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Rene Damm's Forum Posts

Thread Post Date Posted
T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED Depends on who he is, I guess :)... read more 01/27/2011 (9:02 am)
T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED Actually, both do. If you set isRenderEnabled on a server object, it will be networked to the cli... read more 01/26/2011 (5:32 pm)
T3D1.1 Beta 2 - Calling setHidden on an object (not a staticshape) doesn't work.- RESOLVED Fixed for next release. Problem were ScopeAlways objects since they prevented the server object t... read more 01/26/2011 (4:27 pm)
**SOLVED** VS2008 as Debug & Torque 3D Beta 3 "incremental link" Have you installed SP1? VS08's linker used to crash a lot but SP1 solved these issues.... read more 01/26/2011 (6:43 am)
[beta 3 bug] Script callback argument corruption (DECLARE_CALLBACK) [with fix] - LOGGED Yep, ran into this too. Thanks for the report and esp. for the fix. Merged.... read more 01/26/2011 (4:07 am)
Gui Editor Control Pallet changes in 1.1 Alpha Ok, tuned the filtering code and added filters to the most important places. Scene tree. [ur... read more 01/26/2011 (3:48 am)
stricmp Ha, that would be my effup. Thanks for posting Steve. I'll fix the docs. Looking at it, I act... read more 01/25/2011 (9:18 pm)
Postprocess Have you saved the PostFX settings in the editor? PostFX settings do not get saved in the missi... read more 01/25/2011 (3:34 am)
Gui Editor Control Pallet changes in 1.1 Alpha Object inspector with filter. [url="http://www.flickr.com/photos/renedamm/5386775646/][image... read more 01/24/2011 (8:58 pm)
Changing T3D Toolbox Project Path? Unfortunately, there's a problem here. The toolbox uses Torque's projectGenerator to generate VS an... read more 01/24/2011 (8:22 pm)
Gui Editor Control Pallet changes in 1.1 Alpha Having to wade through another huge GuiTreeViewCtrl and not finding what I was looking for, I fina... read more 01/24/2011 (7:51 pm)
stricmp Yep, exactly. For reference: [url=http://msdn.microsoft.com/en-us/library/k59z8dwe(VS.80).aspx]VC... read more 01/24/2011 (3:27 pm)
Snap to Grid? [quote]it would be nice to have object snapping working again the same way it did in TGEA, buildin... read more 01/22/2011 (4:03 pm)
ArrayObject StringTable abuse - FIXED Yep, agree, not the right way. I happened to bring all the ArrayObject script methods over to e... read more 01/22/2011 (2:02 am)
GarageGames is Back Great news.... read more 01/21/2011 (9:25 am)
Torsion integration improvements Thanks guys :) [quote]Torsion has had support for launching projects and file+line for almost 5 y... read more 01/21/2011 (8:57 am)
Mac Version feature restrictions? [quote]So yes, only Basic Lighting is possible at the moment.[/quote] Well, as far as possible go... read more 01/20/2011 (9:59 pm)
car issues You need to set up the nodes in your car shape correctly. Probably easiest to look at the buggy s... read more 01/20/2011 (9:48 pm)
Can I Use C# Easily? I wouldn't expect it from GG as they are moonlighting the project. Not sure where the community e... read more 01/20/2011 (9:44 pm)
Can I Use C# Easily? Sounds to me that you might be better off with Torque X. It's based on XNA, is already written in... read more 01/20/2011 (9:18 pm)
T3D 1.1beta 3 BUG Crash when add more than 38 nodes for DecalRoad or MeshRoad - RESOLVED BTW, for a temp workaround, one can increase the packet size through $pref::Net::PacketSize. For ... read more 01/20/2011 (5:30 pm)
2011 IRC Hour Discussion Hmm, can't really offer much help there. Does that provide insights: [url=http://trout.snt.utwe... read more 01/20/2011 (4:28 pm)
2011 IRC Hour Discussion @Parker: Do you get an error message?... read more 01/20/2011 (4:17 pm)
Snap to Grid? Yeah, unfortunately the demo is REALLY OLD by now. I really hope we get 1.1 final out the door real... read more 01/20/2011 (4:04 pm)
Snap to Grid? In the snapping options dropdown in the toolbar, you can toggle snapping and also set the spacin... read more 01/20/2011 (4:02 pm)
