Rene Damm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED | Depends on who he is, I guess :)... read more | 01/27/2011 (9:02 am) |
| T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED | Actually, both do. If you set isRenderEnabled on a server object, it will be networked to the cli... read more | 01/26/2011 (5:32 pm) |
| T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED | Fixed for next release. Problem were ScopeAlways objects since they prevented the server object t... read more | 01/26/2011 (4:27 pm) |
| **SOLVED** VS2008 as Debug & Torque 3D Beta 3 "incremental link" | Have you installed SP1? VS08's linker used to crash a lot but SP1 solved these issues.... read more | 01/26/2011 (6:43 am) |
| [beta 3 bug] Script callback argument corruption (DECLARE_CALLBACK) [with fix] - LOGGED | Yep, ran into this too. Thanks for the report and esp. for the fix. Merged.... read more | 01/26/2011 (4:07 am) |
| Gui Editor Control Pallet changes in 1.1 Alpha | Ok, tuned the filtering code and added filters to the most important places. Scene tree. [ur... read more | 01/26/2011 (3:48 am) |
| stricmp | Ha, that would be my effup. Thanks for posting Steve. I'll fix the docs. Looking at it, I act... read more | 01/25/2011 (9:18 pm) |
| Postprocess | Have you saved the PostFX settings in the editor? PostFX settings do not get saved in the missi... read more | 01/25/2011 (3:34 am) |
| Gui Editor Control Pallet changes in 1.1 Alpha | Object inspector with filter. [url="http://www.flickr.com/photos/renedamm/5386775646/][image... read more | 01/24/2011 (8:58 pm) |
| Changing T3D Toolbox Project Path? | Unfortunately, there's a problem here. The toolbox uses Torque's projectGenerator to generate VS an... read more | 01/24/2011 (8:22 pm) |
| Gui Editor Control Pallet changes in 1.1 Alpha | Having to wade through another huge GuiTreeViewCtrl and not finding what I was looking for, I fina... read more | 01/24/2011 (7:51 pm) |
| stricmp | Yep, exactly. For reference: [url=http://msdn.microsoft.com/en-us/library/k59z8dwe(VS.80).aspx]VC... read more | 01/24/2011 (3:27 pm) |
| Snap to Grid? | [quote]it would be nice to have object snapping working again the same way it did in TGEA, buildin... read more | 01/22/2011 (4:03 pm) |
| ArrayObject StringTable abuse - FIXED | Yep, agree, not the right way. I happened to bring all the ArrayObject script methods over to e... read more | 01/22/2011 (2:02 am) |
| GarageGames is Back | Great news.... read more | 01/21/2011 (9:25 am) |
| Torsion integration improvements | Thanks guys :) [quote]Torsion has had support for launching projects and file+line for almost 5 y... read more | 01/21/2011 (8:57 am) |
| Mac Version feature restrictions? | [quote]So yes, only Basic Lighting is possible at the moment.[/quote] Well, as far as possible go... read more | 01/20/2011 (9:59 pm) |
| car issues | You need to set up the nodes in your car shape correctly. Probably easiest to look at the buggy s... read more | 01/20/2011 (9:48 pm) |
| Can I Use C# Easily? | I wouldn't expect it from GG as they are moonlighting the project. Not sure where the community e... read more | 01/20/2011 (9:44 pm) |
| Can I Use C# Easily? | Sounds to me that you might be better off with Torque X. It's based on XNA, is already written in... read more | 01/20/2011 (9:18 pm) |
| T3D 1.1beta 3 BUG Crash when add more than 38 nodes for DecalRoad or MeshRoad - RESOLVED | BTW, for a temp workaround, one can increase the packet size through $pref::Net::PacketSize. For ... read more | 01/20/2011 (5:30 pm) |
| 2011 IRC Hour Discussion | Hmm, can't really offer much help there. Does that provide insights: [url=http://trout.snt.utwe... read more | 01/20/2011 (4:28 pm) |
| 2011 IRC Hour Discussion | @Parker: Do you get an error message?... read more | 01/20/2011 (4:17 pm) |
| Snap to Grid? | Yeah, unfortunately the demo is REALLY OLD by now. I really hope we get 1.1 final out the door real... read more | 01/20/2011 (4:04 pm) |
| Snap to Grid? | In the snapping options dropdown in the toolbar, you can toggle snapping and also set the spacin... read more | 01/20/2011 (4:02 pm) |
