seem to work fine! Thanks =)... read more | 02/28/2006 (9:32 am) |
| Maya2DTS for Maya 7.0 | Nice Sean! Although fluidimages.com seems to be down at the moment. Is it coming up soon? :) EDI... read more | 01/10/2006 (6:25 am) |
| Exporter for Maya 7 | Brian, fludiimages.com seems to be down either temporaily or permanently, is there another way to ge... read more | 01/10/2006 (6:22 am) |
| Will we be seeing any RTS-SK updates now 1.4 is out? | Will RTS 1.4 include Linux support? Otherwise our team will not upgrade.... read more | 01/08/2006 (2:56 am) |
| Server PlayerData vs Client PlayerData issue | Use PlayerData for static variables that are shared between players. Use Player for dynamic variabl... read more | 12/14/2005 (2:45 pm) |
| Overwriting datablocks | Bump.... read more | 12/12/2005 (4:29 am) |
| Getting triangles and indicies from TSMesh | Ok, sorry I haven't had the time to update this thread, and BTW I removed the prev. threads which di... read more | 11/03/2005 (6:10 am) |
| Loop hole | Control Terrain Repeating through World Editor http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 10/24/2005 (12:02 am) |
| Turning of anti-alias on the GUI | Ok, thanks Ben for pointing me in the right direction. I certainly appreciate the time the GarageGam... read more | 10/03/2005 (9:09 am) |
| Turning of anti-alias on the GUI | Hmm, any employees have an idea about this?... read more | 10/02/2005 (2:59 am) |
| Turning of anti-alias on the GUI | Try changing to fontsize 6. The ones used in the default game is at least 15 and is therefore readab... read more | 09/29/2005 (8:34 am) |
| Turning of anti-alias on the GUI | Well, something makes everything blur. It's very visible if you take a screenshot and zoom in on the... read more | 09/29/2005 (8:13 am) |
| Turning of anti-alias on the GUI | Bumpy... read more | 09/29/2005 (7:53 am) |
| Collisions within units and DIF files | Would this meen that one could get "exact" collision against the DTS collision mesh? I have that pro... read more | 09/26/2005 (8:53 am) |
| TorqueDev, a Free TorqueScript IDE - Delta 5 | A few improvement suggestions: When having text highlighted and then doing a search, or search in... read more | 09/19/2005 (2:08 am) |
| Torque Engine and historical strategic/ tactical game | We're a team of 8 people who are working on a turnbased strategy game with 500 regions, 90 cities an... read more | 08/17/2005 (3:19 am) |
| Rendering two scenes at the same time? | Ok, looks like multiple viewports on the same scene is possible. But what about two different scenes... read more | 08/02/2005 (10:12 am) |
| Creating accurate/to scale architecture for tge | Does scaling also break the castRay collision?... read more | 07/11/2005 (12:08 pm) |
| How many team members? | We will start up in August full time. Team consists of 4 programmers 4 graphics 1 sound/music... read more | 07/06/2005 (10:35 am) |
| Mounting RTSunits | //bump... read more | 07/04/2005 (1:29 pm) |
| Which Linux to use? | Ok thanks, we will test a couple of those. What about the second question: Is a game tested on one L... read more | 07/03/2005 (10:56 am) |
| Urgent!! Getting waepons attached to model in RTS | So how do I re-enable this net code? I want to be able to make my rts units mount other rts units... read more | 06/20/2005 (2:23 pm) |
| How do I add non static units to the tutorial level? | I think i have the same problem, i can add the unit in gameConnection.cs like the other units are, b... read more | 06/09/2005 (2:24 pm) |
| Source Integrity? | Ok thanks, I'll check out TortoriseSVN.... read more | 05/30/2005 (1:43 am) |
| Displaying output from engine | Ok, what I was looking for was a way to write console output from the C++ engine code. After chec... read more | 05/29/2005 (1:01 pm) |
| Source Integrity? | Does any of those programs have any advantage over Visual Sourcesafe (if developing only on Windows ... read more | 05/29/2005 (7:36 am) |
| Adding new files to the engine - linking error | Thanks, I've added stl_fix.h, and done the 3 changes mentioned, then cleaned and rebuilt the solutio... read more | 05/28/2005 (9:18 am) |
| Selecting aface on an object | Neil, you mentioned in your initial post that you've used an picking script that worked on collision... read more | 05/19/2005 (9:02 am) |
| Selecting aface on an object | I have a related question. Is it possible to not use the bounding box when mousepicking, and instead... read more | 05/16/2005 (12:28 pm) |
| Hacking global variables from client? | Well, what I'm thinking about is that if a client .dso file is somehow decompiled, then all the vari... read more | 05/16/2005 (8:22 am) |
| Hacking global variables from client? | Ok, so far so good then. But a global variable that's written on the server, and read on the client ... read more | 05/16/2005 (6:48 am) |
| Architecture of AI Connection | Well, to create a new named group, you'll have to add it in three different places in the engine. Ju... read more | 05/12/2005 (10:38 am) |
| AiConnect() not working in RTS SK | I've come across this as well. If you run in debug-mode you will see that the engine actually crash ... read more | 05/12/2005 (5:09 am) |