Snap to Grid? Grid snapping does exist. It's basic but it's there. You can set the grid spacing and toggle into ... read more 01/20/2011 (3:57 pm)
Bug 1.1 Beta 3 - Gui - GuiMLTextCtrl - LOGGED Yep, good point. GuiMLTextCtrl is less flexible than it could be here. It could easily support nam... read more 01/20/2011 (3:03 pm)
T3D 1.1beta 3 BUG Crash when add more than 38 nodes for DecalRoad or MeshRoad - RESOLVED Great, thanks for the pointer! Checked it out. Yeah, that could be a way to handle it. ... read more 01/20/2011 (2:12 pm)
T3D 1.1beta 3 BUG Crash when add more than 38 nodes for DecalRoad or MeshRoad - RESOLVED BTW, solution 2 I outlined here--splitting update packets of individual objects--is probably techn... read more 01/20/2011 (1:47 pm)
T3D 1.1beta 3 BUG Crash when add more than 38 nodes for DecalRoad or MeshRoad - RESOLVED Both decal and mesh roads transfer a significant amount of data in their update packets. Essentially... read more 01/20/2011 (1:23 pm)
I can't download my purchase They're on it: [url=http://www.garagegames.com/community/forums/viewthread/123849]thread[/url] ... read more 01/20/2011 (12:54 pm)
Bug 1.1 Beta 3 - Gui Scroll Ctrl - LOGGED Actually, this isn't how "width" and "height" work. Resizing behavior only co... read more 01/20/2011 (1:37 am)
Bug 1.1 Beta 3 - Gui - GuiMLTextCtrl - LOGGED The problem here is actually the escape sequence. It must be \c1 instead of /c1. Also, this will... read more 01/19/2011 (10:56 pm)
T3D 1.1 Beta 2 - namespace linking changed - LOGGED Replace Namespace::unlinkClass() with [code] bool Namespace::unlinkClass( Namespace *parent ... read more 01/18/2011 (12:02 pm)
T3D 1.1 Beta 2 - namespace linking changed - LOGGED Add these methods to the Namespace class interface in consoleInternal.h: [code] /// Retu... read more 01/18/2011 (12:00 pm)
T3D 1.1 Beta 2 - namespace linking changed - LOGGED Replace SimObject::unlinkNamespaces() with: [code] void SimObject::unlinkNamespaces() { ... read more 01/18/2011 (12:00 pm)
T3D 1.1 Beta 2 - namespace linking changed - LOGGED Rest of linkNamespaces() [code] { // Super link is ok. pa... read more 01/18/2011 (11:59 am)
T3D 1.1 Beta 2 - namespace linking changed - LOGGED Replace SimObject::linkNamespaces() with: [code] void SimObject::linkNamespaces() { // Don'... read more 01/18/2011 (11:58 am)
T3D 1.1 Beta 2 - namespace linking changed - LOGGED Ok, finally sat down to solve this one. Thinking about it, the solution is rather simple. All th... read more 01/18/2011 (11:56 am)
probably a silly question but... Line 25 reads a% instead of %a so the function probably fails to compile.... read more 01/14/2011 (9:24 pm)
Wonky Wacom Tablet behaviour [quote]I was just wondering if there was any sort of "Tablet" setting set up for use T3D... read more 12/28/2010 (2:47 am)
Groups Explained Ownership. Torque has no automatic memory management and groups are one means of object lifetime ... read more 12/23/2010 (12:44 am)
SimGroup delete console method Yes. If there is a problem here with the cleanup, then it's not something that is happening consist... read more 12/19/2010 (5:33 am)
Could do with a comparison on metrics ... [quote]was wondering if anyone had any ideas on what the major negative would be on having that size... read more 12/19/2010 (4:14 am)
SimGroup delete console method Need to look into this. What changed is that EngineObjects, which are now superclasses of Conso... read more 12/18/2010 (1:37 am)
Listing Input devices In script or in C++? In script, the only thing that I'm aware of is some Windows-specific scrip... read more 12/18/2010 (1:30 am)
Tab page control off (only in release) - RESOLVED Ah, BTW, forgot: of course, you have to enable debugging support in the release build for this to ... read more 12/18/2010 (1:21 am)
Tab page control off (only in release) - RESOLVED Don't have anything out of the top of my head but easiest thing to track this stuff down usually i... read more 12/18/2010 (1:19 am)