| Snap to Grid? | Grid snapping does exist. It's basic but it's there. You can set the grid spacing and toggle into ... read more | 01/20/2011 (3:57 pm) |
| Bug 1.1 Beta 3 - Gui - GuiMLTextCtrl - LOGGED | Yep, good point. GuiMLTextCtrl is less flexible than it could be here. It could easily support nam... read more | 01/20/2011 (3:03 pm) |
| T3D 1.1beta 3 BUG Crash when add more than 38 nodes for DecalRoad or MeshRoad - RESOLVED | Great, thanks for the pointer! Checked it out. Yeah, that could be a way to handle it. ... read more | 01/20/2011 (2:12 pm) |
| T3D 1.1beta 3 BUG Crash when add more than 38 nodes for DecalRoad or MeshRoad - RESOLVED | BTW, solution 2 I outlined here--splitting update packets of individual objects--is probably techn... read more | 01/20/2011 (1:47 pm) |
| T3D 1.1beta 3 BUG Crash when add more than 38 nodes for DecalRoad or MeshRoad - RESOLVED | Both decal and mesh roads transfer a significant amount of data in their update packets. Essentially... read more | 01/20/2011 (1:23 pm) |
| I can't download my purchase | They're on it: [url=http://www.garagegames.com/community/forums/viewthread/123849]thread[/url] ... read more | 01/20/2011 (12:54 pm) |
| Bug 1.1 Beta 3 - Gui Scroll Ctrl - LOGGED | Actually, this isn't how "width" and "height" work. Resizing behavior only co... read more | 01/20/2011 (1:37 am) |
| Bug 1.1 Beta 3 - Gui - GuiMLTextCtrl - LOGGED | The problem here is actually the escape sequence. It must be \c1 instead of /c1. Also, this will... read more | 01/19/2011 (10:56 pm) |
| T3D 1.1 Beta 2 - namespace linking changed - LOGGED | Replace Namespace::unlinkClass() with [code] bool Namespace::unlinkClass( Namespace *parent ... read more | 01/18/2011 (12:02 pm) |
| T3D 1.1 Beta 2 - namespace linking changed - LOGGED | Add these methods to the Namespace class interface in consoleInternal.h: [code] /// Retu... read more | 01/18/2011 (12:00 pm) |
| T3D 1.1 Beta 2 - namespace linking changed - LOGGED | Replace SimObject::unlinkNamespaces() with: [code] void SimObject::unlinkNamespaces() { ... read more | 01/18/2011 (12:00 pm) |
| T3D 1.1 Beta 2 - namespace linking changed - LOGGED | Rest of linkNamespaces() [code] { // Super link is ok. pa... read more | 01/18/2011 (11:59 am) |
| T3D 1.1 Beta 2 - namespace linking changed - LOGGED | Replace SimObject::linkNamespaces() with: [code] void SimObject::linkNamespaces() { // Don'... read more | 01/18/2011 (11:58 am) |
| T3D 1.1 Beta 2 - namespace linking changed - LOGGED | Ok, finally sat down to solve this one. Thinking about it, the solution is rather simple. All th... read more | 01/18/2011 (11:56 am) |
| probably a silly question but... | Line 25 reads a% instead of %a so the function probably fails to compile.... read more | 01/14/2011 (9:24 pm) |
| Wonky Wacom Tablet behaviour | [quote]I was just wondering if there was any sort of "Tablet" setting set up for use T3D... read more | 12/28/2010 (2:47 am) |
| Groups Explained | Ownership. Torque has no automatic memory management and groups are one means of object lifetime ... read more | 12/23/2010 (12:44 am) |
| SimGroup delete console method | Yes. If there is a problem here with the cleanup, then it's not something that is happening consist... read more | 12/19/2010 (5:33 am) |
| Could do with a comparison on metrics ... | [quote]was wondering if anyone had any ideas on what the major negative would be on having that size... read more | 12/19/2010 (4:14 am) |
| SimGroup delete console method | Need to look into this. What changed is that EngineObjects, which are now superclasses of Conso... read more | 12/18/2010 (1:37 am) |
| Listing Input devices | In script or in C++? In script, the only thing that I'm aware of is some Windows-specific scrip... read more | 12/18/2010 (1:30 am) |
| Tab page control off (only in release) - RESOLVED | Ah, BTW, forgot: of course, you have to enable debugging support in the release build for this to ... read more | 12/18/2010 (1:21 am) |
| Tab page control off (only in release) - RESOLVED | Don't have anything out of the top of my head but easiest thing to track this stuff down usually i... read more | 12/18/2010 (1:19 am) |